actor CeilXDeath32 : Brutal_BloodSpot replaces CeilXDeath3
{
+SPAWNCEILING
+MOVEWITHSECTOR
-DOOMBOUNCE
+NOGRAVITY
  +DontSplash
  +MISSILE
  Scale 1.0
   Renderstyle Normal 
states
{
Spawn:
Goto Crash
Crash:
TNT1 A 0
TNT1 A 0 A_JumpIf(waterlevel > 1, "Death")
TNT1 A 0 A_Jump (255, "Live1", "Live2", "Live3")
Goto Live1

  Live1:
  XME2 FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF 3 ThrustThingZ(0,35,0,1)
  Goto Fall
  
  Live2:
  XME2 FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF 3 ThrustThingZ(0,35,0,1)
  Goto Fall
  
  Live3:
  XME2 FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF 3 ThrustThingZ(0,35,0,1)
  Goto Fall
  
 Fall:
 Death:
  TNT1 A 0 A_SpawnItem("XDeath3NoStick")
  stop
	Splash:
        BLOD A 0
        stop
    }
}
