
ACTOR PoorPinkyLostHisArm2: Demon replaces PoorPinkyLostHisArm
{
	Health 50
	+NOPAIN
	-COUNTKILL
	+SHOOTABLE
	Scale 1.1
	States
	{
	PutAFight:
		TNT1 A 0 A_NoBlocking
		TNT1 A 0 A_SpawnItemEx ("ArmlessDemon",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 A 0
		Stop
	Spawn:
	    SAAR J 1
		TNT1 A 0 A_Pain
		TNT1 A 0 A_Jump(32, "Colapse")
		SAAR JJJJ 4 A_CustomMissile ("Brutal_LiquidBlood", 42, 0, random (0, 360), 2, random (0, 45))
		TNT1 A 0 A_Jump(90, "PutAFight")
		SARG UUUU 4 A_CustomMissile ("Brutal_LiquidBlood", 42, 0, random (0, 360), 2, random (0, 45))
		TNT1 A 0 A_Pain
		//SAAR JJJJJJJJ 4 A_CustomMissile ("Brutal_LiquidBlood", 42, 0, random (0, 360), 2, random (0, 45))
		//TNT1 A 0 A_Pain
		SAAR JJJ 4 A_CustomMissile ("Brutal_LiquidBlood", 42, 0, random (0, 360), 2, random (0, 45))
		Goto Colapse
		
	Death.Shotgun:
	Death.Cutless:
	Death:
	Death.Fatality:
	TNT1 A 0
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_SpawnItem("BloodSplasher2")
		 TNT1 AA 0 A_CustomMissile ("XDeathBrain1", 60, 0, random (0, 360), 2, random (0, 160))
		 TNT1 AA 0 A_CustomMissile ("XDeathBrain2", 60, 0, random (0, 360), 2, random (0, 160))
		 TNT1 AA 0 A_CustomMissile ("XDeath3", random (45, 55), random (5, -5), random (160, 200), 2, random (-10, 10))
		 TNT1 AA 0 A_CustomMissile ("XDeath2", random (45, 55), random (5, -5), random (160, 200), 2, random (-10, 10))
        TNT1 A 0 A_CustomMissile ("MuchBlood", 60, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("BaronHeadPiece", 52, 0, random (0, 360), 2, random (0, 160))
		//TNT1 A 0 A_CustomMissile ("PinkyJaw", 52, 0, random (0, 360), 2, random (0, 160))
		TNT1 AAAAA 0 A_CustomMissile ("SmallBrainPieceFast", random (45, 55), random (5, -5), random (170, 190), 2, random (-10, 10))
		TNT1 AAAA 0 A_CustomMissile ("BloodMistBig", 50, 0, random (0, 360), 2, random (30, 90))
		SAAR GGGGGGG 2 A_CustomMissile ("Brutal_LiquidBlood", 40, 0, random (0, 360), 2, random (30, 110))
		TNT1 A 0 A_NoBlocking
		TNT1 A 0 A_Scream 
		TNT1 A 0 A_SpawnItem ("CrueltyBonus5Health")
		SAAR HHHHHHHHH 2 A_CustomMissile ("Brutal_LiquidBlood", 30, 0, random (0, 360), 2, random (30, 110))
		TNT1 A 0 A_SpawnItem ("GrowingBloodPool")
		SAAR IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII 2 A_CustomMissile ("Brutal_LiquidBlood", 20, 0, random (0, 360), 2, random (30, 110))
		TNT1 A 0 A_SpawnItem("DeadDemonSAARI")
        Stop
		
	
	Colapse:
	    TNT1 A 0 A_Scream
		TNT1 A 0 A_NoBlocking
	    SAAR BCDEF 5
		TNT1 A 0 A_SpawnItem ("DeadDemonNoArm", 5)
		TNT1 A 0 A_SpawnItem ("GrowingBloodPool")
		Stop
}
}
