#include "zcommon.acs"
#library "ssplash"


script 373 (void) //Water Small Splash
{
if (CheckActorFloorTexture(0, "FWATER1"))
    GiveInventory("IsOverWater", 1);
else
    ;
	
	if (CheckActorFloorTexture(0, "FWATER2"))
    GiveInventory("IsOverWater", 1);
else
    ;
	
	if (CheckActorFloorTexture(0, "FWATER3"))
    GiveInventory("IsOverWater", 1);
else
    ;

  if (CheckActorFloorTexture(0, "FWATER4"))
    GiveInventory("IsOverWater", 1);
else
    ;
	
	
	
	
  if (CheckActorFloorTexture(0, "NUKAGE1"))
    GiveInventory("IsOverSlime", 1);
else
    ;

  if (CheckActorFloorTexture(0, "NUKAGE2"))
    GiveInventory("IsOverSlime", 1);
else
    ;

  if (CheckActorFloorTexture(0, "NUKAGE3"))
    GiveInventory("IsOverSlime", 1);
else
    ;
	
  if (CheckActorFloorTexture(0, "NUKAGE4"))
    GiveInventory("IsOverSlime", 1);
else
    ;
	


	
  if (CheckActorFloorTexture(0, "BLOOD1"))
    GiveInventory("IsOverBlood", 1);
else
    ;
	
  if (CheckActorFloorTexture(0, "BLOOD2"))
    GiveInventory("IsOverBlood", 1);
else
    ;
	
  if (CheckActorFloorTexture(0, "BLOOD3"))
    GiveInventory("IsOverBlood", 1);
else
    ;
	
  if (CheckActorFloorTexture(0, "BLOOD4"))
    GiveInventory("IsOverBlood", 1);
else
    ;
	
	
  if (CheckActorFloorTexture(0, "GRASS1"))
    GiveInventory("IsOverGrass", 1);
else
    ;	
	
  if (CheckActorFloorTexture(0, "GRASS2"))
    GiveInventory("IsOverGrass", 1);
else
    ;	


  if (CheckActorFloorTexture(0, "RROCK19"))
    GiveInventory("IsOverGrass", 1);
else
    ;	
	
  if (CheckActorFloorTexture(0, "RROCK20"))
    GiveInventory("IsOverGrass", 1);
else
    ;	
	
   if (CheckActorFloorTexture(0, "FLAT10"))
    GiveInventory("IsOverGrass", 1);
else
    ;	
	
	if (CheckActorFloorTexture(0, "FLAT5"))
    GiveInventory("IsOverGrass", 1);
else
    ;
	
	if (CheckActorFloorTexture(0, "FLOOR7_1"))
    GiveInventory("IsOverGrass", 1);
else
    ;
	
	if (CheckActorFloorTexture(0, "MFLR8_2"))
    GiveInventory("IsOverGrass", 1);
else
    ;
	
	if (CheckActorFloorTexture(0, "MFLR8_4"))
    GiveInventory("IsOverGrass", 1);
else
    ;
	
	if (CheckActorFloorTexture(0, "RROCK03"))
    GiveInventory("IsOverGrass", 1);
else
    ;
	
	if (CheckActorFloorTexture(0, "RROCK16"))
    GiveInventory("IsOverGrass", 1);
else
    ;
	
	if (CheckActorFloorTexture(0, "RROCK17"))
    GiveInventory("IsOverGrass", 1);
else
    ;
	
	if (CheckActorFloorTexture(0, "RROCK18"))
    GiveInventory("IsOverGrass", 1);
else
    ;
	
	if (CheckActorFloorTexture(0, "DESERT01"))
    GiveInventory("IsOverGrass", 1);
else
    ;	
	
	if (CheckActorFloorTexture(0, "DESERT02"))
    GiveInventory("IsOverGrass", 1);
else
    ;		
	
	if (CheckActorFloorTexture(0, "DESERT03"))
    GiveInventory("IsOverGrass", 1);
else
    ;			
	
	
	
	
}