
Model Green_BloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodspothd2.png"    // Model index, texture (can be in any format supported by GZDoom)
   Scale 40.0 40.0 0.1           // Scale values
   ZOffset 1.6
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Green_BloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodspothd.png"    // Model index, texture (can be in any format supported by GZDoom)
   Scale 40.0 40.0 0.1            // Scale values
   ZOffset 1.7
   FrameIndex BPDL B 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Green_BloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodspothd2.png"    // Model index, texture (can be in any format supported by GZDoom)
   Scale 40.0 40.0 0.1           // Scale values
   ZOffset 1.8
   FrameIndex BPDL C 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Green_BloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodspothd.png"    // Model index, texture (can be in any format supported by GZDoom)
   Scale 40.0 40.0 0.1            // Scale values
   ZOffset 1.9
   FrameIndex BPDL D 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model GreenBloodFootPrintLeft      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "FRPL.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 90.0 90.0 90.0            // Scale values
   ZOffset 1.6
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model GreenBloodFootPrintRight      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "FRPR.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 90.0 90.0 90.0            // Scale values
   ZOffset 1.6
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}




Model CeilGreenBloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodceil.md3"    // Model index, model file
   Skin 0 "bloodspothd2.png"    // Model index, texture (can be in any format supported by GZDoom)
   Scale 40.0 40.0 -60.0            // Scale values
   ZOffset -0.5
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model CeilGreenBloodSpotLarge      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodceil.md3"    // Model index, model file
   Skin 0 "bloodspothd2.png"    // Model index, texture (can be in any format supported by GZDoom)
   Scale 50.0 50.0 -60.0           // Scale values
   ZOffset -0.5
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model GreenGuts     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "gut1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 15.0 15.0 85.0            // Scale values
   ZOffset 2.1
   FrameIndex GUTS E 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model GreenGuts    // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "gut2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 15.0 15.0 85.0            // Scale values
   ZOffset 2.1
   FrameIndex GUTS F 0 0         // The sprite lump, sprite frame, model index, frame number
}




Model MinuscleGreenBloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodspothd.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 30.0 30.0 30.0            // Scale values
   ZOffset 1.0
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
   ZOffset 1.4
}

Model MinuscleGreenBloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 40.0 40.0 30.0            // Scale values
   ZOffset 1.7
   FrameIndex BPDL B 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model MinuscleGreenBloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale -35.0 -35.0 30.0            // Scale values
   ZOffset 1.7
   FrameIndex BPDL C 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model MinuscleGreenBloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale -41.0 -41.0 30.0            // Scale values
   ZOffset 1.7
   FrameIndex BPDL D 0 0         // The sprite lump, sprite frame, model index, frame number
}





Model GreenBigBloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "SPLTBLD"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 80.0 80.0 80.0            // Scale values
   ZOffset 1.5
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model GreenMediumBloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "SPLTBLD"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 80.0 80.0 80.0            // Scale values
   ZOffset 1.4
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model GreenMediumBloodSpot2      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "SPLTBLD"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 80.0 80.0 80.0            // Scale values
   ZOffset 1.5
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model GreenWaterbloodspot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "BLODWAT.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 40.0 40.0 0.1            // Scale values
   ZOffset 1.0
   ROTATING
   Rotation-Speed 1
   
   FrameIndex BPDL E 0 0         // The sprite lump, sprite frame, model index, frame number
}





Model SplatteredSmallGreen     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bigbloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 80.0 80.0 80.0            // Scale values
   ZOffset 1.6
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model SplatteredLargeGreen     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "SPLTBLD.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 120.0 120.0 1.0            // Scale values
   ZOffset 0.6
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}