////Mecha Hitler

ACTOR MechaHitler Replaces Cyberdemon
{
	Game Doom
	Health 15000
	SpawnID 1
	Radius 25
	Height 60
	Mass 10000
        +SOLID
	Speed 3
	FastSpeed 10
	PainChance 200
	PainChance "Kick", 0
	PainChance "Melee", 0
	PainChance "ExplosiveImpact",0
	PainChance "Avoid", 120
	PainChance "Taunt", 255
	Monster
	+FLOORCLIP
        +NOINFIGHTING
        +DONTHARMSPECIES
        +NOINFIGHTING
    BloodType "MechaBlood"
        SeeSound "hitler1/sight"
	Obituary "%o Heiled Hitler!"
    DAMAGEFACTOR "Blood", 0.0 DAMAGEFACTOR "BlueBlood", 0.0 DAMAGEFACTOR "GreenBlood", 0.0
    DAMAGEFACTOR "Shrapnel", 0.3
    DAMAGEFACTOR "Kick", 0.4
	DAMAGEFACTOR "MinorHead", 2.0
	DAMAGEFACTOR "Head", 2.0
	DAMAGEFACTOR "taunt", 0.0
	MaxStepHeight 24
	MaxDropOffHeight 32
	PainChance "blood", 0
        DAMAGEFACTOR "blood", 0.0
	DAMAGEFACTOR "Fatality", 0.5
	DAMAGEFACTOR "SuperPunch", 0.5
	DAMAGEFACTOR "Melee", 0.5
        DAMAGEFACTOR "Coltello",0.0
	States
	{
	Spawn:
		MHTL A 10 A_Look
		Loop

    See:
TNT1 A 0 A_PLaySound("Hitler/step")
		MHTL AAAAA 1 A_Chase
		MHTL BBBBB 2 A_Chase
TNT1 A 0 A_PLaySound("Hitler/step")
		MHTL CCCCC 2 A_Chase
		MHTL DDDDD 2 A_Chase
		Goto See

Pain:
    TNT0 A 0 A_SpawnItem ("DIOCAN", 30)
TNT1 a 0 A_playSound("Metal/hit")
Goto See


Missile:
TNT1 A 0 A_PlaySound("Shaiser")
MHTL E 30 A_FACETARGET
              GOTO GUTENTAG


  GUTENTAG:
	MHTL F 0 BRIGHT A_PlayWeaponSound("weapons/chaingun")
   MHTL F 0 BRIGHT A_CustomMissile("HansTracer",32,16,random(-13,13))
	MHTL F 1 BRIGHT A_CustomMissile("HansTracer",32,-16,random(-13,13))
	MHTL G 2 A_SpawnItem ("RifleCaseSpawn", 0, 30,0)
	MHTL F 0 BRIGHT A_PlayWeaponSound("weapons/chaingun")
     HANS F 0 BRIGHT A_CustomMissile("HansTracer",32,16,random(-13,13))
	MHTL F 1 BRIGHT A_CustomMissile("HansTracer",32,-16,random(-13,13))
	MHTL G 2 A_SpawnItem ("RifleCaseSpawn", 0, 30,0)
	MHTL F 0 BRIGHT A_PlayWeaponSound("weapons/chaingun")
   MHTL F 0 BRIGHT A_CustomMissile("HansTracer",32,16,random(-13,13))
	MHTL F 1 BRIGHT A_CustomMissile("HansTracer",32,-16,random(-13,13))
	MHTL G 2 A_SpawnItem ("RifleCaseSpawn", 0, 30,0)
	MHTL F 0 BRIGHT A_PlayWeaponSound("weapons/chaingun")
  MHTL F 0 BRIGHT A_CustomMissile("HansTracer",32,16,random(-13,13))
	MHTL F 1 BRIGHT A_CustomMissile("HansTracer",32,-16,random(-13,13))
	MHTL G 2 BRIGHT A_CposRefire
    goto GUTENTAG+1


	Death:
TNT1 A 0 A_PLAYSOUND("METAL/FALL")
                SLBT A 5
		SLBT B 6 
		SLBT C 5 A_NoBlocking
TNT1 A 0 A_CustomMissile ("AdolfHitler", 0, 0, 0)
                SLBT D -1 
		Stop


}

}


ACTOR MechaBlood
{
	Mass 5
	+NOBLOCKMAP
	+NOTELEPORT
	+ALLOWPARTICLES
	States
	{
	Spawn:
TNT1 A 0 A_SPAWNITEM("DIOCAN")
TNT1 a 0 A_playSound("Metal/hit")
		Stop
	Spray:
TNT1 a 0
		Stop
	}
}


Actor DIOCAN
{Game Doom
	Radius 16
	Height 56
	ProjectilePassHeight -16
        -SOLID
sTATES
{
TNT1 a 0 A_playSound("Metal/hit")
IPF2 CCDD 1 bright A_SpawnItem ("YellowFlareSmall", 0)
}
}


ACTOR AdolfHitler 
{
	Game Doom
	Health 5000
	SpawnID 1
	Radius 25
	Height 60
	Mass 10000
        +SOLID
	Speed 8
	FastSpeed 10
	PainChance 20
	PainChance "Kick", 255
	PainChance "Melee", 255
	PainChance "ExplosiveImpact", 255
	PainChance "Avoid", 120
	PainChance "Taunt", 255
	Monster
	+FLOORCLIP
        +NOINFIGHTING
        +DONTHARMSPECIES
        +NOINFIGHTING
    BloodType "NashGore_Blood"
	DeathSound "hitler2/death"
	Obituary "%o Heiled Hitler!"
    DAMAGEFACTOR "Blood", 0.0 DAMAGEFACTOR "BlueBlood", 0.0 DAMAGEFACTOR "GreenBlood", 0.0
    DAMAGEFACTOR "Shrapnel", 0.3
    DAMAGEFACTOR "Kick", 0.4
	DAMAGEFACTOR "MinorHead", 2.0
	DAMAGEFACTOR "Head", 2.0
	DAMAGEFACTOR "taunt", 0.0
	MaxStepHeight 24
	MaxDropOffHeight 32
	PainChance "blood", 0
        DAMAGEFACTOR "blood", 0.0
	DAMAGEFACTOR "Fatality", 0.5
	DAMAGEFACTOR "SuperPunch", 0.5
	DAMAGEFACTOR "Melee", 0.5
	States
	{
	Spawn:
		HTLR A 10 A_Look
		Loop

    See:
		HTLR AA 1 A_Chase
		HTLR AA 2 A_Chase
		HTLR BB 2 A_Chase
		HTLR cc 2 A_Chase
		HTLR DD 2 A_Chase
		Goto See


Missile:
TNT1 A 0 A_PlaySound("Shaiser")
	 TNT1 B 0 A_SpawnItem("HeadshotTargetHans", 0, 60,0)
HTLR E 30 A_FACETARGET
              GOTO GUTENTAG


  GUTENTAG:
	 TNT1 B 0 A_SpawnItem("HeadshotTargetHans", 0, 60,0)
	HTLR F 0 BRIGHT A_PlayWeaponSound("weapons/chaingun")
   HTLR F 0 BRIGHT A_CustomMissile("HansTracer",32,16,random(-13,13))
	HTLR F 1 BRIGHT A_CustomMissile("HansTracer",32,-16,random(-13,13))
	HTLR G 2 A_SpawnItem ("RifleCaseSpawn", 0, 30,0)
	 TNT1 B 0 A_SpawnItem("HeadshotTargetHans", 0, 60,0)
	HTLR F 0 BRIGHT A_PlayWeaponSound("weapons/chaingun")
     HTLR F 0 BRIGHT A_CustomMissile("HansTracer",32,16,random(-13,13))
	HTLR F 1 BRIGHT A_CustomMissile("HansTracer",32,-16,random(-13,13))
	HTLR G 2 A_SpawnItem ("RifleCaseSpawn", 0, 30,0)
	 TNT1 B 0 A_SpawnItem("HeadshotTargetHans", 0, 60,0)
	HTLR F 0 BRIGHT A_PlayWeaponSound("weapons/chaingun")
   HTLR F 0 BRIGHT A_CustomMissile("HansTracer",32,16,random(-13,13))
	HTLR F 1 BRIGHT A_CustomMissile("HansTracer",32,-16,random(-13,13))
	HTLR G 2 A_SpawnItem ("RifleCaseSpawn", 0, 30,0)
	 TNT1 B 0 A_SpawnItem("HeadshotTargetHans", 0, 60,0)
	HANS F 0 BRIGHT A_PlayWeaponSound("weapons/chaingun")
   HTLR F 0 BRIGHT A_CustomMissile("HansTracer",32,16,random(-13,13))
	HTLR F 1 BRIGHT A_CustomMissile("HansTracer",32,-16,random(-13,13))
	HTLR G 2 BRIGHT A_CposRefire
    goto GUTENTAG+1

Pain:
HTLR H 1 
HTLR H 3 
goto see

	Death:
        TNT1 A 0 A_Jump(150, "ADIEUEVA")
        TNT1 A 0 A_CustomMissile ("MuchBlood", 50, 0, random (0, 360), 2, random (0, 160))
                HTLR H 3
		HTLR Q 3 A_Scream
		HTLR R 3 A_NoBlocking
		TNT1 A 0 
		HTLR S 3 A_GiveToTarget("ScoreItem", 100000)
		TNT1 A 0 A_SpawnItem ("MediumBloodSpot")
                HTLR S 250
                HTLR S -1 A_BossDeath
		Stop

ADIEUEVA:
 HTLR H 3 A_SCREAM
 HTLR H 60
	     TNT1 AAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile ("Nashgore_FlyingBlood", 35, 0, random (0, 360), 2, random (0, 160))
		 TNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile ("SuperWallRedBlood", 40, 0, random (0, 360), 2, random (-5, 5))
	     TNT1 AAAAAA 0 bright A_CustomMissile ("SuperGoreSpawner", 5, 0, random (0, 360), 2, random (30, 180))
         TNT1 AAAAAAAAA 0 A_CustomMissile ("CeilBloodLauncherLong", 0, 0, random (0, 360), 2, random (50, 130))
 TNT1 AAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile ("Nashgore_FlyingBlood", 35, 0, random (0, 360), 2, random (0, 160))
		 TNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile ("SuperWallRedBlood", 40, 0, random (0, 360), 2, random (-5, 5))
	     TNT1 AAAAAA 0 bright A_CustomMissile ("SuperGoreSpawner", 5, 0, random (0, 360), 2, random (30, 180))
         TNT1 AAAAAAAAA 0 A_CustomMissile ("CeilBloodLauncherLong", 0, 0, random (0, 360), 2, random (50, 130))
 TNT1 AAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile ("Nashgore_FlyingBlood", 35, 0, random (0, 360), 2, random (0, 160))
		 TNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile ("SuperWallRedBlood", 40, 0, random (0, 360), 2, random (-5, 5))
	     TNT1 AAAAAA 0 bright A_CustomMissile ("SuperGoreSpawner", 5, 0, random (0, 360), 2, random (30, 180))
         TNT1 AAAAAAAAA 0 A_CustomMissile ("CeilBloodLauncherLong", 0, 0, random (0, 360), 2, random (50, 130))
TNT1 a 0 A_PlaySound("HITLER/GORE")
HTLR IIIJJJKKKLLLMMMNNNOOO 1
HTLR P 250
HTLR P -1 A_BOSSDEATH

Death.Fire:

QBHB A 3 A_PlaySound("BURNZOM")
 OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB B 3 
OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB A 3 
 OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB B 3 
OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB A 3 
 OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB B 3 
OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB A 3 
 OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB B 3 
OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB A 3 
 OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB B 3 
OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB A 3 
 OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB B 3 
OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))

QBHB A 3 A_PlaySound("BURNZOM")
 OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB B 3 
OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB A 3 
 OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB B 3 
OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB A 3 
 OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB B 3 
OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB A 3 
 OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB B 3 
OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB A 3 
 OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB B 3 
OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB A 3 
 OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB B 3 
OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB A 3 A_PlaySound("BURNZOM")
 OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB B 3 
OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB A 3 
 OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB B 3 
OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB A 3 
 OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB B 3 
OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB A 3 
 OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB B 3 
OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB A 3 
 OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB B 3 
OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB A 3 
 OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB B 3 
OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB A 3 A_PlaySound("BURNZOM")
 OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB B 3 
OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB A 3 
 OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB B 3 
OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB A 3
 OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB B 3 
OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB A 3
 OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB B 3 
OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB A 3 
 OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB B 3 
OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB A 3 
 OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB B 3 
OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB A 3 A_PlaySound("BURNZOM")
 OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB B 3 
OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB A 3 
 OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB B 3 
OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB A 3 
 OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB B 3 
OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB A 3
 OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB B 3 
OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB A 3
 OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB B 3 
OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB A 3 
 OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB B 3 
OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB A 3 A_PlaySound("BURNZOM")
 OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB B 3 
OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB A 3 
 OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB B 3 
OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB A 3 
 OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB B 3 
OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB A 3 
 OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB B 3 
OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB A 3
 OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB B 3 
OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB A 3 
 OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB B 3 
OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB C 3 A_NoBlocking
OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB D 3
OFBU B 0 A_CustomMissile("BurnParticles", 20, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 20, 0, random (0, 360), 2, random (50, 130))
QBHB D 3
OFBU B 0 A_CustomMissile("BurnParticles", 20, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 20, 0, random (0, 360), 2, random (50, 130))
QBHB D 3
OFBU B 0 A_CustomMissile("BurnParticles", 20, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 20, 0, random (0, 360), 2, random (50, 130))
QBHB D 3
OFBU B 0 A_CustomMissile("BurnParticles", 20, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 20, 0, random (0, 360), 2, random (50, 130))
QBHB D 3
OFBU B 0 A_CustomMissile("BurnParticles", 20, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 20, 0, random (0, 360), 2, random (50, 130))
QBHB D 3
OFBU B 0 A_CustomMissile("BurnParticles", 20, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 20, 0, random (0, 360), 2, random (50, 130))
QBHB D 3
OFBU B 0 A_CustomMissile("BurnParticles", 20, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 20, 0, random (0, 360), 2, random (50, 130))
OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB D 3
OFBU B 0 A_CustomMissile("BurnParticles", 20, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 20, 0, random (0, 360), 2, random (50, 130))
QBHB D 3
OFBU B 0 A_CustomMissile("BurnParticles", 20, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 20, 0, random (0, 360), 2, random (50, 130))
QBHB D 3
OFBU B 0 A_CustomMissile("BurnParticles", 20, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 20, 0, random (0, 360), 2, random (50, 130))
QBHB D 3
OFBU B 0 A_CustomMissile("BurnParticles", 20, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 20, 0, random (0, 360), 2, random (50, 130))
QBHB D 3
OFBU B 0 A_CustomMissile("BurnParticles", 20, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 20, 0, random (0, 360), 2, random (50, 130))
QBHB D 3
OFBU B 0 A_CustomMissile("BurnParticles", 20, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 20, 0, random (0, 360), 2, random (50, 130))
QBHB D 3
OFBU B 0 A_CustomMissile("BurnParticles", 20, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 20, 0, random (0, 360), 2, random (50, 130))
OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB D 3
OFBU B 0 A_CustomMissile("BurnParticles", 20, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 20, 0, random (0, 360), 2, random (50, 130))
QBHB D 3
OFBU B 0 A_CustomMissile("BurnParticles", 20, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 20, 0, random (0, 360), 2, random (50, 130))
QBHB D 3
OFBU B 0 A_CustomMissile("BurnParticles", 20, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 20, 0, random (0, 360), 2, random (50, 130))
QBHB D 3
OFBU B 0 A_CustomMissile("BurnParticles", 20, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 20, 0, random (0, 360), 2, random (50, 130))
QBHB D 3
OFBU B 0 A_CustomMissile("BurnParticles", 20, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 20, 0, random (0, 360), 2, random (50, 130))
QBHB D 3
OFBU B 0 A_CustomMissile("BurnParticles", 20, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 20, 0, random (0, 360), 2, random (50, 130))
QBHB D 3
OFBU B 0 A_CustomMissile("BurnParticles", 20, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 20, 0, random (0, 360), 2, random (50, 130))
OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB D 3
OFBU B 0 A_CustomMissile("BurnParticles", 20, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 20, 0, random (0, 360), 2, random (50, 130))
QBHB D 3
OFBU B 0 A_CustomMissile("BurnParticles", 20, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 20, 0, random (0, 360), 2, random (50, 130))
QBHB D 3
OFBU B 0 A_CustomMissile("BurnParticles", 20, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 20, 0, random (0, 360), 2, random (50, 130))
QBHB D 3
OFBU B 0 A_CustomMissile("BurnParticles", 20, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 20, 0, random (0, 360), 2, random (50, 130))
QBHB D 3
OFBU B 0 A_CustomMissile("BurnParticles", 20, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 20, 0, random (0, 360), 2, random (50, 130))
QBHB D 3
OFBU B 0 A_CustomMissile("BurnParticles", 20, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 20, 0, random (0, 360), 2, random (50, 130))
QBHB D 3
OFBU B 0 A_CustomMissile("BurnParticles", 20, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 20, 0, random (0, 360), 2, random (50, 130))
OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB D 3
OFBU B 0 A_CustomMissile("BurnParticles", 20, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 20, 0, random (0, 360), 2, random (50, 130))
QBHB D 3
OFBU B 0 A_CustomMissile("BurnParticles", 20, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 20, 0, random (0, 360), 2, random (50, 130))
QBHB D 3
OFBU B 0 A_CustomMissile("BurnParticles", 20, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 20, 0, random (0, 360), 2, random (50, 130))
QBHB D 3
OFBU B 0 A_CustomMissile("BurnParticles", 20, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 20, 0, random (0, 360), 2, random (50, 130))
QBHB D 3
OFBU B 0 A_CustomMissile("BurnParticles", 20, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 20, 0, random (0, 360), 2, random (50, 130))
QBHB D 3
OFBU B 0 A_CustomMissile("BurnParticles", 20, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 20, 0, random (0, 360), 2, random (50, 130))
QBHB D 3
OFBU B 0 A_CustomMissile("BurnParticles", 20, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 20, 0, random (0, 360), 2, random (50, 130))
OFBU B 0 A_CustomMissile("BurnParticles", 40, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 40, 0, random (0, 360), 2, random (50, 130))
QBHB D 3
OFBU B 0 A_CustomMissile("BurnParticles", 20, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 20, 0, random (0, 360), 2, random (50, 130))
QBHB D 3
OFBU B 0 A_CustomMissile("BurnParticles", 20, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 20, 0, random (0, 360), 2, random (50, 130))
QBHB D 3
OFBU B 0 A_CustomMissile("BurnParticles", 20, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 20, 0, random (0, 360), 2, random (50, 130))
QBHB D 3
OFBU B 0 A_CustomMissile("BurnParticles", 20, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 20, 0, random (0, 360), 2, random (50, 130))
QBHB D 3
OFBU B 0 A_CustomMissile("BurnParticles", 20, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 20, 0, random (0, 360), 2, random (50, 130))
QBHB D 3
OFBU B 0 A_CustomMissile("BurnParticles", 20, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 20, 0, random (0, 360), 2, random (50, 130))
QBHB D 3
OFBU B 0 A_CustomMissile("BurnParticles", 20, 0, random (0, 360), 2, random (50, 130))
		OFBU B 0 A_CustomMissile("ExplosionParticleVerySlow", 20, 0, random (0, 360), 2, random (50, 130))
LD1A G 120
LD1A G -1 A_BOSSDEATH
}
}