#include "zcommon.acs"


#define SKILL_REALISM        32
#define SKILL_BLACKMETAL     31

script 289 (void)
{
    if (GameSkill () == SKILL_REALISM)
        SetActorProperty (0, APROP_Speed, 0.6);
		
	else
		if (GameSkill () == SKILL_BLACKMETAL)
        SetActorProperty (0, APROP_Speed, 1.3);
		
	else
		delay (1);
}




script 294 (void)
{
        SetActorProperty (0, APROP_Speed, 0.40);
}


script 295 (void)
{
        SetActorProperty (0, APROP_Speed, 1.0);
}