ACTOR NAZIGIRL 
{
	Game Doom
	Health 90
    GibHealth 35
	Radius 20
	Height 40
	Mass 100
	Speed 12
	PainChance 170
	Monster
	+FLOORCLIP
	+MISSILEMORE
	-FASTER
	-DONTHURTSPECIES
 +NOINFIGHTING
  +DONTHARMSPECIES
    BloodType "NashGore_Blood"
	SeeSound "female/sight"
	AttackSound "MP40"
	PainSound "female/pain"
	DeathSound "female/death"
	PainChance "blood", 0
        DAMAGEFACTOR "blood", 0.0
	Obituary "%o was kill by a Female SS elite guard."
	DropItem ""
	DamageFACTOR "Melee", 2.0
DamageFACTOR "RifleNoExplode", 2.0
	DamageFACTOR "KillMe", 0.0
	DamageFACTOR "SSG", 10.0
	PainChance "Melee", 255
	MaxStepHeight 24
	MaxDropOffHeight 32
DAMAGEFACTOR "Blood", 0.0 DAMAGEFACTOR "BlueBlood", 0.0 DAMAGEFACTOR "GreenBlood", 0.0
	States
	{
	Spawn:
  TNT1 B 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		FSZK A 10 A_Look
		Loop
    See:
	    TNT1 A 0
        TNT1 A 0 A_SpawnItemEx("FootStep", 0, 0, 30, 0, 0)
		FSZK AA 1 A_Chase
		TNT1 A 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		FSZK AA 2 A_Chase
		TNT1 A 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		FSZK BB 2 A_Chase
		TNT1 B 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		FSZK BB 2 A_Chase
		TNT1 B 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		FSZK CC 2 A_Chase
		TNT1 C 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		FSZK CC 2 A_Chase
		TNT1 C 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		TNT1 B 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		FSZK BB 2 A_Chase
		TNT1 B 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		FSZK BB 2 A_Chase
		TNT1 B 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		Goto See
		
	See2:
	TNT1 A 0 A_TakeInventory("SKNazi", 1)
        TNT1 A 0 A_SpawnItemEx("FootStep", 0, 0, 20, 0, 0)
		FSZK AABBCCBB 2 A_Chase
		Goto See
		
		Missile:
		TNT1 A 0 A_TakeInventory("SKNazi", 1)
		TNT1 A 0 A_SpawnItem ("HeadshotTarget8", 0, 40,0)
		FSZK E 5 A_FaceTarget
		TNT1 A 0 A_SpawnItem ("HeadshotTarget8", 0, 40,0)
		FSZK E 5 A_FACETARGET
		TNT1 AA 0 A_CustomMissile("OrangeLensFlareAlt", 34, 10, 15, 0)
		FSZK F 2 BRIGHT A_CustomMissile("MonsterTracer", 38, 0, random(-3, 3), 1)
        TNT1 A 0 A_PlaySound("MP40")
		TNT1 A 0 A_SpawnItem ("HeadshotTarget4", 0, 40,0)
		FSZK E 1  A_AlertMonsters
		TNT1 A 0 A_SpawnItem ("RifleCaseSpawn", 0, 30,0)
		FSZK E 2 A_FaceTarget
		TNT1 AA 0 A_CustomMissile("OrangeLensFlareAlt", 34, 10, 15, 0)
		FSZK F 2 BRIGHT A_CustomMissile("MonsterTracer", 38, 0, random(-3, 3), 1)
        TNT1 A 0 A_PlaySound("MP40")
		TNT1 A 0 A_SpawnItem ("HeadshotTarget4", 0, 40,0)
		FSZK E 1  A_AlertMonsters
		TNT1 A 0 A_SpawnItem ("RifleCaseSpawn", 0, 30,0)
		FSZK E 2 A_FaceTarget
		TNT1 AA 0 A_CustomMissile("OrangeLensFlareAlt", 34, 10, 15, 0)
		FSZK F 2 BRIGHT A_CustomMissile("MonsterTracer", 38, 0, random(-3, 3), 1)
        TNT1 A 0 A_PlaySound("MP40")
		TNT1 A 0 A_SpawnItem ("HeadshotTarget4", 0, 40,0)
		FSZK E 1  A_AlertMonsters
		TNT1 A 0 A_SpawnItem ("RifleCaseSpawn", 0, 30,0)
		FSZK E 2 A_FaceTarget
		TNT1 AA 0 A_CustomMissile("OrangeLensFlareAlt", 34, 10, 15, 0)
		FSZK F 2 BRIGHT A_CustomMissile("MonsterTracer", 38, 0, random(-3, 3), 1)
        TNT1 A 0 A_PlaySound("MP40")
		TNT1 A 0 A_SpawnItem ("HeadshotTarget4", 0, 40,0)
		FSZK E 1  A_AlertMonsters
		TNT1 A 0 A_SpawnItem ("RifleCaseSpawn", 0, 30,0)
		FSZK E 2 A_FaceTarget
TNT1 AA 0 A_CustomMissile("OrangeLensFlareAlt", 34, 10, 15, 0)
		FSZK F 2 BRIGHT A_CustomMissile("MonsterTracer", 38, 0, random(-3, 3), 1)
        TNT1 A 0 A_PlaySound("MP40")
		TNT1 A 0 A_SpawnItem ("HeadshotTarget4", 0, 40,0)
		FSZK E 1  A_AlertMonsters
		TNT1 A 0 A_SpawnItem ("RifleCaseSpawn", 0, 30,0)
		FSZK E 2 A_FaceTarget
		Goto See
		
	Pain:
	    TNT1 A 0 A_ChangeFlag(GHOST, 0)
		TNT1 A 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		TNT1 A 0 A_PlaySOund("FEMALE/pain")
		TNT1 A 0 A_TakeInventory("SKNazi", 1)
		FSZK G 3
		TNT1 A 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		FSZK G 3 A_Pain
		//TNT1 A 0 A_Jump(128, "Respawned")
		TNT1 A 0
		Goto See
	
	Respawned:
		TNT1 A 0 
		TNT1 A 0 A_NoBlocking
		TNT1 A 0 A_ChangeFlag(FRIENDLY, 1)
		TNT1 A 0 A_SpawnItem("NaziChecker")
		TNT1 A 0
		Stop
	
	Pain.Killme:
    TNT1 A 0
	Wait
		
		Pain.Melee:
		Pain.Fatality:
		TNT1 A 0 A_ChangeFlag(GHOST, 0)
		FSZK G 3
		TNT1 A 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		FSZK G 3 A_Pain
		Goto See

	Death:
        TNT1 A 0 A_CustomMissile ("MuchBlood", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_Jump(32, "Death.Arm")
tNT1 A 0 A_Jump(150, "Death.WorldAtWarStyle")
                FSZK H 5
		FSZK I 5 A_Scream
		FSZK J 5 A_NoBlocking
		FSZK A 0 A_SpawnItem("SecretWeapon_MP40")
		FSZK K 5 A_GiveToTarget("ScoreItem", 1000)
		TNT1 A 0 A_SpawnItem ("MediumBloodSpot")
                TNT1 A 0 A_SpawnItem ("DEATHFEMALE")
		Stop

Death.LaserRifle:
		TNT1 A 0 A_Jump(50, "DEATH")
		TNT1 A 0 A_GiveToTarget("ScoreItem", 1000)
                    TNT1 A 0 A_NoBlocking
TNT1 A 0 A_PLAYSOUND("HORRIBLE/DEATH")
TNT1 a 0 a_SpawnItem("SecretWeapon_mp40")
             TNT1 A 0 A_SpawnItem("Fallout3Disintigration")
		Stop


	Death.WorldAtWarStyle:
FEWA A 4
FEWA B 4 A_Scream
    TNT1 A 0 A_PlaySound("MP40")
	TNT1 A 0 A_SpawnItem ("RifleCaseSpawn", 0, 30,0)
TNT1 AA 0 A_CustomMissile("OrangeLensFlareAlt", 40, 0)
	TNT1 A 0 A_CustomMissile ("MonsterTracer", 12, 15, 20, 2, 40)
	FEWA B 2 BRIGHT A_GiveToTarget("ScoreItem", 500)
FEWA C 4
    TNT1 A 0 A_PlaySound("MP40")
	TNT1 A 0 A_SpawnItem ("RifleCaseSpawn", 0, 30,0)
TNT1 AA 0 A_CustomMissile("OrangeLensFlareAlt", 40, 0)
	TNT1 A 0 A_CustomMissile ("MonsterTracer", 12, 15, 20, 2, 40)
	FEWA C 2 BRIGHT
FEWA D 4
    TNT1 A 0 A_PlaySound("MP40")
	TNT1 A 0 A_SpawnItem ("RifleCaseSpawn", 0, 30,0)
TNT1 AA 0 A_CustomMissile("OrangeLensFlareAlt", 40, 0)
	TNT1 A 0 A_CustomMissile ("MonsterTracer", 12, 15, 20, 2, 40)
	FEWA D 2 BRIGHT A_GiveToTarget("ScoreItem", 800)
FEWA EFG 4 A_GiveToTarget("ScoreItem", 800)
FEWA G 1 A_SpawnItem("SecretWeapon_MP40")
FEWA G 0 A_SpawnItem ("MediumBloodSpot")
FEWA G -1
		Stop

Death.melee:
        TNT1 A 0 A_CustomMissile ("MuchBlood", 50, 0, random (0, 360), 2, random (0, 160))
                FSZK H 5
		FSZK I 5 A_Scream
		FSZK J 5 A_NoBlocking
		FSZK A 0 A_SpawnItem("SecretWeapon_MP40")
		FSZK K 5 A_GiveToTarget("ScoreItem", 1000)
		TNT1 A 0 A_SpawnItem ("MediumBloodSpot")
                TNT1 A 0 A_SpawnItem ("DEATHFEMALE")
		Stop

            Death.Arm:
        TNT1 A 0 
        TNT1 A 0 A_NoBlocking
		TNT1 A 0 A_CustomMissile ("XDeathArm2", 35, 0, random (0, 360), 2, random (0, 160))
        FSZ5 A 9 A_CustomMissile ("XDeath1", 40, 0, random (0, 360), 2, random (0, 160))
	FSZ5 A 1 A_GiveToTarget("ScoreItem", 1200)	
       TNT1 A 0 A_SpawnItem ("MediumBloodSpot")
                TNT1 A 0 A_SpawnItem("SecretWeapon_MP40")
		TNT1 A 0 A_SpawnItem ("TUVUOILEBOTTE_girlVERSION", 2)
        Stop

Death.Coltello:
        TNT1 A 0 A_SpawnItem ("PoorGIRL")
        TNT1 a 0 A_GiveToTarget("ScoreItem", 1200)
Stop
		
		
	Death.head:
        TNT1 A 0 A_PlaySound("misc/xdeath4")
TNT1 AAAAAAAAAAA 0 A_CustomMissile ("BrainBlood", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 AAAA 0 A_CustomMissile ("Brains1", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains2", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains3", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains4", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains5", 50, 0, random (0, 360), 2, random (0, 160))
				TNT1 AAAA 0 A_CustomMissile ("SmallBrainPiece", random (45, 55), random (5, -5), random (170, 190), 2, random (0, 40))
		TNT1 AAAA 0 A_CustomMissile ("SmallBrainPiece", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 AA 0 A_CustomMissile ("SuperWallRedBlood", 46, 0, random (170, 190), 2, random (0, 40))
		TNT1 A 0 A_XScream
		TNT1 A 0 A_NoBlocking
		TNT1 A 0 A_SpawnItem("secretweapon_mp40")
        FSZH ABCDE 10
		TNT1 A 0 A_SpawnItem ("MediumBloodSpot")
                TNT1 A 0 A_SpawnItem ("PURIGNA")
		Stop

  Death.cutless:
        TNT1 A 0
		TNT1 A 0 A_SpawnItem("SecretWeapon_MP40")
        TNT1 A 0 A_Jump(25,"Death.ExplosiveImpact","Death.Arm")
		TNT1 A 0 A_NoBlocking
		TNT1 A 0 A_SpawnItem("BrutalizedGIRL1")
		STOP


		Death.GreenFire:
        TNT1 A 0
        TNT1 A 0 A_XScream
        TNT1 A 0 A_NoBlocking
		TNT1 A 0 A_SpawnItem("secretweapon_mp40")
        TNT1 AAAA 0 A_CustomMissile ("Nashgore_Blood", 30, 0, random (0, 360), 2, random (0, 160))
		
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedArm", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedLeg", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedSkull", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat2", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat3", 32, 0, random (0, 360), 2, random (0, 160))
		
		EXPL AAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile ("GreenFlameTrails", 50, 0, random (0, 360), 2, random (0, 360))
		XBRN AAAA 2 BRIGHT A_SpawnItem("GreenFlare",0,43)
        Stop
	
XDeath:	
Death.Desintegrate:
        TNT1 A 0 A_Scream
        TNT1 A 0 A_NoBlocking
		TNT1 A 0 A_SpawnItem("secretweapon_mp40")
        TNT1 A 0 A_SpawnItem("DesintegratedPANZERGRENADIER")
      Stop
	
    Death.Plasma: Death.Plasma2:
	PBR1 A 6 A_Scream
	TNT1 AAAAAAAAAAAAAAAAAA 0 A_CustomMissile ("Ashes1", 32, 0, random (0, 360), 2, random (0, 180))
	TNT1 AAAAAAAAAAAAAAAAAA 0 A_CustomMissile ("Ashes2", 32, 0, random (0, 360), 2, random (0, 180))
	TNT1 AAAA 0 A_CustomMissile ("BluePlasmaFireNonStatic", 32, 0, random (0, 360), 2, random (0, 180))
	PBR1 B 6 A_NoBlocking
	PBR1 CDEFGH 6 A_CustomMissile ("Blood", 10, 0, random (0, 360), 2, random (0, 160))
	PBR1 HHHHHHHHHHHHHHHHHHHHHH 8 A_CustomMissile ("PlasmaSmoke", 10, 0, random (0, 360), 2, random (0, 160))
	PBR1 H -1
	Stop
Death.ExplosiveImpact:
	TNT1 A 0
	TNT1 A 0 A_NoBlocking
	TNT1 A 0 A_Jump(130,"Death.LandMine")
		TNT1 AAAA 0 A_CustomMissile ("Brains1", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains2", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains3", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains4", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains5", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 AAAA 0 A_CustomMissile ("SmallBrainPiece", random (45, 55), random (5, -5), random (170, 190), 2, random (0, 40))
		TNT1 AAAA 0 A_CustomMissile ("SmallBrainPiece", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 AA 0 A_CustomMissile ("SuperWallRedBlood", 46, 0, random (170, 190), 2, random (0, 40))
        TNT1 AAAAAAAAAAA 0 A_CustomMissile ("BrainBlood", 50, 0, random (0, 360), 2, random (0, 160))
	TNT1 A 0 A_CustomMissile ("XDeathArm1", 35, 0, random (0, 360), 2, random (0, 160))
	TNT1 A 0 A_CustomMissile ("XDeath3", 40, 0, random (0, 360), 2, random (0, 160))
	TNT1 A 0 A_CustomMissile ("XDeathGRENADIERLeg1", 32, 0, random (0, 360), 2, random (0, 160))
    TNT1 AAAA 0 A_CustomMissile ("XDeath1", 40, 0, random (0, 360), 2, random (0, 160))
	TNT1 A 0 ThrustThingZ(0,30,0,1)
	    FSZ2 AB 5
		FSZ2 CDEF 5 A_CheckFloor ("Dead.ExplosiveImpact")
		FSZ2 FFFFFF 5 A_CheckFloor ("Dead.ExplosiveImpact")
		TNT1 A 0 A_SpawnItem ("FEMALEPORACCIa")
		Stop

Dead.ExplosiveImpact:
		TNT1 A 0 A_SpawnItem ("FEMALEPORACCIa")
		TNT1 A 0 A_SpawnItem ("MuchBlood")
		Stop
	
	XDeath.Plasma:
        TNT1 A 0
        TNT1 A 0 A_XScream
        TNT1 A 0 A_NoBlocking
		TNT1 A 0 A_SpawnItem("secretweapon_mp40")
		XBRN AA 2 BRIGHT A_SpawnItem("BlueFlare",0,43)
        TNT1 AAAA 0 A_CustomMissile ("Nashgore_Blood", 30, 0, random (0, 360), 2, random (0, 160))
		
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedArm", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedLeg", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedSkull", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat2", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat3", 32, 0, random (0, 360), 2, random (0, 160))

		XBRN BB 2 BRIGHT A_SpawnItem("BlueFlare",0,43)
        TNT1 A 0 A_CustomMissile ("Nashgore_Blood", 30, 0, random (0, 360), 2, random (0, 160))
		XBRN CC 2 BRIGHT A_SpawnItem("BlueFlare",0,43)
		TNT1 AAAAA 0 A_CustomMissile ("PlasmaParticleX", 48, 0, random (0, 360), 2, random (0, 360))
		TNT1 AAA 0 A_CustomMissile ("BigPlasmaParticleX", 42, 0, random (0, 360), 2, random (0, 360))
        TNT1 A 0
        Stop
		
		
		Death.GreenFire:
        TNT1 A 0
        TNT1 A 0 A_XScream
        TNT1 A 0 A_NoBlocking
		TNT1 A 0 A_SpawnItem("secretweapon_mp40")
        TNT1 AAAA 0 A_CustomMissile ("Nashgore_Blood", 30, 0, random (0, 360), 2, random (0, 160))
		
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedArm", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedLeg", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedSkull", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat2", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat3", 32, 0, random (0, 360), 2, random (0, 160))
		
		EXPL AAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile ("GreenFlameTrails", 50, 0, random (0, 360), 2, random (0, 360))
		XBRN AAAA 2 BRIGHT A_SpawnItem("GreenFlare",0,43)
        Stop
		
	 Death.Fire:
	Death.Flames:
        TNT1 A 0 A_Scream
        TNT1 A 0 A_NoBlocking
         TNT1 A 0 A_SpawnItem("SecretWeapon_MP40")
        TNT1 A 0 A_SpawnItem("Burningfemale")
      Stop
	  
	Raise:
		NAZI L 5
		NAZI KJIH 5
		Goto See
    Crush:
        TNT1 A 0 A_PlaySound("misc/xdeath4")
        CRS1 A 5
        CRS1 A -1
        Stop

    Pain.Taunt:
        TNT1 A 0
        Goto Missile
    Death.KillMe:
    Death.Taunt:
	    TNT1 A 0 A_ChangeFlag("SOLID", 0)
        TNT1 A 0 A_SpawnItem("Nazi")
        Stop
    Death.Eat:
        TNT1 A 0 A_GiveToTarget("EatMe",1)
		 Goto Death+3
        Stop
		
	Death.Blast:
	Death.SSG:
	Death.SuperPunch:
	    POSS Q 1 A_Pain
		POSS Q 1 A_FaceTarget
        //TNT1 A 0 A_CustomMissile ("MeatDeath", 0, 0, random (0, 360), 2, random (0, 160))
		TNT1 AAAA 0 A_CustomMissile ("XDeath1", 32, 0, random (170, 190), 2, random (0, 40))
		TNT1 AAAA 0 A_CustomMissile ("XDeath2", 32, 0, random (170, 190), 2, random (0, 40))
		TNT1 AAAA 0 A_CustomMissile ("XDeath3", 32, 0, random (170, 190), 2, random (0, 40))
		TNT1 AAAA 0 A_CustomMissile ("Nashgore_FlyingBlood", 32, 0, random (170, 190), 2, random (0, 40))
				TNT1 AAAA 0 A_CustomMissile ("Nashgore_FlyingBloodFaster", 32, 0, random (170, 190), 2, random (0, 40))
						TNT1 AAAA 0 A_CustomMissile ("Nashgore_FlyingBloodMuchFaster", 32, 0, random (170, 190), 2, random (0, 40))
		TNT1 AAA 0 A_CustomMissile ("XDeath2", 32, 0, random (170, 190), 2, random (0, 40))
		TNT1 AA 0 A_CustomMissile ("XDeath3", 32, 0, random (170, 190), 2, random (0, 40))
		TNT1 AAAA 0 A_CustomMissile ("SuperWallRedBlood", 32, 0, random (170, 190), 2, random (0, 40))
		TNT1 AAAA 0 A_CustomMissile ("SuperWallRedBlood", 46, 0, random (170, 190), 2, random (0, 40))
		TNT1 A 0 A_CustomMissile ("XDeathArm1", 32, 0, random (170, 190), 2, random (0, 40))
        TNT1 A 0 A_XScream
		TNT1 A 0 A_NoBlocking
        POSS QRSTUVW 8
		TNT1 A 0 A_SpawnItem ("MediumBloodSpot")
        POSS X -1
        Stop
		

	}
}
Actor FEMALEPORACCIa: DEATHNAZI
{Health 200 States{Spawn:
        FSz2 G -1
        Stop	Death:
   Death.CutLess:
    Death.Cut:
  	    TNT1 A 0 A_SpawnItem("GibsZ")
		 TNT1 AAA 0 A_CustomMissile ("XDeath1", 50, 0, random (0, 360), 2, random (0, 160))
		 TNT1 A 0 A_CustomMissile ("XDeath2", 50, 0, random (0, 360), 2, random (0, 160))
		 TNT1 A 0 A_CustomMissile ("XDeath3", 50, 0, random (0, 360), 2, random (0, 160))
		 TNT1 A 0 A_CustomMissile ("XDeath4", 50, 0, random (0, 360), 2, random (0, 160))
		Stop
}}
Actor PURIGNA: DEATHNAZI
{Health 200 States{Spawn:
        FSzH e -1
        Stop	Death:
   Death.CutLess:
    Death.Cut:
  	    TNT1 A 0 A_SpawnItem("GibsZ")
		 TNT1 AAA 0 A_CustomMissile ("XDeath1", 50, 0, random (0, 360), 2, random (0, 160))
		 TNT1 A 0 A_CustomMissile ("XDeath2", 50, 0, random (0, 360), 2, random (0, 160))
		 TNT1 A 0 A_CustomMissile ("XDeath3", 50, 0, random (0, 360), 2, random (0, 160))
		 TNT1 A 0 A_CustomMissile ("XDeath4", 50, 0, random (0, 360), 2, random (0, 160))
		Stop
}}
ACTOR TUVUOILEBOTTE_GIRLVERSION
{
	Game Doom
	Radius 16
	Height 28
	Health 50
		PainSound "FEMALE/PAIN"
		PainChance 255
	DAMAGEFACTOR "Blood", 0.0 DAMAGEFACTOR "BlueBlood", 0.0 DAMAGEFACTOR "GreenBlood", 0.0
    DAMAGEFACTOR "Avoid", 0.0
    DAMAGEFACTOR "Kick", 2.0	
		Mass 50
	-SOLID
	+SHOOTABLE
	+FLOORCLIP
	States
	{
		
		
	Spawn:
    TNT1 A 0
	TNT1 A 0 A_SpawnItem ("BigBloodSpot")
	FSZ5 A 10
        FSZ5 B 10
	Goto Suffer
	Suffer:

		TNT1 A 0 A_SpawnItem ("HeadshotTarget10", 0, 40,0)
          	TNT1 A 0 A_PlaySound ("female/pain")
        FSZ5 C 20
        TNT1 A 0 A_SpawnItem ("HeadshotTarget10", 0, 40,0)
		TNT1 A 0 A_SpawnItem ("BloodDying", 0, 20)
	TNT1 A 0 A_PlaySound ("female/pain")
        TNT1 A 0 A_SpawnItem ("HeadshotTarget10", 0, 40,0)
        FSZ5 D 20
        TNT1 A 0 A_SpawnItem ("HeadshotTarget10", 0, 40,0)
		TNT1 A 0 A_SpawnItem ("BloodDying", 0, 20)
	TNT1 A 0 A_PlaySound ("female/pain")
        FSZ5 E 20
        TNT1 A 0 A_SpawnItem ("HeadshotTarget10", 0, 40,0)
		TNT1 A 0 A_SpawnItem ("BloodDying", 0, 20)
	TNT1 A 0 A_PlaySound ("female/pain")
        FSZ5 F 20
        TNT1 A 0 A_SpawnItem ("HeadshotTarget10", 0, 40,0)
		TNT1 A 0 A_SpawnItem ("BloodDying", 0, 20)
	TNT1 A 0 A_PlaySound ("female/pain")
        FSZ5 G 20
        TNT1 A 0 A_SpawnItem ("HeadshotTarget10", 0, 40,0)
		TNT1 A 0 A_SpawnItem ("BloodDying", 0, 20)
		  
		TNT1 A 0 A_GiveInventory("DeathTimer1", 1)
		TNT1 A 0 A_JumpIfInventory("DeathTimer1", 2, "GotoDeath")
		Loop
	GotoDeath:
	TNT1 A 0
	Goto Death
		
	Death.Cut:
	Death.Cutless:
	Death:
	    fsz5 h 8
		TNT1 A 0 A_PlaySound ("female/death")
		TNT1 A 0 A_SpawnItem ("diognomo_girlVersion")
		Stop

    Death.Head:
    Death.Decaptate:
        TNT1 A 0 A_PlaySound("misc/xdeath4")
		TNT1 AAAA 0 A_CustomMissile ("Brains1", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains2", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains3", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains4", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains5", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_XScream
		TNT1 A 0 A_SpawnItem ("CrueltyBonus5Health")
TNT1 AAAAAAAAAAA 0 A_CustomMissile ("BrainBlood", 37, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_NoBlocking
        fsZh L 10
        TNT1 A 0 A_SpawnItem ("Deadgirl_NoHeadNoArm", 1)
Stop

		 
		 Death.Plasma: Death.Plasma2:
        TNT1 A 0
        TNT1 A 0 A_XScream
        TNT1 A 0 A_NoBlocking
		XBRN AA 2 BRIGHT A_SpawnItem("BlueFlare",0,43)
        TNT1 AAAA 0 A_CustomMissile ("Nashgore_Blood", 30, 0, random (0, 360), 2, random (0, 160))
		
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedArm", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedLeg", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedSkull", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat2", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat3", 32, 0, random (0, 360), 2, random (0, 160))
        TNT1 A 0 A_SpawnItem ("CrueltyBonus5Armor")
		XBRN BB 2 BRIGHT A_SpawnItem("BlueFlare",0,43)
        TNT1 A 0 A_CustomMissile ("Nashgore_Blood", 30, 0, random (0, 360), 2, random (0, 160))
		XBRN CC 2 BRIGHT A_SpawnItem("BlueFlare",0,43)
		TNT1 AAAAA 0 A_CustomMissile ("PlasmaParticleX", 48, 0, random (0, 360), 2, random (0, 360))
		TNT1 AAA 0 A_CustomMissile ("BigPlasmaParticleX", 42, 0, random (0, 360), 2, random (0, 360))
        TNT1 A 0
        Stop		 
		 
   Xdeath:
   Death.SuperPunch:
	Death.Blast:
	Death.SSG:
	TNT1 A 0 A_SpawnItem ("CrueltyBonus10Armor")
        //TNT1 A 0 A_CustomMissile ("MeatDeath", 0, 0, random (0, 360), 2, random (0, 160))
		TNT1 AAAA 0 A_CustomMissile ("XDeath1", 32, 0, random (170, 190), 2, random (0, 40))
		TNT1 A 0 A_CustomMissile ("XDeath2", 32, 0, random (170, 190), 2, random (0, 40))
		TNT1 A 0 A_CustomMissile ("XDeath3", 32, 0, random (170, 190), 2, random (0, 40))
		TNT1 AAAA 0 A_CustomMissile ("Nashgore_FlyingBlood", 32, 0, random (170, 190), 2, random (0, 40))
				TNT1 AAAA 0 A_CustomMissile ("Nashgore_FlyingBloodFaster", 32, 0, random (170, 190), 2, random (0, 40))
						TNT1 AAAA 0 A_CustomMissile ("Nashgore_FlyingBloodMuchFaster", 32, 0, random (170, 190), 2, random (0, 40))
		TNT1 AAAA 0 A_CustomMissile ("SuperWallRedBlood", 32, 0, random (170, 190), 2, random (0, 40))
		TNT1 AAAA 0 A_CustomMissile ("SuperWallRedBlood", 46, 0, random (170, 190), 2, random (0, 40))
		TNT1 A 0 A_CustomMissile ("XDeathArm1", 32, 0, random (170, 190), 2, random (0, 40))
		TNT1 A 0 A_CustomMissile ("XDeathZombieManHead", 32, 0, random (170, 190), 2, random (0, 40))
        TNT1 A 0 A_XScream
		TNT1 A 0 A_NoBlocking
        ZZD1 EFGH 6
		TNT1 A 0 A_SpawnItem ("BigBloodSpot")
		ZZD1 H -1
        Stop		

DEATH.FIRE:
TNT1 A 0 A_NOblocking
TNT1 A 0 A_SpawnItem("Burningfemale")
STOP 

	}
}
Actor diognomo_girlVersion: DEATHNAZI
{Health 200 States{Spawn:
        FSZ5 i -1
        Stop	Death:
   Death.CutLess:
    Death.Cut:
  	    TNT1 A 0 A_SpawnItem("GibsZ")
		 TNT1 AAA 0 A_CustomMissile ("XDeath1", 50, 0, random (0, 360), 2, random (0, 160))
		 TNT1 A 0 A_CustomMissile ("XDeath2", 50, 0, random (0, 360), 2, random (0, 160))
		 TNT1 A 0 A_CustomMissile ("XDeath3", 50, 0, random (0, 360), 2, random (0, 160))
		 TNT1 A 0 A_CustomMissile ("XDeath4", 50, 0, random (0, 360), 2, random (0, 160))
		Stop
}}
Actor Deadgirl_NoHeadNoArm: DEATHNAZI
{Health 200 States{Spawn:
         FSZH m -1
        Stop	Death:
   Death.CutLess:
    Death.Cut:
  	    TNT1 A 0 A_SpawnItem("GibsZ")
		 TNT1 AAA 0 A_CustomMissile ("XDeath1", 50, 0, random (0, 360), 2, random (0, 160))
		 TNT1 A 0 A_CustomMissile ("XDeath2", 50, 0, random (0, 360), 2, random (0, 160))
		 TNT1 A 0 A_CustomMissile ("XDeath3", 50, 0, random (0, 360), 2, random (0, 160))
		 TNT1 A 0 A_CustomMissile ("XDeath4", 50, 0, random (0, 360), 2, random (0, 160))
		Stop
}}
Actor DEATHFEMALE: DEATHNAZI
{Health 200 States{Spawn:
         FSZk l -1
        Stop	Death:
   Death.CutLess:
    Death.Cut:
  	    TNT1 A 0 A_SpawnItem("GibsZ")
		 TNT1 AAA 0 A_CustomMissile ("XDeath1", 50, 0, random (0, 360), 2, random (0, 160))
		 TNT1 A 0 A_CustomMissile ("XDeath2", 50, 0, random (0, 360), 2, random (0, 160))
		 TNT1 A 0 A_CustomMissile ("XDeath3", 50, 0, random (0, 360), 2, random (0, 160))
		 TNT1 A 0 A_CustomMissile ("XDeath4", 50, 0, random (0, 360), 2, random (0, 160))
		Stop
}}
		ACTOR girl_PATROL : NAZIGIRL
{
	+JUSTHIT
	States
	{
	Spawn:
		fszk AAA 1 A_Wander
		fszk AAAA 1 A_LookEx (0, 0, 0, 2048, 0, "See")
		fszk CCC 1 A_Wander
		fszk CCC 1 A_LookEx (0, 0, 0, 2048, 0, "See")
		fszk bbb 1 A_Wander
		fszk bbb 1 A_LookEx (0, 0, 0, 2048, 0, "See")
		Loop
	}
}


ACTOR PoorGirl
{
	Game Doom
	Radius 16
	Height 30
	Health 50
		PainSound "NAZI/PAIN"
		PainChance 255
	DAMAGEFACTOR "Blood", 0.0 DAMAGEFACTOR "BlueBlood", 0.0 DAMAGEFACTOR "GreenBlood", 0.0
    DAMAGEFACTOR "Avoid", 0.0
    DAMAGEFACTOR "Kick", 2.0	
		Mass 50
	-SOLID
	+SHOOTABLE
	+FLOORCLIP
PainChance "Taunt", 255
	States
	{
		
	Death.fire:
	Death.Flames:
	TNT1 A 0 A_SpawnItem ("CrueltyBonus5Health")
        TNT1 A 0 A_Scream
        TNT1 A 0 A_NoBlocking
        TNT1 A 0 A_SpawnItem("BurningSA")
        TNT1 a 1 A_GiveToTarget("ScoreItem", 600)
      Stop
		
	Spawn:
    TNT1 A 0
	FEKN A 10
	Goto SUFFER
	Suffer:

		TNT1 A 0 A_SpawnItem ("HeadshotTarget10", 0, 30,0)
        TNT1 A 0 A_PlaySound("female/pain")
        FEKN B 20
        TNT1 A 0 A_SpawnItem ("HeadshotTarget10", 0, 30,0)
        TNT1 A 0 A_PlaySound("female/pain")	  
        FEKN C 20
        TNT1 A 0 A_SpawnItem ("HeadshotTarget10", 0, 30,0)	  
		TNT1 A 0 A_GiveInventory("DeathTimer1", 1)
		TNT1 A 0 A_JumpIfInventory("DeathTimer1", 10, "GotoDeath")
		Loop
	GotoDeath:
	TNT1 A 0
	Goto Death
			Death.Cut:
	Death.Cutless:
	Death:
	    FSZK J 2 A_GiveToTarget("ScoreItem", 500)
            FSZK K 2
		TNT1 A 0 A_PlaySound ("female/death")
TNT1 A 0 A_SpawnItem ("SecretWeapon_MP40")
		TNT1 A 0 A_SpawnItem ("DEATHFEMALE")
		Stop

    Death.Head:
    Death.Decaptate:
        TNT1 A 0 A_PlaySound("misc/xdeath4")
		TNT1 AAAA 0 A_CustomMissile ("Brains1", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains2", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains3", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains4", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains5", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_XScream
		TNT1 A 0 A_SpawnItem ("CrueltyBonus5Health")
TNT1 AAAAAAAAAAA 0 A_CustomMissile ("BrainBlood", 37, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_NoBlocking
        FSZH D 2
TNT1 A 0 A_SpawnItem ("SecretWeapon_MP40")
FSZH E -1
Stop

Death.Shotgun:
        TNT1 A 0 A_CustomMissile ("MuchBlood2", 35, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_Scream
		TNT1 A 0 ThrustThingZ(0,30,0,1)
		TNT1 A 0 A_NoBlocking
         ID11 GH 15
TNT1 A 0 A_SpawnItem ("SecretWeapon_MP40")
         TNT1 A 0 A_SpawnItem ("DeadZombieman2")
		 Stop
		 
		 Death.Plasma: Death.Plasma2:
        TNT1 A 0
        TNT1 A 0 A_XScream
        TNT1 A 0 A_NoBlocking
		XBRN AA 2 BRIGHT A_SpawnItem("BlueFlare",0,43)
        TNT1 AAAA 0 A_CustomMissile ("Nashgore_Blood", 30, 0, random (0, 360), 2, random (0, 160))
		
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedArm", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedLeg", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedSkull", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat2", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat3", 32, 0, random (0, 360), 2, random (0, 160))
        TNT1 A 0 A_SpawnItem ("CrueltyBonus5Armor")
		XBRN BB 2 BRIGHT A_SpawnItem("BlueFlare",0,43)
        TNT1 A 0 A_CustomMissile ("Nashgore_Blood", 30, 0, random (0, 360), 2, random (0, 160))
		XBRN CC 2 BRIGHT A_SpawnItem("BlueFlare",0,43)
		TNT1 AAAAA 0 A_CustomMissile ("PlasmaParticleX", 48, 0, random (0, 360), 2, random (0, 360))
		TNT1 AAA 0 A_CustomMissile ("BigPlasmaParticleX", 42, 0, random (0, 360), 2, random (0, 360))
        TNT1 A 0
TNT1 A 0 A_SpawnItem ("SecretWeapon_MP40")
        Stop		 
		 
   Xdeath:
   Death.SuperPunch:
	Death.Blast:
	Death.SSG:
	TNT1 A 0 A_SpawnItem ("CrueltyBonus10Armor")
        //TNT1 A 0 A_CustomMissile ("MeatDeath", 0, 0, random (0, 360), 2, random (0, 160))
		TNT1 AAAA 0 A_CustomMissile ("XDeath1", 32, 0, random (170, 190), 2, random (0, 40))
		TNT1 A 0 A_CustomMissile ("XDeath2", 32, 0, random (170, 190), 2, random (0, 40))
		TNT1 A 0 A_CustomMissile ("XDeath3", 32, 0, random (170, 190), 2, random (0, 40))
		TNT1 AAAA 0 A_CustomMissile ("Nashgore_FlyingBlood", 32, 0, random (170, 190), 2, random (0, 40))
				TNT1 AAAA 0 A_CustomMissile ("Nashgore_FlyingBloodFaster", 32, 0, random (170, 190), 2, random (0, 40))
						TNT1 AAAA 0 A_CustomMissile ("Nashgore_FlyingBloodMuchFaster", 32, 0, random (170, 190), 2, random (0, 40))
		TNT1 AAAA 0 A_CustomMissile ("SuperWallRedBlood", 32, 0, random (170, 190), 2, random (0, 40))
		TNT1 AAAA 0 A_CustomMissile ("SuperWallRedBlood", 46, 0, random (170, 190), 2, random (0, 40))
		TNT1 A 0 A_CustomMissile ("XDeathArm1", 32, 0, random (170, 190), 2, random (0, 40))
		TNT1 A 0 A_CustomMissile ("XDeathZombieManHead", 32, 0, random (170, 190), 2, random (0, 40))
        TNT1 A 0 A_XScream
		TNT1 A 0 A_NoBlocking
        ZZD1 EFGH 6
TNT1 A 0 A_SpawnItem ("SecretWeapon_MP40")
		TNT1 A 0 A_SpawnItem ("BigBloodSpot")
		ZZD1 H -1
        Stop		 

	}
}


/////////Poor Fucking Nazi Girl!!!!

ACTOR BrutalizedGIRL1
{
	Game Doom
	Radius 16
	Height 50
	Health 70
	bloodtype "DeadBlood"
		PainSound "female/pain"
		PainChance 255
		Mass 999999
	-SOLID
	+SHOOTABLE
	+NORADIUSDMG
	+FLOORCLIP
	Scale 1.0
	States
	{
				Death.Fatality:
		Death.SuperPunch:
        TNT1 A 0 A_NoBlocking
        TNT1 A 0 A_GiveToTarget("HasZManShield", 1)
		TNT1 A 0 A_GiveToTarget("GotMeatShield", 1)
        Stop
			
	Spawn:
	TNT1 A 0
	TNT1 A 0 A_Recoil(2)
	TNT1 A 0 A_CustomMissile ("XDeathArm1", 35, 0, random (0, 360), 2, random (0, 160))
    TNT1 AAAA 0 A_CustomMissile ("XDeath1", 40, 0, random (0, 360), 2, random (0, 160))
	Pain:
    FUN3 A 15
	Goto DieNow
	
    DieNow:
	TNT1 A 0
	TNT1 A 0 A_SpawnItem ("BrutalizedGirlStop")
	Stop
	
	Death:
	    TNT1 A 0
		TNT1 AAAA 0 A_CustomMissile ("Brains1", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains2", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains3", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains4", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains5", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 AAAA 0 A_CustomMissile ("SmallBrainPiece", random (45, 55), random (5, -5), random (170, 190), 2, random (0, 40))
		TNT1 AAAA 0 A_CustomMissile ("SmallBrainPiece", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 AA 0 A_CustomMissile ("SuperWallRedBlood", 46, 0, random (170, 190), 2, random (0, 40))
        TNT1 AAAAAAAA 0 A_CustomMissile ("BrainBlood", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath1", 40, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_Recoil(2)
	    TNT1 A 0
		TNT1 A 0 A_SpawnItem ("BrutalizedGIRL2")
		Stop
		
	Death.SSG:
	XDeath:
		TNT1 A 0 A_XScream
  	    TNT1 AAA 0 A_CustomMissile ("SuperBloodSplasher", 0, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_NoBlocking
        TNT1 A 0 A_CustomMissile ("SargeXDeath", 0, 0, random (0, 360), 2, random (0, 160))
        Stop
}}

ACTOR BrutalizedGirlStop: CurbstompedMarine
{
    States
    {
    Spawn:
fsz5 h 1 A_SpawnItem("NashGore_BloodSpot",0,0,0,1)
fsz5 i -1
       Stop    }}

ACTOR BrutalizedGIRL2: BrutalizedGIRL1
{
	States
	{
	Spawn:
	Pain:
    FUN3 B 15
	Goto DieNow
	
    DieNow:
	TNT1 A 0
	TNT1 A 0 A_SpawnItem ("BrutalizedgirlStop2")
	Stop
	
	Death:
		TNT1 A 0
		TNT1 A 0 A_Recoil(2)
	TNT1 A 0 A_CustomMissile ("XDeathArm1", 35, 0, random (0, 360), 2, random (0, 160))
    TNT1 A 0 A_CustomMissile ("XDeath1", 40, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0
		TNT1 A 0 A_SpawnItem ("BrutalizedGIRL3")
		Stop
}}

ACTOR BrutalizedgirlStop2: CurbstompedMarine
{
    States
    {
    Spawn:
FSZH L 1 A_SpawnItem("NashGore_BloodSpot",0,0,0,1)
FSZH M -1
       Stop    }}

ACTOR BrutalizedGIRL3:  BrutalizedGIRL1
{
	States
	{
	Spawn:
	Pain:
    FUN3 C 15
	Goto DieNow
	
    DieNow:
	TNT1 A 0
	TNT1 A 0 A_SpawnItem ("BrutalizedgirlStop3")
	Stop
	
	Death:
	    TNT1 A 0
		TNT1 A 0 A_Recoil(2)
		TNT1 AAA 0 A_CustomMissile ("Instestin", 32, 0, random (0, 360), 2, random (0, 160))
        TNT1 A 0 A_CustomMissile ("XDeath1", 40, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath3", 40, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath2", 40, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_SpawnItem ("CrueltyBonus5Health")
		FUN3 EFGH 6
		FUN3 H -1
		Stop
}}

ACTOR BrutalizedgirlStop3: CurbstompedMarine
{
    States
    {
    Spawn:
FUN3 FGH 6 A_SpawnItem("NashGore_BloodSpot",0,0,0,1)
FUN3 H -1
       Stop    }}