Model GrowingBloodPool     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 20.0 20.0 1.0            // Scale values
   ZOffset 0.1
   FrameIndex BPDL A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model GrowingBloodPool     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 21.0 21.0 21.0            // Scale values
   ZOffset 0.1
   FrameIndex BPDL B 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model GrowingBloodPool     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 22.0 22.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex BPDL C 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model GrowingBloodPool     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 23.0 23.0 1.0            // Scale values
   ZOffset 0.1
   FrameIndex BPDL D 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model GrowingBloodPool     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 24.0 24.0 1.0            // Scale values
   ZOffset 0.1
   FrameIndex BPDL E 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model GrowingBloodPool     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 25.0 25.0 1.0            // Scale values
   ZOffset 0.1
   FrameIndex BPDL F 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model GrowingBloodPool     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 26.0 26.0 1.0            // Scale values
   ZOffset 0.1
   FrameIndex BPDL G 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model GrowingBloodPool     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 27.0 27.0 1.0            // Scale values
   ZOffset 0.1
   FrameIndex BPDL H 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model GrowingBloodPool     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 28.0 28.0 1.0            // Scale values
   ZOffset 0.1
   FrameIndex BPDL I 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model GrowingBloodPool     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 29.0 29.0 1.0            // Scale values
   ZOffset 0.1
   FrameIndex BPDL J 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model GrowingBloodPool     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 30.0 30.0 1.0            // Scale values
   ZOffset 0.1
   FrameIndex BPDL K 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model GrowingBloodPool     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 31.0 31.0 1.0            // Scale values
   ZOffset 0.1
   FrameIndex BPDL L 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model GrowingBloodPool     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 32.0 32.0 1.0            // Scale values
   ZOffset 0.1
   FrameIndex BPDL M 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model GrowingBloodPool     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 33.0 33.0 1.0            // Scale values
   ZOffset 0.1
   FrameIndex BPDL N 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model GrowingBloodPool     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 34.0 34.0 1.0            // Scale values
   ZOffset 0.1
   FrameIndex BPDL O 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model GrowingBloodPool     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 35.0 35.0 1.0            // Scale values
   ZOffset 0.1
   FrameIndex BPDL P 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model GrowingBloodPool     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 36.0 36.0 1.0            // Scale values
   ZOffset 0.1
   FrameIndex BPDL Q 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model GrowingBloodPool     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 37.0 37.0 1.0            // Scale values
   ZOffset 0.1
   FrameIndex BPDL R 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model GrowingBloodPool     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 38.0 38.0 1.0            // Scale values
   ZOffset 0.1
   FrameIndex BPDL S 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model GrowingBloodPool     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 39.0 39.0 1.0            // Scale values
   ZOffset 0.1
   FrameIndex BPDL T 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model GrowingBloodPool     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 40.0 40.0 40.0            // Scale values
   ZOffset 0.1
   FrameIndex BPDL U 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model GrowingBloodPool     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 41.0 41.0 41.0            // Scale values
   ZOffset 0.1
   FrameIndex BPDL V 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model GrowingBloodPool     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 42.0 42.0 42.0            // Scale values
   ZOffset 0.1
   FrameIndex BPDL W 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model GrowingBloodPool     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 43.0 43.0 43.0            // Scale values
   ZOffset 0.1
   FrameIndex BPDL X 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model GrowingBloodPool     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 44.0 44.0 44.0            // Scale values
   ZOffset 0.1
   FrameIndex BPDL Y 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model GrowingBloodPool     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 45.0 45.0 1.0            // Scale values
   ZOffset 0.1
   FrameIndex BPDL Z 0 0         // The sprite lump, sprite frame, model index, frame number
}