decal BrutalBloodSmear1
{
	pic BSMEAR1
	x-scale 0.425
	y-scale 0.425
	shade "52 00 00"
	randomflipx
	animator BloodSmearer
}

decal BrutalBloodSmear2
{
	pic BSMEAR1
	x-scale 0.425
	y-scale 0.425
	shade "52 00 00"
	randomflipx
	animator BloodSmearer
}

decalgroup BrutalBloodSmear
{
	BrutalBloodSmear1	1
	BrutalBloodSmear2	1
}



/// +++++++++++++++++////
/// Blood Base
/// +++++++++++++++++////
decal BloodSplat01
{
pic BLUDSPT2
shade "52 00 00"
x-scale 0.75
y-scale 0.75
randomflipx
randomflipy
}

decal BloodSplat02
{
pic BLUDSPT1
shade "52 00 00"
x-scale 0.75
y-scale 0.75
randomflipx
}

decal BloodSplat03
{
pic BLUDSPT3
shade "52 00 00"
x-scale 0.75
y-scale 0.75
randomflipx
randomflipy
}

decal BloodSplat04
{
pic BLUDSPT5
shade "52 00 00"
x-scale 0.75
y-scale 0.75
randomflipx
randomflipy
}


decalgroup BloodSplat
{
BloodSplat01 6
BloodSplat02 6
BloodSplat03 6
BloodSplat04 6
}


/// +++++++++++++++++////
/// Red Blood
/// +++++++++++++++++////

decal BrutalBloodSplat01
{
pic BLUDSPT2
shade "52 00 00"
x-scale 0.75
y-scale 0.75
randomflipx
randomflipy
lowerdecal BrutalBloodSmear
}

decal BrutalBloodSplat02
{
pic BLUDSPT1
shade "52 00 00"
x-scale 0.75
y-scale 0.75
randomflipx
lowerdecal BrutalBloodSmear
}

decal BrutalBloodSplat03
{
pic BLUDSPT3
shade "52 00 00"
x-scale 0.75
y-scale 0.75
randomflipx
randomflipy
lowerdecal BrutalBloodSmear
}

decal BrutalBloodSplat04
{
pic BLUDSPT5
shade "52 00 00"
x-scale 0.75
y-scale 0.75
randomflipx
randomflipy
lowerdecal BrutalBloodSmear
}


decalgroup BrutalBloodSplat
{
BrutalBloodSplat01 6
BrutalBloodSplat02 6
BrutalBloodSplat03 6
BrutalBloodSplat04 6
}






decal BrutalBloodSuper01
{
//lowerdecal BloodSplat02
pic BSPLAT01
shade "52 00 00"
x-scale 0.3
y-scale 0.3
randomflipx
randomflipy
lowerdecal BrutalBloodSmear
}

decal BrutalBloodSuper02
{
//lowerdecal BloodSplat01
pic BSPLAT02
shade "52 00 00"
x-scale 0.2
y-scale 0.2
randomflipx
randomflipy
lowerdecal BrutalBloodSmear
}

decal BrutalBloodSuper03
{
//lowerdecal BloodSplat04
pic BSPLAT03
shade "52 00 00"
x-scale 0.3
y-scale 0.3
randomflipx
randomflipy
lowerdecal BrutalBloodSmear
}

decal BrutalBloodSuper04
{
//lowerdecal BloodSplat03
pic BSPLAT04
shade "52 00 00"
x-scale 0.3
y-scale 0.3
randomflipx
randomflipy
lowerdecal BrutalBloodSmear
}

decalgroup BrutalBloodSuper
{
BrutalBloodSuper01 6
BrutalBloodSuper02 6
BrutalBloodSuper03 6
BrutalBloodSuper04 6
}
















/// +++++++++++++++++////
/// Blue Blood
/// +++++++++++++++++////


decal BlueBloodSplat01
{
//lowerdecal BloodSplat02
pic BSPLAT01
shade "00 00 48"
x-scale 0.2
y-scale 0.2
randomflipx
randomflipy
}

decal BlueBloodSplat02
{
//lowerdecal BloodSplat01
pic BSPLAT02
shade "00 00 48"
x-scale 0.15
y-scale 0.15
randomflipx
randomflipy
}

decal BlueBloodSplat03
{
//lowerdecal BloodSplat04
pic BSPLAT03
shade "00 00 48"
x-scale 0.2
y-scale 0.2
randomflipx
randomflipy
}

decal BlueBloodSplat04
{
//lowerdecal BloodSplat03
pic BSPLAT04
shade "00 00 48"
x-scale 0.15
y-scale 0.15
randomflipx
randomflipy
}

decalgroup BlueBloodSplat
{
BlueBloodSplat01 6
BlueBloodSplat02 6
BlueBloodSplat03 6
BlueBloodSplat04 6
}






decal BlueBloodSuper01
{
//lowerdecal BloodSplat02
pic BSPLAT01
shade "00 00 48"
x-scale 0.4
y-scale 0.4
randomflipx
randomflipy
}

decal BlueBloodSuper02
{
//lowerdecal BloodSplat01
pic BSPLAT02
shade "00 00 48"
x-scale 0.75
y-scale 0.75
randomflipx
randomflipy
}

decal BlueBloodSuper03
{
//lowerdecal BloodSplat04
pic BSPLAT03
shade "00 00 48"
x-scale 0.3
y-scale 0.3
randomflipx
randomflipy
}

decal BlueBloodSuper04
{
//lowerdecal BloodSplat03
pic BSPLAT04
shade "00 00 48"
x-scale 0.4
y-scale 0.4
randomflipx
randomflipy
}

decalgroup BlueBloodSuper
{
BlueBloodSuper01 6
BlueBloodSuper02 6
BlueBloodSuper03 6
BlueBloodSuper04 6
}








decal Crack1
{
	pic BFGLITE1
	shade "00 00 00"
	randomflipy
	randomflipx
}

decal Crack2
{
	pic BFGLITE2
	shade "00 00 00"
	randomflipy
	randomflipx
}

decalgroup Crack
{
	Crack1	1
	Crack2	1
}

decal GiantScorch
{
	pic SCORCH1
	shade "00 00 00"
	x-scale 5.75
	y-scale 5.75
	randomflipx
	randomflipy
}

decal SkullScorch1 
{ 
   pic PLASMA1 
   shade "00 00 00" 
   x-scale 0.6 
   y-scale 0.6 
   randomflipx 
   randomflipy 
} 

decal SkullScorch2 
{ 
   pic PLASMA2 
   shade "00 00 00" 
   x-scale 0.6 
   y-scale 0.6 
   randomflipx 
   randomflipy 
} 

decalgroup SkullScorch 
{ 
   SkullScorch1   1 
   SkullScorch2   1 
} 

/// +++++++++++++++++////
/// +++++++++++++++++////
/// BLOOD DECALS
/// +++++++++++++++++////
/// +++++++++++++++++////

/// +++++++++++++++++////
/// Blood Animators
/// +++++++++++++++++////


slider BSlide1
{
DistY -26
SlideStart 0
SlideTime 9
}

stretcher BStretch1
{
GoalX 1.0
GoalY 3.5
StretchStart 0
StretchTime 9
}

slider BSlide2
{
DistY -20
SlideStart 0
SlideTime 12
}

stretcher BStretch2
{
GoalX 1.0
GoalY 3.2
StretchStart 0
StretchTime 12
}

combiner BloodSlide1
{
BSlide1
BStretch1
}

combiner BloodSlide2
{
BSlide2
BStretch2
}


decal BigScorch
{
	pic SCORCH1
	shade "00 00 00"
	x-scale 1.5
	y-scale 1.5
	randomflipx
	randomflipy
}

decal BiggerScorch
{
	pic SCORCH1
	shade "00 00 00"
	x-scale 2.5
	y-scale 2.5
	randomflipx
	randomflipy
}

decal SmallerScorch
{
	pic SCORCH1
	shade "00 00 00"
	x-scale 0.75
	y-scale 0.75
	randomflipx
	randomflipy
}