base Doom;
height 32;
monospacefonts true, "0";

//   ·~·	//

Statusbar Fullscreen
{

// Brutal Doom Type //
InInventory sbartype1, 1 || sbartype2, 1
{
	// STAMINA	
	drawnumber 4, SMALLFONT, white, Ammo UsedStamina, whennotzero | interpolate(4), drawshadow, alignment(center), 160, 190, 0;

	// RADSUIT
	drawnumber 4, SMALLFONT, green, PowerupTime RadSuit, whennotzero, alignment(center), drawshadow, 160, 181, 0;

	// INVULNERABILITY
	drawnumber 4, SMALLFONT, Black, PowerupTime InvulnerabilitySphere, whennotzero, drawshadow, alignment(center), 160, 172, 0;

	// INVISIBILITY
	drawnumber 4, SMALLFONT, Blue, PowerupTime BlurSphere, whennotzero, drawshadow, alignment(center), 160, 163, 0;

	// INFRARED
	drawnumber 4, SMALLFONT, White, PowerupTime NightVisionGiver, whennotzero, drawshadow, alignment(center), 160, 152, 0;
	

	aspectratio "16:9"
	{
		// Keys //
		drawswitchableimage bluecard && blueSkull, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 20, 185;
		drawswitchableimage yellowcard && yellowSkull, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 30, 185;
		drawswitchableimage redCard && redSkull, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 40, 185;

		// Armor //
		drawimage armoricon, 0, 186;
		drawnumber 2, CLASSIC_INDEXFONT, blue, SavePercent, whennotzero, 12, 182, 0, green, 46, red, 65;
			
		drawnumber 6, SMALLFONT, green, armor, drawshadow | whennotzero, alignment(center), 1, 188, 0, yellow, 10, blue, 100;

		// Health //
		InInventory GenderMale, 1
		{
			drawmugshot "STM", 5, -48, 154;
		}

		InInventory GenderFemale, 1
		{
			drawmugshot "GAL", 5, -52, 154;
		}

		drawnumber 6, SMALLFONT, yellow, health, drawshadow, alignment(center), -32, 188, 0, red, 41, green, 71;

		// GRENADES //
		drawimage "GRNDA", 245, 195;
		drawnumber 4, SMALLFONT, red, Ammo GrenadeAmmo, drawshadow, alignment(center), 246, 185, 0;

		// Frags //
		gamemode deathmatch, teamgame
		{
			drawnumber 8, SMALLFONT, darkred, frags, 352, 8;
			drawString SMALLFONT, darkred, "Frags", 352, 0;
		}

		// Weapon Icons //
		// Dual Wielded Weapons //
		IsSelected "DualPistols" //slot 2
		{
			drawimage "PISTG0", 284, 170, center;
			drawimage "PISTG0", 288, 174, center;
			drawimage "CLIPB0", 348, 173, center;
		}
		IsSelected "DualSMG" //slot 2
		{
			drawimage "SMGZA0", 284, 170, center;
			drawimage "SMGZA0", 288, 174, center;
			drawimage "CLIPB0", 348, 173, center;
		}
		IsSelected "DualRifles" //slot 4
		{
			drawimage "RIFLA0", 284, 171, center;
			drawimage "RIFLA0", 288, 175, center;
			drawimage "CLIPA0", 347, 175, center;
		}
		IsSelected "DualPlasmaRifles" //slot 6
		{
			drawimage "PLASA0", 282, 171, center;
			drawimage "PLASA0", 286, 175, center;
			drawimage "CELLA0", 346, 175, center;
		}
		IsSelected "DualMP40" //slot 2
		{
			drawimage "MP40I0", 284, 171, center;
			drawimage "MP40I0", 288, 175, center;
			drawimage "CLIPB0", 348, 173, center;
		}

		
		// Normal Weapons //
		IsSelected "Chain_saw"
		{
			drawimage "CSAWA0", 330, 175, center;
		}
		IsSelected "BrutalAxe"
		{
			drawimage "AXE", 325, 180, center;
		}
		IsSelected "BrutalPistol" //slot 2
		{
			drawimage "PISTG0", 288, 174, center;
			drawimage "CLIPB0", 348, 173, center;
		}
		IsSelected "BrutalSMG" //slot 2
		{
			drawimage "SMGZA0", 288, 174, center;
			drawimage "CLIPB0", 348, 173, center;
		}
		IsSelected "Shot_Gun" //slot 3
		{
			drawimage "SHTCA0", 288, 172, center;
			drawimage "SHELA0", 347, 175, center;
		}
		IsSelected "SSG" //slot 3
		{
			drawimage "SGN2A0", 288, 176, center;
			drawimage "SHELA0", 347, 175, center;
		}
		IsSelected "AssaultShotgun" //slot 3
		{
			drawimage "A12PA0", 288, 171, center;
			drawimage "SHELA0", 347, 175, center;
		}
		IsSelected "Rifle" //slot 4
		{
			drawimage "RIFLA0", 288, 175, center;
			drawimage "CLIPA0", 347, 175, center;
		}
		IsSelected "Minigun" //slot 4
		{
			drawimage "MGUNA0", 295, 175, center;
			drawimage "CLIPA0", 335, 175, center;
		}
		IsSelected "MachineGun" //slot 4
		{
			drawimage "MGN1Z0", 288, 172, center;
			drawimage "CLIPA0", 347, 175, center;
			drawimage "ROCKA0", 361, 144, center;
			//check if grenade is loaded
			InInventory "FiredMGGrenade", 1 { drawimage "reddot", 350, 145, center; }
			else { drawimage "greendot", 350, 145, center; }
		}
		IsSelected "Rocket_Launcher" //slot 5
		{
			drawimage "RLAUA0", 288, 172, center;
			drawimage "GBPJA3A7", 346, 175, center;
		}
		IsSelected "GrenadeLauncher" //slot 5
		{
			drawimage "GLAPA0", 295, 175, center;
			drawimage "GBPJA3A7", 337, 175, center;
		}
		IsSelected "Plasma_Gun" //slot 6
		{
			drawimage "PLASA0", 286, 175, center;
			drawimage "CELLA0", 346, 175, center;
		}
		IsSelected "RailGun" //slot 6
		{
			drawimage "SRCGA0", 286, 171, center;
			drawimage "CELLA0", 346, 175, center;
		}
		IsSelected "BIG_FUCKING_GUN" //slot 7
		{
			drawimage "BFUGA0", 293, 167, center;
			drawimage "CELLA0", 337, 175, center;
		}
		IsSelected "BFG10k" //slot 7
		{
			drawimage "BFG2A0", 293, 173, center;
			drawimage "CELLA0", 337, 175, center;
		}
		IsSelected "Unmaker" //slot 7
		{
			drawimage "UNHWA0", 315, 173, center;
		}
		IsSelected "MP40" //slot 2
		{
			drawimage "MP40I0", 288, 175, center;
			drawimage "CLIPB0", 348, 173, center;
		}
		IsSelected "HitlersBuzzsaw" //slot 4
		{
			drawimage "HBUSD0", 295, 175, center;
			drawimage "BUZZAMMO", 342, 172, center, 25, 25;
		}
		IsSelected "HellishMissileLauncher" //slot 8
		{
			drawimage "FATBD0", 315, 173, center;
		}
		IsSelected "FlameCannon" //slot 8
		{
			drawimage "MANAH0", 295, 175, center;
			drawimage "GSLNA0", 335, 175, center;
		}
	
		// Meat Shields //
		IsSelected "ZMANShield"
		{
			drawimage "PISTG0", 348, 174, center;
			drawimage "XDT5I0", 288, 175, center;
		}
		IsSelected "SguyShield"
		{
			drawimage "PISTG0", 348, 174, center;
			drawimage "XDT5I0", 288, 175, center;
		}
		IsSelected "CguyShield"
		{
			drawimage "PISTG0", 348, 174, center;
			drawimage "HND3A0", 288, 175, center;
		}
		IsSelected "ImpShield"
		{
			drawimage "PISTG0", 348, 174, center;
			drawimage "HND4X0", 288, 175, center;
		}
		IsSelected "NaziShield"
		{
			drawimage "PISTG0", 348, 174, center;
			drawimage "XDT5I0", 288, 175, center;
		}
		IsSelected "EvilMarineShield"
		{
			drawimage "PISTG0", 348, 174, center;
			drawimage "XDT5I0", 288, 175, center;
		}
		IsSelected "ZombieCivilianShield"
		{
			drawimage "PISTG0", 348, 174, center;
			drawimage "XDT5I0", 288, 175, center;
		}

		// Purist Weapons //
		IsSelected "ClassicSaw"
		{
			drawimage "CSAWA0", 330, 175, center;
		}
		IsSelected "ClassicPistol" //slot 2
		{
			drawimage "PISTG0", 300, 175, center;
			drawimage "CLIPA0", 335, 175, center;
		}
		IsSelected "ClassicSMG" //slot 2
		{
			drawimage "SMGZA0", 300, 175, center;
			drawimage "CLIPA0", 335, 175, center;
		}
		IsSelected "ClassicShotgun" //slot 3
		{
			drawimage "SHTCB0", 293, 175, center;
			drawimage "SHELA0", 335, 175, center;
		}
		IsSelected "ClassicSSG" //slot 3
		{
			drawimage "SGN2A0", 295, 176, center;
			drawimage "SHELA0", 335, 175, center;
		}
		IsSelected "ClassicChaingun" //slot 4
		{
			drawimage "MGUNB0", 295, 175, center;
			drawimage "CLIPA0", 335, 175, center;
		}
		IsSelected "ClassicRocketLauncher" //slot 5
		{
			drawimage "RLAUB0", 295, 175, center;
			drawimage "GBPJA3A7", 339, 175, center;
		}
		IsSelected "ClassicPlasmaRifle" //slot 6
		{
			drawimage "PLASA0", 295, 175, center;
			drawimage "CELLA0", 337, 175, center;
		}
		IsSelected "VanillaBFG9000" //slot 7
		{
			drawimage "BFUGA0", 293, 167, center;
			drawimage "CELLA0", 337, 175, center;
		}
	
		// this checks to see if there is a non-normal brutal doom weapon being used
		// this code will look UGLY but it will not break weapon compatibility brutal doom add-ons
	
		// check for brutal doom weapons
		IsSelected not "BrutalPistol"{ IsSelected not "BrutalSMG" { IsSelected not "Shot_Gun" { IsSelected not "SSG" { IsSelected not "AssaultShotgun" { IsSelected not "Rifle" { IsSelected not "Minigun" { IsSelected not "MachineGun" { IsSelected not "Rocket_Launcher" { IsSelected not "GrenadeLauncher" { IsSelected not "Plasma_Gun" { IsSelected not "RailGun" { IsSelected not "BIG_FUCKING_GUN" { IsSelected not "BFG10k" { IsSelected not "Unmaker" { IsSelected not "MP40" { IsSelected not "HitlersBuzzsaw" { IsSelected not "DualPistols" { IsSelected not "DualSMG" { IsSelected not "DualRifles" { IsSelected not "DualPlasmaRifles" { IsSelected not "DualMP40" { IsSelected not "HellishMissileLauncher" { IsSelected not "FlameCannon" {

		// check for meatshields
		IsSelected not "ZMANShield"{ IsSelected not "ImpShield"{ IsSelected not "SguyShield"{ IsSelected not "CguyShield"{ IsSelected not "NaziShield"{ IsSelected not "EvilMarineShield"{ IsSelected not "ZombieCivilianShield"{ 

		// check for purist weapons
		IsSelected not "ClassicPistol" { IsSelected not "ClassicSMG" { IsSelected not "ClassicShotgun" { IsSelected not "ClassicSSG" { IsSelected not "ClassicChaingun" { IsSelected not "ClassicRocketLauncher" { IsSelected not "ClassicPlasmaRifle" { IsSelected not "VanillaBFG9000" { 

		// generic weapons //
		usesammo
		{
			usessecondaryammo
			{
				drawimage ammoicon2, 288, 170, center;
				drawimage ammoicon1, 347, 170, center;
			}
			else
			{
				drawimage ammoicon1, 315, 170, center;
			}
		}

		//end purist
		}}}}}}}}
	
		//end meatshields
		}}}}}}}
	
		//end brutal doom weapons
		}}}}}}}}}}}}}}}}}}}}}}}} // should be done now
	
		
	}
	else
	{
		aspectratio "16:10"
		{
			// Keys //
			drawswitchableimage bluecard && blueSkull, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 45, 185;
			drawswitchableimage yellowcard && yellowSkull, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 55, 185;
			drawswitchableimage redCard && redSkull, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 65, 185;

			// Armor //
			drawimage armoricon, 25, 186;
			drawnumber 2, CLASSIC_INDEXFONT, blue, SavePercent, whennotzero, 37, 182, 0, green, 46, red, 65;
			
			drawnumber 6, SMALLFONT, green, armor, drawshadow | whennotzero, alignment(center), 26, 188, 0, yellow, 10, blue, 100;

			// Health //
			InInventory GenderMale, 1
			{
				drawmugshot "STM", 5, -23, 154;
			}
				
			InInventory GenderFemale, 1
			{
				drawmugshot "GAL", 5, -27, 154;
			}
			
			drawnumber 6, SMALLFONT, yellow, health, drawshadow, alignment(center), -7, 188, 0, red, 41, green, 71;
			
			// GRENADES //
			drawimage "GRNDA", 220, 195;
			drawnumber 4, SMALLFONT, red, Ammo GrenadeAmmo, drawshadow, alignment(center), 221, 185, 0;

			// Frags //
			gamemode deathmatch, teamgame
			{

				drawnumber 8, SMALLFONT, darkred, frags, 327, 8;
				drawString SMALLFONT, darkred, "Frags", 327, 0;
			}
			
			// Weapon Icons //
			// Dual Wielded Weapons //
			IsSelected "DualPistols" //slot 2
			{
				drawimage "PISTG0", 259, 170, center;
				drawimage "PISTG0", 263, 174, center;
				drawimage "CLIPB0", 323, 173, center;
			}
			IsSelected "DualSMG" //slot 2
			{
				drawimage "SMGZA0", 259, 170, center;
				drawimage "SMGZA0", 263, 174, center;
				drawimage "CLIPB0", 323, 173, center;
			}
			IsSelected "DualRifles" //slot 4
			{
				drawimage "RIFLA0", 259, 171, center;
				drawimage "RIFLA0", 263, 175, center;
				drawimage "CLIPA0", 322, 175, center;
			}
			IsSelected "DualPlasmaRifles" //slot 6
			{
				drawimage "PLASA0", 257, 171, center;
				drawimage "PLASA0", 261, 175, center;
				drawimage "CELLA0", 321, 175, center;
			}
			IsSelected "DualMP40" //slot 2
			{
				drawimage "MP40I0", 259, 171, center;
				drawimage "MP40I0", 263, 175, center;
				drawimage "CLIPB0", 323, 173, center;
			}

			
			// Normal Weapons //
			IsSelected "Chain_saw"
			{
				drawimage "CSAWA0", 305, 175, center;
			}
			IsSelected "BrutalAxe"
			{
				drawimage "AXE", 300, 180, center;
			}
			IsSelected "BrutalPistol" //slot 2
			{
				drawimage "PISTG0", 263, 174, center;
				drawimage "CLIPB0", 323, 173, center;
			}
			IsSelected "BrutalSMG" //slot 2
			{
				drawimage "SMGZA0", 263, 174, center;
				drawimage "CLIPB0", 323, 173, center;
			}
			IsSelected "Shot_Gun" //slot 3
			{
				drawimage "SHTCA0", 263, 172, center;
				drawimage "SHELA0", 322, 175, center;
			}
			IsSelected "SSG" //slot 3
			{
				drawimage "SGN2A0", 263, 176, center;
				drawimage "SHELA0", 322, 175, center;
			}
			IsSelected "AssaultShotgun" //slot 3
			{
				drawimage "A12PA0", 263, 171, center;
				drawimage "SHELA0", 322, 175, center;
			}
			IsSelected "Rifle" //slot 4
			{
				drawimage "RIFLA0", 263, 175, center;
				drawimage "CLIPA0", 322, 175, center;
			}
			IsSelected "Minigun" //slot 4
			{
				drawimage "MGUNA0", 270, 175, center;
				drawimage "CLIPA0", 310, 175, center;
			}
			IsSelected "MachineGun" //slot 4
			{
				drawimage "MGN1Z0", 263, 172, center;
				drawimage "CLIPA0", 322, 175, center;
				drawimage "ROCKA0", 336, 144, center;
				//check if grenade is loaded
				InInventory "FiredMGGrenade", 1 { drawimage "reddot", 325, 145, center; }
				else { drawimage "greendot", 325, 145, center; }
			}
			IsSelected "Rocket_Launcher" //slot 5
			{
				drawimage "RLAUA0", 263, 172, center;
				drawimage "GBPJA3A7", 321, 175, center;
			}
			IsSelected "GrenadeLauncher" //slot 5
			{
				drawimage "GLAPA0", 270, 175, center;
				drawimage "GBPJA3A7", 312, 175, center;
			}
			IsSelected "Plasma_Gun" //slot 6
			{
				drawimage "PLASA0", 261, 175, center;
				drawimage "CELLA0", 321, 175, center;
			}
			IsSelected "RailGun" //slot 6
			{
				drawimage "SRCGA0", 261, 171, center;
				drawimage "CELLA0", 321, 175, center;
			}
			IsSelected "BIG_FUCKING_GUN" //slot 7
			{
				drawimage "BFUGA0", 268, 167, center;
				drawimage "CELLA0", 312, 175, center;
			}
			IsSelected "BFG10k" //slot 7
			{
				drawimage "BFG2A0", 268, 173, center;
				drawimage "CELLA0", 312, 175, center;
			}
			IsSelected "Unmaker" //slot 7
			{
				drawimage "UNHWA0", 290, 173, center;
			}
			IsSelected "MP40" //slot 2
			{
				drawimage "MP40I0", 263, 175, center;
				drawimage "CLIPB0", 323, 173, center;
			}
			IsSelected "HitlersBuzzsaw" //slot 4
			{
				drawimage "HBUSD0", 270, 175, center;
				drawimage "BUZZAMMO", 317, 172, center, 25, 25;
			}
			IsSelected "HellishMissileLauncher" //slot 8
			{
				drawimage "FATBD0", 290, 173, center;
			}
			IsSelected "FlameCannon" //slot 8
			{
				drawimage "MANAH0", 270, 175, center;
				drawimage "GSLNA0", 310, 175, center;
			}
		
			// Meat Shields //
			IsSelected "ZMANShield"
			{
				drawimage "PISTG0", 323, 174, center;
				drawimage "XDT5I0", 263, 175, center;
			}
			IsSelected "SguyShield"
			{
				drawimage "PISTG0", 323, 174, center;
				drawimage "XDT5I0", 263, 175, center;
			}
			IsSelected "CguyShield"
			{
				drawimage "PISTG0", 323, 174, center;
				drawimage "HND3A0", 263, 175, center;
			}
			IsSelected "ImpShield"
			{
				drawimage "PISTG0", 323, 174, center;
				drawimage "HND4X0", 263, 175, center;
			}
			IsSelected "NaziShield"
			{
				drawimage "PISTG0", 323, 174, center;
				drawimage "XDT5I0", 263, 175, center;
			}
			IsSelected "EvilMarineShield"
			{
				drawimage "PISTG0", 323, 174, center;
				drawimage "XDT5I0", 263, 175, center;
			}
			IsSelected "ZombieCivilianShield"
			{
				drawimage "PISTG0", 323, 174, center;
				drawimage "XDT5I0", 263, 175, center;
			}

			// Purist Weapons //
			IsSelected "ClassicSaw"
			{
				drawimage "CSAWA0", 315, 175, center;
			}
			IsSelected "ClassicPistol" //slot 2
			{
				drawimage "PISTG0", 275, 175, center;
				drawimage "CLIPA0", 310, 175, center;
			}
			IsSelected "ClassicSMG" //slot 2
			{
				drawimage "SMGZA0", 275, 175, center;
				drawimage "CLIPA0", 310, 175, center;
			}
			IsSelected "ClassicShotgun" //slot 3
			{
				drawimage "SHTCB0", 268, 175, center;
				drawimage "SHELA0", 310, 175, center;
			}
			IsSelected "ClassicSSG" //slot 3
			{
				drawimage "SGN2A0", 270, 176, center;
				drawimage "SHELA0", 310, 175, center;
			}
			IsSelected "ClassicChaingun" //slot 4
			{
				drawimage "MGUNB0", 270, 175, center;
				drawimage "CLIPA0", 310, 175, center;
			}
			IsSelected "ClassicRocketLauncher" //slot 5
			{
				drawimage "RLAUB0", 270, 175, center;
				drawimage "GBPJA3A7", 314, 175, center;
			}
			IsSelected "ClassicPlasmaRifle" //slot 6
			{
				drawimage "PLASA0", 270, 175, center;
				drawimage "CELLA0", 312, 175, center;
			}
			IsSelected "VanillaBFG9000" //slot 7
			{
				drawimage "BFUGA0", 268, 167, center;
				drawimage "CELLA0", 312, 175, center;
			}
		
			// this checks to see if there is a non-normal brutal doom weapon being used
			// this code will look UGLY but it will not break weapon compatibility brutal doom add-ons
		
			// check for brutal doom weapons
			IsSelected not "BrutalPistol"{ IsSelected not "BrutalSMG" { IsSelected not "Shot_Gun" { IsSelected not "SSG" { IsSelected not "AssaultShotgun" { IsSelected not "Rifle" { IsSelected not "Minigun" { IsSelected not "MachineGun" { IsSelected not "Rocket_Launcher" { IsSelected not "GrenadeLauncher" { IsSelected not "Plasma_Gun" { IsSelected not "RailGun" { IsSelected not "BIG_FUCKING_GUN" { IsSelected not "BFG10k" { IsSelected not "Unmaker" { IsSelected not "MP40" { IsSelected not "HitlersBuzzsaw" { IsSelected not "DualPistols" { IsSelected not "DualSMG" { IsSelected not "DualRifles" { IsSelected not "DualPlasmaRifles" { IsSelected not "DualMP40" { IsSelected not "HellishMissileLauncher" { IsSelected not "FlameCannon" {

			// check for meatshields
			IsSelected not "ZMANShield"{ IsSelected not "ImpShield"{ IsSelected not "SguyShield"{ IsSelected not "CguyShield"{ IsSelected not "NaziShield"{ IsSelected not "EvilMarineShield"{ IsSelected not "ZombieCivilianShield"{ 

			// check for purist weapons
			IsSelected not "ClassicPistol" { IsSelected not "ClassicSMG" { IsSelected not "ClassicShotgun" { IsSelected not "ClassicSSG" { IsSelected not "ClassicChaingun" { IsSelected not "ClassicRocketLauncher" { IsSelected not "ClassicPlasmaRifle" { IsSelected not "VanillaBFG9000" { 

			// generic weapons //
			usesammo
			{
				usessecondaryammo
				{
					drawimage ammoicon2, 263, 170, center;
					drawimage ammoicon1, 322, 170, center;
				}
				else
				{
					drawimage ammoicon1, 290, 170, center;
				}
			}

			//end purist
			}}}}}}}}
		
			//end meatshields
			}}}}}}}
		
			//end brutal doom weapons
			}}}}}}}}}}}}}}}}}}}}}}}} // should be done now


		}
		else
		{
			// Keys //
			drawswitchableimage bluecard && blueSkull, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 70, 185;
			drawswitchableimage yellowcard && yellowSkull, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 80, 185;
			drawswitchableimage redCard && redSkull, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 90, 185;

			// Armor //
			drawimage armoricon, 50, 186;
			drawnumber 2, CLASSIC_INDEXFONT, blue, SavePercent, whennotzero, 62, 182, 0, green, 46, red, 65;
			
			drawnumber 6, SMALLFONT, green, armor, drawshadow | whennotzero, alignment(center), 51, 188, 0, yellow, 10, blue, 100;

			// Health //
			InInventory GenderMale, 1
			{
				drawmugshot "STM", 5, 2, 154;
			}
				
			InInventory GenderFemale, 1
			{
				drawmugshot "GAL", 5, -2, 154;
			}
			
			drawnumber 6, SMALLFONT, yellow, health, drawshadow, alignment(center), 18, 188, 0, red, 41, green, 71;
			
			// GRENADES //
			drawimage "GRNDA", 294, 155;
			drawnumber 4, SMALLFONT, red, Ammo GrenadeAmmo, drawshadow, alignment(center), 295, 145, 0;

			// Frags //
			gamemode deathmatch, teamgame
			{
				aspectratio "4:3"
				{
					drawnumber 8, SMALLFONT, darkred, frags, 302, 8;
					drawString SMALLFONT, darkred, "Frags", 302, 0;
				}
				aspectratio "5:4"
				{
					drawnumber 8, SMALLFONT, darkred, frags, 302, -5;
					drawString SMALLFONT, darkred, "Frags", 302, -13;
				}
			}
			
			// Weapon Icons //
			// Dual Wielded Weapons //
			IsSelected "DualPistols" //slot 2
			{
				drawimage "PISTG0", 234, 170, center;
				drawimage "PISTG0", 238, 174, center;
				drawimage "CLIPB0", 298, 173, center;
			}
			IsSelected "DualSMG" //slot 2
			{
				drawimage "SMGZA0", 234, 170, center;
				drawimage "SMGZA0", 238, 174, center;
				drawimage "CLIPB0", 298, 173, center;
			}
			IsSelected "DualRifles" //slot 4
			{
				drawimage "RIFLA0", 234, 171, center;
				drawimage "RIFLA0", 238, 175, center;
				drawimage "CLIPA0", 297, 175, center;
			}
			IsSelected "DualPlasmaRifles" //slot 6
			{
				drawimage "PLASA0", 232, 171, center;
				drawimage "PLASA0", 236, 175, center;
				drawimage "CELLA0", 296, 175, center;
			}
			IsSelected "DualMP40" //slot 2
			{
				drawimage "MP40I0", 233, 171, center;
				drawimage "MP40I0", 237, 175, center;
				drawimage "CLIPB0", 298, 173, center;
			}

			
			// Normal Weapons //
			IsSelected "Chain_saw"
			{
				drawimage "CSAWA0", 280, 175, center;
			}
			IsSelected "BrutalAxe"
			{
				drawimage "AXE", 275, 180, center;
			}
			IsSelected "BrutalPistol" //slot 2
			{
				drawimage "PISTG0", 238, 174, center;
				drawimage "CLIPB0", 298, 173, center;
			}
			IsSelected "BrutalSMG" //slot 2
			{
				drawimage "SMGZA0", 238, 174, center;
				drawimage "CLIPB0", 298, 173, center;
			}
			IsSelected "Shot_Gun" //slot 3
			{
				drawimage "SHTCA0", 238, 172, center;
				drawimage "SHELA0", 297, 175, center;
			}
			IsSelected "SSG" //slot 3
			{
				drawimage "SGN2A0", 238, 176, center;
				drawimage "SHELA0", 297, 175, center;
			}
			IsSelected "AssaultShotgun" //slot 3
			{
				drawimage "A12PA0", 238, 171, center;
				drawimage "SHELA0", 297, 175, center;
			}
			IsSelected "Rifle" //slot 4
			{
				drawimage "RIFLA0", 238, 175, center;
				drawimage "CLIPA0", 297, 175, center;
			}
			IsSelected "Minigun" //slot 4
			{
				drawimage "MGUNA0", 245, 175, center;
				drawimage "CLIPA0", 285, 175, center;
			}
			IsSelected "MachineGun" //slot 4
			{
				drawimage "MGN1Z0", 238, 172, center;
				drawimage "CLIPA0", 297, 175, center;
				drawimage "ROCKA0", 311, 124, center;
				//check if grenade is loaded
				InInventory "FiredMGGrenade", 1 { drawimage "reddot", 300, 125, center; }
				else { drawimage "greendot", 300, 125, center; }
			}
			IsSelected "Rocket_Launcher" //slot 5
			{
				drawimage "RLAUA0", 238, 172, center;
				drawimage "GBPJA3A7", 296, 175, center;
			}
			IsSelected "GrenadeLauncher" //slot 5
			{
				drawimage "GLAPA0", 245, 175, center;
				drawimage "GBPJA3A7", 287, 175, center;
			}
			IsSelected "Plasma_Gun" //slot 6
			{
				drawimage "PLASA0", 236, 175, center;
				drawimage "CELLA0", 296, 175, center;
			}
			IsSelected "RailGun" //slot 6
			{
				drawimage "SRCGA0", 236, 171, center;
				drawimage "CELLA0", 296, 175, center;
			}
			IsSelected "BIG_FUCKING_GUN" //slot 7
			{
				drawimage "BFUGA0", 243, 167, center;
				drawimage "CELLA0", 287, 175, center;
			}
			IsSelected "BFG10k" //slot 7
			{
				drawimage "BFG2A0", 243, 173, center;
				drawimage "CELLA0", 287, 175, center;
			}
			IsSelected "Unmaker" //slot 7
			{
				drawimage "UNHWA0", 265, 173, center;
			}
			IsSelected "MP40" //slot 2
			{
				drawimage "MP40I0", 237, 175, center;
				drawimage "CLIPB0", 298, 173, center;
			}
			IsSelected "HitlersBuzzsaw" //slot 4
			{
				drawimage "HBUSD0", 245, 175, center;
				drawimage "BUZZAMMO", 292, 172, center, 25, 25;
			}
			IsSelected "HellishMissileLauncher" //slot 8
			{
				drawimage "FATBD0", 265, 173, center;
			}
			IsSelected "FlameCannon" //slot 8
			{
				drawimage "MANAH0", 245, 175, center;
				drawimage "GSLNA0", 285, 175, center;
			}
		
			// Meat Shields //
			IsSelected "ZMANShield"
			{
				drawimage "PISTG0", 298, 174, center;
				drawimage "XDT5I0", 238, 175, center;
			}
			IsSelected "SguyShield"
			{
				drawimage "PISTG0", 298, 174, center;
				drawimage "XDT5I0", 238, 175, center;
			}
			IsSelected "CguyShield"
			{
				drawimage "PISTG0", 298, 174, center;
				drawimage "HND3A0", 238, 175, center;
			}
			IsSelected "ImpShield"
			{
				drawimage "PISTG0", 298, 174, center;
				drawimage "HND4X0", 238, 175, center;
			}
			IsSelected "NaziShield"
			{
				drawimage "PISTG0", 298, 174, center;
				drawimage "XDT5I0", 238, 175, center;
			}
			IsSelected "EvilMarineShield"
			{
				drawimage "PISTG0", 298, 174, center;
				drawimage "XDT5I0", 238, 175, center;
			}
			IsSelected "ZombieCivilianShield"
			{
				drawimage "PISTG0", 298, 174, center;
				drawimage "XDT5I0", 238, 175, center;
			}

			// Purist Weapons //
			IsSelected "ClassicSaw"
			{
				drawimage "CSAWA0", 290, 175, center;
			}
			IsSelected "ClassicPistol" //slot 2
			{
				drawimage "PISTG0", 250, 175, center;
				drawimage "CLIPA0", 285, 175, center;
			}
			IsSelected "ClassicSMG" //slot 2
			{
				drawimage "SMGZA0", 250, 175, center;
				drawimage "CLIPA0", 285, 175, center;
			}
			IsSelected "ClassicShotgun" //slot 3
			{
				drawimage "SHTCB0", 243, 175, center;
				drawimage "SHELA0", 285, 175, center;
			}
			IsSelected "ClassicSSG" //slot 3
			{
				drawimage "SGN2A0", 245, 176, center;
				drawimage "SHELA0", 285, 175, center;
			}
			IsSelected "ClassicChaingun" //slot 4
			{
				drawimage "MGUNB0", 245, 175, center;
				drawimage "CLIPA0", 285, 175, center;
			}
			IsSelected "ClassicRocketLauncher" //slot 5
			{
				drawimage "RLAUB0", 245, 175, center;
				drawimage "GBPJA3A7", 289, 175, center;
			}
			IsSelected "ClassicPlasmaRifle" //slot 6
			{
				drawimage "PLASA0", 245, 175, center;
				drawimage "CELLA0", 287, 175, center;
			}
			IsSelected "VanillaBFG9000" //slot 7
			{
				drawimage "BFUGA0", 243, 167, center;
				drawimage "CELLA0", 287, 175, center;
			}
		
			// this checks to see if there is a non-normal brutal doom weapon being used
			// this code will look UGLY but it will not break weapon compatibility brutal doom add-ons
		
			// check for brutal doom weapons
			IsSelected not "BrutalPistol"{ IsSelected not "BrutalSMG" { IsSelected not "Shot_Gun" { IsSelected not "SSG" { IsSelected not "AssaultShotgun" { IsSelected not "Rifle" { IsSelected not "Minigun" { IsSelected not "MachineGun" { IsSelected not "Rocket_Launcher" { IsSelected not "GrenadeLauncher" { IsSelected not "Plasma_Gun" { IsSelected not "RailGun" { IsSelected not "BIG_FUCKING_GUN" { IsSelected not "BFG10k" { IsSelected not "Unmaker" { IsSelected not "MP40" { IsSelected not "HitlersBuzzsaw" { IsSelected not "DualPistols" { IsSelected not "DualSMG" { IsSelected not "DualRifles" { IsSelected not "DualPlasmaRifles" { IsSelected not "DualMP40" { IsSelected not "HellishMissileLauncher" { IsSelected not "FlameCannon" {

			// check for meatshields
			IsSelected not "ZMANShield"{ IsSelected not "ImpShield"{ IsSelected not "SguyShield"{ IsSelected not "CguyShield"{ IsSelected not "NaziShield"{ IsSelected not "EvilMarineShield"{ IsSelected not "ZombieCivilianShield"{ 

			// check for purist weapons
			IsSelected not "ClassicPistol" { IsSelected not "ClassicSMG" { IsSelected not "ClassicShotgun" { IsSelected not "ClassicSSG" { IsSelected not "ClassicChaingun" { IsSelected not "ClassicRocketLauncher" { IsSelected not "ClassicPlasmaRifle" { IsSelected not "VanillaBFG9000" { 

			// generic weapons //
			usesammo
			{
				usessecondaryammo
				{
					drawimage ammoicon2, 238, 170, center;
					drawimage ammoicon1, 297, 170, center;
				}
				else
				{
					drawimage ammoicon1, 265, 170, center;
				}
			}

			//end purist
			}}}}}}}}
		
			//end meatshields
			}}}}}}}
		
			//end brutal doom weapons
			}}}}}}}}}}}}}}}}}}}}}}}} // should be done now
	
			
			
		}
	}
}

// Brutal Doom Type 1 Ammo //
InInventory sbartype1, 1
{
	aspectratio "16:9"
	{
		usesammo
		{
			usessecondaryammo
			{
				drawnumber 4, DIGINUMBER, untranslated, ammo2, alignment(center), 285, 185, 0;
				drawnumber 4, DIGINUMBER, untranslated, ammo1, alignment(center), 345, 185, 0;
			}
			else
			{
				drawnumber 4, DIGINUMBER, untranslated, ammo1, alignment(center), 315, 185, 0;
			}
		}
	}
	else
	{
		aspectratio "16:10"
		{
			usesammo
			{
				usessecondaryammo
				{
					drawnumber 4, DIGINUMBER, untranslated, ammo2, alignment(center), 260, 185, 0;
					drawnumber 4, DIGINUMBER, untranslated, ammo1, alignment(center), 320, 185, 0;
				}
				else
				{
					drawnumber 4, DIGINUMBER, untranslated, ammo1, alignment(center), 290, 185, 0;
				}
			}
		}
		else
		{
			usesammo
			{
				usessecondaryammo
				{
					drawnumber 4, DIGINUMBER, untranslated, ammo2, alignment(center), 235, 185, 0;
					drawnumber 4, DIGINUMBER, untranslated, ammo1, alignment(center), 295, 185, 0;
				}
				else
				{
					drawnumber 4, DIGINUMBER, untranslated, ammo1, alignment(center), 265, 185, 0;
				}
			}
		}
	}

}

// Brutal Doom Type 2 Ammo //
InInventory sbartype2, 1
{
	aspectratio "16:9"
	{
		usesammo
		{
			usessecondaryammo
			{
				drawnumber 4, BIGFONT, red, ammo2, drawshadow, alignment(center), 286, 183, 0;
				drawnumber 4, BIGFONT, red, ammo1, drawshadow, alignment(center), 346, 183, 0;
			}
			else
			{
				drawnumber 4, BIGFONT, red, ammo1, drawshadow, alignment(center), 316, 183, 0;
			}
		}
	}
	else
	{
		aspectratio "16:10"
		{
			usesammo
			{
				usessecondaryammo
				{
					drawnumber 4, BIGFONT, red, ammo2, drawshadow, alignment(center), 261, 183, 0;
					drawnumber 4, BIGFONT, red, ammo1, drawshadow, alignment(center), 321, 183, 0;
				}
				else
				{
					drawnumber 4, BIGFONT, red, ammo1, drawshadow, alignment(center), 291, 183, 0;
				}
			}
		}
		else
		{
			usesammo
			{
				usessecondaryammo
				{
					drawnumber 4, BIGFONT, red, ammo2, drawshadow, alignment(center), 236, 183, 0;
					drawnumber 4, BIGFONT, red, ammo1, drawshadow, alignment(center), 296, 183, 0;
				}
				else
				{
					drawnumber 4, BIGFONT, red, ammo1, drawshadow, alignment(center), 266, 183, 0;
				}
			}
		}
	}
}


// Complex Doom Type //
InInventory sbartype3, 1 || sbartype4, 1
{

	aspectratio "16:9"
	{
		GameMode singleplayer, cooperative
		{
			Alpha 0.50
			DrawImage "KIS", -52, 2;

			DrawNumber 5, CLASSIC_INDEXFONT, white, kills, 0, 7;
			DrawNumber 5, CLASSIC_INDEXFONT, white, items, 0, 13;
			DrawNumber 5, CLASSIC_INDEXFONT, white, secrets, 0, 19;
	
			DrawNumber 5, CLASSIC_INDEXFONT, white, monsters, alignment(left), 13, 7;
			DrawNumber 5, CLASSIC_INDEXFONT, white, totalitems, alignment(left), 13, 13;
			DrawNumber 5, CLASSIC_INDEXFONT, white, totalsecrets, alignment(left), 13, 19;
		}
		
		// Keys //
		drawswitchableimage bluecard && BlueSkull, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 70, 185;
		drawswitchableimage yellowcard && YellowSkull, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 80, 185;
		drawswitchableimage RedCard && RedSkull, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 90, 185;

		// Armor //
		drawimage armoricon, -32, 176;
		drawnumber 2, CLASSIC_INDEXFONT, blue, SavePercent, whennotzero, -20, 171, 0, green, 46, red, 65;
	
		drawnumber 6, BIGFONT, green, armor, drawshadow, 28, 159, 0, yellow, 10, blue, 101;
	
		// Mugshot //
		InInventory GenderMale, 1
		{
			drawmugshot "STM", 5, 33, 161;
		}
		
		InInventory GenderFemale, 1
		{
			drawmugshot "GAL", 5, 33, 161;
		}
	
		// Health //
		InInventory PowerStrength
		{
			DrawImage "MEDKC0", -31, 188, Center; 
		}
		InInventory Not PowerStrength
		{
			DrawImage "MEDKA0", -31, 188, Center;
		}
		drawnumber 6, BIGFONT, yellow, health, drawshadow, 28, 179, 0, red, 40, green, 71;


		// Arms //
		PlayerClass Purist
		{
			drawswitchableimage weaponslot 2, "STGNU22", "STYSNU22", 302, 144;
			drawswitchableimage weaponslot 3, "STGNU23", "STYSNU23", 314, 144;
			drawswitchableimage weaponslot 4, "STGNU24", "STYSNU24", 326, 144;
			drawswitchableimage weaponslot 5, "STGNU25", "STYSNU25", 338, 144;
			drawswitchableimage weaponslot 6, "STGNU26", "STYSNU26", 350, 144;
			drawswitchableimage weaponslot 7, "STGNU27", "STYSNU27", 362, 144;
		}
		else
		{
			drawswitchableimage weaponslot 2, "STGNU22", "STYSNU22", 290, 144; 
			drawswitchableimage weaponslot 3, "STGNU23", "STYSNU23", 302, 144;
			drawswitchableimage weaponslot 4, "STGNU24", "STYSNU24", 314, 144;
			drawswitchableimage weaponslot 5, "STGNU25", "STYSNU25", 326, 144;
			drawswitchableimage weaponslot 6, "STGNU26", "STYSNU26", 338, 144;
			drawswitchableimage weaponslot 7, "STGNU27", "STYSNU27", 350, 144;
			drawswitchableimage weaponslot 8, "STGNU28", "STYSNU28", 362, 144;
		}
		
		// Total Ammo //
		PlayerClass Purist
		{
			DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo Clip2, 366, 107;
			DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo AmmoShell, 366, 116;
			DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo AmmoRocket, 366, 125;
			DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo AmmoCell, 366, 134;

			drawimage "CLIPA0", 345, 109, center, 10, 6;
			drawimage "SHELA0", 345, 118, center, 10, 6;
			drawimage "GBPJA3A7", 345, 127, center, 10, 6;
			drawimage "CELLA0", 345, 136, center, 10, 6;
		}
		else
		{
			InInventory "HitlersBuzzsaw"
			{
				DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo Clip1, 366, 78;	
				DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo Clip2, 366, 85;
				DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo AmmoShell, 366, 92;
				DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo AmmoRocket, 366, 99;
				DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo AmmoCell, 366, 106;
				DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo Gas, 366, 113;
				DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo MiniHellRocketAmmo, 366, 120;
				DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo SoulAmmo, 366, 127;
				DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo BuzzsawAmmo, 366, 134;
			
				drawimage "CLIPB0", 345, 80, center, 10, 6;
				drawimage "CLIPA0", 345, 87, center, 10, 6;
				drawimage "SHELA0", 345, 94, center, 10, 6;
				drawimage "GBPJA3A7", 345, 101, center, 10, 6;
				drawimage "CELLA0", 345, 108, center, 10, 6;
				drawimage "GSLNA0", 345, 115, center, 10, 6;
				drawimage "FATBD0", 345, 122, center, 10, 6;
				drawimage "DPRFA0", 345, 129, center, 10, 6;
				drawimage "BUZZAMMO", 345, 135, center, 12, 8;
			}
			else
			{
				DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo Clip1, 366, 85;	
				DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo Clip2, 366, 92;
				DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo AmmoShell, 366, 99;
				DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo AmmoRocket, 366, 106;
				DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo AmmoCell, 366, 113;
				DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo Gas, 366, 120;
				DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo MiniHellRocketAmmo, 366, 127;
				DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo SoulAmmo, 366, 134;
			
				drawimage "CLIPB0", 345, 87, center, 10, 6;
				drawimage "CLIPA0", 345, 94, center, 10, 6;
				drawimage "SHELA0", 345, 101, center, 10, 6;
				drawimage "GBPJA3A7", 345, 108, center, 10, 6;
				drawimage "CELLA0", 345, 115, center, 10, 6;
				drawimage "GSLNA0", 345, 122, center, 10, 6;
				drawimage "FATBD0", 345, 129, center, 10, 6;
				drawimage "DPRFA0", 345, 136, center, 10, 6;
			}
		}
		
		
		// STAMINA	//
		drawnumber 4, SMALLFONT, white, Ammo UsedStamina, whennotzero | interpolate(4), drawshadow, alignment(center), 160, 190, 0;

		// Powerups //
		InInventory "PowerInvulnerable"
		{
			Drawimage "PINVA0", -35, 138, center, 13, 13;
			Drawnumber 3, smallfont, Black, poweruptime invulnerabilitysphere, drawshadow, Alignment(Left), -25, 135;
		}
		InInventory "PowerInvisibility"
		{
			Drawimage "PINSA0", -35, 124, center, 13, 13;
			Drawnumber 3, smallfont, blue, poweruptime blursphere, drawshadow, Alignment(Left), -25, 121;
		}
		InInventory "HasInfraRed", 1
		{
			Drawimage "PVISA0", -35, 111, center, 14 ,7;
			Drawnumber 3, smallfont, white, poweruptime nightvisiongiver, drawshadow, Alignment(Left), -25, 107;
		}
		InInventory "PowerIronfeet"
		{
			Drawimage "SUITA0", -35, 95, center, 12, 24;
			Drawnumber 3, smallfont, green, poweruptime radsuit, drawshadow, Alignment(Left), -25, 93;
		}
	
		// GRENADES //
		drawimage "GRNDA", 255, 195;
		drawnumber 4, SMALLFONT, red, Ammo GrenadeAmmo, drawshadow, alignment(center), 256, 185, 0;

		// Frags //
		gamemode deathmatch, teamgame
		{
			drawnumber 69, SMALLFONT, darkred, frags, 365, 8;
			drawstring SMALLFONT, darkred, "Frags", 365, 0;   
		}
	
		// Weapon Icons //
		// Dual Wielded Weapons //
		IsSelected "DualPistols" //slot 2
		{
			drawimage "SEWPA0", 286, 140;
			
			drawimage "PISTG0", 300, 162, center;
			drawimage "PISTG0", 304, 166, center;
			drawimage "CLIPB0", 304, 188, center;
		}
		IsSelected "DualSMG" //slot 2
		{
			drawimage "SEWPA0", 286, 140;
			
			drawimage "SMGZA0", 300, 160, center;
			drawimage "SMGZA0", 304, 164, center;
			drawimage "CLIPB0", 304, 188, center;
		}
		IsSelected "DualRifles" //slot 4
		{
			drawimage "SEWPA0", 310, 140;
			
			drawimage "RIFLA0", 300, 162, center;
			drawimage "RIFLA0", 304, 166, center;
			drawimage "CLIPA0", 304, 188, center;
		}
		IsSelected "DualPlasmaRifles" //slot 6
		{
			drawimage "SEWPA0", 334, 140;
			
			drawimage "PLASA0", 300, 163, center;
			drawimage "PLASA0", 304, 167, center;
			drawimage "CELLA0", 304, 188, center;
		}
		IsSelected "DualMP40" //slot 2
		{
			drawimage "SEWPA0", 286, 140;
			
			drawimage "MP40I0", 300, 162, center;
			drawimage "MP40I0", 304, 166, center;
			drawimage "CLIPB0", 304, 188, center;
		}

		
		// Normal Weapons //
		IsSelected "Chain_saw"
		{
			drawimage "CSAWA0", 330, 175, center;
		}
		IsSelected "BrutalAxe"
		{
			drawimage "AXE", 325, 180, center;
		}
		IsSelected "BrutalPistol" //slot 2
		{
			drawimage "SEWPA0", 286, 140;
			
			drawimage "PISTG0", 304, 166, center;
			drawimage "CLIPB0", 304, 188, center;
		}
		IsSelected "BrutalSMG" //slot 2
		{
			drawimage "SEWPA0", 286, 140;
			
			drawimage "SMGZA0", 304, 164, center;
			drawimage "CLIPB0", 304, 188, center;
		}
		IsSelected "Shot_Gun" //slot 3
		{
			drawimage "SEWPA0", 298, 140;
			
			drawimage "SHTCA0", 304, 166, center;
			drawimage "SHELA0", 304, 188, center;
		}
		IsSelected "SSG" //slot 3
		{
			drawimage "SEWPA0", 298, 140;
			
			drawimage "SGN2A0", 304, 168, center;
			drawimage "SHELA0", 304, 188, center;
		}
		IsSelected "AssaultShotgun" //slot 3
		{
			drawimage "SEWPA0", 298, 140;
			
			drawimage "A12PA0", 304, 166, center;
			drawimage "SHELA0", 304, 188, center;
		}
		IsSelected "Rifle" //slot 4
		{
			drawimage "SEWPA0", 310, 140;
			
			drawimage "RIFLA0", 304, 166, center;
			drawimage "CLIPA0", 304, 188, center;
		}
		IsSelected "Minigun" //slot 4
		{
			drawimage "SEWPA0", 310, 140;
			
			drawimage "MGUNA0", 302, 175, center;
			drawimage "CLIPA0", 349, 160, center;
		}
		IsSelected "MachineGun" //slot 4
		{
			drawimage "SEWPA0", 310, 140;
			
			drawimage "MGN1Z0", 299, 166, center;
			drawimage "CLIPA0", 304, 188, center;
			//check if grenade is loaded
			InInventory "FiredMGGrenade", 1 { drawimage "reddot", 335, 108, center; }
			else { drawimage "greendot", 335, 108, center; }
		}
		IsSelected "Rocket_Launcher" //slot 5
		{
			drawimage "SEWPA0", 322, 140;
			
			drawimage "RLAUA0", 304, 166, center;
			drawimage "GBPJA3A7", 306, 187, center;
		}
		IsSelected "GrenadeLauncher" //slot 5
		{
			drawimage "SEWPA0", 322, 140;
			
			drawimage "GLAPA0", 300, 178, center;
			drawimage "GBPJA3A7", 348, 160, center;
		}
		IsSelected "Plasma_Gun" //slot 6
		{
			drawimage "SEWPA0", 334, 140;
			
			drawimage "PLASA0", 304, 167, center;
			drawimage "CELLA0", 304, 188, center;
		}
		IsSelected "RailGun" //slot 6
		{
			drawimage "SEWPA0", 334, 140;
			
			drawimage "SRCGA0", 304, 166, center;
			drawimage "CELLA0", 304, 188, center;
		}
		IsSelected "BIG_FUCKING_GUN" //slot 7
		{
			drawimage "SEWPA0", 346, 140;
			
			drawimage "BFUGA0", 299, 170, center;
			drawimage "CELLA0", 349, 160, center;
		}
		IsSelected "BFG10k" //slot 7
		{
			drawimage "SEWPA0", 346, 140;
			
			drawimage "BFG2A0", 295, 177, center;
			drawimage "CELLA0", 349, 160, center;
		}
		IsSelected "Unmaker" //slot 7
		{
			drawimage "SEWPA0", 346, 140;
			
			drawimage "UNHWA0", 304, 177, center;
		}
		IsSelected "MP40" //slot 2
		{
			drawimage "SEWPA0", 286, 140;
			
			drawimage "MP40I0", 304, 166, center;
			drawimage "CLIPB0", 304, 188, center;
		}
		IsSelected "HitlersBuzzsaw" //slot 4
		{
			drawimage "SEWPA0", 310, 140;
			
			drawimage "HBUSD0", 295, 177, center;
			drawimage "BUZZAMMO", 346, 157, center, 25, 25;
		}
		IsSelected "HellishMissileLauncher" //slot 8
		{
			drawimage "SEWPA0", 358, 140;
			
			drawimage "FATBD0", 302, 175, center;
		}
		IsSelected "FlameCannon" //slot 8
		{
			drawimage "SEWPA0", 358, 140;
			
			drawimage "MANAH0", 302, 175, center;
			drawimage "GSLNA0", 348, 160, center;
		}
	
		// Meat Shields //
		IsSelected "ZMANShield"
		{
			drawimage "PISTG0", 304, 188, center;
			drawimage "XDT5I0", 304, 166, center;
		}
		IsSelected "SguyShield"
		{
			drawimage "PISTG0", 304, 188, center;
			drawimage "XDT5I0", 304, 166, center;
		}
		IsSelected "CguyShield"
		{
			drawimage "PISTG0", 304, 188, center;
			drawimage "HND3A0", 304, 166, center;
		}
		IsSelected "ImpShield"
		{
			drawimage "PISTG0", 304, 188, center;
			drawimage "HND4X0", 304, 166, center;
		}
		IsSelected "NaziShield"
		{
			drawimage "PISTG0", 304, 188, center;
			drawimage "XDT5I0", 304, 166, center;
		}
		IsSelected "EvilMarineShield"
		{
			drawimage "PISTG0", 304, 188, center;
			drawimage "XDT5I0", 304, 166, center;
		}
		IsSelected "ZombieCivilianShield"
		{
			drawimage "PISTG0", 304, 188, center;
			drawimage "XDT5I0", 304, 166, center;
		}

		// Purist Weapons //
		IsSelected "ClassicSaw"
		{
			drawimage "CSAWA0", 330, 175, center;
		}
		IsSelected "ClassicPistol" //slot 2
		{
			drawimage "SEWPA0", 298, 140;
			
			drawimage "PISTG0", 304, 177, center;
			drawimage "CLIPA0", 349, 160, center;
		}
		IsSelected "ClassicSMG" //slot 2
		{
			drawimage "SEWPA0", 298, 140;
			
			drawimage "SMGZA0", 304, 177, center;
			drawimage "CLIPA0", 349, 160, center;
		}
		IsSelected "ClassicShotgun" //slot 3
		{
			drawimage "SEWPA0", 310, 140;
			
			drawimage "SHTCB0", 297, 178, center;
			drawimage "SHELA0", 349, 160, center;
		}
		IsSelected "ClassicSSG" //slot 3
		{
			drawimage "SEWPA0", 310, 140;
			
			drawimage "SGN2A0", 300, 179, center;
			drawimage "SHELA0", 349, 160, center;
		}
		IsSelected "ClassicChaingun" //slot 4
		{
			drawimage "SEWPA0", 322, 140;
			
			drawimage "MGUNB0", 300, 178, center;
			drawimage "CLIPA0", 349, 160, center;
		}
		IsSelected "ClassicRocketLauncher" //slot 5
		{
			drawimage "SEWPA0", 334, 140;
			
			drawimage "RLAUB0", 297, 177, center;
			drawimage "GBPJA3A7", 348, 160, center;
		}
		IsSelected "ClassicPlasmaRifle" //slot 6
		{
			drawimage "SEWPA0", 346, 140;
			
			drawimage "PLASA0", 300, 177, center;
			drawimage "CELLA0", 349, 160, center;
		}
		IsSelected "VanillaBFG9000" //slot 7
		{
			drawimage "SEWPA0", 358, 140;
			
			drawimage "BFUGA0", 297, 170, center;
			drawimage "CELLA0", 349, 160, center;
		}
	
	
		// this checks to see if there is a non-normal brutal doom weapon being used
		// this code will look UGLY but it will not break weapon compatibility brutal doom add-ons
	
		// check for brutal doom weapons
		IsSelected not "BrutalPistol"{ IsSelected not "BrutalSMG" { IsSelected not "Shot_Gun" { IsSelected not "SSG" { IsSelected not "AssaultShotgun" { IsSelected not "Rifle" { IsSelected not "Minigun" { IsSelected not "MachineGun" { IsSelected not "Rocket_Launcher" { IsSelected not "GrenadeLauncher" { IsSelected not "Plasma_Gun" { IsSelected not "RailGun" { IsSelected not "BIG_FUCKING_GUN" { IsSelected not "BFG10k" { IsSelected not "Unmaker" { IsSelected not "MP40" { IsSelected not "HitlersBuzzsaw" { IsSelected not "DualPistols" { IsSelected not "DualSMG" { IsSelected not "DualRifles" { IsSelected not "DualPlasmaRifles" { IsSelected not "DualMP40" { IsSelected not "HellishMissileLauncher" { IsSelected not "FlameCannon" {

		// check for meatshields
		IsSelected not "ZMANShield"{ IsSelected not "ImpShield"{ IsSelected not "SguyShield"{ IsSelected not "CguyShield"{ IsSelected not "NaziShield"{ IsSelected not "EvilMarineShield"{ IsSelected not "ZombieCivilianShield"{ 

		// check for purist weapons
		IsSelected not "ClassicPistol" { IsSelected not "ClassicSMG" { IsSelected not "ClassicShotgun" { IsSelected not "ClassicSSG" { IsSelected not "ClassicChaingun" { IsSelected not "ClassicRocketLauncher" { IsSelected not "ClassicPlasmaRifle" { IsSelected not "VanillaBFG9000" { 

		// generic weapons //
		usesammo
		{
			usessecondaryammo
			{	
				drawimage ammoicon2, 304, 166, center;
				drawimage ammoicon1, 304, 188, center;
			}
			else
			{
				drawimage ammoicon1, 304, 177, center;
			}
		}

		//end purist
		}}}}}}}}
	
		//end meatshields
		}}}}}}}
	
		//end brutal doom weapons
		}}}}}}}}}}}}}}}}}}}}}}}} // should be done now
	
	}
	
	else
	{

		aspectratio "16:10"
		{
			GameMode singleplayer, cooperative
			{
				Alpha 0.50
				DrawImage "KIS", -33, 2;

				DrawNumber 5, CLASSIC_INDEXFONT, white, kills, 19, 7;
				DrawNumber 5, CLASSIC_INDEXFONT, white, items, 19, 13;
				DrawNumber 5, CLASSIC_INDEXFONT, white, secrets, 19, 19;
		
				DrawNumber 5, CLASSIC_INDEXFONT, white, monsters, alignment(left), 32, 7;
				DrawNumber 5, CLASSIC_INDEXFONT, white, totalitems, alignment(left), 32, 13;
				DrawNumber 5, CLASSIC_INDEXFONT, white, totalsecrets, alignment(left), 32, 19;
			}
			
			// Keys //
			drawswitchableimage bluecard && BlueSkull, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 90, 185;
			drawswitchableimage yellowcard && YellowSkull, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 100, 185;
			drawswitchableimage RedCard && RedSkull, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 110, 185;

			// Armor //
			drawimage armoricon, -12, 176;
			drawnumber 2, CLASSIC_INDEXFONT, blue, SavePercent, whennotzero, 0, 171, 0, green, 46, red, 65;
		
			drawnumber 6, BIGFONT, green, armor, drawshadow, 48, 159, 0, yellow, 10, blue, 101;
		
			// Mugshot //
			InInventory GenderMale, 1
			{
				drawmugshot "STM", 5, 53, 161;
			}
			
			InInventory GenderFemale, 1
			{
				drawmugshot "GAL", 5, 53, 161;
			}
		
			// Health //
			InInventory PowerStrength
			{
				DrawImage "MEDKC0", -11, 188, Center; 
			}
			InInventory Not PowerStrength
			{
				DrawImage "MEDKA0", -11, 188, Center;
			}
			drawnumber 6, BIGFONT, yellow, health, drawshadow, 48, 179, 0, red, 40, green, 71;

		
			drawimage "ARTICAS2", 0, 124;
		
			// Arms //
			PlayerClass Purist
			{
				drawswitchableimage weaponslot 2, "STGNU22", "STYSNU22", 277, 144;
				drawswitchableimage weaponslot 3, "STGNU23", "STYSNU23", 289, 144;
				drawswitchableimage weaponslot 4, "STGNU24", "STYSNU24", 301, 144;
				drawswitchableimage weaponslot 5, "STGNU25", "STYSNU25", 313, 144;
				drawswitchableimage weaponslot 6, "STGNU26", "STYSNU26", 325, 144;
				drawswitchableimage weaponslot 7, "STGNU27", "STYSNU27", 337, 144;
			}
			else
			{
				drawswitchableimage weaponslot 2, "STGNU22", "STYSNU22", 265, 144; 
				drawswitchableimage weaponslot 3, "STGNU23", "STYSNU23", 277, 144;
				drawswitchableimage weaponslot 4, "STGNU24", "STYSNU24", 289, 144;
				drawswitchableimage weaponslot 5, "STGNU25", "STYSNU25", 301, 144;
				drawswitchableimage weaponslot 6, "STGNU26", "STYSNU26", 313, 144;
				drawswitchableimage weaponslot 7, "STGNU27", "STYSNU27", 325, 144;
				drawswitchableimage weaponslot 8, "STGNU28", "STYSNU28", 337, 144;
			}
			
			// Total Ammo //
			PlayerClass Purist
			{
				DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo Clip2, 341, 107;
				DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo AmmoShell, 341, 116;
				DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo AmmoRocket, 341, 125;
				DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo AmmoCell, 341, 134;

				drawimage "CLIPA0", 320, 109, center, 10, 6;
				drawimage "SHELA0", 320, 118, center, 10, 6;
				drawimage "GBPJA3A7", 320, 127, center, 10, 6;
				drawimage "CELLA0", 320, 136, center, 10, 6;
			}
			else
			{
				InInventory "HitlersBuzzsaw"
				{
					DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo Clip1, 341, 78;	
					DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo Clip2, 341, 85;
					DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo AmmoShell, 341, 92;
					DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo AmmoRocket, 341, 99;
					DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo AmmoCell, 341, 106;
					DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo Gas, 341, 113;
					DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo MiniHellRocketAmmo, 341, 120;
					DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo SoulAmmo, 341, 127;
					DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo BuzzsawAmmo, 341, 134;
				
					drawimage "CLIPB0", 320, 80, center, 10, 6;
					drawimage "CLIPA0", 320, 87, center, 10, 6;
					drawimage "SHELA0", 320, 94, center, 10, 6;
					drawimage "GBPJA3A7", 320, 101, center, 10, 6;
					drawimage "CELLA0", 320, 108, center, 10, 6;
					drawimage "GSLNA0", 320, 115, center, 10, 6;
					drawimage "FATBD0", 320, 122, center, 10, 6;
					drawimage "DPRFA0", 320, 129, center, 10, 6;
					drawimage "BUZZAMMO", 320, 135, center, 12, 8;
				}
				else
				{
					DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo Clip1, 341, 85;	
					DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo Clip2, 341, 92;
					DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo AmmoShell, 341, 99;
					DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo AmmoRocket, 341, 106;
					DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo AmmoCell, 341, 113;
					DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo Gas, 341, 120;
					DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo MiniHellRocketAmmo, 341, 127;
					DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo SoulAmmo, 341, 134;
				
					drawimage "CLIPB0", 320, 87, center, 10, 6;
					drawimage "CLIPA0", 320, 94, center, 10, 6;
					drawimage "SHELA0", 320, 101, center, 10, 6;
					drawimage "GBPJA3A7", 320, 108, center, 10, 6;
					drawimage "CELLA0", 320, 115, center, 10, 6;
					drawimage "GSLNA0", 320, 122, center, 10, 6;
					drawimage "FATBD0", 320, 129, center, 10, 6;
					drawimage "DPRFA0", 320, 136, center, 10, 6;
				}
			}
			
			
			// STAMINA	//
			drawnumber 4, SMALLFONT, white, Ammo UsedStamina, whennotzero | interpolate(4), drawshadow, alignment(center), 160, 190, 0;

			// Powerups //
			InInventory "PowerInvulnerable"
			{
				Drawimage "PINVA0", -12, 138, center, 13, 13;
				Drawnumber 3, smallfont, Black, poweruptime invulnerabilitysphere, drawshadow, Alignment(Left), -2, 135;
			}
			InInventory "PowerInvisibility"
			{
				Drawimage "PINSA0", -12, 124, center, 13, 13;
				Drawnumber 3, smallfont, blue, poweruptime blursphere, drawshadow, Alignment(Left), -2, 121;
			}
			InInventory "HasInfraRed", 1
			{
				Drawimage "PVISA0", -12, 111, center, 14 ,7;
				Drawnumber 3, smallfont, white, poweruptime nightvisiongiver, drawshadow, Alignment(Left), -2, 107;
			}
			InInventory "PowerIronfeet"
			{
				Drawimage "SUITA0", -12, 95, center, 12, 24;
				Drawnumber 3, smallfont, green, poweruptime radsuit, drawshadow, Alignment(Left), -2, 93;
			}
		
			// GRENADES //
			drawimage "GRNDA", 230, 195;
			drawnumber 4, SMALLFONT, red, Ammo GrenadeAmmo, drawshadow, alignment(center), 231, 185, 0;

			// Frags //
			gamemode deathmatch, teamgame
			{
				drawnumber 69, SMALLFONT, darkred, frags, 339, 8;
				drawstring SMALLFONT, darkred, "Frags", 339, 0;   
			}
		
			// Weapon Icons //
			// Dual Wielded Weapons //
			IsSelected "DualPistols"
			{
				drawimage "SEWPA0", 261, 140;
				
				drawimage "PISTG0", 275, 162, center;
				drawimage "PISTG0", 279, 166, center;
				drawimage "CLIPB0", 279, 188, center; 
			}
			IsSelected "DualSMG"
			{
				drawimage "SEWPA0", 261, 140;
				
				drawimage "SMGZA0", 275, 160, center;
				drawimage "SMGZA0", 279, 164, center;
				drawimage "CLIPB0", 279, 188, center; 
			}
			IsSelected "DualRifles"
			{
				drawimage "SEWPA0", 285, 140;
				
				drawimage "RIFLA0", 275, 162, center;
				drawimage "RIFLA0", 279, 166, center;
				drawimage "CLIPA0", 279, 188, center; 
			}
			IsSelected "DualPlasmaRifles"
			{
				drawimage "SEWPA0", 309, 140;
				
				drawimage "PLASA0", 275, 163, center;
				drawimage "PLASA0", 279, 167, center;
				drawimage "CELLA0", 279, 188, center; 
			}
			IsSelected "DualMP40"
			{
				drawimage "SEWPA0", 261, 140;
				
				drawimage "MP40I0", 275, 162, center;
				drawimage "MP40I0", 279, 166, center;
				drawimage "CLIPB0", 279, 188, center; 
			}

			// Normal Weapons //
			IsSelected "Chain_saw"
			{
				drawimage "CSAWA0", 305, 175, center;
			}
			IsSelected "BrutalAxe"
			{
				drawimage "AXE", 300, 180, center;
			}
			IsSelected "BrutalPistol"
			{
				drawimage "SEWPA0", 261, 140;
				
				drawimage "PISTG0", 279, 166, center;
				drawimage "CLIPB0", 279, 188, center; 
			}
			IsSelected "BrutalSMG"
			{
				drawimage "SEWPA0", 261, 140;
				
				drawimage "SMGZA0", 279, 164, center;
				drawimage "CLIPB0", 279, 188, center; 
			}
			IsSelected "Shot_Gun"
			{
				drawimage "SEWPA0", 273, 140;
				
				drawimage "SHTCA0", 279, 166, center;
				drawimage "SHELA0", 279, 188, center; 
			}
			IsSelected "SSG"
			{
				drawimage "SEWPA0", 273, 140;
				
				drawimage "SGN2A0", 279, 168, center;
				drawimage "SHELA0", 279, 188, center; 
			}
			IsSelected "AssaultShotgun"
			{
				drawimage "SEWPA0", 273, 140;
				
				drawimage "A12PA0", 279, 166, center;
				drawimage "SHELA0", 279, 188, center; 
			}
			IsSelected "Rifle"
			{
				drawimage "SEWPA0", 285, 140;
				
				drawimage "RIFLA0", 279, 166, center;
				drawimage "CLIPA0", 279, 188, center; 
			}
			IsSelected "Minigun"
			{
				drawimage "SEWPA0", 285, 140;
				
				drawimage "MGUNA0", 277, 175, center;
				drawimage "CLIPA0", 324, 160, center; 
			}
			IsSelected "MachineGun"
			{
				drawimage "SEWPA0", 285, 140;
				
				drawimage "MGN1Z0", 274, 166, center;
				drawimage "CLIPA0", 279, 188, center;
				//drawimage "ROCKA0", 338, 134, center; 
				//check if grenade is loaded
				InInventory "FiredMGGrenade", 1 { drawimage "reddot", 310, 108, center; }
				else { drawimage "greendot", 310, 108, center; }
			}
			IsSelected "Rocket_Launcher"
			{
				drawimage "SEWPA0", 297, 140;
				
				drawimage "RLAUA0", 279, 166, center;
				drawimage "GBPJA3A7", 281, 187, center; 
			}
			IsSelected "GrenadeLauncher"
			{
				drawimage "SEWPA0", 297, 140;
				
				drawimage "GLAPA0", 275, 178, center;
				drawimage "GBPJA3A7", 323, 160, center; 
			}
			IsSelected "Plasma_Gun"
			{
				drawimage "SEWPA0", 309, 140;
				
				drawimage "PLASA0", 279, 167, center;
				drawimage "CELLA0", 279, 188, center; 
			}
			IsSelected "RailGun"
			{
				drawimage "SEWPA0", 309, 140;
				
				drawimage "SRCGA0", 279, 166, center;
				drawimage "CELLA0", 279, 188, center; 
			}
			IsSelected "BIG_FUCKING_GUN"
			{
				drawimage "SEWPA0", 321, 140;
				
				drawimage "BFUGA0", 274, 170, center;
				drawimage "CELLA0", 324, 160, center; 
			}
			IsSelected "BFG10k"
			{
				drawimage "SEWPA0", 321, 140;
				
				drawimage "BFG2A0", 270, 177, center;
				drawimage "CELLA0", 324, 160, center; 
			}
			IsSelected "Unmaker"
			{
				drawimage "SEWPA0", 321, 140;
				
				drawimage "UNHWA0", 279, 177, center; 
			}
			IsSelected "MP40"
			{
				drawimage "SEWPA0", 261, 140;
				
				drawimage "MP40I0", 279, 166, center;
				drawimage "CLIPB0", 279, 188, center; 
			}
			IsSelected "HitlersBuzzsaw"
			{
				drawimage "SEWPA0", 285, 140;
				
				drawimage "HBUSD0", 270, 177, center;
				drawimage "BUZZAMMO", 321, 157, center, 25, 25;
			}
			IsSelected "HellishMissileLauncher"
			{
				drawimage "SEWPA0", 333, 140;
				
				drawimage "FATBD0", 277, 175, center; 
			}
			IsSelected "FlameCannon"
			{
				drawimage "SEWPA0", 333, 140;
				
				drawimage "MANAH0", 277, 175, center;
				drawimage "GSLNA0", 323, 160, center; 
			}
		
			// Meat Shields //
			IsSelected "ZMANShield"
			{
				drawimage "PISTG0", 279, 188, center;
				drawimage "XDT5I0", 279, 166, center; 
			}
			IsSelected "SguyShield"
			{
				drawimage "PISTG0", 279, 188, center;
				drawimage "XDT5I0", 279, 166, center; 
			}
			IsSelected "CguyShield"
			{
				drawimage "PISTG0", 279, 188, center;
				drawimage "HND3A0", 279, 166, center; 
			}
			IsSelected "ImpShield"
			{
				drawimage "PISTG0", 279, 188, center;
				drawimage "HND4X0", 279, 166, center; 
			}
			IsSelected "NaziShield"
			{
				drawimage "PISTG0", 279, 188, center;
				drawimage "XDT5I0", 279, 166, center; 
			}
			IsSelected "EvilMarineShield"
			{
				drawimage "PISTG0", 279, 188, center;
				drawimage "XDT5I0", 279, 166, center; 
			}
			IsSelected "ZombieCivilianShield"
			{
				drawimage "PISTG0", 279, 188, center;
				drawimage "XDT5I0", 279, 166, center; 
			}

			// Purist Weapons //
			IsSelected "ClassicSaw"
			{
				drawimage "CSAWA0", 305, 175, center;
			}
			IsSelected "ClassicPistol"
			{
				drawimage "SEWPA0", 273, 140;
				
				drawimage "PISTG0", 279, 177, center;
				drawimage "CLIPA0", 324, 160, center; 
			}
			IsSelected "ClassicSMG"
			{
				drawimage "SEWPA0", 273, 140;
				
				drawimage "SMGZA0", 279, 177, center;
				drawimage "CLIPA0", 324, 160, center; 
			}
			IsSelected "ClassicShotgun"
			{
				drawimage "SEWPA0", 285, 140;
				
				drawimage "SHTCB0", 272, 178, center;
				drawimage "SHELA0", 324, 160, center; 
			}
			IsSelected "ClassicSSG"
			{
				drawimage "SEWPA0", 285, 140;
				
				drawimage "SGN2A0", 275, 179, center;
				drawimage "SHELA0", 324, 160, center; 
			}
			IsSelected "ClassicChaingun"
			{
				drawimage "SEWPA0", 297, 140;
				
				drawimage "MGUNB0", 275, 178, center;
				drawimage "CLIPA0", 324, 160, center; 
			}
			IsSelected "ClassicRocketLauncher"
			{
				drawimage "SEWPA0", 309, 140;
				
				drawimage "RLAUB0", 272, 177, center;
				drawimage "GBPJA3A7", 323, 160, center; 
			}
			IsSelected "ClassicPlasmaRifle"
			{
				drawimage "SEWPA0", 321, 140;
				
				drawimage "PLASA0", 275, 177, center;
				drawimage "CELLA0", 324, 160, center; 
			}
			IsSelected "VanillaBFG9000"
			{
				drawimage "SEWPA0", 333, 140;
				
				drawimage "BFUGA0", 272, 170, center;
				drawimage "CELLA0", 324, 160, center; 
			}
		
		
			// this checks to see if there is a non-normal brutal doom weapon being used
			// this code will look UGLY but it will not break weapon compatibility brutal doom add-ons
		
			// check for brutal doom weapons
			IsSelected not "BrutalPistol"{ IsSelected not "BrutalSMG" { IsSelected not "Shot_Gun" { IsSelected not "SSG" { IsSelected not "AssaultShotgun" { IsSelected not "Rifle" { IsSelected not "Minigun" { IsSelected not "MachineGun" { IsSelected not "Rocket_Launcher" { IsSelected not "GrenadeLauncher" { IsSelected not "Plasma_Gun" { IsSelected not "RailGun" { IsSelected not "BIG_FUCKING_GUN" { IsSelected not "BFG10k" { IsSelected not "Unmaker" { IsSelected not "MP40" { IsSelected not "HitlersBuzzsaw" { IsSelected not "DualPistols" { IsSelected not "DualSMG" { IsSelected not "DualRifles" { IsSelected not "DualPlasmaRifles" { IsSelected not "DualMP40" { IsSelected not "HellishMissileLauncher" { IsSelected not "FlameCannon" {

			// check for meatshields
			IsSelected not "ZMANShield"{ IsSelected not "ImpShield"{ IsSelected not "SguyShield"{ IsSelected not "CguyShield"{ IsSelected not "NaziShield"{ IsSelected not "EvilMarineShield"{ IsSelected not "ZombieCivilianShield"{ 

			// check for purist weapons
			IsSelected not "ClassicPistol" { IsSelected not "ClassicSMG" { IsSelected not "ClassicShotgun" { IsSelected not "ClassicSSG" { IsSelected not "ClassicChaingun" { IsSelected not "ClassicRocketLauncher" { IsSelected not "ClassicPlasmaRifle" { IsSelected not "VanillaBFG9000" { 

			// generic weapons //
			usesammo
			{
				usessecondaryammo
				{	
					drawimage ammoicon2, 279, 166, center;
					drawimage ammoicon1, 279, 188, center;
				
				}
				else
				{
					drawimage ammoicon1, 279, 177, center;
				}
			}

			//end purist
			}}}}}}}}
		
			//end meatshields
			}}}}}}}
		
			//end brutal doom weapons
			}}}}}}}}}}}}}}}}}}}}}}}} // should be done now
		
		
		}

		else	
		{
			////////////////////////
			aspectratio "4:3"
			{
				GameMode singleplayer, cooperative
				{
					Alpha 0.50
					DrawImage "KIS", 2, 2;

					DrawNumber 5, CLASSIC_INDEXFONT, white, kills, 54, 7;
					DrawNumber 5, CLASSIC_INDEXFONT, white, items, 54, 13;
					DrawNumber 5, CLASSIC_INDEXFONT, white, secrets, 54, 19;

					DrawNumber 5, CLASSIC_INDEXFONT, white, monsters, alignment(left), 67, 7;
					DrawNumber 5, CLASSIC_INDEXFONT, white, totalitems, alignment(left), 67, 13;
					DrawNumber 5, CLASSIC_INDEXFONT, white, totalsecrets, alignment(left), 67, 19;
				}
				// Frags //
				gamemode deathmatch, teamgame
				{
					drawnumber 8, SMALLFONT, darkred, frags, 302, 8;
					DrawString SMALLFONT, darkred, "Frags", 302, 0;
				}

			}
			else	
			{
				GameMode singleplayer, cooperative
				{
					Alpha 0.50
					DrawImage "KIS", 2, -11;

					DrawNumber 5, CLASSIC_INDEXFONT, white, kills, 54, -6;
					DrawNumber 5, CLASSIC_INDEXFONT, white, items, 54, 0;
					DrawNumber 5, CLASSIC_INDEXFONT, white, secrets, 54, 6;

					DrawNumber 5, CLASSIC_INDEXFONT, white, monsters, alignment(left), 67, -6;
					DrawNumber 5, CLASSIC_INDEXFONT, white, totalitems, alignment(left), 67, 0;
					DrawNumber 5, CLASSIC_INDEXFONT, white, totalsecrets, alignment(left), 67, 6;
				}
				// Frags //
				gamemode deathmatch, teamgame
				{
					drawnumber 8, SMALLFONT, darkred, frags, 302, -5;
					DrawString SMALLFONT, darkred, "Frags", 302, -13;
				}
			}
			////////////////////////
			
				// Keys //
				drawswitchableimage bluecard && BlueSkull, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 116, 185;
				drawswitchableimage yellowcard && YellowSkull, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 126, 185;
				drawswitchableimage RedCard && RedSkull, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 136, 185;

				// Armor //
				drawimage armoricon, 19, 176;
				drawnumber 2, CLASSIC_INDEXFONT, blue, SavePercent, whennotzero, 31, 172, 0, green, 46, red, 65;

				drawnumber 6, BIGFONT, green, armor, drawshadow, 81, 159, 0, yellow, 10, blue, 101;
				
				// Mugshot //
				InInventory GenderMale, 1
				{
					drawmugshot "STM", 5, 84, 161;
				}
				
				InInventory GenderFemale, 1
				{
					drawmugshot "GAL", 5, 84, 161;
				}

				// Health //
				InInventory PowerStrength
				{
					DrawImage "MEDKC0", 20, 188, Center; 
				}
				InInventory Not PowerStrength
				{
					DrawImage "MEDKA0", 20, 188, Center;
				}
				drawnumber 6, BIGFONT, yellow, health, drawshadow, 81, 179, 0, red, 40, green, 71;


				// Arms //
				PlayerClass Purist
				{
					drawswitchableimage weaponslot 2, "STGNU22", "STYSNU22", 252, 144;
					drawswitchableimage weaponslot 3, "STGNU23", "STYSNU23", 264, 144;
					drawswitchableimage weaponslot 4, "STGNU24", "STYSNU24", 276, 144;
					drawswitchableimage weaponslot 5, "STGNU25", "STYSNU25", 288, 144;
					drawswitchableimage weaponslot 6, "STGNU26", "STYSNU26", 300, 144;
					drawswitchableimage weaponslot 7, "STGNU27", "STYSNU27", 312, 144;
				}
				else
				{
					drawswitchableimage weaponslot 2, "STGNU22", "STYSNU22", 240, 144; 
					drawswitchableimage weaponslot 3, "STGNU23", "STYSNU23", 252, 144;
					drawswitchableimage weaponslot 4, "STGNU24", "STYSNU24", 264, 144;
					drawswitchableimage weaponslot 5, "STGNU25", "STYSNU25", 276, 144;
					drawswitchableimage weaponslot 6, "STGNU26", "STYSNU26", 288, 144;
					drawswitchableimage weaponslot 7, "STGNU27", "STYSNU27", 300, 144;
					drawswitchableimage weaponslot 8, "STGNU28", "STYSNU28", 312, 144;
				}
				
				// Total Ammo //
				PlayerClass Purist
				{
					DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo Clip2, 316, 107;
					DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo AmmoShell, 316, 116;
					DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo AmmoRocket, 316, 125;
					DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo AmmoCell, 316, 134;

					drawimage "CLIPA0", 295, 109, center, 10, 6;
					drawimage "SHELA0", 295, 118, center, 10, 6;
					drawimage "GBPJA3A7", 295, 127, center, 10, 6;
					drawimage "CELLA0", 295, 136, center, 10, 6;
				}
				else
				{
					InInventory "HitlersBuzzsaw"
					{
						DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo Clip1, 316, 78;	
						DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo Clip2, 316, 85;
						DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo AmmoShell, 316, 92;
						DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo AmmoRocket, 316, 99;
						DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo AmmoCell, 316, 106;
						DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo Gas, 316, 113;
						DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo MiniHellRocketAmmo, 316, 120;
						DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo SoulAmmo, 316, 127;
						DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo BuzzsawAmmo, 316, 134;
					
						drawimage "CLIPB0", 295, 80, center, 10, 6;
						drawimage "CLIPA0", 295, 87, center, 10, 6;
						drawimage "SHELA0", 295, 94, center, 10, 6;
						drawimage "GBPJA3A7", 295, 101, center, 10, 6;
						drawimage "CELLA0", 295, 108, center, 10, 6;
						drawimage "GSLNA0", 295, 115, center, 10, 6;
						drawimage "FATBD0", 295, 122, center, 10, 6;
						drawimage "DPRFA0", 295, 129, center, 10, 6;
						drawimage "BUZZAMMO", 295, 135, center, 12, 8;
					}
					else
					{
						DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo Clip1, 316, 85;	
						DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo Clip2, 316, 92;
						DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo AmmoShell, 316, 99;
						DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo AmmoRocket, 316, 106;
						DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo AmmoCell, 316, 113;
						DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo Gas, 316, 120;
						DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo MiniHellRocketAmmo, 316, 127;
						DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo SoulAmmo, 316, 134;
					
						drawimage "CLIPB0", 295, 87, center, 10, 6;
						drawimage "CLIPA0", 295, 94, center, 10, 6;
						drawimage "SHELA0", 295, 101, center, 10, 6;
						drawimage "GBPJA3A7", 295, 108, center, 10, 6;
						drawimage "CELLA0", 295, 115, center, 10, 6;
						drawimage "GSLNA0", 295, 122, center, 10, 6;
						drawimage "FATBD0", 295, 129, center, 10, 6;
						drawimage "DPRFA0", 295, 136, center, 10, 6;
					}
				}
				
			
				// STAMINA	//
				drawnumber 4, SMALLFONT, white, Ammo UsedStamina, whennotzero | interpolate(4), drawshadow, alignment(center), 160, 190, 0;

				// GRENADES //
				drawimage "GRNDA", 205, 195;
				drawnumber 4, SMALLFONT, red, Ammo GrenadeAmmo, drawshadow, alignment(center), 206, 185, 0;
				
				// Powerups //
				InInventory "PowerInvulnerable"
				{
					Drawimage "PINVA0", 15, 138, center, 13, 13;
					Drawnumber 3, smallfont, Black, poweruptime invulnerabilitysphere, drawshadow, Alignment(Left), 25, 135;
				}
				InInventory "PowerInvisibility"
				{
					Drawimage "PINSA0", 15, 124, center, 13, 13;
					Drawnumber 3, smallfont, blue, poweruptime blursphere, drawshadow, Alignment(Left), 25, 121;
				}
				InInventory "HasInfraRed", 1
				{
					Drawimage "PVISA0", 15, 111, center, 14 ,7;
					Drawnumber 3, smallfont, white, poweruptime nightvisiongiver, drawshadow, Alignment(Left), 25, 107;
				}
				InInventory "PowerIronfeet"
				{
					Drawimage "SUITA0", 15, 95, center, 12, 24;
					Drawnumber 3, smallfont, green, poweruptime radsuit, drawshadow, Alignment(Left), 25, 93;
				}

				// Weapon Icons //
				// Dual Wielded Weapons
				IsSelected "DualPistols"
				{
					drawimage "SEWPA0", 236, 140;
					
					drawimage "PISTG0", 250, 162, center;
					drawimage "PISTG0", 254, 166, center;
					drawimage "CLIPB0", 254, 188, center; 
				}
				IsSelected "DualSMG"
				{
					drawimage "SEWPA0", 236, 140;
					
					drawimage "SMGZA0", 250, 160, center;
					drawimage "SMGZA0", 254, 164, center;
					drawimage "CLIPB0", 254, 188, center; 
				}
				IsSelected "DualRifles"
				{
					drawimage "SEWPA0", 260, 140;
					
					drawimage "RIFLA0", 250, 162, center;
					drawimage "RIFLA0", 254, 166, center;
					drawimage "CLIPA0", 254, 188, center; 
				}
				IsSelected "DualPlasmaRifles"
				{
					drawimage "SEWPA0", 284, 140;
					
					drawimage "PLASA0", 250, 163, center;
					drawimage "PLASA0", 254, 167, center;
					drawimage "CELLA0", 254, 188, center; 
				}
				IsSelected "DualMP40"
				{
					drawimage "SEWPA0", 236, 140;
					
					drawimage "MP40I0", 250, 162, center;
					drawimage "MP40I0", 254, 166, center;
					drawimage "CLIPB0", 254, 188, center; 
				}

				// Normal Weapons //
				IsSelected "Chain_saw"
				{
					drawimage "CSAWA0", 280, 175, center;
				}
				IsSelected "BrutalAxe"
				{
					drawimage "AXE", 275, 180, center;
				}
				IsSelected "BrutalPistol"
				{
					drawimage "SEWPA0", 236, 140;
					
					drawimage "PISTG0", 254, 166, center;
					drawimage "CLIPB0", 254, 188, center; 
				}
				IsSelected "BrutalSMG"
				{
					drawimage "SEWPA0", 236, 140;
					
					drawimage "SMGZA0", 254, 164, center;
					drawimage "CLIPB0", 254, 188, center; 
				}
				IsSelected "Shot_Gun"
				{
					drawimage "SEWPA0", 248, 140;
					
					drawimage "SHTCA0", 254, 166, center;
					drawimage "SHELA0", 254, 188, center; 
				}
				IsSelected "SSG"
				{
					drawimage "SEWPA0", 248, 140;
					
					drawimage "SGN2A0", 254, 168, center;
					drawimage "SHELA0", 254, 188, center; 
				}
				IsSelected "AssaultShotgun"
				{
					drawimage "SEWPA0", 248, 140;
					
					drawimage "A12PA0", 254, 166, center;
					drawimage "SHELA0", 254, 188, center; 
				}
				IsSelected "Rifle"
				{
					drawimage "SEWPA0", 260, 140;
					
					drawimage "RIFLA0", 254, 166, center;
					drawimage "CLIPA0", 254, 188, center; 
				}
				IsSelected "Minigun"
				{
					drawimage "SEWPA0", 260, 140;
					
					drawimage "MGUNA0", 252, 175, center;
					drawimage "CLIPA0", 299, 160, center; 
				}
				IsSelected "MachineGun"
				{
					drawimage "SEWPA0", 260, 140;
					
					drawimage "MGN1Z0", 249, 166, center;
					drawimage "CLIPA0", 254, 188, center;
					//drawimage "ROCKA0", 313, 134, center; 
					//check if grenade is loaded
					InInventory "FiredMGGrenade", 1 { drawimage "reddot", 285, 108, center; }
					else { drawimage "greendot", 285, 108, center; }
				}
				IsSelected "Rocket_Launcher"
				{
					drawimage "SEWPA0", 272, 140;
					
					drawimage "RLAUA0", 254, 166, center;
					drawimage "GBPJA3A7", 256, 187, center; 
				}
				IsSelected "GrenadeLauncher"
				{
					drawimage "SEWPA0", 272, 140;
					
					drawimage "GLAPA0", 250, 178, center;
					drawimage "GBPJA3A7", 298, 160, center; 
				}
				IsSelected "Plasma_Gun"
				{
					drawimage "SEWPA0", 284, 140;
					
					drawimage "PLASA0", 254, 167, center;
					drawimage "CELLA0", 254, 188, center; 
				}
				IsSelected "RailGun"
				{
					drawimage "SEWPA0", 284, 140;
					
					drawimage "SRCGA0", 254, 166, center;
					drawimage "CELLA0", 254, 188, center; 
				}
				IsSelected "BIG_FUCKING_GUN"
				{
					drawimage "SEWPA0", 296, 140;
					
					drawimage "BFUGA0", 249, 170, center;
					drawimage "CELLA0", 299, 160, center; 
				}
				IsSelected "BFG10k"
				{
					drawimage "SEWPA0", 296, 140;
					
					drawimage "BFG2A0", 245, 177, center;
					drawimage "CELLA0", 299, 160, center; 
				}
				IsSelected "Unmaker"
				{
					drawimage "SEWPA0", 296, 140;
					
					drawimage "UNHWA0", 254, 177, center; 
				}
				IsSelected "MP40"
				{
					drawimage "SEWPA0", 236, 140;
					
					drawimage "MP40I0", 254, 166, center;
					drawimage "CLIPB0", 254, 188, center; 
				}
				IsSelected "HitlersBuzzsaw"
				{
					drawimage "SEWPA0", 260, 140;
					
					drawimage "HBUSD0", 245, 177, center;
					drawimage "BUZZAMMO", 296, 157, center, 25, 25;
				}
				IsSelected "HellishMissileLauncher"
				{
					drawimage "SEWPA0", 308, 140;
					
					drawimage "FATBD0", 252, 175, center; 
				}
				IsSelected "FlameCannon"
				{
					drawimage "SEWPA0", 308, 140;
					
					drawimage "MANAH0", 252, 175, center;
					drawimage "GSLNA0", 298, 160, center; 
				}
			
				// Meat Shields //
				IsSelected "ZMANShield"
				{
					drawimage "PISTG0", 254, 188, center;
					drawimage "XDT5I0", 254, 166, center; 
				}
				IsSelected "SguyShield"
				{
					drawimage "PISTG0", 254, 188, center;
					drawimage "XDT5I0", 254, 166, center; 
				}
				IsSelected "CguyShield"
				{
					drawimage "PISTG0", 254, 188, center;
					drawimage "HND3A0", 254, 166, center; 
				}
				IsSelected "ImpShield"
				{
					drawimage "PISTG0", 254, 188, center;
					drawimage "HND4X0", 254, 166, center; 
				}
				IsSelected "NaziShield"
				{
					drawimage "PISTG0", 254, 188, center;
					drawimage "XDT5I0", 254, 166, center; 
				}
				IsSelected "EvilMarineShield"
				{
					drawimage "PISTG0", 254, 188, center;
					drawimage "XDT5I0", 254, 166, center; 
				}
				IsSelected "ZombieCivilianShield"
				{
					drawimage "PISTG0", 254, 188, center;
					drawimage "XDT5I0", 254, 166, center; 
				}

				// Purist Weapons //
				IsSelected "ClassicSaw"
				{
					drawimage "CSAWA0", 280, 175, center;
				}
				IsSelected "ClassicPistol"
				{
					drawimage "SEWPA0", 248, 140;
					
					drawimage "PISTG0", 254, 177, center;
					drawimage "CLIPA0", 299, 160, center; 
				}
				IsSelected "ClassicSMG"
				{
					drawimage "SEWPA0", 248, 140;
					
					drawimage "SMGZA0", 254, 177, center;
					drawimage "CLIPA0", 299, 160, center; 
				}
				IsSelected "ClassicShotgun"
				{
					drawimage "SEWPA0", 260, 140;
					
					drawimage "SHTCB0", 248, 178, center;
					drawimage "SHELA0", 299, 160, center; 
				}
				IsSelected "ClassicSSG"
				{
					drawimage "SEWPA0", 260, 140;
					
					drawimage "SGN2A0", 250, 179, center;
					drawimage "SHELA0", 299, 160, center; 
				}
				IsSelected "ClassicChaingun"
				{
					drawimage "SEWPA0", 272, 140;
					
					drawimage "MGUNB0", 250, 178, center;
					drawimage "CLIPA0", 299, 160, center; 
				}
				IsSelected "ClassicRocketLauncher"
				{
					drawimage "SEWPA0", 284, 140;
					
					drawimage "RLAUB0", 248, 177, center;
					drawimage "GBPJA3A7", 298, 160, center; 
				}
				IsSelected "ClassicPlasmaRifle"
				{
					drawimage "SEWPA0", 296, 140;
					
					drawimage "PLASA0", 250, 177, center;
					drawimage "CELLA0", 299, 160, center; 
				}
				IsSelected "VanillaBFG9000"
				{
					drawimage "SEWPA0", 308, 140;
					
					drawimage "BFUGA0", 248, 170, center;
					drawimage "CELLA0", 299, 160, center; 
				}
			
			
				// this checks to see if there is a non-normal brutal doom weapon being used
				// this code will look UGLY but it will not break weapon compatibility brutal doom add-ons
			
				// check for brutal doom weapons
				IsSelected not "BrutalPistol"{ IsSelected not "BrutalSMG" { IsSelected not "Shot_Gun" { IsSelected not "SSG" { IsSelected not "AssaultShotgun" { IsSelected not "Rifle" { IsSelected not "Minigun" { IsSelected not "MachineGun" { IsSelected not "Rocket_Launcher" { IsSelected not "GrenadeLauncher" { IsSelected not "Plasma_Gun" { IsSelected not "RailGun" { IsSelected not "BIG_FUCKING_GUN" { IsSelected not "BFG10k" { IsSelected not "Unmaker" { IsSelected not "MP40" { IsSelected not "HitlersBuzzsaw" { IsSelected not "DualPistols" { IsSelected not "DualSMG" { IsSelected not "DualRifles" { IsSelected not "DualPlasmaRifles" { IsSelected not "DualMP40" { IsSelected not "HellishMissileLauncher" { IsSelected not "FlameCannon" {
			
				// check for meatshields
				IsSelected not "ZMANShield"{ IsSelected not "ImpShield"{ IsSelected not "SguyShield"{ IsSelected not "CguyShield"{ IsSelected not "NaziShield"{ IsSelected not "EvilMarineShield"{ IsSelected not "ZombieCivilianShield"{ 

				// check for purist weapons
				IsSelected not "ClassicPistol" { IsSelected not "ClassicSMG" { IsSelected not "ClassicShotgun" { IsSelected not "ClassicSSG" { IsSelected not "ClassicChaingun" { IsSelected not "ClassicRocketLauncher" { IsSelected not "ClassicPlasmaRifle" { IsSelected not "VanillaBFG9000" { 
			
				// generic weapons //
				usesammo
				{
					usessecondaryammo
					{	
						drawimage ammoicon2, 254, 166, center;
						drawimage ammoicon1, 254, 188, center;
					}
					else
					{
						drawimage ammoicon1, 254, 177, center;
					}
				}

				//end purist
				}}}}}}}}
			
				//end meatshields
				}}}}}}}
			
				//end brutal doom weapons
				}}}}}}}}}}}}}}}}}}}}}}}} // should be done		
		}

	}

}

// Complex Doom Type 1 Ammo //
InInventory sbartype3, 1
{
	aspectratio "16:9"
	{
		usesammo
		{
			usessecondaryammo
			{	
				drawnumber 4, DIGINUMBER, untranslated, ammo2, 365, 160, 0;
				drawnumber 4, DIGINUMBER, untranslated, ammo1, 365, 180, 0;
			}
			else
			{
				drawnumber 4, DIGINUMBER, untranslated, ammo1, alignment(center), 347, 170, 0;
			}
		}
	}
	
	else
	{

	aspectratio "16:10"
	{
		usesammo
		{
			usessecondaryammo
			{	
				drawnumber 4, DIGINUMBER, untranslated, ammo2, 340, 160, 0;
				drawnumber 4, DIGINUMBER, untranslated, ammo1, 340, 180, 0;
			}
			else
			{
				drawnumber 4, DIGINUMBER, untranslated, ammo1, alignment(center), 322, 170, 0;
			}
		}

	}

	else	
	{
		usesammo
		{
			usessecondaryammo
			{	
				drawnumber 4, DIGINUMBER, untranslated, ammo2, 315, 160, 0;
				drawnumber 4, DIGINUMBER, untranslated, ammo1, 315, 180, 0;
			}
			else
			{
				drawnumber 4, DIGINUMBER, untranslated, ammo1, alignment(center), 297, 170, 0;
			}
		}

	
	}

	}

}

// Complex Doom Type 2 Ammo //
InInventory sbartype4, 1
{
	aspectratio "16:9"
	{
		usesammo
		{
			usessecondaryammo
			{	
				drawnumber 4, BIGFONT, red, ammo2, drawshadow, 366, 160, 0;
				drawnumber 4, BIGFONT, red, ammo1, drawshadow, 366, 180, 0;
			
			}
			else
			{
				drawnumber 4, BIGFONT, red, ammo1, drawshadow, alignment(center), 348, 170, 0;
			}
		}

	}
	
	else
	{

		aspectratio "16:10"
		{
			usesammo
			{
				usessecondaryammo
				{	
					drawnumber 4, BIGFONT, red, ammo2, drawshadow, 341, 160, 0;
					drawnumber 4, BIGFONT, red, ammo1, drawshadow, 341, 180, 0;
				}
				else
				{
					drawnumber 4, BIGFONT, red, ammo1, drawshadow, alignment(center), 323, 170, 0;
				}
			}

		}

		else	
		{
			usesammo
			{
				usessecondaryammo
				{	
					drawnumber 4, BIGFONT, red, ammo2, drawshadow, 316, 160, 0;
					drawnumber 4, BIGFONT, red, ammo1, drawshadow, 316, 180, 0;
				}
				else
				{
					drawnumber 4, BIGFONT, red, ammo1, drawshadow, alignment(center), 298, 170, 0;
				}
			}

		
		}

	}

}


// Brutal Doom Minimalist //
InInventory sbartype5, 1
{

	// Keys //
	drawswitchableimage bluecard && BlueSkull, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 100, 190;
	drawswitchableimage yellowcard && YellowSkull, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 110, 190;
	drawswitchableimage RedCard && RedSkull, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 120, 190;

	// Armor //
	drawnumber 6, BIGFONT, green, armor, whennotzero, 95, 183, 0, yellow, 10, blue, 100;
	
	// Health //
	drawnumber 6, BIGFONT, yellow, health, whennotzero, 50, 183, 0, red, 40, green, 71;

	// Ammo //
	UsesSecondaryAmmo
	{
		drawnumber 4, BIGFONT, red, ammo2, alignment(center), 231, 183, 0;
		drawnumber 4, BIGFONT, red, ammo1, alignment(center), 291, 183, 0;
	}
	else
	{
		drawnumber 4, BIGFONT, red, ammo1, alignment(center), 291, 183, 0;
	}
	IsSelected "MachineGun"
	{
		InInventory "FiredMGGrenade", 1
		{
			drawimage "reddot", 229, 178;
		}
		else
		{
			drawimage "greendot", 229, 178;
		}
	}
	
	
	drawimage "ARTICAS2", 0, 124;

	// Grenades //
	aspectratio "4:3"
	{
		drawimage "GRNDA", 290, 175;
		drawnumber 4, SMALLFONT, red, Ammo GrenadeAmmo, alignment(center), 291, 165, 0;
	}
	else
	{
		aspectratio "5:4"
		{
			drawimage "GRNDA", 290, 175;
			drawnumber 4, SMALLFONT, red, Ammo GrenadeAmmo, alignment(center), 291, 165, 0;
		}
		else
		{
			drawimage "GRNDA", 338, 197;
			drawnumber 4, SMALLFONT, red, Ammo GrenadeAmmo, alignment(center), 339, 187, 0;
		}
	}

	// Frags //
	gamemode deathmatch, teamgame
	{
		drawnumber 8, SMALLFONT, darkred, frags, 302, 8;
		DrawString SMALLFONT, darkred, "Frags", 302, 0;
	}
	
}


// Doom Nukem's Full Helmet ("original") //
InInventory sbartype6, 1
{
	//GRENADES
	drawimage "GRNDA", 215, 185;
	drawnumber 4, SMALLFONT, red, Ammo GrenadeAmmo, drawshadow, alignment(center), 216, 175, 0;
	
	// STAMINA	
	drawnumber 4, SMALLFONT, white, Ammo UsedStamina, whennotzero | interpolate(4), drawshadow, alignment(center), 160, 190, 0;

	// RADSUIT
	drawnumber 4, SMALLFONT, green, PowerupTime RadSuit, whennotzero, alignment(center), drawshadow, 160, 181, 0;

	// INVULNERABILITY
	drawnumber 4, SMALLFONT, Black, PowerupTime InvulnerabilitySphere, whennotzero, drawshadow, alignment(center), 160, 172, 0;

	// INVISIBILITY
	drawnumber 4, SMALLFONT, Blue, PowerupTime BlurSphere, whennotzero, drawshadow, alignment(center), 160, 163, 0;

	// INFRARED
	drawnumber 4, SMALLFONT, White, PowerupTime NightVisionGiver, whennotzero, drawshadow, alignment(center), 160, 152, 0;
	
	
	
	// basic layout
	DrawImage "PLAYSCRN", -54, 0;
	Alpha 0.5
	

	// health and armor bars
	Alpha 0.75
	DrawBar "HealthFu", "HealthEm", Health, horizontal, interpolate(8), 22, 159;
	Alpha 0.75
	DrawNumber 3, DIGIFONT_SMALL, DoomNukemStatusBarGreen, Health, Alignment(right), fillzeros, 68, 168;
	DrawBar "ArmorFul", "ArmorEmp", Armor, horizontal, interpolate(8), 21, 174;
	Alpha 0.75
	DrawNumber 3, DIGIFONT_SMALL, DoomNukemStatusBarGreen, Armor, Alignment(right), fillzeros, 71, 179;

	// ammo bar
	Alpha 0.75
	
	UsesSecondaryAmmo
	{
		DrawNumber 3, DIGIFONT_LARGE, DoomNukemStatusBarGreen, Ammo2, Alignment(left), fillzeros, 247, 172;
		DrawNumber 3, DIGIFONT_SMALL, DoomNukemStatusBarGreen, Ammo1, Alignment(left), fillzeros, 282, 178;
	}
	
	UsesSecondaryAmmo not
	{
		DrawNumber 3, DIGIFONT_LARGE, DoomNukemStatusBarGreen, Ammo1, Alignment(left), fillzeros, 257, 172;
	}
	
	IsSelected "MachineGun"
	{
		InInventory "FiredMGGrenade", 1
		{
			drawimage "reddot", 229, 178;
		}
		else
		{
			drawimage "greendot", 229, 178;
		}
	}
	
	
	
	// level stats
	Alpha 0.75
	drawnumber 4, AMMOFONT, DoomNukemIndexGreen, kills, drawshadow(2, 2), 73, 24;
	Alpha 0.75
	drawnumber 4, AMMOFONT, DoomNukemIndexGreen, monsters, Alignment(left), drawshadow(2, 2), 81, 24;
	Alpha 0.75
	drawnumber 3, AMMOFONT, DoomNukemIndexGreen, items, drawshadow(2, 2), 73, 31;
	Alpha 0.75
	drawnumber 3, AMMOFONT, DoomNukemIndexGreen, totalitems, Alignment(left), drawshadow(2, 2), 81, 31;
	Alpha 0.75
	drawnumber 2, AMMOFONT, DoomNukemIndexGreen, secrets, drawshadow(2, 2), 79, 38;
	Alpha 0.75
	drawnumber 2, AMMOFONT, DoomNukemIndexGreen, totalsecrets, Alignment(left), drawshadow(2, 2), 86, 38;

	// keys
	DrawKeyBar 1, horizontal, 9, 252, 32, 0;
	DrawKeyBar 1, horizontal, 9, 259, 31, 1;
	DrawKeyBar 1, horizontal, 9, 266, 30, 2;
	DrawKeyBar 1, horizontal, 9, 273, 29, 3;
	DrawKeyBar 1, horizontal, 9, 280, 28, 4;
	DrawKeyBar 1, horizontal, 9, 287, 27, 5;

	// hud face :)

	InInventory GenderMale, 1
	{
		DrawImage "HEADSUP", -54, 0;
		drawmugshot "STM", 5, 176, 7;
	}
		
	InInventory GenderFemale, 1
	{
		DrawImage "HEADSUP2", -54, 0;
		drawmugshot "GAL", 5, 176, 7;
	}
}	

// Doom Nukem's Full Helmet (modified) //
InInventory sbartype7, 1
{
	
	drawimage "GRNDA", 215, 185;
	drawnumber 4, SMALLFONT, red, Ammo GrenadeAmmo, drawshadow, alignment(center), 216, 175, 0;
	
	// Total Ammo //
	PlayerClass Purist
	{
		drawimage "DNAMMO2", 286, 73;
		
		DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo Clip2, 316, 111;
		DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo AmmoShell, 316, 120;
		DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo AmmoRocket, 316, 129;
		DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo AmmoCell, 316, 138;

		drawimage "CLIPA0", 295, 113, center, 10, 6;
		drawimage "SHELA0", 295, 122, center, 10, 6;
		drawimage "GBPJA3A7", 295, 131, center, 10, 6;
		drawimage "CELLA0", 295, 140, center, 10, 6;
	}
	else
	{
		InInventory "HitlersBuzzsaw"
		{
			drawimage "DNAMMO0", 286, 73;
						
			DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo Clip1, 316, 78;	
			DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo Clip2, 316, 85;
			DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo AmmoShell, 316, 92;
			DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo AmmoRocket, 316, 99;
			DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo AmmoCell, 316, 106;
			DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo Gas, 316, 113;
			DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo MiniHellRocketAmmo, 316, 120;
			DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo SoulAmmo, 316, 127;
			DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo BuzzsawAmmo, 316, 134;
					
			drawimage "CLIPB0", 295, 80, center, 10, 6;
			drawimage "CLIPA0", 295, 87, center, 10, 6;
			drawimage "SHELA0", 295, 94, center, 10, 6;
			drawimage "GBPJA3A7", 295, 101, center, 10, 6;
			drawimage "CELLA0", 295, 108, center, 10, 6;
			drawimage "GSLNA0", 295, 115, center, 10, 6;
			drawimage "FATBD0", 295, 122, center, 10, 6;
			drawimage "DPRFA0", 295, 129, center, 10, 6;
			drawimage "BUZZAMMO", 295, 135, center, 12, 8;
		}
		else
		{
			drawimage "DNAMMO1", 286, 73;

			DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo Clip1, 316, 85;	
			DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo Clip2, 316, 92;
			DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo AmmoShell, 316, 99;
			DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo AmmoRocket, 316, 106;
			DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo AmmoCell, 316, 113;
			DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo Gas, 316, 120;
			DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo MiniHellRocketAmmo, 316, 127;
			DrawNumber 3, CLASSIC_INDEXFONT, White, Ammo SoulAmmo, 316, 134;

			drawimage "CLIPB0", 295, 87, center, 10, 6;
			drawimage "CLIPA0", 295, 94, center, 10, 6;
			drawimage "SHELA0", 295, 101, center, 10, 6;
			drawimage "GBPJA3A7", 295, 108, center, 10, 6;
			drawimage "CELLA0", 295, 115, center, 10, 6;
			drawimage "GSLNA0", 295, 122, center, 10, 6;
			drawimage "FATBD0", 295, 129, center, 10, 6;
			drawimage "DPRFA0", 295, 136, center, 10, 6;
		}
	}

		// STAMINA	//
		drawnumber 4, SMALLFONT, white, Ammo UsedStamina, whennotzero | interpolate(4), drawshadow, alignment(center), 160, 30, 0;

		// Powerups //
		InInventory "PowerIronfeet"
		{
			Drawimage "SUITA0", 110, 27, center, 12, 24;
			Drawnumber 3, smallfont, green, poweruptime radsuit, drawshadow, Alignment(center), 110, 30;
		}
		InInventory "PowerInvulnerable"
		{
			Drawimage "PINVA0", 135, 22, center, 13, 13;
			Drawnumber 3, smallfont, Black, poweruptime invulnerabilitysphere, drawshadow, Alignment(center), 135, 30;
		}
		InInventory "PowerInvisibility"
		{
			Drawimage "PINSA0", 185, 22, center, 13, 13;
			Drawnumber 3, smallfont, blue, poweruptime blursphere, drawshadow, Alignment(center), 185, 30;
		}
		InInventory "HasInfraRed", 1
		{
			Drawimage "PVISA0", 210, 22, center, 14 ,7;
			Drawnumber 3, smallfont, white, poweruptime nightvisiongiver, drawshadow, Alignment(center), 210, 30;
		}
	
	// basic layout
	DrawImage "PLAYSCRN", -54, 0;
	Alpha 0.5
	

	// health and armor bars
	Alpha 0.75
	DrawBar "HealthFu", "HealthEm", Health, horizontal, interpolate(8), 22, 159;
	
	Alpha 0.75
	DrawNumber 3, DIGIFONT_SMALL, DoomNukemStatusBarGreen, Health, Alignment(right), fillzeros, 68, 168;
	
	DrawBar "ArmorFul", "ArmorEmp", Armor, horizontal, interpolate(8), 21, 174;
	Alpha 0.75
	DrawNumber 3, DIGIFONT_SMALL, DoomNukemStatusBarGreen, Armor, Alignment(right), fillzeros, 71, 179;
	
	InInventory "PowerStrength"
	{
		drawimage "redcross", 11, 162;
	}

	// ammo bar
	Alpha 0.75
	
	UsesSecondaryAmmo
	{
		DrawNumber 3, DIGIFONT_LARGE, DoomNukemStatusBarGreen, Ammo2, Alignment(left), fillzeros, 247, 172;
		DrawNumber 3, DIGIFONT_SMALL, DoomNukemStatusBarGreen, Ammo1, Alignment(left), fillzeros, 282, 178;
	}
	
	UsesSecondaryAmmo not
	{
		DrawNumber 3, DIGIFONT_LARGE, DoomNukemStatusBarGreen, Ammo1, Alignment(left), fillzeros, 257, 172;
	}
	
	IsSelected "MachineGun"
	{
		InInventory "FiredMGGrenade", 1
		{
			drawimage "reddot", 229, 178;
		}
		else
		{
			drawimage "greendot", 229, 178;
		}
	}
		
	// level stats
	Alpha 0.75
	{
		drawnumber 4, AMMOFONT, DoomNukemIndexGreen, kills, drawshadow(2, 2), 73, 24;
		drawnumber 4, AMMOFONT, DoomNukemIndexGreen, monsters, Alignment(left), drawshadow(2, 2), 81, 24;
		drawnumber 3, AMMOFONT, DoomNukemIndexGreen, items, drawshadow(2, 2), 73, 31;
		drawnumber 3, AMMOFONT, DoomNukemIndexGreen, totalitems, Alignment(left), drawshadow(2, 2), 81, 31;
		drawnumber 2, AMMOFONT, DoomNukemIndexGreen, secrets, drawshadow(2, 2), 79, 38;
		drawnumber 2, AMMOFONT, DoomNukemIndexGreen, totalsecrets, Alignment(left), drawshadow(2, 2), 86, 38;
	}

	// keys
	DrawKeyBar 1, horizontal, 9, 252, 32, 0;
	DrawKeyBar 1, horizontal, 9, 259, 31, 1;
	DrawKeyBar 1, horizontal, 9, 266, 30, 2;
	DrawKeyBar 1, horizontal, 9, 273, 29, 3;
	DrawKeyBar 1, horizontal, 9, 280, 28, 4;
	DrawKeyBar 1, horizontal, 9, 287, 27, 5;

	// hud face :)
	/*
	InInventory GenderMale, 1
	{
		DrawImage "HEADSUP", -54, 0;
		drawmugshot "STM", 5, 176, 7;
	}
		
	InInventory GenderFemale, 1
	{
		DrawImage "HEADSUP2", -54, 0;
		drawmugshot "GAL", 5, 176, 7;
	}
	*/
	DrawImage "HEADSUP3", -54, 0;
	
	
	
}	

}
// Vanilla Doom Status bar //
Statusbar Normal
{	
	// draw background //
	drawimage "STBAR0", 0, 168;
	drawstring BIGFONT, red, "%", 103, 171;
	drawstring BIGFONT, red, "%", 234, 171;
	
	// ammo 1 //
	drawnumber 3, BIGFONT, red, ammo1, drawshadow, 44, 171;
	
	// health and armor //
	drawnumber 3, BIGFONT, red, health, drawshadow, 90, 171;
	drawnumber 3, BIGFONT, red, armor, drawshadow, 221, 171;

	// keys //
	drawswitchableimage keyslot 2 && 5, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 239, 171;
	drawswitchableimage keyslot 3 && 6, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 239, 181;
	drawswitchableimage keyslot 1 && 4, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 239, 191;

	// total ammo //
	drawnumber 3, CLASSIC_INDEXFONT, untranslated, ammo Clip2, 288, 173;
	drawnumber 3, CLASSIC_INDEXFONT, untranslated, ammo AmmoShell, 288, 179;
	drawnumber 3, CLASSIC_INDEXFONT, untranslated, ammo AmmoRocket, 288, 185;
	drawnumber 3, CLASSIC_INDEXFONT, untranslated, ammo AmmoCell, 288, 191;

	drawnumber 3, CLASSIC_INDEXFONT, untranslated, ammocapacity Clip2, 314, 173;
	drawnumber 3, CLASSIC_INDEXFONT, untranslated, ammocapacity AmmoShell, 314, 179;
	drawnumber 3, CLASSIC_INDEXFONT, untranslated, ammocapacity AmmoRocket, 314, 185;
	drawnumber 3, CLASSIC_INDEXFONT, untranslated, ammocapacity AmmoCell, 314, 191;
	
	
	
	// lots of if/else for secondary ammo and arms //
	usessecondaryammo
	{
		drawnumber 3, DIGINUMBER, untranslated, ammo2, fillzeros, 140, 173;
		
		drawimage "STARMS2" , 233, 155;
		drawswitchableimage weaponslot 2, "STGNU22", "STYSNU22", 239, 159; 
		drawswitchableimage weaponslot 3, "STGNU23", "STYSNU23", 251, 159;
		drawswitchableimage weaponslot 4, "STGNU24", "STYSNU24", 263, 159;
		drawswitchableimage weaponslot 5, "STGNU25", "STYSNU25", 275, 159;
		drawswitchableimage weaponslot 6, "STGNU26", "STYSNU26", 287, 159;
		drawswitchableimage weaponslot 7, "STGNU27", "STYSNU27", 299, 159;
		drawswitchableimage weaponslot 8, "STGNU28", "STYSNU28", 311, 159;
		
		// Frags //
		gamemode deathmatch, teamgame
		{
			drawnumber 8, SMALLFONT, darkred, frags, 302, 8;
			DrawString SMALLFONT, darkred, "Frags", 302, 0;
		}

	}
	else
	{
		// Check for Deathmatch //
		gamemode deathmatch, teamgame
		{
			drawimage "STFRGS", 104, 168;
			drawnumber 2, BIGFONT, red, frags, drawshadow, 138, 171;
			
			drawimage "STARMS2" , 233, 155;
			drawswitchableimage weaponslot 2, "STGNU22", "STYSNU22", 239, 159; 
			drawswitchableimage weaponslot 3, "STGNU23", "STYSNU23", 251, 159;
			drawswitchableimage weaponslot 4, "STGNU24", "STYSNU24", 263, 159;
			drawswitchableimage weaponslot 5, "STGNU25", "STYSNU25", 275, 159;
			drawswitchableimage weaponslot 6, "STGNU26", "STYSNU26", 287, 159;
			drawswitchableimage weaponslot 7, "STGNU27", "STYSNU27", 299, 159;
			drawswitchableimage weaponslot 8, "STGNU28", "STYSNU28", 311, 159;
		}
		else
		{
			drawimage "STARMS1", 104, 168;
			drawswitchableimage weaponslot 2, "STGNU22", "STYSNU22", 111, 172; 
			drawswitchableimage weaponslot 3, "STGNU23", "STYSNU23", 123, 172;
			drawswitchableimage weaponslot 4, "STGNU24", "STYSNU24", 135, 172;
			drawswitchableimage weaponslot 5, "STGNU25", "STYSNU25", 111, 182;
			drawswitchableimage weaponslot 6, "STGNU26", "STYSNU26", 123, 182;
			drawswitchableimage weaponslot 7, "STGNU27", "STYSNU27", 135, 182;
		}
	}
	
	IsSelected "MachineGun"
	{
		InInventory "FiredMGGrenade", 1
		{
			drawimage "reddot", 138, 169;
		}
		else
		{
			drawimage "greendot", 138, 169;
		}
	}
	
	
	
	
	// STAMINA //
	drawnumber 4, SMALLFONT, white, Ammo UsedStamina, whennotzero | interpolate(4), drawshadow, alignment(center), 160, 160, 0;
	
	// RADSUIT //
	drawnumber 4, SMALLFONT, green, PowerupTime RadSuit, whennotzero, drawshadow, alignment(center), 20, 160, 0;
	
	// INVULNERABILITY //
	drawnumber 4, SMALLFONT, Black, PowerupTime InvulnerabilitySphere, drawshadow, whennotzero, alignment(center), 40, 160, 0;
	
	// INVISIBILITY //
	drawnumber 4, SMALLFONT, Blue, PowerupTime BlurSphere, whennotzero, drawshadow, alignment(center), 60, 160, 0;
	
	// INFRARED //
	drawnumber 4, SMALLFONT, White, PowerupTime NightVisionGiver, whennotzero, drawshadow, alignment(center), 80, 160, 0;

	// GRENADES //
	drawimage "GRNDA", 338, 195;
	drawnumber 4, SMALLFONT, red, Ammo GrenadeAmmo, drawshadow, alignment(center), 339, 185, 0;
	
	// Mugshot //
	drawselectedinventory alternateonempty, CLASSIC_INDEXFONT, 143, 168
	{

		InInventory GenderMale, 1
		{
		drawmugshot "STM", 5, 143, 168;
		}
		
		InInventory GenderFemale, 1
		{
		drawmugshot "GAL", 5, 143, 168;
		}
	}
	
	// Mugshot outline //
	gamemode cooperative, deathmatch, teamgame
	{
		drawimage translatable "STFBANY", 143, 169;
	}

}

// Inventory Stuff //
StatusBar InventoryFullscreen, FullScreenOffsets
{
   DrawInventoryBar Doom, NoArrows, Translucent, 6, CLASSIC_INDEXFONT, -96 + Center, 0, -68 + Center, 2, White;
}

StatusBar Inventory, FullScreenOffsets
{
   DrawInventoryBar Doom, NoArrows, Translucent, 6, CLASSIC_INDEXFONT, -96 + Center, 0, -68 + Center, 2, White;
}