episode map33 {
  name = "Jumpmaze 2" 
  key = "6"
}

defaultmap {
   evenlighting
   clipmidtextures
}

map map33 "Training" {
  music = "D_CI"
  sky1 = "stsky10", 0
  next = "map34"
}

map map34 "Junglefalls" {
  next = "map35"
  music = "D_JUNGLE"
  sky1 = "stsky9", 0
}

map map35 "Rage Maze" {
  next = "map36"
  music = "D_WUT"
  sky1 = "sky1", 0
}

map map36 "Goldfinger" {
  music = "caverns"
  sky1 = "sky1", 0.0
  next = "map37"
}

map map37 "Volcano Escape" {
  music = "D_VOLCES"
  next = "map38"
  sky1 = "STSKY9", 0.1
}

map map38 "Jumpmaze Circuit" {
  sky1 = "STSKY10", 0.1
  next = "map39"
  music = "mkart"
}

map map39 "Escape from Hell" {
  music = "Hellcore"
  sky1 = "stsky4", 1.1
  sky2 = "BSKY1", 0.1
  next = "map40"
}

map map40 "Proteh's Chaos Base" {
  next = "map41"
  music = "PCB"
  sky1 = "sky1", 0
}

map map41 "Interrogator" {
  next = "map42"
  music = "D_INTRR"
  par = 110
}

map MAP42 "Lost Halls" {
  music = "D_INV1"
  next = "MAP43"
  sky1 = "STSKY12", 0
}

map map43 "Lava laboratory" {
  next = "map44"
  music = "d_lavab"
  sky1 = "stsky11", 0.0
  sky2 = "stsky4", 1
}

map MAP44 "Jumpmaze-Hq" {
  sky1 = "SKY06", 0.1
  music = "D_DMSEC"
  next = "Map45"
}

map MAP45 "Durch Die Holle Gehen" {
  music = "BEAST"
  sky1 = "STSKY1", 0
  next = "map46"
}

map MAP46 "Blocks of Doom" {
  music = "D_TRAPS2"
  next = "MAP47"
  sky1 = "STSKY7", 0.1
}

map map47 "DrugLab" {
  next = "map48"
  music = "D_DLAB"
  sky1 = "STSKY10"
  cluster = 1
}

map MAP48 "Escaping From The Horror" {
  music = "D_HORROR"
  next = "MAP49"
  sky1 = "STSKY7", 0
}

map map49 "Kill Ratio" {
  next = "map50"
  music = "D_RATIO"
  sky1 = "STSKY7", 0.0
  cluster = 1
}

map MAP50 "Space-Station" {
  sky1 = "SKY06", 0.1
  music = "howdido"
  next = "Map51"
}

map map51 "Port Town" {
  next = "map52"
  music = "F_ZEROPT"
  par = 270
  cluster = 1
  sky1 = "SKY07", 0.0
  intermusic = "D3D"
}

map map52 "Vivid Dreams, Sweetheart" {
  next = "map53"
  music = "PTBLTGRR"
  sky1 = "BSKY1", 0.05
  sky2 = "STSKY8", 0.01
}

map map53 "Doomed Cruise" {
  next = "MAP54"
  music = "D_JP_BEC"
  par = 230
  sky1 = "STSKY5", 0.1
}

map map54 "Airship Doomed" {
  sky1 = "stsky1", 0
  music = "D_SHIP"
  next = "map55"
}

map map55 "Bloody Donation" {
  next = "MAP56"
  music = "PTBLZC"
}

map map56 "Red Hot Ride" {
  next = "MAP57"
  music = "D_DC"
  sky1 = "SKY1", 0
}

map map57 "Core Dump" {
  music = "JM2MUSCD"
  next = "map58"
}

map map58 "Red Hot Ride II" {
  next = "map59"
  music = "D_DC2"
  sky1 = "SKY1", 0
  par = 198
}

map map59 "Rage Maze 2" {
  music = "D_trans"
  sky1 = "stsky10", 0
  next = "map60"
}

map map60 "40 Below Zero" {
  music = "PTICEAGE"
  sky1 = "BSKY1", 0.02
  next = "map61"
  vertwallshade = 4
  horizwallshade = 4
}

map map61 "Sweet Dreams Wario" {
  music = "d_sdz"
  sky1 = "sky1", 0
  next = "map62"
  par = 134
}

map map62 "AAC'S Hive" {
  next = "map63"
  music = "D_AAC"
  sky1 = "STSKY1", 1
  par = 90
}

map map63 "Across the Dark Swamp" {
  next = "map64"
  music = "SWAMP2"
  sky1 = "SWAMP", 0
  outsidefog = "darkgray"
  par = 479
}

map map64 "Jump City" {
  music = "AIR"
  sky1 = "stsky5", 0
  next = "map33"
  par  = 105
}

map RJECT01 "Infer's Hell" {
  next = "RJECT02"
  music = "D_INFER"
  cluster = 1
  sky1 = "STSKY12"
}

map RJECT02 "Eternal Void" {
  music = "KIMUS4"
}