$playeralias player doomer2 *taunt player/taunt
$playeralias player Doomer2 *grenadecall player/grenadecall
$random player/taunt { taunt1 taunt2 taunt3 taunt4 taunt5 taunt6 taunt7 taunt8 taunt9 taunt10 taunt11 taunt12 taunt13 taunt14 taunt15 taunt16 taunt17 taunt18 taunt19 taunt20 taunt21 taunt22 taunt23 taunt24 taunt25 taunt26 taunt27 taunt28 taunt29 taunt30 taunt31 taunt32 taunt33 taunt34 taunt35 taunt36 taunt37 taunt38 taunt39 taunt40 taunt41 taunt42 taunt43 taunt44 taunt45 taunt46 taunt47 taunt48 taunt49 taunt50 taunt51 taunt52 taunt53 taunt54 taunt55 taunt56 taunt57 taunt58 taunt59 taunt60 taunt61 taunt62 taunt63 taunt64 taunt65 taunt66 taunt67 taunt68 taunt69 taunt70 taunt71 taunt72 taunt73 taunt74 taunt75 taunt76 taunt77 taunt78 taunt79 taunt80 taunt81 taunt82 taunt83 taunt84 taunt85 taunt86 taunt87 taunt88 taunt89 taunt90  taunt91 taunt92 taunt93 taunt94 taunt95 taunt96 taunt97 taunt98 taunt99 taunt100 taunt101 taunt102 taunt103 taunt104 taunt105 taunt106 taunt107 taunt108 taunt109 taunt110 taunt111 taunt112 taunt113 taunt114 taunt115 taunt116 taunt117 taunt118 taunt119 taunt120 taunt121 taunt122 taunt123 taunt124}
$random player/grenadecall { grenade1 grenade2 grenade3 grenade4 grenade5 grenade6 grenade7 }
grenade1 grenade1
grenade2 grenade2
grenade3 grenade3
grenade4 grenade4
grenade5 grenade5
grenade6 grenade6
grenade7 grenade7
taunt1 taunt1
taunt2 taunt2
taunt3 taunt3
taunt4 taunt4
taunt5 taunt5
taunt6 taunt6
taunt7 taunt7
taunt8 taunt8
taunt9 taunt9
taunt10 taunt10
taunt11 taunt11
taunt12 taunt12
taunt13 taunt13
taunt14 taunt14
taunt15 taunt15
taunt16 taunt16
taunt17 taunt17
taunt18 taunt18
taunt19 taunt19
taunt20 taunt20
taunt21 taunt21
taunt22 taunt22
taunt23 taunt23
taunt24 taunt24
taunt25 taunt25
taunt26 taunt26
taunt27 taunt27
taunt28 taunt28
taunt29 taunt29
taunt30 taunt30
taunt31 taunt31
taunt32 taunt32
taunt33 taunt33
taunt34 taunt34
taunt35 taunt35
taunt36 taunt36
taunt37 taunt37
taunt38 taunt38
taunt39 taunt39
taunt40 taunt40
taunt41 taunt41
taunt42 taunt42
taunt43 taunt43
taunt44 taunt44
taunt45 taunt45
taunt46 taunt46
taunt47 taunt47
taunt48 taunt48
taunt49 taunt49
taunt50 taunt50
taunt51 taunt51
taunt52 taunt52
taunt53 taunt53
taunt54 taunt54
taunt55 taunt55
taunt56 taunt56
taunt57 taunt57
taunt58 taunt58
taunt59 taunt59
taunt60 taunt60
taunt61 taunt61
taunt62 taunt62
taunt63 taunt63
taunt64 taunt64
taunt65 taunt65
taunt66 taunt66
taunt67 taunt67
taunt68 taunt68
taunt69 taunt69
taunt70 taunt70
taunt71 taunt71
taunt72 taunt72
taunt73 taunt73
taunt74 taunt74
taunt75 taunt75
taunt76 taunt76
taunt77 taunt77
taunt78 taunt78
taunt79 taunt79
taunt80 taunt80
taunt81 taunt81
taunt82 taunt82
taunt83 taunt83
taunt84 taunt84
taunt85 taunt85
taunt86 taunt86
taunt87 taunt87
taunt88 taunt88
taunt89 taunt89
taunt90 taunt90
taunt91 taunt91
taunt92 taunt92
taunt93 taunt93
taunt94 taunt94
taunt95 taunt95
taunt96 taunt96
taunt97 taunt97
taunt98 taunt98
taunt99 taunt99
taunt100 taunt100
taunt101 taunt101
taunt102 taunt102
taunt103 taunt103
taunt104 taunt104
taunt105 taunt105
taunt106 taunt106
taunt107 taunt107
taunt108 taunt108
taunt109 taunt109
taunt110 taunt110
taunt111 taunt111
taunt112 taunt112
taunt113 taunt113
taunt114 taunt114
taunt115 taunt115
taunt116 taunt116
taunt117 taunt117
taunt118 taunt118
taunt119 taunt119
taunt120 taunt120
taunt121 taunt121
taunt122 taunt122
taunt123 taunt123
taunt124 taunt124

//GRANATE
Pick/granate grenpic2
 
$random Launch/granate { Grenthr1 Grenthr2 Grenthr3 }
Grenthr1 Grenthr1
Grenthr2 Grenthr2
Grenthr3 Grenthr3

$random LAND/GRANATE { Grenbnc1 Grenbnc2 Grenbnc3 }
Grenbnc1 Grenbnc1
Grenbnc2 Grenbnc2
Grenbnc3 Grenbnc3

//sOUNDS
MG42_OUT MG42_OUT
MG42_in MG42_in
MG42_click CDCS

TG/PUMP TRPUMP
Trengun/fire TGFIRE
Trenchgun/Load SGRELOAD

COLT/SNAP SNAP
//VINDABAI DSCLACK
VINDABAI_2 DSPOP
CAILMUNITION DSINSERT

GESOO GESOO
COCKEN COCKEN
MP40 GMP40

M191OUT M191OUT
M191IN M191IN
MG42 MG42
MG42/RELOAD mg42_reload
METAL_BREAK break2
Reload/Panzer PanzLoad
NHIT/SEE tasee

$random flameSoldier/sight { FLAMS01 FLAMS02 }
FLAMS01 FLAMS01
FLAMS02 FLAMS02

$random TRIADSEE { BL_1SEE BL_2SEE }
BL_1SEE BL_1SEE
BL_2SEE BL_2SEE

$random Elite/sight { ELSE1 ELSE2 ELSE3 }
ELSE1 ELSE1
ELSE2 ELSE2
ELSE3 ELSE3

/*$random FLS/death { FLDT01 FLDT02 FLDT03 FLDT04 }
FLDT01 FLDT01
FLDT02 FLDT02 
FLDT03 FLDT03
FLDT04 FLDT04*/

$random Elite/death { ELDH1 ELDH2 }
ELDH1 ELDH1
ELDH2 ELDH2

TRIADATTACK LPIST
TRIADPAIN BL_OUCH
TRIADDEATH BL_DIE

MP441 MP441
MP442 MP442

mp401 mp401
mp402 mp402

MPEND1 MPEND1 
STEND1 STEND1


thomp1 thomp1
thomp2 thomp2

LnGuardplea   BL_PLEA
LnGuardplea2  BL_PLEA2
LnGuardplea3  BL_PLEA3

Flamethrower/Fire FMTRFIRE
Flamethrower/Hit FMTRHIT

Synergo/See SYSE
synergo/pain SYPA
SYNERGO/ATTACK SYAT
Synergo/death SYDT

$Random Synergo/active { SYACT1 SYACT2 SYACT3 SYACT4 }
SYACT1 SYAC1
SYACT2 SYAC2
SYACT3 SYAC3
SYACT4 SYAC4

BURNMU BURNMU
BURNFE BURNFE
WAT1 WAT1
WAT2 WAT2

GKNIFE GKNIFE

//Flamesoldier/death FLAMSDHT1
KNIFHIT KNIFHIT

//BURNDOG P_DOGBLA
HALT Naz7st03
Achtung Naz4Gr03

sa/pain SAPAIN
sa/active SAACT

/*$random Player/movements { STEP1 STEP2 STEP3 STEP4 GEAR1 GEAR2 GEAR3 }
STEP1 STEP1
STEP2 STEP2
STEP3 STEP3
STEP4 STEP5
GEAR1 GEAR1
GEAR2 GEAR2
GEAR3 GEAR3*/

$random sa/sight { SASIT1 SASIT2 SASIT3 SASIT4 }
SASIT1 SASIT1
SASIT2 SASIT2
SASIT3 SASIT3
SASIT4 SASIT4

$random sa/death { SADTH1 SADTH2 SADTH3 SADTH4 }
SADTH1 SADTH1
SADTH2 SADTH2
SADTH3 SADTH3
SADTH4 SADTH4

$random Zombie/sight { MUTSIG1 MUTSIG2 MUTSIG3 MUTSIG4 }
MUTSIG1 MUTSIG1
MUTSIG2 MUTSIG2
MUTSIG3 MUTSIG3
MUTSIG4 MUTSIG4

$random Zombie/death { MUTDHT1 MUTDHT2 MUTDHT3 MUTDHT4 }
MUTDHT1 MUTDHT1
MUTDHT2 MUTDHT2
MUTDHT3 MUTDHT3
MUTDHT4 MUTDHT4

$random BOSS/TAUNTS { TAUNT1 TAUNT2 TAUNT3 TAUNT4 TAUNT5 TAUNT6 TAUNT7 TAUNT8 }
TAUNT1 TAUNT1
TAUNT2 TAUNT2
TAUNT3 TAUNT3
TAUNT4 TAUNT4
TAUNT5 TAUNT5
TAUNT6 TAUNT6
TAUNT7 TAUNT7
TAUNT8 TAUNT8

$random female/sight { fem_achtung fem_die fem_halt }
fem_achtung femng
fem_die fem_die
fem_halt fem_halt

$random female/pain { femhurt1 femhurt2 femhurt4 femhurt3 }
femhurt1 femhurt1
femhurt2 femhurt2
femhurt3 femhurt3
femhurt4 femhurt4

$random female/death { femdeath1 femdeath2 femdeath3 femdeath4 femdeath5 }
femdeath1 femdh1
femdeath2 femdh2
femdeath3 femdh3
femdeath4 femdh4
femdeath5 femdh5

//Doomguy's Sounds
$playeralias player	male *land land
$random land { land1 land2 land3 land4 land5 }
land1	jmpland1
land2	jmpland2
land3	jmpland3
land4	jmpland4
land5	jmpland5

$random FUCK { FUCK1 FUCK2 FUCK3 FUCK4 FUCK5 FUCK6 }
FUCK1 FUCK1
FUCK2 FUCK2
FUCK3 FUCK3
FUCK4 FUCK4
FUCK5 FUCK5
FUCK6 FUCK6

/*$random PIKUPTALK { PIKUPTALK1 PIKUPTALK2 PIKUPTALK3 PIKUPTALK4 }
PIKUPTALK1 PIKUPTALK1
PIKUPTALK2 PIKUPTALK2
PIKUPTALK3 PIKUPTALK3
PIKUPTALK4 PIKUPTALK4

$random DEATHZOM { DEATHZOM1 DEATHZOM2 DEATHZOM3 DEATHZOM4 }
DEATHZOM1 DEATHZOM1
DEATHZOM2 DEATHZOM2
DEATHZOM3 DEATHZOM3
DEATHZOM4 DEATHZOM4*/

$random SPION { SPION1 SPION2 }
SPION1    SPION1
SPION2    SPION2

$random OFDEATH { OFDEATH1 OFDEATH2 }
OFDEATH1  OFDEATH1
OFDEATH2  OFDEATH2

redburn	redburn

world/watersplash		splash1
//poorimp/pain                    stalinista

//weapons/grnpullpin              dsgrpin
//weapons/grntoss                 dsgrtoss
weapons/grnbounce               NADEBOUN
weapons/grnexplode              dsgrboom

//grn/pickup		GRENPICK
grn/explode		NADEEXPL
//PLSM9 PLSM9

world/sludgegloop		dsploosh
world/lavasizzle		dslvsiz
world/drip			dsdrip
//world/hotsiz			dshtsiz

weapons/rifle			dspistol
//weapons/sg			sgfire
weapons/sgpump STGNPUMP
weapons/empty DRYFIRE
weapons/thompson                THOMPSON
weapons/luger                   DSSHOT

BIGSCREA BIGSCREA
/*CLIPIN CLIPIN
CLIPINSS CLIPINSS*/
MP40_TAKE                       P_MGUN
/*MP40/RELOAD                     MP40LOAD
LOAD LOAD
Thompsonload                    RELOAD_2*/
STGG44 STGG44
STCLIPIN AKCLIPIN
weapons/kar98                   kar98_01
//Weapons/KAR98/rechamber         PORCODIO
Weapons/KAR98/Reload            RELOAD_3
//granata FireInHole
//SLIDE SLIDE
$limit MP40 30
$limit weapons/sg 10

//insertshell        SHELL_IN
DSRLAUN DSRLAUN
DSSALUTE DSSALUTE

$limit FUCK 1
$limit weapons/rifle 0

/*LAUNCH LAUNCH
PLREADY PLREADY
BFGREADY BFGREADy
RLREADY RLREADY

BFGEXPLO BFGEXPLO
$rolloff BFGEXPLO 2000 1500

BFGCHARGE BFGCHARG
BFGFIRE BFGFIRE
ARMOR ARMOR
IBRN1 IBRN1
IBRN2 IBRN2
IBRN3 IBRN3*/
RELOAD RELOAD
Explosion EXPLOSIO

/*weapons/firegrenade			GLAUNCH
weapons/reloadgrenade			GRELOAD
$rolloff weapons/firegrenade 3000 100 */

$limit world/watersplash 1
$limit world/sludgegloop 2
$limit world/drip 2
$limit world/hotsiz 2
$limit world/lavasizzle 2

$volume ricochet/hit 0.7 
$volume world/watersplash 0.3 
$volume weapons/casing2 0.7 

$rolloff world/watersplash 300 300 

$volume weapons/sshoto	1.5
$volume weapons/sshotc	1.5
$volume weapons/sshotl  1.5

weapons/plasmarifle PLASMA
$limit weapons/plasmarifle 0
$volume weapons/plasmarifle 0.9 

Rocket/Launch DSRLAUN
SSHFIRE SSHFIRE
weapons/ssg/open	SSGOPEN
weapons/ssg/close	SSGCLOSE
weapons/ssg/in		SSGIN
weapons/ssg/fire	SSGFIRE
FireSuperShotgun    SSGFIRE1

$volume FireSuperShotgun  1.3

$random world/ricochet      {  ricochet/hit world/blank1 }
$random ricochet/hit        {  world/ricochet1 world/ricochet2 world/ricochet3 world/ricochet4 world/ricochet5 world/ricochet6 world/ricochet7 }
world/ricochet1     ricoche1
world/ricochet2     ricoche2
world/ricochet3     ricoche3
world/ricochet4     ricoche4
world/ricochet5     ricoche5
world/ricochet6     ricoche6
world/ricochet7     ricoche7
world/blank1        blanksnd
world/blank2        blanksnd

$limit world/ricochet1 1
$limit world/ricochet2 1
$limit world/ricochet3 1
$limit world/ricochet4 1
$limit world/ricochet5 1
$limit world/ricochet6 1
$limit world/blank1 1
$limit world/blank2 1
$limit ricochet/hit 1
$limit world/ricochet 1

$rolloff world/ricochet1 200 700  
$rolloff world/ricochet2 200 700
$rolloff world/ricochet3 200 700 
$rolloff world/ricochet4 200 700 
$rolloff world/ricochet5 200 700 
$rolloff world/ricochet6 200 700 
$rolloff world/ricochet7 200 700
$rolloff world/ricochet 200 700

$random PAIN1 { BJJURT1 BJJURT2 }
BJJURT1 BJJURT1
BJJURT2 BJJURT2

BIGEXPL2 BIGEXPL2

FAREXPL FAREXPL
$rolloff FAREXPL 3200 7400

$rolloff  Explosion 900 1100

weapons/chainsaw/found  IGOTSAW
weapons/chainsaw/draw	CSAWDRAW
weapons/chainsaw/start	CSAWSTRT
weapons/chainsaw/loop	CSAWLOOP
weapons/chainsaw/stop	CSAWSTOP
weapons/chainsaw/idle	CSAWREDY

weapons/shell1			dsshell1
weapons/shell2			dsshell2
weapons/shell3			dsshell3
$random weapons/shell		{weapons/shell1 weapons/shell2 weapons/shell3}

weapons/minigunfire DSMINIGN
$limit weapons/minigunfire 0

CHAINSPI CHAINSPI

$random u45/fire	{ u45/fire1 u45/fire2 u45/fire3 u45/fire4}
u45/fire1		uspfire1
u45/fire2		uspfire2
u45/fire3		uspfire3
u45/fire4		uspfire4

Ricochet		RIC1

RIFLE RIFLE
SSHFIRE SSHFIRE
PLASMA PLASM
IMPACT IMPACT
PICKUPA               YES

$random puff/ric 		{ puff/ric1 puff/ric2 puff/ric3 puff/ric4 puff/ric5 puff/ric6 puff/ric7 }
puff/ric1 			dsrich1
puff/ric2 			dsrich2
puff/ric3 			dsrich3
puff/ric4 			dsrich4
puff/ric5 			dsrich5
puff/ric6 			dsrich6
puff/ric7 			dsrich7

$limit weapons/chaingun/fire 0
weapons/chaingun/fire	CHGNSHOT
weapons/chaingun/spin	CHGNSPIN
weapons/chaingun/stop	CHGNSTOP
weapons/chaingun/start	CHGNSTRT

weapons/ssg/open	SSGOPEN
weapons/ssg/close	SSGCLOSE
weapons/ssg/in		SSGIN
weapons/ssg/fire	SSGFIRE
FireSuperShotgun    SSGFIRE1

weapons/shotgun2                    STGNSHOT
weapons/shotgun/pump	            STGNPUMP
weapons/assaultrifle                G2FIRE

RELOAD RELOAD

insertshell        SHELL_IN
M249        M249
M249R1        M249R1
M249R2        M249R2
M249R3        M249R3
M249R4        M249R4
GLOCK18       GLOCK18
blooddrop		bloddrop

// Gore
$random misc/xdeath		{ misc/xdeath1a misc/xdeath1b misc/xdeath1c misc/xdeath1d misc/xdeath1e misc/xdeath1f misc/xdeath2a misc/xdeath2b misc/xdeath2c misc/xdeath2d misc/xdeath2e misc/xdeath2f misc/xdeath3a misc/xdeath3b misc/xdeath3c misc/xdeath4a misc/xdeath4b misc/xdeath4c }
misc/xdeath1a			dsxdth1a
misc/xdeath1b			dsxdth1b
misc/xdeath1c			dsxdth1c
misc/xdeath1d			dsxdth1d
misc/xdeath1e			dsxdth1e
misc/xdeath1f			dsxdth1f
$random misc/xdeath1		{ misc/xdeath1a misc/xdeath1b misc/xdeath1c misc/xdeath1d misc/xdeath1e misc/xdeath1f }
misc/xdeath2a			dsxdth2a
misc/xdeath2b			dsxdth2b
misc/xdeath2c			dsxdth2c
misc/xdeath2d			dsxdth2d
misc/xdeath2e			dsxdth2e
misc/xdeath2f			dsxdth2f
$random misc/xdeath2		{ misc/xdeath2a misc/xdeath2b misc/xdeath2c misc/xdeath2d misc/xdeath2e misc/xdeath2f }
misc/xdeath3a			dsxdth3a
misc/xdeath3b			dsxdth3b
misc/xdeath3c			dsxdth3c
$random misc/xdeath3		{ misc/xdeath3a misc/xdeath3b misc/xdeath3c }
misc/xdeath4a			dsxdth4a
misc/xdeath4b			dsxdth4b
misc/xdeath4c			dsxdth4c
$random misc/xdeath4		{ misc/xdeath4a misc/xdeath4b misc/xdeath4c }

$volume misc/xdeath 0.5
$volume misc/xdeath1 0.5
$volume misc/xdeath2 0.5
$volume misc/xdeath3 0.5
$volume misc/xdeath4 0.5

//Aspects Floor Sounds
//Carpet - soft ground
$random floor/carpet		{ floor/carpet01  floor/carpet02 floor/carpet03 }
floor/carpet01	dscarp1
floor/carpet02	dscarp2
floor/carpet03	dscarp3
$limit floor/carpet 20

//Dirt
$random floor/dirt		{ floor/dirt01  floor/dirt02 floor/dirt03 floor/dirt04  floor/dirt05 floor/dirt06 }
floor/dirt01	dsdirt1
floor/dirt02	dsdirt2
floor/dirt03	dsdirt3
floor/dirt04	dsdirt4
floor/dirt05	dsdirt5
floor/dirt06	dsdirt6
$limit floor/dirt 20

//Gravel - loose crunchy surface
$random floor/gravel		{ floor/grav01  floor/grav02 floor/grav03 floor/grav04 }
floor/grav01	dsgrav1
floor/grav02	dsgrav2
floor/grav03	dsgrav3
floor/grav04	dsgrav4
$limit floor/gravel 20

//Metal - hard metal
$random floor/metal		{ floor/metl01  floor/metl02 floor/metl03 floor/metl04  floor/metl05 floor/metl06 }
floor/metl01	dsmet01
floor/metl02	dsmet02
floor/metl03	dsmet03
floor/metl04	dsmet04
floor/metl05	dsmet05
floor/metl06	dsmet06
$limit floor/metal 20

//Metal2 - clanky metal
$random floor/met2		{ floor/met201  floor/met202 floor/met203 floor/met204 }
floor/met201	dsmet201
floor/met202	dsmet202
floor/met203	dsmet203
floor/met204	dsmet204
$limit floor/met2 20

//Rock - Hard outdoor type floor
$random floor/rock		{ floor/rock01  floor/rock02 floor/rock03 floor/rock04  floor/rock05 floor/rock06 floor/rock07 floor/rock08 }
floor/rock01	dsrock1
floor/rock02	dsrock2
floor/rock03	dsrock3
floor/rock04	dsrock4
floor/rock05	dsrock5
floor/rock06	dsrock6
floor/rock07	dsrock7
floor/rock08	dsrock8
$limit floor/rock 20

//Snow
$random floor/snow		{ floor/snow01  floor/snow02 floor/snow03 floor/snow04  floor/snow05 floor/snow06 }
floor/snow01	dssnow1
floor/snow02	dssnow2
floor/snow03	dssnow3
floor/snow04	dssnow4
floor/snow05	dssnow5
floor/snow06	dssnow6
$limit floor/snow 20

//Hard - generic hard floor
$random floor/hard		{ floor/hard01  floor/hard02 floor/hard03 floor/hard04  floor/hard05 floor/hard06 }
floor/hard01	dshard1
floor/hard02	dshard2
floor/hard03	dshard3
floor/hard04	dshard4
floor/hard05	dshard5
floor/hard06	dshard6
$limit floor/hard 20

//Tile - Hard indoor floor
$random floor/tile		{ floor/tile01  floor/tile02 floor/tile03 floor/tile04  floor/tile05 floor/tile06 }
floor/tile01	dstile01
floor/tile02	dstile02
floor/tile03	dstile03
floor/tile04	dstile04
floor/tile05	dstile05
floor/tile06	dstile06
$limit floor/tile 20

//Tile2 - More echoey traditional tile
$random floor/tile2		{ floor/tile201  floor/tile202 floor/tile203 floor/tile204  floor/tile205 floor/tile206 floor/tile207 floor/tile208 }
floor/tile201	dstile21
floor/tile202	dstile22
floor/tile203	dstile23
floor/tile204	dstile24
floor/tile205	dstile25
floor/tile206	dstile26
floor/tile207	dstile27
floor/tile208	dstile28
$limit floor/tile2 20

//Wood
$random floor/wood		{ floor/wood01  floor/wood02 floor/wood03 floor/wood04 }
floor/wood01	dswood1
floor/wood02	dswood2
floor/wood03	dswood3
floor/wood04	dswood4
$limit floor/wood 20

//Slimy - for the Doom snake floors
$random floor/slimy		{ floor/slimy01  floor/slimy02 floor/slimy03 floor/slimy04 }
floor/slimy01	dsslimy1
floor/slimy02	dsslimy2
floor/slimy03	dsslimy3
floor/slimy04	dsslimy4
$limit floor/slimy 20

//Fans and electrical stuff
floor/elec1	dselec1
$limit floor/elec1 20

//Torches
props/redfire					dsrdtrch

$random props/torchfire {props/greenfire props/redfire props/bluefire}
$rolloff props/greenfire 32 900
$rolloff props/redfire 32 800
$rolloff props/bluefire 32 900
$rolloff props/torchfire 32 900

$limit props/greenfire 1
$limit props/redfire 1
$limit props/bluefire 1
$limit props/torchfire 4
$volume props/greenfire 0.8
$volume props/redfire 0.6
$volume props/bluefire 0.8
$volume props/barrelfire 0.8

weapons/RLL RLANSHOT
$volume weapons/RL 2.5

CHAINSPI CHAINSPI
CHAINSTO CHAINSTO
weapons/gswing                  dsswing
weapons/gpunch                  dspunch
DSSAWZIP DSSAWZIP
DSSAWPUL DSSAWPUL

$random weapons/casing  { weapons/casing2 weapons/casing3 } 
$limit weapons/casing  5
weapons/casing2	dscasin1
weapons/casing2	dscasin2
weapons/casing3	dscasin3

$random SlowBurnDeath  { DSCULTF1 DSCULTF3 }
DSCULTF1 DSCULTF1
DSCULTF2 DSCULTF2
DSCULTF3 DSCULTF3

$rolloff  weapons/casing 100 600

weapons/chainsaw/hitwall1	DSSAWAL1
weapons/chainsaw/hitwall2	DSSAWAL2
weapons/chainsaw/hitwall3	DSSAWAL3
weapons/chainsaw/hitwall4	DSSAWAL4

$random weapons/chainsaw/hitwall { weapons/chainsaw/hitwall1 weapons/chainsaw/hitwall2 weapons/chainsaw/hitwall3 weapons/chainsaw/hitwall4 }

$random BLOOOD  { DSBLUD01 DSBLUD02 DSBLUD03 }
DSBLUD01 DSBLUD01
DSBLUD02 DSBLUD02
DSBLUD03 DSBLUD03

$random nazi/sight { nazisight1 nazisight2  }
$random nazi/death { nazideath1 nazideath2 }
$random nazi/pain { nazipain1 nazipain2 nazipain3 nazipain4 nazipain5 nazipain6 nazipain7 nazipain8 }
nazisight1 nazisit1
nazisight2 nazisit2
nazideath1 nazidth1
nazideath2 nazidth2
nazipain1 nazipn1
nazipain2 nazipn2
nazipain3 nazipn3
nazipain4 nazipn4
nazipain5 nazipn5
nazipain6 nazipn6
nazipain7 nazipn7
nazipain8 nazipn8

$rolloff nazi/sight 200 2500

PLATA1 PLATA1

RLANDRAW RLANDRAW
RLANSHOT RLANSHOT
ROCKPKUP ROCKPKUP
BERSPKUP BERSPKUP
CBOXPKUP CBOXPKUP
CELLPKUP CELLPKUP
CHGNPKUP CHGNPKUP
MEGAPKUP MEGAPKUP
PLSDRAW PLSDRAW
PLSCOOL PLSCOOL
SHELPKUP SHELPKUP

DSBGSIT3 DSBGSIT3
DSBGSIT4 DSBGSIT4
DSGOTKEY DSGOTKEY
DSPOSIT4 DSPOSIT4
DSPOSIT5 DSPOSIT5
DSPOSIT6 DSPOSIT6
DSBIGDPN DSBIGDPN

$random LSOD {LSOD1 LSOD2 LSOD3 LSOD4}
LSOD1 LSOD1
LSOD2 LSOD2
LSOD3 LSOD3
LSOD4 LSOD4

BEP BEP
BEPBEP BEPBEP
BEEEP BEEEP

DSFDTHG DSFDTHG
DSFDTHE DSFDTHE
CHAINSTA CHAINSTA

BREATHOF BREATHOF
CLAP CLAP

KNUCKLED KNUCKLED

DSSALUTE DSSALUTE
$random Sparks/Spawn { Sparks/Sound1  Sparks/Sound2  Sparks/Sound3  Sparks/Sound4 }
Sparks/Sound1  		SPARKS1
Sparks/Sound2		SPARKS2
Sparks/Sound3		SPARKS3
Sparks/Sound4		SPARKS4

DSBOTTLE DSBOTTLE
DSPIPBNC DSPIPBNC
TAUNT TAUNT
Weapons/GrenadeFire	DSGRFIRE
Weapons/GrenadeBounce	DSGRBNCE
Weapons/GrenadeOpen	DSGROPEN
Weapons/GrenadeLoad	DSGRLOAD
Weapons/GrenadeClose	DSGRCLOS

DSCANFIR DSCANFIR
$rolloff DSCANFIR 600 2400

//Mags
$random weapons/smallmagdrop  { weapons/smallmagdrop1 weapons/smallmagdrop2 weapons/smallmagdrop3 weapons/smallmagdrop4 }
weapons/smallmagdrop1		dsbounc1
weapons/smallmagdrop2		dsbounc2
weapons/smallmagdrop3		dsbounc3
weapons/smallmagdrop4		dsbounc4

$random weapons/largemagdrop  { weapons/largemagdrop1 weapons/largemagdrop2 weapons/largemagdrop3 weapons/largemagdrop4 }
weapons/largemagdrop1		dsaounc1
weapons/largemagdrop2		dsaounc2
weapons/largemagdrop3		dsaounc3
weapons/largemagdrop4		dsaounc4

weapons/barrelpain		barrelz

$volume weapons/smallmagdrop 0.5
$volume weapons/largemagdrop 0.5

$random grunt/sight { grunt/sight1 grunt/sight2 grunt/sight3 grunt/sight4 grunt/sight5 grunt/sight6 grunt/sight7 grunt/sight8 }
grunt/sight1	zomsit1
grunt/sight2	zomsit2
grunt/sight3	zomsit3
grunt/sight4	zomsit4
grunt/sight5	zomsit5
grunt/sight6	zomsit6
grunt/sight7	zomsit7
grunt/sight8	zomsit8

$random grunt/death
{ grunt/death1 grunt/death2 grunt/death3 grunt/death4 grunt/death5 grunt/death6 grunt/death7 grunt/death8 grunt/death9 }
grunt/death1	zomdth1
grunt/death2	zomdth2
grunt/death3	zomdth3
grunt/death4	zomdth4
grunt/death5	zomdth5
grunt/death6	zomdth6
grunt/death7	zomdth7
grunt/death8    zomdth8
grunt/death9    zomdth9

$random grunt/pain 
{ grunt/pain1 grunt/pain2 grunt/pain3 grunt/pain4 grunt/pain5 grunt/pain6 grunt/pain7 grunt/pain8 }
grunt/pain1		zompn1
grunt/pain2		zompn2
grunt/pain3		zompn3
grunt/pain4		zompn4
grunt/pain5		zompn5
grunt/pain6		zompn6
grunt/pain7		zompn7
grunt/pain8		zompn8


$random grunt/active 
{ grunt/active1 grunt/active2 grunt/active3 grunt/active4 grunt/active5 shotguy/active shotguy/active shotguy/active shotguy/active shotguy/active shotguy/active shotguy/active }
grunt/active1	zomact1
grunt/active2	zomact2
grunt/active3	zomact3
grunt/active4	zomact4
grunt/active5	zomact5

//Impse
$random imp/melee { imp/melee1 imp/melee2 imp/melee3 } 
imp/melee1	IMPCLAW1
imp/melee2	IMPCLAW2
imp/melee3	IMPCLAW3

$random player/cyborg/fist { marine/superfist1 marine/superfist2 marine/superfist3 marine/superfist4 marine/superfist5 }
marine/superfist1 plspnch1
marine/superfist2 plspnch2
marine/superfist3 plspnch3
marine/superfist4 plspnch4
marine/superfist5 plspnch5

$random BURNZOM {BURNZOM1 BURNZOM2 BURNZOM3}
BURNZOM1 BURNZOM1
BURNZOM2 BURNZOM2
BURNZOM3 BURNZOM3

IMPCHARG IMPCHARG
DSRFIRE DSRFIRE

KICK KICK
FOOTWALL FOOTWALL

juggernaut/see BTKUNQV2
juggernaut/roam BTKUNQV1
juggernaut/engine BTKENGN1
juggernaut/death BTKDETH1
$random juggernaut/pain { BTKPAIN1 BTKPAIN2 BTKPAIN3 }
BTKPAIN1 BTKPAIN1
BTKPAIN2 BTKPAIN2
BTKPAIN3 BTKPAIN3

$rolloff  juggernaut/see 900 1100
$rolloff  juggernaut/engine 900 1100
$rolloff  juggernaut/death 900 2800
$rolloff  juggernaut/pain 900 1100
$rolloff  juggernaut/roam 900 1100

$random DSMADTH { DSMADTH1 DSMADTH2 DSMADTH3 DSMADTH4 DSMADTH5 DSMADTH6 DSMADTH7 DSMADTH8 }
DSMADTH1 DSMADTH1
DSMADTH2 DSMADTH2
DSMADTH3 DSMADTH3
DSMADTH4 DSMADTH4
DSMADTH5 DSMADTH5
DSMADTH6 DSMADTH6
DSMADTH7 DSMADTH7
DSMADTH8 DSMADTH8

PSXDPN PSXDPN

CYBTAT CYBTAT
$rolloff CYBTAT 50 8000

//Barile
Wood/Pain WoodPain
Wood/death Wooddeat

//WOLFENSTEIN 3D SOUNDS
//Powerups Sounds
pickups/ammo		P_AMMO
pickups/ammobox		P_AMMOB
pickups/mgun		P_MGUN
pickups/cgun		P_CGUN
pickups/food		P_FOOD
pickups/medkit		P_MEDKIT
pickups/life		P_LIFE
pickups/cup		T_CUP
pickups/cross		T_CROSS
pickups/chest		T_CHEST
pickups/crown		T_CROWN
pickups/key		P_KEY

//Door Sounds
door/open		dsdoropn
door/close		dsdorcls
door/secret		dsbdopn
plats/pt1_mid		dsbdopn

//Stats Screen Sounds
stats/bonus100		S_100
stats/bonuscount	S_BONUSDING

goobers			s_goobers

//Player weapon Sounds
weapons/wknife		dswknif
stats/total		S_BONUSCOUNT
weapons/wpistol		dswpist
weapons/wmachinegun	dswmgun
weapons/wchaingun	dswcgun

//Enemy Weapon Sounds
shots/single		DSSHOT
shots/burst		DSMGUN

syringe/throw		DSBO3ATK

missile/fire		DSMISSF
missile/sodfire		DSMISSFS
missile/hit		DSMISSX

flame/fire		DSFLAME

//BJ Finale Yell
bj/yell			DSBJYELL
bj/death		DSDEATH

menu/quit1		NULL
menu/quit2		NULL

//Enemy Sounds
dog/sight		DSDOGSIT
dog/attack		DSDOGATK
dog/death		DSDOGDTH

sol/die1		DSSOLDT1
sol/die2		DSSOLDT2
sol/die3		DSSOLDT3
sol/die4		DSSOLDT4
sol/die5		DSSOLDT5
sol/die6		DSSOLDT6
sol/die7		DSSOLDT7

brown/sight		DSBRNSIT
$random brown/death	{ sol/die1 sol/die2 sol/die3 sol/die4 sol/die5 sol/die6 sol/die7 }

blue/sight		DSBLUSIT
blue/death		DSBLUDTH

boss/sight		DSBOSSIT
boss/attack		DSBOSSAT
boss/death		DSBOSDTH

white/sight		DSWHTSIT
white/death		DSWHTDT

mutant/slash		DSPUNCH
mutant/death		DSMUTDT

bos2/sight		DSBO2SIT
bos2/death		DSBO2DTH

bos3/active		DSBO3ACT
bos3/death		DSBO3DTH

bos4/sight		DSBO4SIT
bos4/death		DSBO4DTH

bos5/sight		DSBO5SIT
bos5/death		DSBO5DTH

bos6/sight		DSBO6SIT
bos6/death		DSBO6DTH

bos7/sight		DSBO7SIT
bos7/death		DSBO7DTH

bos8/sight		DSBO8SIT
bos8/death		DSBO8DTH

bos9/sight		DSBO9SIT
bos9/death		DSBO9DTH

ghost/sight		DSGHOSIT
ghost/active		DSGHOACT

aod/sight		DSAODSIT
aod/death		DSAODDTH
aod/fire		DSAODFIR

hitler1/sight		DSHR1SIT
hitler1/walk		DSHR1WLK
hitler1/death		DSHR1DTH

hitler2/sight		DSHR2SIT
hitler2/death		DSHR2DTH

slurpie			DSSLURP

hgst/sight		DSHGTSIT
hgst/death		DSHGTDTH

spectre/sight		DSGHOSIT

//SoD
truck/idle		DSTRUCK
spear/pickup		P_SPEAR

//Menu Sounds
menu/activate		m_select
menu/backup		m_back
menu/prompt		m_move
menu/cursor		m_move
menu/change		m_move
menu/invalid		NULL
menu/dismiss		m_back
menu/choose		m_select
menu/clear		m_back

Close/Reload/Luger LUG3
LUG1 LUG1
LUG2 LUG2

M1FIRE M1FIRE
M1LOAD M1LOAD
M1PING M1PING

WEAPONCHANGE CSEL

NONSOCHESCRIVERE MSCOC

QUAKER DSMCLACK

rojas/reload1 ROOUT
rojas/reload2 ROIN
Rojas/fire ROFIRE

TOWER/BAM DTO

ceramica/morte POTBRK
SCHELETRO/morte SKEFAL

LG1FIRE SCQANS

HORRIBLE/DEATH dissou

$random Enclave/See { ELTRSI1 ELTRSI2  ELTRSI3 ELTRSI4 }
ELTRSI1 ELTRSI1 
ELTRSI2 ELTRSI2
ELTRSI3 ELTRSI3
ELTRSI4 ELTRSI4 

$random Enclave/pain { ELTRPAI1 ELTRPAI2  ELTRPAI3 ELTRPAI4 }
ELTRPAI1 ELTRPAI1
ELTRPAI2 ELTRPAI2
ELTRPAI3 ELTRPAI3
ELTRPAI4 ELTRPAI4

$random Enclave/death { ELTRDI1 ELTRDI3  ELTRDI2 }
ELTRDI1 ELTRDI1
ELTRDI2 ELTRDI2
ELTRDI3 ELTRDI3

HANS/DEATH GTTG
HANS/SIGHT MOOR
SHAISER CHAINLP
WEAPONS/CHAINGUN VENFI
OHISSA pseq
OHISSA_2 psdel

$random Metal/Hit { MET01 MET02 MET03 MET04 MET05 MET06 }
MET01 MET01
MET02 MET02
MET03 MET03
MET04 MET04
MET05 MET05
MET06 MET06

hITLER/STEP BIGPAS

METAL/FALL MECFUL

hitler/gore DSXDTH4C

//********** Terrain **********
slime				dsmuck
slimesmall			dsmucksm
water				dsgloop
watersmall			dsfloush
burn				dsburn
burnsmall			dsburnsm
blood1				dssplat1
blood2				dssplat2
$RANDOM blood { blood1 blood2 }
bloodsmall1			dssplat3
bloodsmall2			dssplat4
$RANDOM bloodsmall { bloodsmall1 bloodsmall2 }

// World Sounds / Terrain sounds
world/drip			dsempty
$random world/watersplash		{dssplash dssplas2 water}
dssplash	dssplash
dssplas2	dssplas2
world/watersplashsmall		dssplsml
world/sludgegloop		dsploosh
world/sludgegloopsmall		dsplosml
world/lavasizzle		dslvsiz
world/lavsiz2			dslvsiz2
world/lavasizzlesmall		dslavsml
world/thunder			dsthun

$volume world/watersplash 0.6 
$volume dssplash 0.6 
$volume dssplas2 0.6 

$limit dssplash 4
$limit world/drip 4
$limit world/watersplash 4
$limit world/watersplashsmall 4
$limit world/sludgegloop 4
$limit world/sludgegloopsmall 4
$limit world/lavasizzle 4
$limit world/lavsiz2 4
$limit world/lavasizzlesmall 4