Gameinfo
{
quitmessages = "Dost thou wish to\nleave with such hasty\nabandon?", "Chickening out...\nalready?", "Press N for more carnage.\nPress Y to be a weenie.", "So, you think you can\nquit this easily, huh?", "Press N to save the world.\nPress Y to abandon it in\nits hour of need.", "Heroes, press N.\nWimps, press Y.", "For guns and glory, press N.\nFor work and worry, press Y."
}

clearepisodes
episode map01
{
	picname = "M_EPI1"
	name = "Escape from Wolfenstein"
	key = "e"
}

episode map11

{
	picname = "M_EPI2"
	name = "Operation: Eisenfaust"
	key = "o"
}

episode map21
{
	picname = "M_EPI3"
	name = "Die, Fuhrer, Die!"
	key = "d"
}

episode map31
{
	picname = "M_EPI4"
	name = "A dark segret"
	key = "f"
}

episode map41
{
	picname = "M_EPI5"
	name = "The trail of the madman"
	key = "b"
}

episode map51
{
	picname = "M_EPI6"
	name = "Confrontation"
	key = "n"
}

map MAP01 "Escape from Wolfenstein-Floor 1"
{
	titlepatch = "CWILV00"
	next = "MAP02"
	secretnext = "MAP10"
	sky1 = "SKY2"
	music = GETHEM1
	par = 90
}

map MAP02 "Escape from Wolfenstein-Floor 2"
{
	titlepatch = "CWILV01"
	next = "MAP03"
	secretnext = "MAP03"
	sky1 = "SKY2"
	music = Searchn
	par = 120
}

map MAP03 "Escape from Wolfenstein-Floor 3"
{
	titlepatch = "CWILV02"
	next = "MAP04"
	secretnext = "MAP04"
	sky1 = "SKY1"
	music = POW
	par = 120
}

map MAP04 "Escape from Wolfenstein-Floor 4"
{
	titlepatch = "CWILV03"
	next = "MAP05"
	secretnext = "MAP05"
	sky1 = "SKY1"
	music = Suspense
	par = 210
}

map MAP05 "Escape from Wolfenstein-Floor 5"
{
	titlepatch = "CWILV04"
	next = "MAP06"
	secretnext = "MAP06"
	sky1 = "SKY1"
	MUSIC = Getthem
	par = 180
}

map MAP06 "Escape from Wolfenstein-Floor 6"
{
	titlepatch = "CWILV05"
	next = "MAP07"
	secretnext = "MAP07"
	sky1 = "SKY1"
	music = Searchn
	par = 180
}

map MAP07 "Escape from Wolfenstein-Floor 7"
{
	titlepatch = "CWILV06"
	next = "MAP08"
	secretnext = "MAP08"
	sky1 = "SKY1"
	music = POW
	par = 150
}

map MAP08 "Escape from Wolfenstein-Floor 8"
{
	titlepatch = "CWILV07"
	next = "MAP09"
	secretnext = "MAP09"
	sky1 = "SKY1"
	music = Suspense
	par = 150
}

map MAP09 "Escape from Wolfenstein-Floor 9"
{
	titlepatch = "CWILV08"
	next = endpic, "END1"
	secretnext = endpic, "END1"
	sky1 = "SKY1"
	music = WarMarch
	par = 70
}

map MAP10 "Escape from Wolfenstein-Floor 10"
{
	titlepatch = "CWILV09"
	next = "MAP02"
	secretnext = "MAP02"
	sky1 = "SKY1"
	music = Corner
	par = 0
}

map MAP11 "Operation Eisenfaust-Floor 1"
{
	titlepatch = "CWILV10"
	next = "MAP12"
	secretnext = "MAP20"
	sky1 = "SKY2"
	music = Nazi_omi
	par = 90
}

map MAP12 "Operation Eisenfaust-Floor 2"
{
	titlepatch = "CWILV11"
	next = "MAP13"
	secretnext = "MAP13"
	sky1 = "SKY2"
	music = Pregnant
	par = 210
}

map MAP13 "Operation Eisenfaust-Floor 3"
{
	titlepatch = "CWILV12"
	next = "MAP14"
	secretnext = "MAP14"
	sky1 = "SKY2"
	music = GoingAft
	par = 180
}

map MAP14 "Operation Eisenfaust-Floor 4"
{
	titlepatch = "CWILV13"
	next = "MAP15"
	secretnext = "MAP15"
	sky1 = "SKY2"
	music = Headache
	par = 120
}

map MAP15 "Operation Eisenfaust-Floor 5"
{
	titlepatch = "CWILV14"
	next = "MAP16"
	secretnext = "MAP16"
	sky1 = "SKY2"
	music = Nazi_omi
	par = 240
}

map MAP16 "Operation Eisenfaust-Floor 6"
{
	titlepatch = "CWILV15"
	next = "MAP17"
	secretnext = "MAP17"
	sky1 = "SKY2"
	music = Pregnant
	par = 360
}

map MAP17 "Operation Eisenfaust-Floor 7"
{
	titlepatch = "CWILV16"
	next = "MAP18"
	secretnext = "MAP18"
	sky1 = "SKY2"
	music = GoingAFT
	par = 60
}

map MAP18 "Operation Eisenfaust-Floor 8"
{
	titlepatch = "CWILV17"
	next = "MAP19"
	secretnext = "MAP19"
	sky1 = "SKY2"
	music = Headache
	par = 180
}

map MAP19 "Operation Eisenfaust-Floor 9"
{
	titlepatch = "CWILV18"
	next = endpic, "END2"
	secretnext = endpic, "END2"
	sky1 = "SKY2"
        SpecialAction = "DrSchabbs","Teleport_EndGame" 
	music = Action
	par = 70
}

map MAP20 "Operation Eisenfaust-Floor 10"
{
	titlepatch = "CWILV19"
	next = "MAP12"
	secretnext = "MAP12"
	sky1 = "SKY2"
	music = DUNGEON
	par = 0
}

map MAP21 "Die fhurer,DIE!-Floor 1"
{
	titlepatch = "CWILV20"
	next = "MAP22"
	secretnext = "MAP22"
	sky1 = "SKY1"
	music = introcw3
	par = 90
}

map MAP22 "Die fhurer,DIE!-Floor 2"
{
	titlepatch = "CWILV21"
	next = "MAP23"
	secretnext = "MAP23"
	sky1 = "SKY1"
	music = nazi_rap
	par = 90
}

map MAP23 "Die fhurer,DIE!-Floor 3"
{
	titlepatch = "CWILV22"
	next = "MAP24"
	secretnext = "MAP24"
	sky1 = "SKY1"
	music = Twelfth
	par = 150
}

map MAP24 "Die fhurer,DIE!-Floor 4"
{
	titlepatch = "CWILV23"
	next = "MAP25"
	secretnext = "MAP25"
	sky1 = "SKY1"
	music = Zerohour
	par = 150
}

map MAP25 "Die fhurer,DIE!-Floor 5"
{
	titlepatch = "CWILV24"
	next = "MAP26"
	secretnext = "MAP26"
	sky1 = "SKY1"
	music = introcw3
	par = 210
}

map MAP26 "Die fhurer,DIE!-Floor 6"
{
	titlepatch = "CWILV25"
	next = "MAP27"
	secretnext = "MAP27"
	sky1 = "SKY1"
	music = Nazi_Rap
	par = 150
}

map MAP27 "Die fhurer,DIE!-Floor 7"
{
	titlepatch = "CWILV26"
	next = "MAP28"
	secretnext = "MAP30"
	sky1 = "SKY1"
	music = Twelfth
	par = 120
}

map MAP28 "Die fhurer,DIE!-Floor 8"
{
	titlepatch = "CWILV27"
	next = "MAP29"
	secretnext = "MAP29"
	sky1 = "SKY1"
	music = ZeroHour
	par = 360
}

map MAP29 "Die fhurer,DIE!-Floor 9"
{
	titlepatch = "CWILV28"
	next = endpic, "END3"
	secretnext = endpic, "END3"
	sky1 = "SKY3"
        SpecialAction = "AdolfHitler","Teleport_EndGame" 
	music = Ultimate
	par = 70
}

map MAP30 "PAC-MAN"
{
	titlepatch = "CWILV29"
	next = "MAP28"
	secretnext = "MAP62"
	sky1 = "SKY1"
	music = PACMAN
	par = 0
}

map MAP31 "A dark Segret-Floor 1"
{
	titlepatch = "CWILV30"
	next = "MAP32"
	secretnext = "MAP32"
	sky1 = "SKY2"
	music = GETTHEM
	par = 90
}

map MAP32 "A dark Segret-Floor 2"
{
	titlepatch = "CWILV31"
	next = "MAP33"
	secretnext = "MAP33"
	sky1 = "SKY2"
	music = SEARCHN
	par = 120
}

map MAP33 "A dark Segret-Floor 3"
{
	titlepatch = "CWILV32"
	next = "MAP34"
	secretnext = "MAP40"
	sky1 = "SKY2"
	music = POW
	par = 120
}

map MAP34 "A dark Segret-Floor 4"
{
	titlepatch = "CWILV33"
	next = "MAP35"
	secretnext = "MAP35"
	sky1 = "SKY2"
	music = Suspense
	par = 210
}

map MAP35 "A dark Segret-Floor 5"
{
	titlepatch = "CWILV34"
	next = "MAP36"
	secretnext = "MAP36"
	sky1 = "SKY2"
	music = GETTHEM
	par = 180
}

map MAP36 "A dark Segret-Floor 6"
{
	titlepatch = "CWILV35"
	next = "MAP37"
	secretnext = "MAP37"
	sky1 = "SKY2"
	music = SEARCHN
	par = 180
}

map MAP37 "A dark Segret-Floor 7"
{
	titlepatch = "CWILV36"
	next = "MAP38"
	secretnext = "MAP38"
	sky1 = "SKY2"
	music = POW
	par = 150
}

map MAP38 "A dark Segret-Floor 8"
{
	titlepatch = "CWILV37"
	next = "MAP39"
	secretnext = "MAP39"
	sky1 = "SKY2"
	music = Suspense
	par = 150
}

map MAP39 "A dark Segret-Floor 9"
{
	titlepatch = "CWILV38"
	next = endpic, "END4"
	secretnext = endpic, "END4"
	sky1 = "SKY2"
        SpecialAction = "Giftmacher","Teleport_EndGame" 
	music = Doom
	par = 70
}

map MAP40 "A dark Segret-Floor 10"
{
	titlepatch = "CWILV39"
	next = "MAP35"
	secretnext = "MAP35"
	sky1 = "SKY2"
	music = CORNER
	par = 0
}

map MAP41 "Trail of Madman-Floor 1"
{
	titlepatch = "CWILV40"
	next = "MAP42"
	secretnext = "MAP42"
	sky1 = "SKY2"
	music = GRUNDGE
	par = 90
}

map MAP42 "Trail of Madman-Floor 2"
{
	titlepatch = "CWILV41"
	next = "MAP43"
	secretnext = "MAP43"
	sky1 = "SKY2"
	music = ROCKED
	par = 210
}

map MAP43 "Trail of Madman-Floor 3"
{
	titlepatch = "CWILV42"
	next = "MAP44"
	secretnext = "MAP44"
	sky1 = "SKY2"
	music = ORIGINAL
	par = 180
}

map MAP44 "Trail of Madman-Floor 4"
{
	titlepatch = "CWILV43"
	next = "MAP45"
	secretnext = "MAP45"
	sky1 = "SKY2"
	music = DOOM
	par = 120
}

map MAP45 "Trail of Madman-Floor 5"
{
	titlepatch = "CWILV44"
	next = "MAP46"
	secretnext = "MAP50"
	sky1 = "SKY2"
	music = GRUNDGE
	par = 240
}

map MAP46 "Trail of Madman-Floor 6"
{
	titlepatch = "CWILV45"
	next = "MAP47"
	secretnext = "MAP47"
	sky1 = "SKY2"
	music = ROCKED
	par = 360
}

map MAP47 "Trail of Madman-Floor 7"
{
	titlepatch = "CWILV46"
	next = "MAP48"
	secretnext = "MAP48"
	sky1 = "SKY2"
	music = ORIGINAL
	par = 60
}

map MAP48 "Trail of Madman-Floor 8"
{
	titlepatch = "CWILV47"
	next = "MAP49"
	secretnext = "MAP49"
	sky1 = "SKY2"
	music = DOOM
	par = 180
}

map MAP49 "Trail of Madman-Floor 9"
{
	titlepatch = "CWILV48"
	next = endpic, "END5"
	secretnext = endpic, "END5"
	sky1 = "SKY2"
	music = WarMarch
	par = 70
}

map MAP50 "Trail of Madman-Floor 10"
{
	titlepatch = "CWILV49"
	next = "MAP46"
	secretnext = "MAP46"
	sky1 = "SKY2"
	music = DUNGEON
	par = 0
}

map MAP51 "Confrontation-Floor 1"
{
	titlepatch = "CWILV50"
	next = "MAP52"
	secretnext = "MAP52"
	sky1 = "SKY2"
	music = introcw3
	par = 90
}

map MAP52 "Confrontation-Floor 2"
{
	titlepatch = "CWILV51"
	next = "MAP53"
	secretnext = "MAP53"
	sky1 = "SKY2"
	music = Nazi_rap
	par = 90
}

map MAP53 "Confrontation-Floor 3"
{
	titlepatch = "CWILV52"
	next = "MAP54"
	secretnext = "MAP60"
	sky1 = "SKY2"
	music = Twelfth
	par = 150
}

map MAP54 "Confrontation-Floor 4"
{
	titlepatch = "CWILV53"
	next = "MAP55"
	secretnext = "MAP55"
	sky1 = "SKY2"
	music = ZeroHour
	par = 150
}

map MAP55 "Confrontation-Floor 5"
{
	titlepatch = "CWILV54"
	next = "MAP56"
	secretnext = "MAP56"
	sky1 = "SKY2"
	music = introcw3
	par = 210
}

map MAP56 "Confrontation-Floor 6"
{
	titlepatch = "CWILV55"
	next = "MAP57"
	secretnext = "MAP57"
	sky1 = "SKY2"
	music = Nazi_rap
	par = 150
}

map MAP57 "Confrontation-Floor 7"
{
	titlepatch = "CWILV56"
	next = "MAP58"
	secretnext = "MAP58"
	sky1 = "SKY2"
	music = Twelfth
	par = 120
}

map MAP58 "Confrontation-Floor 8"
{
	titlepatch = "CWILV57"
	next = "MAP59"
	secretnext = "MAP59"
	sky1 = "SKY2"
	music =ZeroHour
	par = 360
}

map MAP59 "Confrontation-Floor 9"
{
	titlepatch = "CWILV58"
	next = endpic, "END6"
	secretnext = endpic, "END6"
	sky1 = "SKY2"
        SpecialAction = "FatFace","Teleport_EndGame"  
	music = Ultimate
	par = 70
}

map MAP60 "Confrontation-Floor 10"
{
	titlepatch = "CWILV59"
	next = "MAP54"
	secretnext = "MAP54"
	sky1 = "SKY2" 
	music = FUNKYOU
	par = 70
}

map DM01 "Deathmatch Map - Number One"
{
	titlepatch = "CWILV59"
	next = "dm02"
	secretnext = "dm02"
	sky1 = "SKY1" 
	cluster = 4
	music = Action_2
	par = 70
}

map DM02 "Deathmatch Map - Number Two"
{
	titlepatch = "CWILV59"
	next = "dm01"
	secretnext = "dm01"
	sky1 = "SKY1" 
	cluster = 4
	music = Action3
	par = 70
}
////THIS IS THE MAP WHERE I HAD MY TEST!
map test "TEST MAP"
{
	titlepatch = "CWILV22"
	next = "MAP30"
	secretnext = "MAP60"
	sky1 = "SKY1"
	music = Original
	par = 150
}
//"is one" non significa "è unica" ma "è uno/a"... potevi cambiare con "is unique", ma credo ROCKS sta bene
map TITLEMAP "Wondering About My Love ROCKS!"
{
	titlepatch = "CWILV23" //che ti serve? //In effett....
	next = "MAP01" //che ti serve? //Bho
	secretnext = "MAP01" //che ti serve? //A un cazzo XD
	sky1 = "SKY2"  //che ti serve?
	music = WONDER
	par = 150  //che ti serve?
}
////REMAKE MAP OF ONE OF THE LEVELS FROM "LEGO WOLFENSTEIN 3D"
map MAP62 "The Right Hour"
{
	titlepatch = "CWILV29"
	next = "AntoLeve"
	secretnext = "AntoLeve"
	sky1 = "SKY3"
	music = BODYBLOW
	par = 70
}

map AntoLeve "?-?"
{
	titlepatch = "CWILV29"
	next = "map28"
	secretnext = "map28"
	sky1 = "SKY1"
	music = Action
	par = 70
}

clearskills

skill baby
{
	DamageFactor = 0.3
	DropAmmoFactor = 1.0
        Monsterhealth= 0.5
        SpawnFilter = Baby
	Name = "Can I play, Daddy?"
	picname = "M_JKILL"
	Key = "c"
}

skill easy
{
	DamageFactor = 0.5
	DropAmmoFactor = 0.5
        SpawnFilter = Easy
	Name = "Don't Hurt Me"
	picname = "M_ROUGH"
	Key = "d"
}

skill normal
{
	DropAmmoFactor = 0.5
        DamageFactor = 1.0
        SpawnFilter = Normal
	Name = "Bring 'Em On!"
	picname = "M_HURT"
	defaultskill
	Key = "b"
}

skill hard
{
	DropAmmoFactor = 0.5
        FastMonsters 
        DamageFactor = 1.0
        Monsterhealth = 1.5
        SpawnFilter = Hard
        DisableCheats
	Name = "I am Death Incarnate!"
        mustconfirm = "Nazis are quickly and deadly.Do you think to be enough strong?"
	picname = "M_ULTRA"
	Key = "i"
}