// made by silva (com1337@gmail.com)

height 0;


statusbar fullscreen,forcescaled
{
   PlayerClass Marine
	{
	aspectratio "4:3"
	{
	drawimage "MarineH", 0, 0;
	}	
	aspectratio "5:4"
	{
	drawimage "Marine5", 0, -16;
	}
	aspectratio "16:10"
	{
	drawimage "MarineW", -54, 0;
	}
	aspectratio "16:9"
	{
	drawimage "MarineW", -54, 0;
	}
	drawimage "MarinHB", 0, 180;
	drawimage "MarinAB", 255, 183;
	drawimage armoricon, 5, 190;
	drawimage ammoicon1, 295, 189;
	
	drawnumber 3, MarineHpFont, green, health, 68, 187,1;
	drawnumber 3, MarineArFont, green, armor, 30, 189,0;
	drawnumber 3, MarineArFont, black, MarineCarryMedkit, 93, 189,0; //MedKit
	drawnumber 3, MarineAmmoFont, green, ammo1, 283, 188,1;
	
	drawbar "EBARA", "EBARB",Ammo MarineExp, horizontal, 8,86;
	
	
	gamemode cooperative, singleplayer
	 {
		drawswitchableimage BlueCard, "nullimage", "STKEYS0", 308, 2;
		drawswitchableimage YellowCard, "nullimage", "STKEYS1", 308, 12;
		drawswitchableimage RedCard, "nullimage", "STKEYS2", 308, 22;
		drawswitchableimage BlueSkull, "nullimage", "STKEYS3", 298, 2;
		drawswitchableimage YellowSkull, "nullimage", "STKEYS4", 298, 12;
		drawswitchableimage RedSkull, "nullimage", "STKEYS5", 298, 22;
	 }
	}
	drawselectedinventory INDEXFON, 306, 148;
   
   
   // Puppet Master Hud
    InInventory mskull,0
    {
    drawimage "Mskull",260,7; // 285,7
    drawnumber 3, MarineAmmoFont, red, mskull,285,10; //310,10
	}
	
	// Teamkill
    InInventory Teamkill,0
    {
    drawimage "TeamKill",220,7; // 285,7
    drawnumber 3, MarineAmmoFont, red, Teamkill,245,10;
	}

	//Overheat
    InInventory MVulcanAltFireXYZ_counter,0
		{ drawnumber 4, MarineAmmoFont, black, MVulcanAltFireXYZ_counter,300,35; 
		drawstring SmallFont, black, "VC", 317, 35;}	
    InInventory MBFG10K_Splash_Used,0
		{ drawnumber 4, MarineAmmoFont, black, MBFG10K_Splash_Used,300,45; 
		drawstring SmallFont, black, "BF", 317, 45; }	
		//drawstring SmallFont, green, "Medkit", 70, 100;}
	// Marine EXPERIENCE
    //InInventory MarineExp,0
    //{
    //drawimage "NullImage",175,7; // 285,7
    //drawnumber 3, MarineAmmoFont, black, MarineExp,205,10;
	//}
		
}





statusbar Normal, forcescaled
{
   PlayerClass Marine
	{
	aspectratio "4:3"
	{
	//drawimage "MarineH", 0, 0;
	}	
	aspectratio "5:4"
	{
	//drawimage "Marine5", 0, -16;
	}
	aspectratio "16:10"
	{
	//drawimage "MarineW", -54, 0;
	}
	aspectratio "16:9"
	{
	//drawimage "MarineW", -54, 0;
	}
	drawimage "MarinHB", 0, 180;
	drawimage "MarinAB", 255, 183;
	drawimage armoricon, 5, 190;
	drawimage ammoicon1, 295, 189;
	
	drawnumber 3, MarineHpFont, green, health, 68, 187,1;
	drawnumber 3, MarineArFont, green, armor, 30, 189,0;
	drawnumber 3, MarineArFont, black, MarineCarryMedkit, 93, 189,0; //MedKit
	drawnumber 3, MarineAmmoFont, green, ammo1, 283, 188,1;
	
	drawbar "EBARA", "EBARB",Ammo MarineExp, horizontal, 8,86;
	
	
	gamemode cooperative, singleplayer
	 {
		drawswitchableimage BlueCard, "nullimage", "STKEYS0", 308, 2;
		drawswitchableimage YellowCard, "nullimage", "STKEYS1", 308, 12;
		drawswitchableimage RedCard, "nullimage", "STKEYS2", 308, 22;
		drawswitchableimage BlueSkull, "nullimage", "STKEYS3", 298, 2;
		drawswitchableimage YellowSkull, "nullimage", "STKEYS4", 298, 12;
		drawswitchableimage RedSkull, "nullimage", "STKEYS5", 298, 22;
	 }
	}
	drawselectedinventory INDEXFON, 306, 148;
	
	
	 // Puppet Master Hud
    InInventory mskull,0
    {
    drawimage "Mskull",260,7; // 285,7
    drawnumber 3, MarineAmmoFont, red, mskull,285,10; //310,10
	}
	
	// Teamkill
    InInventory Teamkill,0
    {
    drawimage "TeamKill",220,7; // 285,7
    drawnumber 3, MarineAmmoFont, red, Teamkill,245,10;
	}

	//Overheat
    InInventory MVulcanAltFireXYZ_counter,0
		{ drawnumber 4, MarineAmmoFont, black, MVulcanAltFireXYZ_counter,300,35; 
		drawstring SmallFont, black, "VC", 317, 35;}	
    InInventory MBFG10K_Splash_Used,0
		{ drawnumber 4, MarineAmmoFont, black, MBFG10K_Splash_Used,300,45; 
		drawstring SmallFont, black, "BF", 317, 45; }
	// Marine EXPERIENCE
    //InInventory MarineExp,0
    //{
    //drawimage "NullImage",175,7; // 285,7
    //drawnumber 3, MarineAmmoFont, black, MarineExp,205,10;
	//}
	
}




statusbar None
{
   PlayerClass Marine
	{
	aspectratio "4:3"
	{
	//drawimage "MarineH", 0, 0;
	}	
	aspectratio "5:4"
	{
	//drawimage "Marine5", 0, -16;
	}
	aspectratio "16:10"
	{
	//drawimage "MarineW", -54, 0;
	}
	aspectratio "16:9"
	{
	//drawimage "MarineW", -54, 0;
	}
	//drawimage "MarinHB", 0, 180;
	//drawimage "MarinAB", 255, 183;
	//drawimage armoricon, 5, 190;
	//drawimage ammoicon1, 295, 189;
	
	//drawnumber 3, MarineHpFont, green, health, 68, 187,1;
	//drawnumber 3, MarineArFont, green, armor, 30, 189,0;
	//drawnumber 3, MarineAmmoFont, green, ammo1, 283, 188,1;
	
	//drawbar "EBARA", "EBARB",Ammo MarineExp, horizontal, 8,86;
	
	
	//gamemode cooperative, singleplayer
	// {
	//	drawswitchableimage BlueCard, "nullimage", "STKEYS0", 308, 2;
	//	drawswitchableimage YellowCard, "nullimage", "STKEYS1", 308, 12;
	//	drawswitchableimage RedCard, "nullimage", "STKEYS2", 308, 22;
	//	drawswitchableimage BlueSkull, "nullimage", "STKEYS3", 298, 2;
	//	drawswitchableimage YellowSkull, "nullimage", "STKEYS4", 298, 12;
	//	drawswitchableimage RedSkull, "nullimage", "STKEYS5", 298, 22;
	// }
	}
	//drawselectedinventory INDEXFON, 306, 148;
	
	
	 // Puppet Master Hud
    InInventory mskull,0
    {
    drawimage "Mskull",260,7; // 285,7
    drawnumber 3, MarineAmmoFont, red, mskull,285,10; //310,10
	}
	
	// Teamkill
    InInventory Teamkill,0
    {
    drawimage "TeamKill",220,7; // 285,7
    drawnumber 3, MarineAmmoFont, red, Teamkill,245,10;
	}

	//Overheat
    InInventory MVulcanAltFireXYZ_counter,0
		{ drawnumber 4, MarineAmmoFont, black, MVulcanAltFireXYZ_counter,300,35; 
		drawstring SmallFont, black, "VC", 317, 35;}	
    InInventory MBFG10K_Splash_Used,0
		{ drawnumber 4, MarineAmmoFont, black, MBFG10K_Splash_Used,300,45; 
		drawstring SmallFont, black, "BF", 317, 45; }		
	// Marine EXPERIENCE
    //InInventory MarineExp,0
    //{
    //drawimage "NullImage",175,7; // 285,7
    //drawnumber 3, MarineAmmoFont, black, MarineExp,205,10;
	//}
	
}


