//Mutants

ACTOR SoldierMutant 
{
	Game Doom
	Health 100
	Radius 20
	Height 40
	Mass 100
	Speed 5
	PainChance 170
	Monster
	+FLOORCLIP
	+MISSILEMORE
 +NOINFIGHTING
  +DONTHARMSPECIES
	-FASTER
	-DONTHURTSPECIES
    BloodType "NashGore_Blood"
        SeeSound "Zombie/sight"
	PainSound "PAIN"
	DeathSound "Zombie/death"
AttackSound "weapons/minigunfire"
	Obituary "%o encounter a Schabbs's Infernal Mutant."
DamageFactor "RifleNoExplode", 2.0
	DamageFactor "Melee", 2.0
	DamageFactor "KillMe", 0.0
	DamageFactor "SSG", 10.0
	PainChance "Melee", 255
        PainChance "ExplosiveImpact", 255
	MaxStepHeight 24
	MaxDropOffHeight 32
damagefactor "Blood", 0.0 damagefactor "BlueBlood", 0.0 damagefactor "GreenBlood", 0.0
	States
{
Spawn:
		MPOS B 1 A_Look
                TNT1 B 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		Loop

    See:
		MPOS AA 1 A_Chase
		TNT1 A 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		MPOS AA 2 A_Chase
		TNT1 A 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		MPOS BB 2 A_Chase
		TNT1 B 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		MPOS BB 2 A_Chase
		TNT1 B 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		MPOS CC 2 A_Chase
		TNT1 C 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		MPOS CC 2 A_Chase
		TNT1 C 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		MPOS BB 2 A_Chase
		TNT1 B 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		MPOS BB 2 A_Chase
		TNT1 B 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		Goto See

Missile:
		MPOS D 10 A_FaceTarget
TNT1 A 0 A_SpawnItem ("HeadshotTarget4", 0, 40,0)
                TNT1 A 0 A_CustomMissile("OrangeLensFlareAltFast", 34, 10, 15, 0)
                TNT1 A 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
                        TNT1 A 0 A_PlaySound("MG42")
MPOS FD 5 BRIGHT A_CustomMissile("MonsterMinigunTracer", 38, 0, random(-8, 8), 0)
      TNT1 A 0 A_SpawnItem ("HeadshotTarget4", 0, 40,0)
  TNT1 A 0 A_AlertMonsters         
TNT1 A 0 A_SpawnItem ("HeadshotTarget4", 0, 40,0)       
TNT1 A 0 A_SpawnItem ("RifleCaseSpawn", 0, 30,0)
TNT1 A 0 A_SpawnItem ("HeadshotTarget4", 0, 40,0)
		MPOS D 0 A_CPosRefire
TNT1 A 0 A_SpawnItem ("HeadshotTarget4", 0, 40,0)
                Goto Missile+1

   
    Pain.Kick:
         TNT1 A 0 A_Pain
		 TNT1 A 0 A_TakeInventory("SKChaingunGuy", 1)
         TNT1 A 0
        TNT1 A 0 ThrustThingZ(0,15,0,1)
        TNT1 A 0 A_FaceTarget
        TNT1 A 0 A_Recoil (3)
         MPOS A 2
		 MPBK ABC 2
TNT1 A 0 A_SpawnItem ("HeadshotTarget4", 0, 40,0)
		 MPBK C 8 A_Pain
TNT1 A 0 A_SpawnItem ("HeadshotTarget4", 0, 40,0)
		 MPBK D 8
TNT1 A 0 A_SpawnItem ("HeadshotTarget4", 0, 40,0)
		 MPBK C 8 A_Pain
TNT1 A 0 A_SpawnItem ("HeadshotTarget4", 0, 40,0)
		 MPBK D 8
TNT1 A 0 A_SpawnItem ("HeadshotTarget4", 0, 40,0)
		 MPBK C 8 A_Pain
TNT1 A 0 A_SpawnItem ("HeadshotTarget4", 0, 40,0)
		 MPBK D 8
TNT1 A 0 A_SpawnItem ("HeadshotTarget4", 0, 40,0)
		 MPBK C 8 A_Pain
TNT1 A 0 A_SpawnItem ("HeadshotTarget4", 0, 40,0)
		 MPBK D 8
TNT1 A 0 A_SpawnItem ("HeadshotTarget4", 0, 40,0)
		 MPBK BA 4
TNT1 A 0 A_SpawnItem ("HeadshotTarget4", 0, 40,0)
		 MPOS A 4
         Goto See

	Death:
		TNT1 A 0 A_Jump(90,"Death.Arm","Death.LEG")
                MUTA J 5
		MUTA K 5 A_Scream
		MUTA I 5 A_NoBlocking
		TNT1 A 0 A_SpawnItem("KARClip")
		MUTA M 5 A_GiveToTarget("ScoreItem", 500)
		TNT1 A 0 A_SpawnItem ("MediumBloodSpot")
		TNT1 A 0 A_SpawnItem ("DEATHMUTANT")
		Stop

Death.LaserRifle:
		TNT1 A 0 A_Jump(50, "DEATH")
		TNT1 A 0 A_GiveToTarget("ScoreItem", 1000)
                    TNT1 A 0 A_NoBlocking
TNT1 A 0 A_PLAYSOUND("HORRIBLE/DEATH")
tnt1 a 0 a_SpawnItem("KARClip")
             TNT1 A 0 A_SpawnItem("Fallout3Disintigration")
		Stop


  Death.cutless:
        TNT1 A 0
        TNT1 A 0 A_Jump(100, "Death.Arm", "Death.Leg","Death.ExplosiveImpact")
        TNT1 A 0 A_CustomMissile ("MuchBlood", 50, 0, random (0, 360), 2, random (0, 160))
        TNT1 A 0 A_CustomMissile ("XDeathArm2", 35, 0, random (0, 360), 2, random (0, 160))
        TNT1 A 0 A_CustomMissile ("RIPMUTANT", 35, 0, random (0, 360), 2, random (0, 160))
                CUMU A 5 A_GiveToTarget("ScoreItem", 1000)
		CUMU B 5 A_Scream
		CUMU C 5 A_NoBlocking
		TNT1 A 0 A_SpawnItem("KARClip")
		CUMU D 5 A_GiveToTarget("ScoreItem", 800)
		TNT1 A 0 A_SpawnItem ("MediumBloodSpot")
                CUMU D -1
		Stop

    Death.Arm:
TNT1 A 0 A_NoBlocking
TNT1 A 0 A_CustomMissile ("XDeathArm2", 35, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("ADESOINCAZZATO_3", 0, 0, 0)
STOP

    Death.Leg:
TNT1 A 0 A_NoBlocking
TNT1 A 0 A_CustomMissile ("XDeathflamesoldierLeg1", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("ADESOINCAZZATO_4", 0, 0, 0)
        Stop

	Death.head:
        TNT1 A 0 A_PlaySound("misc/xdeath4")
TNT1 AAAAAAAAAAA 0 A_CustomMissile ("BrainBlood", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 AAAA 0 A_CustomMissile ("Brains1", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains2", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains3", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains4", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains5", 50, 0, random (0, 360), 2, random (0, 160))
				TNT1 AAAA 0 A_CustomMissile ("SmallBrainPiece", random (45, 55), random (5, -5), random (170, 190), 2, random (0, 40))
		TNT1 AAAA 0 A_CustomMissile ("SmallBrainPiece", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 AA 0 A_CustomMissile ("SuperWallRedBlood", 46, 0, random (170, 190), 2, random (0, 40))
		TNT1 A 0 A_XScream
		TNT1 A 0 A_NoBlocking
		TNT1 A 0 A_SpawnItem("KARClip")
        MUTH ABCDE 10 
tnt1 a 0 A_GiveToTarget("ScoreItem", 1000)
		TNT1 A 0 A_SpawnItem ("MediumBloodSpot")
        MUTH E -1
		Stop


Death.GreenFire:
        TNT1 A 0
        TNT1 A 0 A_XScream
        TNT1 A 0 A_NoBlocking
		TNT1 A 0 A_SpawnItem("KARClip")
        TNT1 AAAA 0 A_CustomMissile ("Nashgore_Blood", 30, 0, random (0, 360), 2, random (0, 160))
		
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedArm", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedLeg", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedSkull", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat2", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat3", 32, 0, random (0, 360), 2, random (0, 160))
		
		EXPL AAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile ("GreenFlameTrails", 50, 0, random (0, 360), 2, random (0, 360))
		XBRN AAAA 2 BRIGHT A_SpawnItem("GreenFlare",0,43)
        Stop


	
    Death.Plasma: Death.Plasma2:
	PBR1 A 6 A_Scream
	TNT1 AAAAAAAAAAAAAAAAAA 0 A_CustomMissile ("Ashes1", 32, 0, random (0, 360), 2, random (0, 180))
	TNT1 AAAAAAAAAAAAAAAAAA 0 A_CustomMissile ("Ashes2", 32, 0, random (0, 360), 2, random (0, 180))
	TNT1 AAAA 0 A_CustomMissile ("BluePlasmaFireNonStatic", 32, 0, random (0, 360), 2, random (0, 180))
	PBR1 B 6 A_NoBlocking
	PBR1 CDEFGH 6 A_CustomMissile ("Blood", 10, 0, random (0, 360), 2, random (0, 160))
	PBR1 HHHHHHHHHHHHHHHHHHHHHH 8 A_CustomMissile ("PlasmaSmoke", 10, 0, random (0, 360), 2, random (0, 160))
	PBR1 H -1
	Stop
	
	XDeath.Plasma:
        TNT1 A 0
        TNT1 A 0 A_XScream
        TNT1 A 0 A_NoBlocking
		TNT1 A 0 A_SpawnItem("KARClip")
		XBRN AA 2 BRIGHT A_SpawnItem("BlueFlare",0,43)
        TNT1 AAAA 0 A_CustomMissile ("Nashgore_Blood", 30, 0, random (0, 360), 2, random (0, 160))
		
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedArm", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedLeg", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedSkull", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat2", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat3", 32, 0, random (0, 360), 2, random (0, 160))

		XBRN BB 2 BRIGHT A_SpawnItem("BlueFlare",0,43)
        TNT1 A 0 A_CustomMissile ("Nashgore_Blood", 30, 0, random (0, 360), 2, random (0, 160))
		XBRN CC 2 BRIGHT A_SpawnItem("BlueFlare",0,43)
		TNT1 AAAAA 0 A_CustomMissile ("PlasmaParticleX", 48, 0, random (0, 360), 2, random (0, 360))
		TNT1 AAA 0 A_CustomMissile ("BigPlasmaParticleX", 42, 0, random (0, 360), 2, random (0, 360))
        TNT1 A 0
        Stop

Death.Desintegrate:
	Death.ExplosiveImpact:
	TNT1 A 0
	TNT1 A 0 A_NoBlocking
TNT1 A 0 A_SpawnItem("KARClip")
		TNT1 AAAA 0 A_CustomMissile ("Brains1", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains2", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains3", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains4", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains5", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 AAAA 0 A_CustomMissile ("SmallBrainPiece", random (45, 55), random (5, -5), random (170, 190), 2, random (0, 40))
		TNT1 AAAA 0 A_CustomMissile ("SmallBrainPiece", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 AA 0 A_CustomMissile ("SuperWallRedBlood", 46, 0, random (170, 190), 2, random (0, 40))
        TNT1 AAAAAAAAAAA 0 A_CustomMissile ("BrainBlood", 50, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("XDeathArm2", 35, 0, random (0, 360), 2, random (0, 160))
	TNT1 A 0 A_CustomMissile ("XDeath3", 40, 0, random (0, 360), 2, random (0, 160))
	TNT1 A 0 A_CustomMissile ("XDeathflamesoldierLeg1", 32, 0, random (0, 360), 2, random (0, 160))
    TNT1 AAAA 0 A_CustomMissile ("XDeath1", 40, 0, random (0, 360), 2, random (0, 160))
	TNT1 A 0 ThrustThingZ(0,30,0,1)
	    MUEX AB 5
		MUEX CDEF 5 A_CheckFloor ("Dead.ExplosiveImpact")
		MUEX FFFFFF 5 A_CheckFloor ("Dead.ExplosiveImpact")
		TNT1 A 0 A_SpawnItem ("POORMUTANT")
		Stop
		
		Dead.ExplosiveImpact:
		TNT1 A 0 A_SpawnItem ("POORMUTANT")
		TNT1 A 0 A_SpawnItem ("MuchBlood")
		Stop

XDEATH:
TNT1 A 0 A_SpawnItem("KARClip")
TNT1 A 0 A_SPAWNITEM ("DesintegratedMutant")
Stop

 Pain.Taunt:
        TNT1 A 0
        Goto Missile
    Death.KillMe:
    Death.Taunt:
	    TNT1 A 0 A_ChangeFlag("SOLID", 0)
        TNT1 A 0 A_SpawnItem("SoldierMutant")
        Stop

	 Death.Fire:
	Death.Flames:
        TNT1 A 0 A_Scream
        TNT1 A 0 A_NoBlocking
    TNT1 A 0 A_SpawnItem("KarClip")
        TNT1 A 0 A_SpawnItem("BurningZombie")
      Stop
}
}
//OH MY GOD!MUTANT IS STILL ALIVE!!!!!!

ACTOR ADESOINCAZZATO_3 : MUTANT 
{
	Game Doom
	Health 75
	Radius 20
	Height 40
	Mass 100
	Speed 5
	PainChance 170
	Monster
	+FLOORCLIP
	+MISSILEMORE
 +NOINFIGHTING
  +DONTHARMSPECIES
	-FASTER
	-DONTHURTSPECIES
    BloodType "NashGore_Blood"
	AttackSound "LUGER"
	PainSound "Zombie/pain"
	DeathSound "Zombie/death"
	Obituary "%o encounter a Schabbs's Infernal Mutant without an arm."
	DamageFactor "Melee", 2.0
	DamageFactor "KillMe", 0.0
	DamageFactor "SSG", 10.0
	PainChance "Melee", 255
        PainChance "ExplosiveImpact", 255
	MaxStepHeight 24
	MaxDropOffHeight 32
damagefactor "Blood", 0.0 damagefactor "BlueBlood", 0.0 damagefactor "GreenBlood", 0.0
	States
{
Spawn:
		MPO1 A 10 A_Look
                TNT1 B 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		Loop

    See:
		MPO1 AA 1 A_Chase
		TNT1 A 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		MPO1 AA 2 A_Chase
		TNT1 A 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		MPO1 BB 2 A_Chase
		TNT1 B 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		MPO1 BB 2 A_Chase
		TNT1 B 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		MPO1 CC 2 A_Chase
		TNT1 C 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		MPO1 CC 2 A_Chase
		TNT1 C 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		MPO1 BB 2 A_Chase
		TNT1 B 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		MPO1 BB 2 A_Chase
		TNT1 B 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		Goto See

Missile:
		MPO1 A 10 A_FaceTarget
                TNT1 A 0 A_CustomMissile("OrangeLensFlareAltFast", 34, 10, 15, 0)
                TNT1 A 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
                        TNT1 A 0 A_PlaySound("MG42")
MPO1 FA 5 BRIGHT A_CustomMissile("MonsterMinigunTracer", 38, 0, random(-8, 8), 0)
                TNT1 A 0 A_SpawnItem ("RifleCaseSpawn", 0, 30,0)
		MPO1 A 0 A_CPosRefire
                Goto Missile+1

 Pain.Taunt:
PAIN.KICK:
        TNT1 A 0
        Goto Missile
    Death.KillMe:
    Death.Taunt:
	    TNT1 A 0 A_ChangeFlag("SOLID", 0)
        TNT1 A 0 A_SpawnItem("ADESOINCAZZATO_3")
        Stop

Death.cutless:
Death:
                MUT2 A 5
		MUT2 B 5 A_Scream
		MUT2 C 5 A_NoBlocking
	TNT1 A 0 A_SpawnItem("KARClip")
		MUT2 D 5 A_GiveToTarget("ScoreItem", 500)
		TNT1 A 0 A_SpawnItem ("MediumBloodSpot")
		TNT1 A 0 A_SpawnItem ("DEATHMUTANTNOARM")
		Stop

	Death.head:
        TNT1 A 0 A_PlaySound("misc/xdeath4")
TNT1 AAAAAAAAAAA 0 A_CustomMissile ("BrainBlood", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 AAAA 0 A_CustomMissile ("Brains1", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains2", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains3", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains4", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains5", 50, 0, random (0, 360), 2, random (0, 160))
				TNT1 AAAA 0 A_CustomMissile ("SmallBrainPiece", random (45, 55), random (5, -5), random (170, 190), 2, random (0, 40))
		TNT1 AAAA 0 A_CustomMissile ("SmallBrainPiece", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 AA 0 A_CustomMissile ("SuperWallRedBlood", 46, 0, random (170, 190), 2, random (0, 40))
		TNT1 A 0 A_XScream
		TNT1 A 0 A_NoBlocking
	TNT1 A 0 A_SpawnItem("KARClip")
        MUT3 ABCDE 10
tnt1 a 0 A_GiveToTarget("ScoreItem", 1000)
		TNT1 A 0 A_SpawnItem ("MediumBloodSpot")
        MUT3 E -1
		Stop

}}


//MUTANTS ARE FUCKING STRONG!!!!!

ACTOR ADESOINCAZZATO_4 : MUTANT 
{
	Game Doom
	Health 50
	Radius 20
	Height 28
	Mass 100
	Speed 0
	PainChance 170
	Monster
	+FLOORCLIP
	+MISSILEMORE
 +NOINFIGHTING
  +DONTHARMSPECIES
	-FASTER
	-DONTHURTSPECIES
    BloodType "NashGore_Blood"
	AttackSound "LUGER"
	PainSound "Zombie/pain"
	DeathSound "Zombie/death"
	Obituary "%o encounter a Schabbs's Infernal Mutant without a leg."
	DamageFactor "Melee", 2.0
	DamageFactor "KillMe", 0.0
	DamageFactor "SSG", 10.0
	PainChance "Melee", 255
        PainChance "ExplosiveImpact", 255
	MaxStepHeight 24
	MaxDropOffHeight 32
damagefactor "Blood", 0.0 damagefactor "BlueBlood", 0.0 damagefactor "GreenBlood", 0.0
	States
{
Spawn:
		MSNL A 10 A_Look
                TNT1 B 0 A_SpawnItem("HeadshotTarget4", 0, 28,0)
		Loop

    See:
		MSNL AA 1 A_Chase
		TNT1 A 0 A_SpawnItem("HeadshotTarget4", 0, 28,0)
		Goto See
Missile:
		MSNL A 10 A_FaceTarget
                TNT1 A 0 A_CustomMissile("OrangeLensFlareAltFast", 34, 10, 15, 0)
                TNT1 A 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
        TNT1 A 0 A_PlaySound("MG42")
                MSNL BA 5 BRIGHT A_CustomMissile("MonsterMinigunTracer", 38, 0, random(-8, 8), 0)
                TNT1 A 0 A_SpawnItem ("RifleCaseSpawn", 0, 30,0)
		MSNL A 0 A_CPosRefire
                Goto Missile+1

 Pain.Taunt:
PAIN.KICK:
        TNT1 A 0
        Goto Missile
    Death.KillMe:
    Death.Taunt:
	    TNT1 A 0 A_ChangeFlag("SOLID", 0)
        TNT1 A 0 A_SpawnItem("ADESOINCAZZATO_4")
        Stop

Death.cutless:
Death:
		TNT1 A 0 A_SpawnItem("KARClip")
		TNT1 A 0 A_GiveToTarget("ScoreItem", 500)
		TNT1 A 0 A_SpawnItem ("MediumBloodSpot")
		TNT1 A 0 A_SpawnItem ("DEATHMUTANTNOLEG")
		Stop

	Death.head:
        TNT1 A 0 A_PlaySound("misc/xdeath4")
TNT1 AAAAAAAAAAA 0 A_CustomMissile ("BrainBlood", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 AAAA 0 A_CustomMissile ("Brains1", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains2", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains3", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains4", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains5", 50, 0, random (0, 360), 2, random (0, 160))
				TNT1 AAAA 0 A_CustomMissile ("SmallBrainPiece", random (45, 55), random (5, -5), random (170, 190), 2, random (0, 40))
		TNT1 AAAA 0 A_CustomMissile ("SmallBrainPiece", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 AA 0 A_CustomMissile ("SuperWallRedBlood", 46, 0, random (170, 190), 2, random (0, 40))
		TNT1 A 0 A_XScream
		TNT1 A 0 A_NoBlocking
		TNT1 A 0 A_SpawnItem("KARClip")
        MLDT B 10 
tnt1 a 0 A_GiveToTarget("ScoreItem", 1000)
		TNT1 A 0 A_SpawnItem ("MediumBloodSpot")
        MLDT B -1 
Stop

}}
