// Health bonus -------------------------------------------------------------

ACTOR HealthPlus : Health Replaces HealthBonus
{
	Game Doom
	SpawnID 152
	+COUNTITEM
	+INVENTORY.ALWAYSPICKUP
	Inventory.Amount 2
	Inventory.MaxAmount 9999
	Inventory.PickupMessage "$GOTHTHBONUS"
	States
	{
	Spawn:
        TNT1 A 0 A_CheckSight ("Spawn2")
		BON1 ABCDCB 2 A_SpawnItem("BlueFlareSmall",0,7)
		Loop
	Spawn2:
		BON1 A 2
		Goto Spawn
	}
}

// Armor bonus --------------------------------------------------------------

Actor ArmorShard : BasicArmorBonus Replaces ArmorBonus
{
	Game Doom
	SpawnID 22
	Radius 20
	Height 16
	Inventory.Pickupmessage "$GOTARMBONUS"
	Inventory.Icon "BON2A0"
	Armor.Savepercent 33.335
	Armor.Saveamount 2
	Armor.Maxsaveamount 9999
	+COUNTITEM
	+INVENTORY.ALWAYSPICKUP
	States
	{
	Spawn:
        //TNT1 A 0 A_CheckSight ("Spawn2")
		BON2 AAABCDB 2 //A_SpawnItem("GreenFlareSmall",0,7)
		Loop
	Spawn2:
		BON2 A 2
		Goto Spawn
	}
}






ACTOR Stimpack2 : Health Replaces Stimpack
{
	Game Doom
	SpawnID 23
	Inventory.Amount 10
	Inventory.PickupMessage "$GOTSTIM"
	States
	{
	Spawn:
		STIM A 2
		Loop
	}
}

// Medikit -----------------------------------------------------------------

ACTOR Medikit2 : Health Replaces Medikit
{
	Game Doom
	SpawnID 24
	Inventory.Amount 25
	Inventory.PickupMessage "$GOTMEDIKIT"
	Health.LowMessage 25, "$GOTMEDINEED"
	States
	{
	Spawn:
        MEDI A 2
		Loop
	}
}

















// Green armor --------------------------------------------------------------

Actor LightArmor : BasicArmorPickup Replaces GreenArmor
{
	Game Doom
    //Scale 0.8
	Scale 1.3
	SpawnID 68
	Radius 20
	Height 16
	Inventory.Pickupmessage "Picked up the Light Armor"
	Inventory.Icon "ARM1A0"
	Armor.SavePercent 40
	Armor.SaveAmount 100
    Inventory.PickupSound "ARMOR"
	States
	{
	Spawn:
		ARM1 A 10
		ARM1 BBBBBB 2 bright A_SpawnItem("GreenFlareMedium",0,10)
		loop
	}
}

// Blue armor ---------------------------------------------------------------

Actor HeavyArmor : BasicArmorPickup Replaces BlueArmor
{
	Game Doom
    //Scale 0.8
	SpawnID 69
	Scale 1.3
	Radius 20
	Height 16
	Inventory.Pickupmessage "Picked up the Heavy Armor"
	Inventory.Icon "ARM2A0"
	Armor.Savepercent 70
	Armor.Saveamount 200
    Inventory.PickupSound "ARMOR"
	States
	{
	Spawn:
		ARM2 A 10
		ARM2 BBBBB 2 bright A_SpawnItem("BlueFlareMedium3",0,10)
		loop
	}
}

















ACTOR GiveHealth : Health
{
	Game Doom
	SpawnID 152
	+COUNTITEM
	+INVENTORY.ALWAYSPICKUP
	Inventory.Amount 1
	Inventory.MaxAmount 9999
	Inventory.PickupMessage "$GOTHTHBONUS"
	States
	{
	Spawn:
		BON1 AAABBBCCCDDDCCCBBB 2
		Loop
	}
}

// Armor bonus --------------------------------------------------------------

Actor GiveArmor : BasicArmorBonus
{
	Game Doom
	SpawnID 22
	Radius 20
	Height 16
	Inventory.Pickupmessage "$GOTARMBONUS"
	Inventory.Icon "BON2A0"
	Armor.Savepercent 33.335
	Armor.Saveamount 1
	Armor.Maxsaveamount 9999
	+COUNTITEM
	+INVENTORY.ALWAYSPICKUP
	States
	{
	Spawn:
		BON2 AAABBBCCCDDDCCCBBB 2
		loop
	}
}














ACTOR CrueltyBonus5health : Health
{
	Game Doom
	SpawnID 152
	-COUNTITEM
	Radius 220
	+INVENTORY.ALWAYSPICKUP
	Inventory.Amount 5
	Inventory.MaxAmount 9999
	Inventory.PickupMessage "*** Cruelty Bonus awarded! +5 health ***"
	States
	{
	Spawn:
        TNT1 A 50
		Stop
	}
}
ACTOR CrueltyBonus5armor : BasicArmorBonus
{
	Game Doom
	SpawnID 152
	-COUNTITEM
	Radius 220
	+INVENTORY.ALWAYSPICKUP
	Inventory.Icon "BON2A0"
	Armor.Savepercent 33.335
	Armor.Saveamount 5
	Armor.Maxsaveamount 9999
	Inventory.PickupMessage "*** Cruelty Bonus awarded! +5 Armor ***"
	States
	{
	Spawn:
        TNT1 A 50
		Stop
	}
}


ACTOR CrueltyBonus15armor : CrueltyBonus5armor
{
	Armor.Saveamount 15
	Inventory.PickupMessage "*** Cruelty Bonus awarded! +15 Armor ***"
}

ACTOR CrueltyBonus10armor : CrueltyBonus5armor
{
	Armor.Saveamount 10
	Inventory.PickupMessage "*** Cruelty Bonus awarded! +10 Armor ***"
}


ACTOR CrueltyBonus1health : CrueltyBonus5health
{
	Inventory.Amount 1
	Inventory.PickupMessage "*** Cruelty Bonus awarded! +1 Health ***"
}