//Doomguy's Sounds

$random FUCK { FUCK1 FUCK2 FUCK3 FUCK4 }
FUCK1 FUCK1
FUCK2 FUCK2
FUCK3 FUCK3
FUCK4 FUCK4

$random MTAUN { MTAUN01 MTAUN02 MTAUN03 MTAUN04 MTAUN05 MTAUN06 }
MTAUN01 MTAUN01
MTAUN02 MTAUN02
MTAUN03 MTAUN03
MTAUN04 MTAUN04
MTAUN05 MTAUN05
MTAUN06 MTAUN06
$limit MTAUN 1

$random TAUNT0 { TAUNT01 TAUNT02 TAUNT03 TAUNT04 TAUNT05 TAUNT06 TAUNT07 TAUNT08 TAUNT09 TAUNT10 TAUNT11 TAUNT12 TAUNT13 TAUNT14 TAUNT15 TAUNT16 TAUNT17 TAUNT18 }
TAUNT01 TAUNT01
TAUNT02 TAUNT02
TAUNT03 TAUNT03
TAUNT04 TAUNT04
TAUNT05 TAUNT05
TAUNT06 TAUNT06
TAUNT07 TAUNT07
TAUNT08 TAUNT08
TAUNT09 TAUNT09
TAUNT10 TAUNT10
TAUNT11 TAUNT11
TAUNT12 TAUNT12
TAUNT13 TAUNT13
TAUNT14 TAUNT14
TAUNT15 TAUNT15
TAUNT16 TAUNT16
TAUNT17 TAUNT17
TAUNT18 TAUNT18
$limit TAUNT0 1


$random ONELIN { ONELIN01 ONELIN02 ONELIN03 ONELIN04 ONELIN05 ONELIN06 ONELIN07 ONELIN08 ONELIN09 ONELIN10 ONELIN11 ONELIN12}
ONELIN01 ONELIN01
ONELIN02 ONELIN02
ONELIN03 ONELIN03
ONELIN04 ONELIN04
ONELIN05 ONELIN05
ONELIN06 ONELIN06
ONELIN07 ONELIN07
ONELIN08 ONELIN08
ONELIN09 ONELIN09
ONELIN10 ONELIN10
ONELIN11 ONELIN11
ONELIN12 ONELIN12
$limit ONELIN 1


$random PIKUPTALK { PIKUPTALK1 PIKUPTALK2 PIKUPTALK3 PIKUPTALK4 }
PIKUPTALK1 PIKUPTALK1
PIKUPTALK2 PIKUPTALK2
PIKUPTALK3 PIKUPTALK3
PIKUPTALK4 PIKUPTALK4



redburn	redburn

world/watersplash		splash1



PLSM9 PLSM9
world/sludgegloop		dsploosh
world/lavasizzle		dslvsiz
world/drip			dsdrip
world/hotsiz			dshtsiz
weapons/rifle			dspistol
weapons/sg			sgfire
weapons/sgpump STGNPUMP
weapons/empty DRYFIRE
BIGSCREA BIGSCREA
CLIPIN CLIPIN
CLIPINSS CLIPINSS
MP40 MP40
$limit MP40 30
$limit weapons/sg 10
insertshell        SHELL_IN
DSRLAUN DSRLAUN



DSSALUTE DSSALUTE
$limit FUCK 1
$limit weapons/rifle 0
LAUNCH LAUNCH
PLREADY PLREADY
BFGREADY BFGREADy
RLREADY RLREADY
BFGEXPLO BFGEXPLO
$rolloff BFGEXPLO 2000 1500
BFGCHARGE BFGCHARG
BFGFIRE BFGFIRE
ARMOR ARMOR

IBRN1 IBRN1
IBRN2 IBRN2
IBRN3 IBRN3
RELOAD RELOAD
Explosion EXPLOSIO

weapons/firegrenade			GLAUNCH
weapons/reloadgrenade			GRELOAD


$rolloff weapons/firegrenade 3000 100 

$limit world/watersplash 1
$limit world/sludgegloop 2
$limit world/drip 2
$limit world/hotsiz 2
$limit world/lavasizzle 2

$volume ricochet/hit 0.7 
$volume world/watersplash 0.3 
$volume weapons/casing2 0.7 

$rolloff world/watersplash 300 300 



$volume weapons/sshoto	1.5
$volume weapons/sshotc	1.5
$volume weapons/sshotl  1.5

weapons/plasmarifle PLASMA
$limit weapons/plasmarifle 0
$volume weapons/plasmarifle 0.9 


Rocket/Launch DSRLAUN
SSHFIRE SSHFIRE
weapons/ssg/open	SSGOPEN
weapons/ssg/close	SSGCLOSE
weapons/ssg/in		SSGIN
weapons/ssg/fire	SSGFIRE
FireSuperShotgun    SSGFIRE1

$volume FireSuperShotgun  1.3


$random world/ricochet      {  ricochet/hit world/blank1 }
$random ricochet/hit        {  world/ricochet1 world/ricochet2 world/ricochet3 world/ricochet4 world/ricochet5 world/ricochet6 world/ricochet7 }
world/ricochet1     ricoche1
world/ricochet2     ricoche2
world/ricochet3     ricoche3
world/ricochet4     ricoche4
world/ricochet5     ricoche5
world/ricochet6     ricoche6
world/ricochet7     ricoche7
world/blank1        blanksnd
world/blank2        blanksnd

$limit world/ricochet1 1
$limit world/ricochet2 1
$limit world/ricochet3 1
$limit world/ricochet4 1
$limit world/ricochet5 1
$limit world/ricochet6 1
$limit world/blank1 1
$limit world/blank2 1
$limit ricochet/hit 1
$limit world/ricochet 1

$rolloff world/ricochet1 200 700  
$rolloff world/ricochet2 200 700
$rolloff world/ricochet3 200 700 
$rolloff world/ricochet4 200 700 
$rolloff world/ricochet5 200 700 
$rolloff world/ricochet6 200 700 
$rolloff world/ricochet7 200 700
$rolloff world/ricochet 200 700

BIGEXPL2 BIGEXPL2

FAREXPL FAREXPL

$rolloff FAREXPL 3200 7400

$rolloff  Explosion 900 1100




weapons/chainsaw/draw	CSAWDRAW
weapons/chainsaw/start	CSAWSTRT
weapons/chainsaw/loop	CSAWLOOP
weapons/chainsaw/stop	CSAWSTOP
weapons/chainsaw/idle	CSAWREDY


weapons/shell1			dsshell1
weapons/shell2			dsshell2
weapons/shell3			dsshell3
$random weapons/shell		{weapons/shell1 weapons/shell2 weapons/shell3}

weapons/minigunfire DSMINIGN
$limit weapons/minigunfire 0
CHAINSPI CHAINSPI

$random u45/fire	{ u45/fire1 u45/fire2 u45/fire3 u45/fire4}
u45/fire1		uspfire1
u45/fire2		uspfire2
u45/fire3		uspfire3
u45/fire4		uspfire4
Ricochet		RIC1

RIFLE RIFLE
SSHFIRE SSHFIRE
PLASMA PLASM
IMPACT IMPACT


$random puff/ric 		{ puff/ric1 puff/ric2 puff/ric3 puff/ric4 puff/ric5 puff/ric6 puff/ric7 }
puff/ric1 			dsrich1
puff/ric2 			dsrich2
puff/ric3 			dsrich3
puff/ric4 			dsrich4
puff/ric5 			dsrich5
puff/ric6 			dsrich6
puff/ric7 			dsrich7


$limit weapons/chaingun/fire 0
weapons/chaingun/fire	CHGNSHOT
weapons/chaingun/spin	CHGNSPIN
weapons/chaingun/stop	CHGNSTOP
weapons/chaingun/start	CHGNSTRT

weapons/ssg/open	SSGOPEN
weapons/ssg/close	SSGCLOSE
weapons/ssg/in		SSGIN
weapons/ssg/fire	SSGFIRE
FireSuperShotgun    SSGFIRE1

weapons/shotgun2                    STGNSHOT
weapons/shotgun/pump	            STGNPUMP
weapons/assaultrifle                G2FIRE

RELOAD RELOAD

insertshell        SHELL_IN
M249        M249
M249R1        M249R1
M249R2        M249R2
M249R3        M249R3
M249R4        M249R4
GLOCK18       GLOCK18
blooddrop		bloddrop


// Gore
$random misc/xdeath		{ misc/xdeath1a misc/xdeath1b misc/xdeath1c misc/xdeath1d misc/xdeath1e misc/xdeath1f misc/xdeath2a misc/xdeath2b misc/xdeath2c misc/xdeath2d misc/xdeath2e misc/xdeath2f misc/xdeath3a misc/xdeath3b misc/xdeath3c misc/xdeath4a misc/xdeath4b misc/xdeath4c }
misc/xdeath1a			dsxdth1a
misc/xdeath1b			dsxdth1b
misc/xdeath1c			dsxdth1c
misc/xdeath1d			dsxdth1d
misc/xdeath1e			dsxdth1e
misc/xdeath1f			dsxdth1f
$random misc/xdeath1		{ misc/xdeath1a misc/xdeath1b misc/xdeath1c misc/xdeath1d misc/xdeath1e misc/xdeath1f }
misc/xdeath2a			dsxdth2a
misc/xdeath2b			dsxdth2b
misc/xdeath2c			dsxdth2c
misc/xdeath2d			dsxdth2d
misc/xdeath2e			dsxdth2e
misc/xdeath2f			dsxdth2f
$random misc/xdeath2		{ misc/xdeath2a misc/xdeath2b misc/xdeath2c misc/xdeath2d misc/xdeath2e misc/xdeath2f }
misc/xdeath3a			dsxdth3a
misc/xdeath3b			dsxdth3b
misc/xdeath3c			dsxdth3c
$random misc/xdeath3		{ misc/xdeath3a misc/xdeath3b misc/xdeath3c }
misc/xdeath4a			dsxdth4a
misc/xdeath4b			dsxdth4b
misc/xdeath4c			dsxdth4c
$random misc/xdeath4		{ misc/xdeath4a misc/xdeath4b misc/xdeath4c }


//Aspects Floor Sounds


//Carpet - soft ground
$random floor/carpet		{ floor/carpet01  floor/carpet02 floor/carpet03 }
floor/carpet01	dscarp1
floor/carpet02	dscarp2
floor/carpet03	dscarp3

$limit floor/carpet 20

//Dirt
$random floor/dirt		{ floor/dirt01  floor/dirt02 floor/dirt03 floor/dirt04  floor/dirt05 floor/dirt06 }
floor/dirt01	dsdirt1
floor/dirt02	dsdirt2
floor/dirt03	dsdirt3
floor/dirt04	dsdirt4
floor/dirt05	dsdirt5
floor/dirt06	dsdirt6

$limit floor/dirt 20

//Gravel - loose crunchy surface
$random floor/gravel		{ floor/grav01  floor/grav02 floor/grav03 floor/grav04 }
floor/grav01	dsgrav1
floor/grav02	dsgrav2
floor/grav03	dsgrav3
floor/grav04	dsgrav4

$limit floor/gravel 20

//Metal - hard metal
$random floor/metal		{ floor/metl01  floor/metl02 floor/metl03 floor/metl04  floor/metl05 floor/metl06 }
floor/metl01	dsmet01
floor/metl02	dsmet02
floor/metl03	dsmet03
floor/metl04	dsmet04
floor/metl05	dsmet05
floor/metl06	dsmet06

$limit floor/metal 20

//Metal2 - clanky metal
$random floor/met2		{ floor/met201  floor/met202 floor/met203 floor/met204 }
floor/met201	dsmet201
floor/met202	dsmet202
floor/met203	dsmet203
floor/met204	dsmet204

$limit floor/met2 20

//Rock - Hard outdoor type floor
$random floor/rock		{ floor/rock01  floor/rock02 floor/rock03 floor/rock04  floor/rock05 floor/rock06 floor/rock07 floor/rock08 }
floor/rock01	dsrock1
floor/rock02	dsrock2
floor/rock03	dsrock3
floor/rock04	dsrock4
floor/rock05	dsrock5
floor/rock06	dsrock6
floor/rock07	dsrock7
floor/rock08	dsrock8

$limit floor/rock 20

//Snow
$random floor/snow		{ floor/snow01  floor/snow02 floor/snow03 floor/snow04  floor/snow05 floor/snow06 }
floor/snow01	dssnow1
floor/snow02	dssnow2
floor/snow03	dssnow3
floor/snow04	dssnow4
floor/snow05	dssnow5
floor/snow06	dssnow6

$limit floor/snow 20

//Hard - generic hard floor
$random floor/hard		{ floor/hard01  floor/hard02 floor/hard03 floor/hard04  floor/hard05 floor/hard06 }
floor/hard01	dshard1
floor/hard02	dshard2
floor/hard03	dshard3
floor/hard04	dshard4
floor/hard05	dshard5
floor/hard06	dshard6

$limit floor/hard 20

//Tile - Hard indoor floor
$random floor/tile		{ floor/tile01  floor/tile02 floor/tile03 floor/tile04  floor/tile05 floor/tile06 }
floor/tile01	dstile01
floor/tile02	dstile02
floor/tile03	dstile03
floor/tile04	dstile04
floor/tile05	dstile05
floor/tile06	dstile06

$limit floor/tile 20

//Tile2 - More echoey traditional tile
$random floor/tile2		{ floor/tile201  floor/tile202 floor/tile203 floor/tile204  floor/tile205 floor/tile206 floor/tile207 floor/tile208 }
floor/tile201	dstile21
floor/tile202	dstile22
floor/tile203	dstile23
floor/tile204	dstile24
floor/tile205	dstile25
floor/tile206	dstile26
floor/tile207	dstile27
floor/tile208	dstile28

$limit floor/tile2 20

//Wood
$random floor/wood		{ floor/wood01  floor/wood02 floor/wood03 floor/wood04 }
floor/wood01	dswood1
floor/wood02	dswood2
floor/wood03	dswood3
floor/wood04	dswood4

$limit floor/wood 20

//Slimy - for the Doom snake floors
$random floor/slimy		{ floor/slimy01  floor/slimy02 floor/slimy03 floor/slimy04 }
floor/slimy01	dsslimy1
floor/slimy02	dsslimy2
floor/slimy03	dsslimy3
floor/slimy04	dsslimy4

$limit floor/slimy 20

//Fans and electrical stuff
floor/elec1	dselec1

$limit floor/elec1 20





//Torches
props/redfire					dsrdtrch

$random props/torchfire {props/greenfire props/redfire props/bluefire}
$rolloff props/greenfire 32 900
$rolloff props/redfire 32 800
$rolloff props/bluefire 32 900
$rolloff props/torchfire 32 900

$limit props/greenfire 1
$limit props/redfire 1
$limit props/bluefire 1
$limit props/torchfire 4
$volume props/greenfire 0.8
$volume props/redfire 0.6
$volume props/bluefire 0.8
$volume props/barrelfire 0.8

weapons/RLL RLANSHOT
$volume weapons/RL 2.5

CHAINSPI CHAINSPI
CHAINSTO CHAINSTO
weapons/gswing                  dsswing
weapons/gpunch                  dspunch
DSSAWZIP DSSAWZIP
DSSAWPUL DSSAWPUL

$random weapons/casing  { weapons/casing2 weapons/casing3 } 
$limit weapons/casing  5
weapons/casing2	dscasin1
weapons/casing2	dscasin2
weapons/casing3	dscasin3

$random SlowBurnDeath  { DSCULTF1 DSCULTF3 }
DSCULTF1 DSCULTF1
DSCULTF2 DSCULTF2
DSCULTF3 DSCULTF3

$rolloff  weapons/casing 100 600

weapons/chainsaw/hitwall1	DSSAWAL1
weapons/chainsaw/hitwall2	DSSAWAL2
weapons/chainsaw/hitwall3	DSSAWAL3
weapons/chainsaw/hitwall4	DSSAWAL4

$random weapons/chainsaw/hitwall { weapons/chainsaw/hitwall1 weapons/chainsaw/hitwall2 weapons/chainsaw/hitwall3 weapons/chainsaw/hitwall4 }


$random BLOOOD  { DSBLUD01 DSBLUD02 DSBLUD03 }
DSBLUD01 DSBLUD01
DSBLUD02 DSBLUD02
DSBLUD03 DSBLUD03

$random nazi/sight { nazisight1 nazisight2 nazisight3 nazisight4 nazisight5 nazisight6 nazisight7 nazisight8 }
$random nazi/death { nazideath1 nazideath2 nazideath3 nazideath4 nazideath5 nazideath6 nazideath7 nazideath8 nazideath9 nazideath10 nazideath11 }
$random nazi/pain { nazipain1 nazipain2 nazipain3 nazipain4 nazipain5 nazipain6 nazipain7 nazipain8 }
nazisight1 nazisit1
nazisight2 nazisit1
nazisight3 nazisit2
nazisight4 nazisit3
nazisight5 nazisit4
nazisight5 nazisit5
nazisight6 nazisit6
nazisight7 nazisit7
nazisight8 nazisit8
nazideath1 nazidth1
nazideath2 nazidth2
nazideath3 nazidth3
nazideath4 nazidth4
nazideath5 nazidth5
nazideath6 nazidth6
nazideath7 nazidth7
nazideath8 nazidth8
nazideath9 nazidth9
nazideath10 nazidtha
nazideath11 nazidthb
nazipain1 nazipn1
nazipain2 nazipn2
nazipain3 nazipn3
nazipain4 nazipn4
nazipain5 nazipn5
nazipain6 nazipn6
nazipain7 nazipn7
nazipain8 nazipn8

$rolloff nazi/sight 200 2500

RLANDRAW RLANDRAW
RLANSHOT RLANSHOT
ROCKPKUP ROCKPKUP
BERSPKUP BERSPKUP
CBOXPKUP CBOXPKUP
CELLPKUP CELLPKUP
CHGNPKUP CHGNPKUP
MEGAPKUP MEGAPKUP
PLSDRAW PLSDRAW
PLSCOOL PLSCOOL
SHELPKUP SHELPKUP







DSBGSIT3 DSBGSIT3
DSBGSIT4 DSBGSIT4
DSGOTKEY DSGOTKEY
DSPOSIT4 DSPOSIT4
DSPOSIT5 DSPOSIT5
DSPOSIT6 DSPOSIT6
DSBIGDPN DSBIGDPN


BEP BEP
BEPBEP BEPBEP
BEEEP BEEEP

DSFDTHG DSFDTHG
DSFDTHE DSFDTHE
CHAINSTA CHAINSTA

BREATHOF BREATHOF
CLAP CLAP
BURNZOM BURNZOM
KNUCKLED KNUCKLED

DSSALUTE DSSALUTE
$random Sparks/Spawn { Sparks/Sound1  Sparks/Sound2  Sparks/Sound3  Sparks/Sound4 }
Sparks/Sound1		SPARKS1
Sparks/Sound2		SPARKS2
Sparks/Sound3		SPARKS3
Sparks/Sound4		SPARKS4

DSBOTTLE DSBOTTLE
DSPIPBNC DSPIPBNC
TAUNT TAUNT

Weapons/GrenadeFire	DSGRFIRE
Weapons/GrenadeBounce	DSGRBNCE
Weapons/GrenadeOpen	DSGROPEN
Weapons/GrenadeLoad	DSGRLOAD
Weapons/GrenadeClose	DSGRCLOS




DSCANFIR DSCANFIR
$rolloff DSCANFIR 600 2400

//Mags

$random weapons/smallmagdrop  { weapons/smallmagdrop1 weapons/smallmagdrop2 weapons/smallmagdrop3 weapons/smallmagdrop4 }
weapons/smallmagdrop1		dsbounc1
weapons/smallmagdrop2		dsbounc2
weapons/smallmagdrop3		dsbounc3
weapons/smallmagdrop4		dsbounc4

$random weapons/largemagdrop  { weapons/largemagdrop1 weapons/largemagdrop2 weapons/largemagdrop3 weapons/largemagdrop4 }
weapons/largemagdrop1		dsaounc1
weapons/largemagdrop2		dsaounc2
weapons/largemagdrop3		dsaounc3
weapons/largemagdrop4		dsaounc4

weapons/barrelpain		barrelz

$volume weapons/smallmagdrop 0.5
$volume weapons/largemagdrop 0.5

//Impse
$random imp/melee { imp/melee1 imp/melee2 imp/melee3 } 
imp/melee1	IMPCLAW1
imp/melee2	IMPCLAW2
imp/melee3	IMPCLAW3

$random player/cyborg/fist { marine/superfist1 marine/superfist2 marine/superfist3 marine/superfist4 marine/superfist5 }
marine/superfist1 plspnch1
marine/superfist2 plspnch2
marine/superfist3 plspnch3
marine/superfist4 plspnch4
marine/superfist5 plspnch5

IMPCHARG IMPCHARG
DSRFIRE DSRFIRE

KICK KICK
FOOTWALL FOOTWALL
PAIN1 PAIN1

juggernaut/see BTKUNQV2
juggernaut/roam BTKUNQV1
juggernaut/engine BTKENGN1
juggernaut/death BTKDETH1
$random juggernaut/pain { BTKPAIN1 BTKPAIN2 BTKPAIN3 }
BTKPAIN1 BTKPAIN1
BTKPAIN2 BTKPAIN2
BTKPAIN3 BTKPAIN3


$rolloff  juggernaut/see 900 1100
$rolloff  juggernaut/engine 900 1100
$rolloff  juggernaut/death 900 2800
$rolloff  juggernaut/pain 900 1100
$rolloff  juggernaut/roam 900 1100


$random DSMADTH { DSMADTH1 DSMADTH2 DSMADTH3 DSMADTH4 DSMADTH5 DSMADTH6 DSMADTH7 DSMADTH8 }
DSMADTH1 DSMADTH1
DSMADTH2 DSMADTH2
DSMADTH3 DSMADTH3
DSMADTH4 DSMADTH4
DSMADTH5 DSMADTH5
DSMADTH6 DSMADTH6
DSMADTH7 DSMADTH7
DSMADTH8 DSMADTH8
