//=========================================================================

//Elemental//

pointlight BerserkSphere
{
    color 0.3 0.3 0.3
    size 18
}
object BerserkSphere
{
    frame BERS { light BerserkSphere }
}

pointlight LARGEGLOWSHROOM
{
    color 0.0 1.0 0.0
    size 32
    offset 0 12 0
}

pointlight SMALLGLOWSHROOM
{
    color 0.0 1.0 0.0
    size 16
    offset 0 6 0
}

object LargeGlowingMushroom
{
    frame GLOM { light LARGEGLOWSHROOM }
}

object SmallGlowingMushroom
{
    frame GLLM { light SMALLGLOWSHROOM }
}

//========================================================================

//9map//

PulseLight FlightSphere
{
Color 1.0 0.0 1.0
Size 40
SecondarySize 56
Interval 5.0
}

Object FlightSphere
{
Frame FLYT { Light FlightSphere }
}

skybox SORB
{
SORB_N
SORB_E
SORB_S
SORB_W
SORB_T
SORB_B
}

//========================================================================

//ETERNAL//

pointlight FATBALL
{
    color 1.0 0.5 0.0
    size 64
}

flickerlight FATBALL_X1
{
    color 0.7 0.2 0.0
    size 80
    secondarySize 88
    chance 0.25
}

flickerlight FATBALL_X2
{
    color 0.4 0.0 0.0
    size 96
    secondarySize 104
    chance 0.25
}

flickerlight FATBALL_X3
{
    color 0.2 0.0 0.0
    size 112
    secondarySize 120
    chance 0.25
}

object MancubusShot
{
    frame MANSA { light FATBALL   }
    frame MANSB { light FATBALL   }

    frame MANSC { light FATBALL_X1 }
    frame MANSD { light FATBALL_X2 }
    frame MANSE { light FATBALL_X3 }
}

//========================================================================

