#library "commands"
#include "zcommon.acs"


script 177 (void)
{
if (CheckActorFloorTexture(0, "FLAT5_4"))
    GiveActorInventory(748, "NaziVerification1", 1);
else
    ;
	
if (CheckActorCeilingTexture(0, "CEIL4_2"))
    GiveActorInventory(748, "NaziVerification2", 1);
else
    ;
	
	
if (CheckActorCeilingTexture(0, "ACEIL42"))
    GiveActorInventory(748, "Epic2AlienVerification", 1);
else
    ;	
	
if (CheckActorFloorTexture(0, "ACEIL22"))
    GiveActorInventory(748, "Epic2AlienVerification", 1);
else

if (CheckActorFloorTexture(0, "ACEIL42"))
    GiveActorInventory(748, "Epic2AlienVerification", 1);
else

if (CheckActorcEILINGTexture(0, "ACEIL22"))
    GiveActorInventory(748, "Epic2AlienVerification", 1);
else
    ;		
	
if (CheckActorFloorTexture(0, "ACEIL68"))
    GiveActorInventory(748, "Epic2AlienVerification", 1);
else	

if (CheckActorFloorTexture(0, "FL0"))
    GiveActorInventory(748, "AltEasyMarineVerification", 1);
else	
	
	
if	(GetCvar("bd_isnazilevel") == 1) { SetActorState(0,"ISANazi"); }	


if (CheckActorcEILINGTexture(0, "F_SKY1"))
    GiveActorInventory(728, "TVRRainVerification", 1);
else
    ;	
}