
Model NashGore_BloodSpot6589      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 50.0 50.0 50.0            // Scale values
   ZOffset 0.7
   FrameIndex BPDL B 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model NashGore_BloodSpot6589      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 46.0 46.0 46.0            // Scale values
   ZOffset 0.7
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model Blue_BloodSpot657     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 50.0 50.0 50.0           // Scale values
   ZOffset 0.7
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Blue_BloodSpot657      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 46.0 46.0 46.0            // Scale values
   ZOffset 0.7
   FrameIndex BPDL B 0 0         // The sprite lump, sprite frame, model index, frame number
}
