Jumpmaze 2 v6 TODO:
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- Create credits list.
  * Basic credits list implemented but needs to be filled in completely.
  * Almost done, just a few more things need to be added.
  
- Fix bugs in, and add the new features to, Survival Maze.
  * Added a documentation for Survival Maze to help remember the rules.
  * Started polishing the code.
  * Added pickup items like Time Boost and Escapee Reduce.

- Finish cleaning up the JM utility scripts.
  * Started polishing but haven't finished yet.
  * Need to upgrade the luk ACS library to support 5 characters per query.

- Finish 40 Below Zero (MAP).
  * Almost done. Only the parts near the end need finishing.

- Finish Planet Odd (MAP).

- Finish ZteelWorx (MAP).
  * Don't know if this one will make it into v6.

- Update Core Dump (MAP) if not remove it.
  * A quick update to improve gameplay should suffice.

- Add luk support for the arcade minimap in MAP50.

- Finalize luk for public release.
  * Started.

- Include the final version of the training course map from The Player.
  * Still need to figure out a way to present the messages properly.
  * setHudSize() can possibly fix the overlapping messages problem.

+ Integrate latest versions of Port Town and Red Hot Ride into the project.
  [ DONE ]

- Check par and thrusts in MAP55.

- Add latest version of Doomkiller's map back into the project.

- Replace Wirtualnosc's Gravity Chambers with Gravity Station