actor NashGore_BloodSpot6589: NashGore_BloodSpot Replaces NashGore_BloodSpot
{
 states
 {
 Spawn:
 TNT1 A 0 A_JumpIf(waterlevel > 1, "Splash")
 //XDT1 ABCD 8 
  //Stop
 Death:
 Crash:
 //Check if the Blood is underwater. If yes, disappear
  TNT1 A 0 A_JumpIf(waterlevel > 1, "Splash")
  //Check if blood is over water. If yes, disappear.
  //Randomize blood texture:
  TNT1 A 0
  TNT1 A 0 A_Jump(64,4)
  TNT1 A 0 A_Jump(128,4)
  TNT1 A 0 A_Jump(192,4)
  TNT1 A 0 A_Jump(255,4)
  // make the blood spots stay on the ground. 1888 is the default duration.
  BPDL A 888
  stop
  BPDL B 888
  stop
  BPDL B 888
  stop
  BPDL B 888
  stop
	Splash:
        BLOD A 0
        stop
 }
}

actor Blue_BloodSpot657: NashGore_BloodSpot6589 Replaces Blue_BloodSpot
{
Decal BlueBloodSplat
translation "168:191=192:207","16:47=240:247"
Decal BlueBloodSplat
}

ACTOR EmptyBrass2425 Replaces EmptyBrass
{
   Height 2
   Radius 2
   Speed 6
   Scale 0.25
   +DOOMBOUNCE
   - NOGRAVITY
   +WINDTHRUST
   +CLIENTSIDEONLY
   +MOVEWITHSECTOR
   +MISSILE
   +NOBLOCKMAP
   -DROPOFF
   +NOTELEPORT
   +FORCEXYBILLBOARD
   +NOTDMATCH
   +GHOST
   SeeSound "weapons/casing"
   States
   {
   Spawn:
      CAS3 ABCDEFGH 3
      Loop

   Death:
      LCPJ A 0 A_Jump(256,"Rest1","Rest2","Rest3","Rest4","Rest5","Rest6","Rest7","Rest8")
      Goto Rest1
    Rest1:
      CAS3 I 250
      Stop
    Rest2:
      CAS3 J 250
      Stop
    Rest3:
      CAS3 K 250
      Stop
    Rest4:
      CAS3 L 250
      Stop
    Rest5:
      CAS3 M 250
      Stop
    Rest6:
      CAS3 I 250
      Stop
    Rest7:
      CAS3 J 250
      Stop
    Rest8:
      CAS3 K 250
	  Stop
     Vanish:
     TNT1 A 0
     Stop
   }
}


ACTOR ShotgunCasing
{
   Height 12
   Radius 9
   Speed 6
   Scale 0.25
   +DOOMBOUNCE
   - NOGRAVITY
   +WINDTHRUST
   +CLIENTSIDEONLY
   +MOVEWITHSECTOR
   +MISSILE
   +NOBLOCKMAP
   -DROPOFF
   +NOTELEPORT
   +FORCEXYBILLBOARD
   +NOTDMATCH
   +GHOST
   SeeSound "weapons/shell"
   States
   {
    Spawn:
      CAS2 ABCDEFGH 3
      Loop
   Death:
   Death:
      LCPJ A 0 A_Jump(256,"Rest1","Rest2","Rest3","Rest4","Rest5","Rest6","Rest7","Rest8")
      Goto Rest1
    Rest1:
      CAS2 I 250
      Stop
    Stop
    Rest2:
      CAS2 J 250
      Stop
    Stop
    Rest3:
      CAS2 K 250
      Stop
    Stop
    Rest4:
      CAS2 L 250
      Stop
    Stop
    Rest5:
      CAS2 M 250
      Stop
    Stop
    Rest6:
      CAS2 I 250
      Stop
    Stop
    Rest7:
      CAS2 J 250
      Stop
    Stop
    Rest8:
      CAS2 K 250
	  Stop
    Stop
     Vanish:
     TNT1 A 0
     Stop

   }
}


ACTOR XDeath2565656: XDeath2 Replaces XDeath2
{
    States
    {
    Death:
        TNT1 AAAAAAA 0 A_CustomMissile ("NashGore_FlyingBloodTrail5", 0, 0, random (0, 180), 2, random (0, 180))
        //TNT1 A 0 A_SpawnItem("NashGore_BloodSpot",0,0,0,1)
        XME1 E 888
        Stop
    Splash:
        TNT1 A 1
		XME1 E 888
        Stop
    }
}


ACTOR XDeath3565656: XDeath3 Replaces XDeath3
{
    States
    {
    Death:
        TNT1 AAAAAAA 0 A_CustomMissile ("NashGore_FlyingBloodTrail5", 0, 0, random (0, 180), 2, random (0, 180))
        //TNT1 A 0 A_SpawnItem("NashGore_BloodSpot",0,0,0,1)
        XME2 E 888
        Stop
    Splash:
        TNT1 A 1
		XME2 E 888
        Stop
    }
}


ACTOR XDeath4565656: XDeath4 Replaces XDeath4
{
    States
    {
    Death:
        TNT1 AAAAAAA 0 A_CustomMissile ("NashGore_FlyingBloodTrail5", 0, 0, random (0, 180), 2, random (0, 180))
        //TNT1 A 0 A_SpawnItem("NashGore_BloodSpot",0,0,0,1)
        XME3 E 888
        Stop
    Splash:
        TNT1 A 1
		XME3 E 888
        Stop
    }
}



ACTOR XDeath5565656: XDeath5 Replaces XDeath5
{
    States
    {
    Death:
        TNT1 AAAAAAA 0 A_CustomMissile ("NashGore_FlyingBloodTrail5", 0, 0, random (0, 180), 2, random (0, 180))
        //TNT1 A 0 A_SpawnItem("NashGore_BloodSpot",0,0,0,1)
        XME4 E 888
        Stop
    Splash:
        TNT1 A 1
		XME4 E 888
        Stop
    }
}


ACTOR XDeath5565656: XDeath5 Replaces XDeath5
{
    States
    {
    Death:
        TNT1 AAAAAAA 0 A_CustomMissile ("NashGore_FlyingBloodTrail5", 0, 0, random (0, 180), 2, random (0, 180))
        //TNT1 A 0 A_SpawnItem("NashGore_BloodSpot",0,0,0,1)
        XME5 E 888
        Stop
    Splash:
        TNT1 A 1
		XME5 E 888
        Stop
    }
}


ACTOR XDeathGuts565656: XDeathGuts Replaces XDeathGuts
{
    States
    {
    Death:
        TNT1 AAAAAAA 0 A_CustomMissile ("NashGore_FlyingBloodTrail5", 0, 0, random (0, 180), 2, random (0, 180))
        //TNT1 A 0 A_SpawnItem("NashGore_BloodSpot",0,0,0,1)
        XME4 E 888
        Stop
    Splash:
        TNT1 A 1
		XME4 E 888
        Stop
    }
}

ACTOR Brains1456: Brains1 Replaces Brains1
{
    States
    {
	Death:
	    XDT5 C 888
		Stop
    }
}

ACTOR Brains2235: Brains2 Replaces Brains2
{
    States
    {
	Death:
	    BRIN B 888
        Stop
    }
}

ACTOR Brains3346364: Brains3 Replaces Brains3
{
    States
    {
	Death:
	    BRIN C 888
        Stop
    }
}

ACTOR Brains43261: Brains4 Replaces Brains4
{
    States
    {
	Death:
	    BRIN D 888
        Stop
    }
}

ACTOR Brains5346: Brains5 Replaces Brains5
{
    States
    {
	Death:
	    BRIN E 888
        Stop
    }
}


ACTOR Brains61256: Brains6 Replaces Brains6
{
    States
    {
	Death:
	    BRIN F 888
        Stop
    }
}

ACTOR Brains7127846: Brains7 Replaces Brains7
{
    States
    {
	Death:
	    BRIN G 888
        Stop
    }
}



ACTOR Instestin34345: Instestin Replaces Instestin
{
    States
    {
	    Death:
        TNT1 A 0 A_Jump(128, 5)
        GUTS E 1
        GUTS E 888
        Stop
        TNT1 AAAAAA 0
        GUTS F 1
        GUTS F 888
        Stop
    }
}


ACTOR Instestin3448: Instestin2 Replaces Instestin2
{
    States
    {
	    Death:
        TNT1 A 0 A_Jump(128, 5)
        GUTS E 1
        GUTS E 888
        Stop
        TNT1 AAAAAA 0
        GUTS F 1
        GUTS F 888
        Stop
    }
}


ACTOR SmallBrainPiece2387: SmallBrainPiece Replaces SmallBrainPiece
{
    States
    {
	    Death:
	    XDT5 B 1
        XDT5 B 888
        Stop
    }
}


ACTOR XDeathBurnedLeg28361: XDeathBurnedLeg Replaces XDeathBurnedLeg
{
    States
    {
    Death:
        CARB EEEEEEEEEEEEE 14 A_CustomMissile ("PlasmaSmoke", 1, 0, random (0, 360), 2, random (0, 160))
        CARB E 888
        Stop
    }
}

ACTOR XDeathBurnedImpLeg28361: XDeathBurnedImpLeg Replaces XDeathBurnedImpLeg
{
    States
    {
    Death:
        CARB FFFFFFFFFFFFF 14 A_CustomMissile ("PlasmaSmoke", 1, 0, random (0, 360), 2, random (0, 160))
        CARB F 888
        Stop
    }
}

ACTOR XDeathBurnedSkull23871: XDeathBurnedSkull Replaces XDeathBurnedSkull
{
    States
    {
    Death:
        BURN BBBBBBBBBBBBBBBBBB 14 A_CustomMissile ("PlasmaSmoke", 1, 0, random (0, 360), 2, random (0, 160))
        BURN B 888
        Stop
    }
}

ACTOR XDeathBurnedArm28361: XDeathBurnedArm Replaces XDeathBurnedArm
{
    States
    {
    Death:
        CARB DDDDDDDDDDDDDDDDDDDD 14 A_CustomMissile ("PlasmaSmoke", 1, 0, random (0, 360), 2, random (0, 160))
        CARB D 888
        Stop
    }
}

ACTOR XDeathBurnedImpArm234234: XDeathBurnedImpArm replaces XDeathBurnedImpArm
{
    States
    {
    Death:
        CARB GGGGGGGGGGGGG 14 A_CustomMissile ("PlasmaSmoke", 1, 0, random (0, 360), 2, random (0, 160))
        CARB G 888
        Stop
    }
}


ACTOR XDeathBurnedDemonArm3242: XDeathBurnedDemonArm Replaces XDeathBurnedDemonArm
{
    States
    {
    Death:
        CARB HHHHHHHHHHHHHHHHH 14 A_CustomMissile ("PlasmaSmoke", 1, 0, random (0, 360), 2, random (0, 160))
        CARB H 888
        Stop
    }
}

ACTOR XDeathBurnedDemonLeg45664: XDeathBurnedDemonLeg Replaces XDeathBurnedDemonLeg
{
    States
    {
    Death:
        CARB IIIIIIIIIIIIIIIIIII 14 A_CustomMissile ("PlasmaSmoke", 1, 0, random (0, 360), 2, random (0, 160))
        CARB I 888
        Stop
    }
}

ACTOR XDeathBurnedMeat45646: XDeathBurnedMeat Replaces XDeathBurnedMeat
{
    States
    {
    Death:
        CARB AAAAAAAAAAAAAAAAA 14 A_CustomMissile ("PlasmaSmoke", 1, 0, random (0, 360), 2, random (0, 160))
        CARB A 888
        Stop
    }
}

ACTOR XDeathBurnedMeat23947: XDeathBurnedMeat2 Replaces XDeathBurnedMeat2
{
    States
    {
    Death:
        CARB BBBBBBBBBBB 14 A_CustomMissile ("PlasmaSmoke", 1, 0, random (0, 360), 2, random (0, 160))
        CARB B 888
        Stop
    }
}

ACTOR XDeathBurnedMeat3242342343: XDeathBurnedMeat3 Replaces XDeathBurnedMeat3
{
    States
    {
    Death:
        CARB CCCCCCCCCCCC 14 A_CustomMissile ("PlasmaSmoke", 1, 0, random (0, 360), 2, random (0, 160))
        CARB C 888
        Stop
    }
}