//==========================================================

//ELEMENTAL//

items/salvation	DSALVATE

BROOK BROOK1
$ambient 1 BROOK point continuous 0.4
$volume BROOK 0.4

WATERFLO1 WATERFLO
$ambient 2 WATERFLO1 point continuous 0.4
$volume WATERFLO1 0.4

FSTWATER2 FSTWATER
$ambient 3 FSTWATER2 point continuous 0.4
$volume FSTWATER2 0.4

WIND3 WIND
$ambient 4 WIND3 point continuous 0.4
$volume WIND3 0.4

Pot/Break      POTBRK

//==========================================================

//Eternal//

ForceBarrier/On		DSFRCON
ForceBarrier/Off	DSFRCOFF
ForceBarrier/Loop	DSFRCLOP

DSZAPHT1	DSZAPHT1
DSZAPHT2	DSZAPHT2
DSZAPHT3	DSZAPHT3


$random ForceBarrier/Hit	{ DSZAPHT1 DSZAPHT2 DSZAPHT3 }
$limit ForceBarrier/Hit	0

weapons/fatshot		XMMANSHT
weapons/fathit		XMMANXPL

//==========================================================

//Mansion//

$musicvolume J_MNSION 100

//==========================================================