// Hitbox for Spider Mastermind and Cyberdemon's head.



actor MasterMindHitBox
{
	+NOTARGET
damagefactor "Cut", 1.0
damagefactor "Cutless", 1.0
damagefactor "Plasma", 1.0
damagefactor "Blast", 3.0
damagefactor "Head", 0.0
damagefactor "Explosive", 10.0
damagefactor "MINORHead", 0.0
damagefactor "Control", 0.0
Health 50
Radius 70
Height 60
DamageType head    
BloodType "Big_Blood"
PainChance 255
+NOGRAVITY
+SHOOTABLE
+NOTELEPORT
+NODAMAGETHRUST
+GHOST
+THRUGHOST
+NORADIUSDMG
+FORCERADIUSDMG
	+SERVERSIDEONLY
	damagefactor "Trample", 0
States
{
Spawn:
XXXX A 7
XXXX A 1
Stop
Pain:
TNT1 A 7
TNT1 A 1 A_SpawnItem ("HeadshotMinorHit", 0, 0)
TNT1 A 1
Stop
Death:
TNT1 A 1 A_SpawnItem ("HeadshotHit", 0, 0)
TNT1 A 1
Stop
Death.Plasma:
TNT1 A 1 A_SpawnItem ("HeadshotHitPlasma", 0, 0)
TNT1 A 1
Stop
Death.Cut:
TNT1 A 1 A_SpawnItem ("HeadshotHitSaw", 0, 0)
TNT1 A 1
Stop
Death.BFG:
TNT1 AA 1 A_SpawnItem ("HeadshotXX", 0, 0)
TNT1 A 1
Stop
XDeath:
TNT1 A 1 A_SpawnItem ("HeadshotXX", 0, 0)
TNT1 A 1
Stop
 }
}

actor CybersHitBox
{
	+NOTARGET
damagefactor "Cut", 4.9
damagefactor "Cutless", 1.2
damagefactor "Plasma", 1.9
damagefactor "Blast", 3.0
damagefactor "Head", 0.0
damagefactor "Explosive", 10.0
damagefactor "MINORHead", 0.0
damagefactor "Control", 0.0
Health 100
Radius 24
Height 32
BloodType "NashGore_Blood"
PainChance 255
+NOGRAVITY
+SHOOTABLE
+NOTELEPORT
+NODAMAGETHRUST
+THRUGHOST
+NORADIUSDMG
+FORCERADIUSDMG
+GHOST
+DONTRIP
	+SERVERSIDEONLY
	damagefactor "Trample", 0
States
{
Spawn:
XXXX A 14
XXXX A 1
Stop
Pain:
TNT1 A 13
TNT1 A 1 A_SpawnItem ("HeadshotMinorHit", 0, 0)
TNT1 A 1
Stop

Death:
TNT1 A 0 A_SpawnItem ("HeadshotHit", 0, 0)
TNT1 A 0
Stop
Death.Plasma:
TNT1 AA 0 A_SpawnItem ("HeadshotHitPlasma", 0, 0)
TNT1 A 0
Stop
Death.Cut:
TNT1 A 0 A_SpawnItem ("HeadshotHitSaw", 0, 0)
TNT1 A 0
Stop
Pain.Explosive:
Death.Explosive:
DEMO A 0 A_SpawnItem ("HeadshotXX", 0, 0)
TNT1 A 1
Stop
 }
}