
// IF YOU WANT TO USE STUFF FROM THIS MOD, GIVE ME CREDITS

Actor EnemyMemory : Inventory
{
inventory.maxamount 60
}

Actor CantFire : Inventory
{
inventory.maxamount 1
}


Actor LookingForPlayer : Inventory
{
inventory.maxamount 30
}

Actor BrutalCounter : Inventory
{
inventory.maxamount 500
}

Actor BrutalCounter2 : Inventory
{
inventory.maxamount 500
}

Actor DebrisGeneral
{
+MISSILE
+NOBLOCKMAP
+NOGRAVITY
+DROPOFF
+NOTELEPORT
+FORCEXYBILLBOARD
+NOTDMATCH
+GHOST
radius 1
height 1
mass 1
damage 0
}


//Guns Guns Guns
#include MELEE.txt
#include SAW.txt
#include SAW2.txt
#include RIFLE.txt
#include DUALRIFLE.txt
#include PISTOL.txt
#include SHOTGUN.txt
#include SSG.txt
#include MINIGUN.txt
#include ROCKETLAUNCHER.txt
#include EXPLOSIVES.txt
#include PLASMA.txt
#include DUALPLASMA.txt
#include BFG.txt

#include STGRENADELAUNCH.txt
#include STBFG10k.txt
#include STRAILGUN.txt
//MeatShields
#include IMPSHIELD.txt
#include ZMANSHIELD.txt
#include SGUYSHIELD.txt

//DECORATIONS
#include FURNITURE.txt
#include LAMPS.txt
#include NATURAL.txt
#include FIREWORKS.txt
#include TORCHES.txt
#include DEAD.txt

//Enemies
#include ZOMBIEMEN.txt
#include SERGEANTS.txt
#include COMANDO.txt
#include IMPS.txt
#include DEMONS.txt
#include SPECTRE.txt
#include KNIGHT.txt
#include BARON.txt
#include LOSTSOUL.txt
#include SPIDERS.txt
#include REVENANT.txt
#include MANCUBUS.txt
#include CACODEMO.txt
#include PAIN.txt
#include ARCHVILE.txt
#include CYBERDEMON.txt
#include MASTERMIND.txt
//ST Monsters
#include BELPHEGOR.txt
#include JUGGERNAUT.txt
//Gore N' Blood
#include GORE!!!.txt
#include GORE2.txt
#include GORE3.txt
#include BLOOD.txt
#include BLOODSPLASH.txt
#include BURN.txt
#include MP40.txt
#include NAZIS.txt

//MISC
#include HEAD_SYS.txt
#include PARTICLES.txt
#include SMOKE.txt
#include CASING.txt
#include FIRE.txt
#include SPARKS.txt
#include FLARES.txt
#include ARTIFACT.txt
#include HEALTH2.txt
#include BOSSBOX.txt
#include DROPABLES.txt
#include PUFF.txt
#include AMMO.txt
#include TRACERS.txt
#include EEEVILLL.txt
//#include ARACHBOX

//Player Classes
#include PLAYER.txt
#include MARINES.txt
#include EXTRA.txt

Actor oneliner: Inventory
{
inventory.maxamount 1
}





Actor advtaunting: Inventory
{
inventory.maxamount 1
}



Actor FistsSelected: Inventory
{
inventory.maxamount 1
}

Actor ShotgunSelected: Inventory
{
inventory.maxamount 1
}

Actor MinigunSelected: Inventory
{
inventory.maxamount 1
}

Actor SSGSelected: Inventory
{
inventory.maxamount 1
}

Actor RocketLauncherSelected: Inventory
{
inventory.maxamount 1
}

Actor GrenadeLauncherSelected: Inventory
{
inventory.maxamount 1
}


Actor PlasmaGunSelected: Inventory
{
inventory.maxamount 1
}

Actor RailGunSelected: Inventory
{
inventory.maxamount 1
}


Actor BFGSelected: Inventory
{
inventory.maxamount 1
}

Actor BFG10KSelected: Inventory
{
inventory.maxamount 1
}


Actor SubMachineGunSelected: Inventory
{
inventory.maxamount 1
}


Actor FlameCannonSelected: Inventory
{
inventory.maxamount 1
}


Actor RevenantLauncherSelected: Inventory
{
inventory.maxamount 1
}

Actor FallingHeight : Inventory
{
inventory.maxamount 100
}


Actor LostSoulSelected: Inventory
{
inventory.maxamount 1
}



Actor DeathTimer1 : Inventory
{
inventory.maxamount 120
}


Actor Timer555 : Inventory
{
inventory.maxamount 555
}










Actor TargetIsACyberdemon : Inventory
{
inventory.maxamount 1
}


Actor TargetIsAMastermind : Inventory
{
inventory.maxamount 1
}

Actor TargetIsABaronOfHell : Inventory
{
inventory.maxamount 1
}

Actor TargetIsAMancubus : Inventory
{
inventory.maxamount 1
}