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// SOUNDS                                                                     //
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////////////////////////////////////////////////////////////////////////////////

actor WaterJumpSplash replaces InvulnerabilitySphere 2022
{
  SpawnID 81
  
  SeeSound "fatso/sight"
  +AMBUSH
  
  States
  {
  Spawn:
    POL5 A 10 A_Look
    Loop
  See:
    PINV ABC 6
    PINS AB 6
    Stop
  }
}

actor SubwaySound replaces BlueTorch 44
{
  SpawnID 82
  
  Game Doom
  +SHOOTABLE
  +SOLID
  +NOBLOOD
  Radius 1
  Height 28
  DeathSound "spider/death"
  Health 1
  
  States
  {
  Spawn:
    POL5 A 10 A_Look
    Loop
  See:
    POL5 A 55 A_BrainAwake
	Loop
  Death:
    POL5 A 300 A_Scream
	Stop
  }
}

actor PoliceSiren replaces Meat2 50
{
  SpawnID 83
  
  Game Doom
  +INVISIBLE
  SeeSound "baron/death"
  States
  {
  Spawn:
    POL5 A 10 A_Look
    Loop
  See:
    TROO ABCD 4 A_Chase//fixme why
	Loop
  }
}

actor FallSound replaces NonsolidMeat5 62
{
  SpawnID 84
  
  Game Doom
  +INVISIBLE
  SeeSound "player/male/xdeath1"
  States
  {
  Spawn:
    POL5 A 10 A_Look
    Loop
  See:
    TROO ABCD 4 A_Chase//fixme why
	Loop
  }
}

actor TwoFaceSound replaces GibbedMarine 10
{
  SpawnID 85
  
  Game Doom
  +INVISIBLE
  SeeSound "grunt/active"
  States
  {
  Spawn:
    POL5 A 10 A_Look
    Loop
  See:
    TROO ABCD 4 A_Chase//fixme why
	Loop
  }
}

actor WeedWaterSound replaces HangTLookingDown 75
{
  SpawnID 86
  
  Game Doom
  SeeSound "fatso/pain"
  ActiveSound "fatso/pain"
  States
  {
  Spawn:
    SMRT A 3 A_Look
    Loop
  See:
    SMRT A 4
	Loop
  }
}

actor CrowdSound replaces HangTSkull 76
{
  SpawnID 87
  
  Game Doom
  +INVISIBLE
  States
  {
  Spawn:
    POL5 A 3 A_Look
    Loop
  See:
    FIRE A 33 A_PlaySound("vile/firestrt")
	Loop
  }
}