actor FBulletPuff : BulletPuff
{
  +CLIENTSIDEONLY //network traffic optimization
  DamageType "ZombiesDamage"
}

ACTOR MTeleportFog_gone replaces TeleportFog
{
  +CLIENTSIDEONLY //network traffic optimization	
 States
  {
  Spawn:
    TNT1 A 1
    Stop
  }
}



//Original actor is still being called somehow
ACTOR BloodSplashBase_gone replaces BloodSplashBase
{
  +CLIENTSIDEONLY //network traffic optimization
  +NOBLOCKMAP
  +NOCLIP
  +NOGRAVITY
  +DONTSPLASH
  +DONTBLAST
States
  {
  Spawn:
	TNT1 A 1
    Stop
  }
}
ACTOR MBloodSplashBase : BloodSplashBase_gone replaces BloodSplashBase_gone
{
  //scale 0.8
  //States
  //{
  //Spawn:
  //  BSPH EFGHIJK 4
  //  Stop
  //}
}

//Original actor is still being called somehow
ACTOR WaterSplashBase_gone replaces WaterSplashBase
{
  +CLIENTSIDEONLY //network traffic optimization
  +NOBLOCKMAP
  +NOCLIP
  +NOGRAVITY
  +DONTSPLASH
  +DONTBLAST
States
  {
  Spawn:
	TNT1 A 1
    Stop
  }
}
ACTOR MWaterSplashBase : WaterSplashBase_gone replaces WaterSplashBase_gone
{
  //scale 0.8
  //States
  //{
  //Spawn:
  //  SPSH EFGHIJK 4
  //  Stop
  //}
}

//Original actor is still being called somehow
ACTOR SludgeSplash_gone replaces SludgeSplash
{
  +CLIENTSIDEONLY //network traffic optimization
  +NOBLOCKMAP
  +NOCLIP
  +NOGRAVITY
  +DONTSPLASH
  +DONTBLAST //not in original
States
  {
  Spawn:
	TNT1 A 1
    Stop
  }
}
ACTOR MSludgeSplashBase : SludgeSplash_gone replaces SludgeSplash_gone
{
  //scale 0.8
  //States
  //{
  //Spawn:
  //  SLDG EFGH 4
  //  Stop
  //}
}

//Original actor is still being called somehow
ACTOR SlimeSplash_gone replaces SlimeSplash
{
  +CLIENTSIDEONLY //network traffic optimization
  +NOBLOCKMAP
  +NOCLIP
  +NOGRAVITY
  +DONTSPLASH
  +DONTBLAST //not in original
States
  {
  Spawn:
	TNT1 A 1
    Stop
  }
}
ACTOR MSlimeSplash : SlimeSplash_gone replaces SlimeSplash_gone
{
  //scale 0.8
  //States
  //{
  //Spawn:
  //  SLIM EFGH 4
  //  Stop
  //}
}

//Original actor is still being called somehow
ACTOR LavaSplash_gone replaces LavaSplash
{
  +CLIENTSIDEONLY //network traffic optimization
  +NOBLOCKMAP
  +NOCLIP
  +NOGRAVITY
  +DONTSPLASH
  +DONTBLAST
States
  {
  Spawn:
	TNT1 A 1
    Stop
  }
}
ACTOR MLavaSplash : LavaSplash_gone replaces LavaSplash_gone
{
  //scale 0.8
  //States
  //{
  //Spawn:
  //  LVAS ABCDEF 5 Bright
  //  Stop
  //}
}

//Original actor is still being called somehow
ACTOR BloodSplash_gone replaces BloodSplash
{
  +CLIENTSIDEONLY //network traffic optimization
  +NOBLOCKMAP
  +NOCLIP
  +NOGRAVITY
  +DONTSPLASH
  +DONTBLAST 
  //+MISSILE //in original
  //+DROPOFF //in original
  //+NOTELEPORT //in original
  //+LOWGRAVITY //in original
  //+CANNOTPUSH //in original
States
  {
  Spawn:
	TNT1 A 1
    Stop
  }
}
ACTOR MBloodSplash : BloodSplash_gone replaces BloodSplash_gone
{
   //scale 0.8
   //States
   //{
   //   Spawn:
   //      BSPH ABCD 6
   //      Stop
   //   Death:
   //      BSPH D 6
   //      Stop
   //}
}

//Original actor is still being called somehow
ACTOR WaterSplash_gone replaces WaterSplash
{
  +CLIENTSIDEONLY //network traffic optimization
  +NOBLOCKMAP
  +NOCLIP
  +NOGRAVITY
  +DONTSPLASH
  +DONTBLAST
  //+MISSILE //in original
  //+DROPOFF //in original
  //+NOTELEPORT //in original
  //+LOWGRAVITY //in original
  //+CANNOTPUSH  //in original
States
  {
  Spawn:
	TNT1 A 1
    Stop
  }
}
ACTOR MWaterSplash : WaterSplash_gone replaces WaterSplash_gone
{
  //scale 0.8
  //States
  //{
  //Spawn:
  //  SPSH ABCD 6
  //  Stop
  //Death:
  //  SPSH D 6
  //  Stop
  //}
}

//Original actor is still being called somehow
ACTOR SludgeChunk_gone replaces SludgeChunk
{
  +CLIENTSIDEONLY //network traffic optimization
  +NOBLOCKMAP
  +NOCLIP
  +NOGRAVITY
  +DONTSPLASH
  +DONTBLAST
  //+MISSILE //in original
  //+DROPOFF //in original
  //+NOTELEPORT //in original
  //+LOWGRAVITY //in original
  //+CANNOTPUSH //in original
States
  {
  Spawn:
	TNT1 A 1
    Stop
  }
}
ACTOR MSludgeChunk : SludgeChunk_gone replaces SludgeChunk_gone
{
  //scale 0.8
  //States
  //{
  //Spawn:
  //  SLDG ABCD 6
  //  Stop
  //Death:
  //  SLDG D 6
  //  Stop
  //}
}

//Original actor is still being called somehow
ACTOR SlimeChunk_gone replaces SlimeChunk
{
  +CLIENTSIDEONLY //network traffic optimization
  +NOBLOCKMAP
  +NOCLIP
  +NOGRAVITY
  +DONTSPLASH
  +DONTBLAST
  //+MISSILE //in original
  //+DROPOFF //in original
  //+NOTELEPORT //in original
  //+LOWGRAVITY //in original
  //+CANNOTPUSH //in original
States
  {
  Spawn:
	TNT1 A 1
    Stop
  }
}
ACTOR MSlimeChunk : SlimeChunk_gone replaces SlimeChunk_gone
{
  //scale 0.8
  //States
  //{
  //Spawn:
  //  SLIM ABCD 6
  //  Stop
  //Death:
  //  SLIM D 6
  //  Stop
  //}
}

//Original actor is still being called somehow
ACTOR LavaSmoke_gone replaces LavaSmoke
{
  +CLIENTSIDEONLY //network traffic optimization
  +NOBLOCKMAP
  +NOCLIP
  +NOGRAVITY
  +DONTSPLASH
  +DONTBLAST
States
  {
  Spawn:
	TNT1 A 1
    Stop
  }
}
ACTOR MLavaSmoke : LavaSmoke_gone replaces LavaSmoke_gone
{
  //scale 0.6
  //States
  //{
  //Spawn:
  //  LVAS GHIJK 5 Bright
  //  Stop
  //}
}
