
Model CeilBlueBloodSpotLarge      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodceil.md3"    // Model index, model file
   Skin 0 "bloodspothd2.png"    // Model index, texture (can be in any format supported by GZDoom)
   Scale 60.0 60.0 -60.0            // Scale values
   ZOffset -0.1
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model CeilBlueBloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodceil.md3"    // Model index, model file
   Skin 0 "bloodspothd2.png"    // Model index, texture (can be in any format supported by GZDoom)
   Scale 40.0 40.0 -60.0            // Scale values
   ZOffset -0.1
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}




Model Blue_BloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodspothd2.png"    // Model index, texture (can be in any format supported by GZDoom)
   Scale 40.0 40.0 0.1           // Scale values
   ZOffset 1.6
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Blue_BloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodspothd.png"    // Model index, texture (can be in any format supported by GZDoom)
   Scale 40.0 40.0 0.1            // Scale values
   ZOffset 1.6
   FrameIndex BPDL B 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Blue_BloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodspothd2.png"    // Model index, texture (can be in any format supported by GZDoom)
   Scale 40.0 40.0 0.1            // Scale values
   ZOffset 1.6
   FrameIndex BPDL C 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Blue_BloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodspothd.png"    // Model index, texture (can be in any format supported by GZDoom)
   Scale 40.0 40.0 0.1            // Scale values
   ZOffset 1.6
   FrameIndex BPDL D 0 0         // The sprite lump, sprite frame, model index, frame number
}




Model BlueBloodFootPrintLeft      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "FRPL.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 90.0 90.0 90.0            // Scale values
   ZOffset 1.6
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model BlueBloodFootPrintRight      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "FRPR.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 90.0 90.0 90.0            // Scale values
   ZOffset 1.6
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model BlueWaterbloodspot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "BLODWAT.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 40.0 40.0 0.1            // Scale values
   ZOffset 1.0
   ROTATING
   Rotation-Speed 1
   
   FrameIndex BPDL E 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model BlueBigBloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "SPLTBLD"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 80.0 80.0 80.0            // Scale values
   ZOffset 1.5
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model BlueMediumBloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "SPLTBLD"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 80.0 80.0 80.0            // Scale values
   ZOffset 1.4
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model BlueMediumBloodSpot2      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "SPLTBLD"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 80.0 80.0 80.0            // Scale values
   ZOffset 1.5
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model SplatteredSmallBlue     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bigbloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 80.0 80.0 80.0            // Scale values
   ZOffset 1.6
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model SplatteredLargeBlue     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "SPLTBLD.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 120.0 120.0 1.0            // Scale values
   ZOffset 0.6
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}