// Movement detection by Sergeant_Mark_IV

#include "zcommon.acs"
#library "movement"

script 620 (void) //Jump
{
  int buttons;

  while (TRUE)
  {
    buttons = GetPlayerInput(0, INPUT_BUTTONS);

    if (buttons == BT_JUMP)
    {
      GiveInventory("IsNowJumping", 1);
    }

    delay(1);
  }
  }