ACTOR Mancubus : Fatso Replaces Fatso

{
    Scale 1.2
	MaxStepHeight 16
	MaxDropOffHeight 24
    damagefactor "Crush", 10.0
	PainChance "Kick", 255
	Radius 48
    GibHealth 30
    Health 500
    BloodType "NashGore_Blood"
	DropItem "Berserl1" 5
	Obituary "%o was incinerated by a Mancubus."
damagefactor "Blood", 0.0 damagefactor "BlueBlood", 0.0 damagefactor "GreenBlood", 0.0
    damagefactor "MINORHEAD", 1.5
    damagefactor "HEAD", 2.0
    +DONTHURTSPECIES

States
      {

	Spawn:
		FATT B 0 A_CheckSight("Spawn2")
		TNT1 A 0 A_SpawnItem("HeadshotTarget20", 24, 62, 0)
		FATT B 15 A_Look
		TNT1 A 0 A_SpawnItem("HeadshotTarget20", 24, 62, 0)
        FATT B 15 A_Look
		TNT1 A 0 A_SpawnItem("HeadshotTarget20", 24, 62, 0)
		Loop
	
    Spawn2:
         FATT B 1 A_Look
         Goto Spawn

    Death.Decaptate:
    Death.minorhead:
    Death.head:
		TNT1 AAAAAA 0 A_CustomMissile ("Xdeath1", 62, 0, random (0, 360), 2, random (0, 160))
		TNT1 AAAA 0 A_CustomMissile ("Brains1", 62, 0, random (0, 360), 2, random (0, 160))
		TNT1 AA 0 A_CustomMissile ("Brains2", 62, 0, random (0, 360), 2, random (0, 160))
		TNT1 AAA 0 A_CustomMissile ("Brains3", 62, 0, random (0, 360), 2, random (0, 160))
		TNT1 AAA 0 A_CustomMissile ("Brains6", 62, 0, random (0, 360), 2, random (0, 160))
		TNT1 AA 0 A_CustomMissile ("Brains7", 62, 0, random (0, 360), 2, random (0, 160))
		FATT K 6
		FATT L 6 A_Scream
		FATT M 6 A_NoBlocking
		FATT NOPQRS 6
		FATT T 1 A_BossDeath
		TNT1 A 0 A_SpawnItem ("MediumBloodSpot")
	    TNT1 A 0 A_SpawnItem ("DeadFatNoHead", 1)
        Stop


    Death:
		FATK A 6
		FATK B 6 A_Scream
		FATK C 6 A_NoBlocking
		FATK DEF 6
		FATK F 1 A_BossDeath    
	    TNT1 A 0 A_SpawnItem ("DeadFat", 1)
        Stop

	See:
		TNT1 A 0 A_SpawnItem("HeadshotTarget8", 24, 62, 0)
		FATT AAA 4 A_Chase
		TNT1 A 0 A_SpawnItem("HeadshotTarget8", 24, 62, 0)
        FATT BB 4 A_Chase
		TNT1 A 0 A_SpawnItem("HeadshotTarget8", 24, 62, 0)
        FATT CC 4 A_Chase
		TNT1 A 0 A_SpawnItem("HeadshotTarget8", 24, 62, 0)
        FATT DD 4 A_Chase
		TNT1 A 0 A_SpawnItem("HeadshotTarget8", 24, 62, 0)
        FATT EE 4 A_Chase
		TNT1 A 0 A_SpawnItem("HeadshotTarget8", 24, 62, 0)
        FATT FF 4 A_Chase
		Loop
	Missile:
		TNT1 A 0 A_SpawnItem("HeadshotTarget10", 24, 62, 0)
		FATT G 10 A_FatRaise
		TNT1 A 0 A_SpawnItem("HeadshotTarget10", 24, 62, 0)
		FATT G 10
		TNT1 A 0 A_SpawnItem("HeadshotTarget10", 24, 62, 0)
		TNT1 A 0 A_CustomMissile("BigFireBall",30,-25,10,0)
		TNT1 A 0 A_CustomMissile("BigFireBall",30,25,0,0)
		FATT H 10 BRIGHT
		TNT1 A 0 A_SpawnItem("HeadshotTarget10", 24, 62, 0)
		FATT IG 5
		TNT1 A 0 A_SpawnItem("HeadshotTarget10", 24, 62, 0)
		TNT1 A 0 A_CustomMissile("BigFireBall",30,-25,0,0)
		TNT1 A 0 A_CustomMissile("BigFireBall",30,25,-10,0)
		FATT H 10 BRIGHT
		TNT1 A 0 A_SpawnItem("HeadshotTarget10", 24, 62, 0)
		FATT IG 5
		TNT1 A 0 A_SpawnItem("HeadshotTarget10", 24, 62, 0)
		TNT1 A 0 A_CustomMissile("BigFireBall",30,-25,4,0)
		TNT1 A 0 A_CustomMissile("BigFireBall",30,25,-4,0)
		FATT H 10 BRIGHT
		TNT1 A 0 A_SpawnItem("HeadshotTarget10", 24, 62, 0)
		FATT IG 5
		Goto See
	Pain:
		TNT1 A 0 A_SpawnItem("HeadshotTarget10", 24, 62, 0)
		FATT J 3
		FATT J 3 A_Pain
		Goto See

	Pain.Kick:
        TNT1 A 0 A_FaceTarget
        TNT1 A 0 A_Recoil(2)
		TNT1 A 0 A_SpawnItem("HeadshotTarget10", 24, 62, 0)
		FATT J 9 A_Pain  
		TNT1 A 0 A_SpawnItem("HeadshotTarget10", 24, 62, 0)
		FATT J 8
		Goto See



    Death.Fatality:
        TNT1 A 0 A_GiveToTarget("FatsoFatality", 1)
        TNT1 A 1 A_BossDeath
        TNT1 A 0 
		Stop

	Death.cut:
		TNT1 O 0 A_Jump(195, 2)
		Goto Death
        TNT1 AAA 0 A_CustomMissile ("MuchBlood", 35, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_Scream
		TNT1 O 0 A_NoBlocking
        FAT2 KL 5 A_CustomMissile ("MuchBlood", 75, 0, random (0, 360), 2, random (0, 160))
		TNT1 AAAA 0 A_CustomMissile ("RipGuts", 0, 0, random (0, 360), 2, random (0, 160))
		TNT1 AA 0 A_CustomMissile ("XDeath1", 0, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_BossDeath
		FAT2 MNOP 5 A_CustomMissile ("MuchBlood", 15, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_SpawnItem ("MediumBloodSpot")
	    TNT1 A 0 A_SpawnItem ("NoGutsFatso", 1)
        Stop

	Death.cutless:
		TNT1 O 0 A_Jump(110, 2)
		Goto Death
        TNT1 AAA 0 A_CustomMissile ("MuchBlood", 35, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_Scream
		TNT1 O 0 A_NoBlocking
        FAT2 KL 5 A_CustomMissile ("MuchBlood", 75, 0, random (0, 360), 2, random (0, 160))
		TNT1 AAAA 0 A_CustomMissile ("RipGuts", 0, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_BossDeath
		TNT1 AA 0 A_CustomMissile ("XDeath1", 0, 0, random (0, 360), 2, random (0, 160))
		FAT2 MNOP 5 A_CustomMissile ("MuchBlood", 15, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_SpawnItem ("MediumBloodSpot")
	    TNT1 A 0 A_SpawnItem ("NoGutsFatso", 1)
        Stop

    Death.Plasma: Death.Plasma2:
        TNT1 A 0 A_BossDeath
        TNT1 A 0 A_Scream
        TNT1 A 0 A_BossDeath
		CRB7 G 5 BRIGHT
        TNT1 AAA 0 A_CustomMissile ("Nashgore_FlyingBlood", 50, 0, random (0, 360), 2, random (0, 160))
	    TNT1 AA 0 A_CustomMissile ("XDeathBurnedMeat3", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 AA 0 A_CustomMissile ("XDeathBurnedMeat2", 32, 0, random (0, 360), 2, random (0, 160))
		CRB7 H 5 BRIGHT
		EXPL AAAAAA 0 A_CustomMissile ("ExplosionSmoke", 32, 0, random (0, 360), 2, random (0, 360))
        CRB7 IJ 5 BRIGHT
		CARB LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL 10 A_CustomMissile ("SmallSmoke", 1, 0, random (0, 360), 2, random (0, 160))
        CARB L -1
        Stop
		
	 Death.Fire:
		FATK A 4
		FATK B 4 A_Scream
		FATK C 4 A_NoBlocking
		FATK DEF 4
		FATK F 1 A_BossDeath
		TNT1 A 0 A_Playsound("props/redfire")
		CARB LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL 2 A_CustomMissile ("FlameTrails", 32, 0, random (0, 360), 2, random (70, 130))
        CARB LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL 10 A_CustomMissile ("PLasmaSmoke", 32, 0, random (0, 360), 2, random (70, 130))
        CARB L -1
        Stop


	XDeath:
        TNT1 A 0 A_CustomMissile ("MeatDeath", 0, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeathMancubusArm", 0, 0, random (0, 360), 2, random (0, 160))
        TNT1 AAAA 0 A_CustomMissile ("MuchBlood2", 50, 0, random (0, 360), 2, random (0, 160))
        TNT1 AAA 0 A_CustomMissile ("MuchBlood", 50, 0, random (0, 360), 2, random (0, 160))
        XFBT A 10 A_Scream
        XFBT B 10 A_NoBlocking
        XFBT CDEF 10 A_BossDeath
        XFBT F 1
		TNT1 A 0 A_SpawnItem ("MediumBloodSpot")
	    TNT1 A 0 A_SpawnItem ("XDeadFat", 1)
        Stop

    Crush:
        TNT1 A 0 A_PlaySound("misc/xdeath4")
        CRS3 A 5
        CRS3 A -1
        Stop


    Pain.KillMe:
    Pain.Taunt:
        TNT1 A 0
        Goto Missile
    Death.KillMe:
    Death.Taunt:
        TNT1 A 0 A_SpawnItem("Fatso")
        Stop
       } 
} 

ACTOR BigFireBall Replaces Fatshot
{
	Game Doom
	SpawnID 153
	Radius 6
	Height 8
	Speed 22
    Fastspeed 22
	Damage 8
	Projectile 
    Scale 2.5
	+FORCEXYBILLBOARD
	+THRUGHOST
	RenderStyle Add
    DamageType Fire
ExplosionRadius 150
ExplosionDamage 25
	Alpha 1
	Decal "Scorch"
	SeeSound "BREATHOF"
	DeathSound "fatso/shotx"
	States
	{
	Spawn:
	    //TNT1 A 0 A_SpawnItem("RedFlare",0,0)
		//FRFX A 1 BRIGHT A_SpawnItemEx("FlameTrails2", random(-18,-15), 0, random(2,-2))
		TNT1 A 0 A_CustomMissile ("FireballExplosionFlamesSmall", 0, 0, random (70, 110), 2, random (0, 360))
		TNT1 A 0 A_SpawnItem ("FireballExplosionFlamesSmall")
		FRFX A 1 BRIGHT
		Loop
		
	Death:
    TNT1 A 0 A_Explode
	EXPL A 0 A_SpawnItem("ExplosionParticleSpawner")
	EXPL AAAAAAA 0 A_CustomMissile ("FireballExplosionFlamesBig", 6, 0, random (0, 360), 2, random (0, 360))
    //EXPL AAAAA 0 A_CustomMissile ("BigNeoSmoke", 0, 0, random (0, 360), 2, random (0, 360))
	FRFX AAAAA 0 BRIGHT A_CustomMissile ("BigNeoSmoke", 2, 0, random (0, 360), 2, random (0, 360))
		Stop
		
		

	}
}


Actor NoGutsFatso
{
    Radius 12
    Height 46
    +SHOOTABLE
    -SOLID
    +NOTELEPORT
    +MOVEWITHSECTOR
    Mass 1000
    Health 300
    Scale 1.2
    damagefactor "Blood", 0.0
    damagefactor "Trample", 0.0
States
    {
    Spawn:
		FAT2 P -1
        Stop
    Death:
        TNT1 A 0 A_CustomMissile ("MuchMeatDeath", 2, 0, random (0, 360), 2, random (0, 160))
		Stop
    Death.flames:
    Death.burn:
    Death.Plasma: Death.Plasma2:
        TNT1 A 0
        TNT1 A 0 A_Scream
        TNT1 A 0 A_NoBlocking
        TNT1 AAA 0 A_CustomMissile ("Nashgore_FlyingBlood", 50, 0, random (0, 360), 2, random (0, 160))
	    TNT1 AA 0 A_CustomMissile ("XDeathBurnedMeat3", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 AA 0 A_CustomMissile ("XDeathBurnedMeat2", 32, 0, random (0, 360), 2, random (0, 160))
		EXPL AAAAAA 0 A_CustomMissile ("ExplosionSmoke", 32, 0, random (0, 360), 2, random (0, 360))
        CARB LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL 10 A_CustomMissile ("SmallSmoke", 1, 0, random (0, 360), 2, random (0, 160))
        CARB L -1
  Death.Cut:
		TNT1 A 0
		TNT1 A 0 A_CustomMissile ("XDeathMancubusArm", 0, 0, random (0, 360), 2, random (0, 160))
		TNT1 AAA 0 A_CustomMissile ("XDeath1", 5, 0, random (0, 360), 2, random (0, 160))
		 TNT1 AAA 0 A_CustomMissile ("XDeath2", 5, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_SpawnItem ("NoGutsFatso_RemovedWeapon", 1)
        Stop
    }
}


Actor NoGutsFatso_RemovedWeapon: NoGutsFatso
{Health 200 States{Spawn:
		FAT2 Q -1
        Stop    
       Death.Cutless: Death.Cut:	        Death:
  	    TNT1 AAAA 0 A_CustomMissile ("BloodSplasher", 0, 0, random (0, 360), 2, random (0, 160))		 TNT1 AAA 0 A_CustomMissile ("XDeath1", 5, 0, random (0, 360), 2, random (0, 160))
		 TNT1 AAA 0 A_CustomMissile ("XDeath2", 5, 0, random (0, 360), 2, random (0, 160))
		 TNT1 AAA 0 A_CustomMissile ("XDeath3", 5, 0, random (0, 360), 2, random (0, 160))
		 TNT1 AAA 0 A_CustomMissile ("XDeath4", 5, 0, random (0, 360), 2, random (0, 160))
		Stop}}


Actor DeadFat
{
    Radius 12
    Height 18
    Scale 1.2
    +SHOOTABLE
    -SOLID
    +NOTELEPORT
    +MOVEWITHSECTOR
    +CORPSE
    Mass 1000
    Health 200
    damagefactor "Blood", 0.0
    damagefactor "Trample", 0.0
States
    {
    Spawn:
		FATK F -1
        Stop
    Death:
  	    TNT1 AAAA 0 A_CustomMissile ("BloodSplasher", 0, 0, random (0, 360), 2, random (0, 160))		 TNT1 AAA 0 A_CustomMissile ("XDeath1", 5, 0, random (0, 360), 2, random (0, 160))
		 TNT1 AAA 0 A_CustomMissile ("XDeath2", 5, 0, random (0, 360), 2, random (0, 160))
		 TNT1 AAA 0 A_CustomMissile ("XDeath3", 5, 0, random (0, 360), 2, random (0, 160))
		 TNT1 AAA 0 A_CustomMissile ("XDeath4", 5, 0, random (0, 360), 2, random (0, 160))
         Stop
    Death.flames:
    Death.burn:
    Death.Plasma: Death.Plasma2:
        TNT1 A 0
        TNT1 A 0 A_Scream
        TNT1 A 0 A_NoBlocking
        TNT1 AAA 0 A_CustomMissile ("Nashgore_FlyingBlood", 50, 0, random (0, 360), 2, random (0, 160))
	    TNT1 AA 0 A_CustomMissile ("XDeathBurnedMeat3", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 AA 0 A_CustomMissile ("XDeathBurnedMeat2", 32, 0, random (0, 360), 2, random (0, 160))
		EXPL AAAAAA 0 A_CustomMissile ("ExplosionSmoke", 32, 0, random (0, 360), 2, random (0, 360))
        CARB LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL 10 A_CustomMissile ("SmallSmoke", 1, 0, random (0, 360), 2, random (0, 160))
        CARB L -1
        Stop
		Death.Cut:
		TNT1 A 0
		TNT1 A 0 A_CustomMissile ("XDeathMancubusArm", 0, 0, random (0, 360), 2, random (0, 160))
		TNT1 AAA 0 A_CustomMissile ("XDeath1", 5, 0, random (0, 360), 2, random (0, 160))
		 TNT1 AAA 0 A_CustomMissile ("XDeath2", 5, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_SpawnItem ("DeadFatNoArm", 1)
		
		}}
		
		
Actor DeadFatNoArm
{
    Radius 12
    Height 18
    Scale 1.2
    +SHOOTABLE
    -SOLID
    +NOTELEPORT
    +MOVEWITHSECTOR
    +CORPSE
    Mass 1000
    Health 200
    damagefactor "Blood", 0.0
    damagefactor "Trample", 0.0
States
    {
    Spawn:
		FATK G -1
        Stop
    Death:
  	    TNT1 AAAA 0 A_CustomMissile ("BloodSplasher", 0, 0, random (0, 360), 2, random (0, 160))		 TNT1 AAA 0 A_CustomMissile ("XDeath1", 5, 0, random (0, 360), 2, random (0, 160))
		 TNT1 AAA 0 A_CustomMissile ("XDeath2", 5, 0, random (0, 360), 2, random (0, 160))
		 TNT1 AAA 0 A_CustomMissile ("XDeath3", 5, 0, random (0, 360), 2, random (0, 160))
		 TNT1 AAA 0 A_CustomMissile ("XDeath4", 5, 0, random (0, 360), 2, random (0, 160))
         Stop
    Death.flames:
    Death.burn:
    Death.Plasma: Death.Plasma2:
        TNT1 A 0
        TNT1 A 0 A_Scream
        TNT1 A 0 A_NoBlocking
        TNT1 AAA 0 A_CustomMissile ("Nashgore_FlyingBlood", 50, 0, random (0, 360), 2, random (0, 160))
	    TNT1 AA 0 A_CustomMissile ("XDeathBurnedMeat3", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 AA 0 A_CustomMissile ("XDeathBurnedMeat2", 32, 0, random (0, 360), 2, random (0, 160))
		EXPL AAAAAA 0 A_CustomMissile ("ExplosionSmoke", 32, 0, random (0, 360), 2, random (0, 360))
        CARB LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL 10 A_CustomMissile ("SmallSmoke", 1, 0, random (0, 360), 2, random (0, 160))
        CARB L -1
        Stop}}


Actor DeadFatNoHead: DeadFat
{Health 200 States{Spawn:
		FATT T -1
        Stop    
       Death.Cutless:	        Death:
  	    TNT1 AAAA 0 A_CustomMissile ("BloodSplasher", 0, 0, random (0, 360), 2, random (0, 160))		 TNT1 AAA 0 A_CustomMissile ("XDeath1", 5, 0, random (0, 360), 2, random (0, 160))
		 TNT1 AAA 0 A_CustomMissile ("XDeath2", 5, 0, random (0, 360), 2, random (0, 160))
		 TNT1 AAA 0 A_CustomMissile ("XDeath3", 5, 0, random (0, 360), 2, random (0, 160))
		 TNT1 AAA 0 A_CustomMissile ("XDeath4", 5, 0, random (0, 360), 2, random (0, 160))
		Stop
 Death.Cut:
		TNT1 A 0
		TNT1 A 0 A_CustomMissile ("XDeathMancubusArm", 0, 0, random (0, 360), 2, random (0, 160))
		TNT1 AAA 0 A_CustomMissile ("XDeath1", 5, 0, random (0, 360), 2, random (0, 160))
		 TNT1 AAA 0 A_CustomMissile ("XDeath2", 5, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_SpawnItem ("DeadFatNoHead_RemovedWeapon", 1)
		Stop
		}}

Actor DeadFatNoHead_RemovedWeapon: DeadFat
{Health 200 States{Spawn:
		FAT2 R -1
        Stop    
       Death.Cutless: Death.Cut:	        Death:
  	    TNT1 AAAA 0 A_CustomMissile ("BloodSplasher", 0, 0, random (0, 360), 2, random (0, 160))		 TNT1 AAA 0 A_CustomMissile ("XDeath1", 5, 0, random (0, 360), 2, random (0, 160))
		 TNT1 AAA 0 A_CustomMissile ("XDeath2", 5, 0, random (0, 360), 2, random (0, 160))
		 TNT1 AAA 0 A_CustomMissile ("XDeath3", 5, 0, random (0, 360), 2, random (0, 160))
		 TNT1 AAA 0 A_CustomMissile ("XDeath4", 5, 0, random (0, 360), 2, random (0, 160))
		Stop}}

Actor XDeadFat: DeadFat
{Health 200 States{Spawn:
		XFBT F -1
        Stop    
       Death.Cutless: Death.Cut:	        Death:
  	    TNT1 AAAA 0 A_CustomMissile ("BloodSplasher", 0, 0, random (0, 360), 2, random (0, 160))		 TNT1 AAA 0 A_CustomMissile ("XDeath1", 5, 0, random (0, 360), 2, random (0, 160))
		 TNT1 AAA 0 A_CustomMissile ("XDeath2", 5, 0, random (0, 360), 2, random (0, 160))
		 TNT1 AAA 0 A_CustomMissile ("XDeath3", 5, 0, random (0, 360), 2, random (0, 160))
		 TNT1 AAA 0 A_CustomMissile ("XDeath4", 5, 0, random (0, 360), 2, random (0, 160))
		Stop}}


Actor FatalizedFatso: DeadFat
{Scale 1.0 Health 200 States{Spawn:
		FATF F 1 A_PlaySound("fatso/pain")
        FATF FFEE 10 A_CustomMissile ("Blood", 35, 0, random (0, 360), 2, random (0, 160))
		
		FATF F 1 A_PlaySound("fatso/pain")
        FATF FFEE 10 A_CustomMissile ("Blood", 35, 0, random (0, 360), 2, random (0, 160))
		
		FATF F 1 A_PlaySound("fatso/pain")
        FATF FFEE 10 A_CustomMissile ("Blood", 35, 0, random (0, 360), 2, random (0, 160))
		
		FATF F 1 A_PlaySound("fatso/pain")
        FATF FF 10 A_CustomMissile ("Blood", 35, 0, random (0, 360), 2, random (0, 160))
		
		FATF E 1 A_PlaySound("fatso/death")
		FATF EEEEEEEEE 4 A_CustomMissile ("Blood", 35, 0, random (0, 360), 2, random (0, 160))
		FATF E -1
        Stop    
       Death.Cutless: Death.Cut:	        Death:
  	    TNT1 AAAA 0 A_CustomMissile ("BloodSplasher", 0, 0, random (0, 360), 2, random (0, 160))		 TNT1 AAA 0 A_CustomMissile ("XDeath1", 5, 0, random (0, 360), 2, random (0, 160))
		 TNT1 AAA 0 A_CustomMissile ("XDeath2", 5, 0, random (0, 360), 2, random (0, 160))
		 TNT1 AAA 0 A_CustomMissile ("XDeath3", 5, 0, random (0, 360), 2, random (0, 160))
		 TNT1 AAA 0 A_CustomMissile ("XDeath4", 5, 0, random (0, 360), 2, random (0, 160))
		Stop}}