Actor Rolling_Man: Zombie_Man
{
States
{
Missile:
		TNT1 A 0 A_TakeInventory("SKZombieman", 1)
        
        TNT1 A 0 A_GiveInventory("ZombieManAmmo", 3)
		TNT1 A 0 A_SpawnItem ("HeadshotTarget10", 0, 40,0)
		POSS E 8 A_FaceTarget
		TNT1 A 0 A_SpawnItem ("HeadshotTarget10", 0, 40,0)
		POSS E 8 A_FaceTarget
		TNT1 A 0 A_SpawnItem ("HeadshotTarget10", 0, 40,0)
        TNT1 A 0 A_CustomMissile("FireFightFlare", 34, 10, 15, 0)
        TNT1 A 0 A_CustomMissile("SmokeSpawner", 34, 10, 15, 0)
		//POSS F 5 BRIGHT A_CustomBulletAttack(9, 4, 1, 4, "HitPuff")
        TNT1 A 0 A_PlaySound("weapons/rifle")
		POSS F 6 BRIGHT A_CustomMissile("ZombieManTracer", 32, 0, random(-8, 8), 0)
		TNT1 A 0 A_SpawnItem ("RifleCaseSpawn", 0, 30,0)
		TNT1 A 0 A_SpawnItem ("HeadshotTarget10", 0, 40,0)
		POSS E 6 A_FaceTarget
        TNT1 A 0 A_JumpIfInventory("ZombieManAmmo", 20, "Reload")
        Goto See
	}
}