//Mutants

ACTOR MUTANT 
{
	Game Doom
	Health 100
	Radius 20
	Height 40
	Mass 100
	Speed 5
	PainChance 170
	Monster
	+FLOORCLIP
	+MISSILEMORE
 +NOINFIGHTING
  +DONTHARMSPECIES
	-FASTER
	-DONTHURTSPECIES
    BloodType "NashGore_Blood"
        SeeSound "Zombie/sight"
	PainSound "PAIN"
	DeathSound "Zombie/death"
	Obituary "%o encounter a Schabbs's Infernal Mutant."
DamageFactor "RifleNoExplode", 2.0
	DamageFactor "Melee", 2.0
	DamageFactor "KillMe", 0.0
	DamageFactor "SSG", 10.0
	PainChance "Melee", 255
        PainChance "ExplosiveImpact", 255
	MaxStepHeight 24
	MaxDropOffHeight 32
damagefactor "Blood", 0.0 damagefactor "BlueBlood", 0.0 damagefactor "GreenBlood", 0.0
	States
{
Spawn:
		WMUT Z 10 A_Look
                TNT1 B 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		Loop

    See:
		MUTA AA 1 A_Chase
		TNT1 A 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		MUTA AA 2 A_Chase
		TNT1 A 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		MUTA BB 2 A_Chase
		TNT1 B 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		MUTA BB 2 A_Chase
		TNT1 B 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		MUTA CC 2 A_Chase
		TNT1 C 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		MUTA CC 2 A_Chase
		TNT1 C 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		MUTA BB 2 A_Chase
		TNT1 B 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		MUTA BB 2 A_Chase
		TNT1 B 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		Goto See

	Missile:
                WMUT G 0 A_FaceTarget 
                WMUT G 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		WMUT G 10 
TNT1 AA 0 A_CustomMissile("OrangeLensFlareAlt", 34, 10, 15, 0)
TNT1 A 0 A_SpawnItem ("HeadshotTarget4", 0, 40,0)
TNT1 AA 0 A_CustomMissile("OrangeLensFlareAlt", 34, 10, 15, 0)
TNT1 A 0 A_SpawnItem ("HeadshotTarget4", 0, 40,0)
                WMUT G 0 A_CustomMissile("SmokeSpawner", 34, 10, 15, 0)
TNT1 A 0 A_SpawnItem ("HeadshotTarget4", 0, 40,0)
                TNT1 A 0 A_PlaySound("weapons/luger")
TNT1 A 0 A_SpawnItem ("HeadshotTarget4", 0, 40,0)	
        TNT1 A 0 A_AlertMonsters
TNT1 A 0 A_SpawnItem ("RifleCaseSpawn", 0, 30,0)	
                WMUT H 5 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		WMUT I 0 A_FaceTarget
TNT1 A 0 A_SpawnItem ("HeadshotTarget4", 0, 40,0)
		WMUT I 10 Bright A_CustomMissile("ZombieManTracer", 32, 0, random(-8, 8), 0)
TNT1 AA 0 A_CustomMissile("OrangeLensFlareAlt", 34, 10, 15, 0)
TNT1 A 0 A_SpawnItem ("HeadshotTarget4", 0, 40,0)
                WMUT G 0 A_CustomMissile("SmokeSpawner", 34, 10, 15, 0)
        TNT1 A 0 A_AlertMonsters
TNT1 A 0 A_SpawnItem ("HeadshotTarget4", 0, 40,0)
		TNT1 A 0 A_PlaySound("weapons/luger")
TNT1 A 0 A_SpawnItem ("HeadshotTarget4", 0, 40,0)
TNT1 A 0 A_SpawnItem ("RifleCaseSpawn", 0, 30,0)
                WMUT H 5 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		WMUT AAAAAABBBBBB 1 A_Chase
TNT1 A 0 A_SpawnItem ("HeadshotTarget4", 0, 40,0)
		GOTO See

    Pain.Kick:
         TNT1 A 0 A_Pain
		 TNT1 A 0 A_TakeInventory("SKChaingunGuy", 1)
         TNT1 A 0
        TNT1 A 0 ThrustThingZ(0,15,0,1)
        TNT1 A 0 A_FaceTarget
        TNT1 A 0 A_Recoil (3)
         MUTA A 2
		 CPBK ABC 2
TNT1 A 0 A_SpawnItem ("HeadshotTarget4", 0, 40,0)
		 CPBK C 8 A_Pain
TNT1 A 0 A_SpawnItem ("HeadshotTarget4", 0, 40,0)
		 CPBK D 8
TNT1 A 0 A_SpawnItem ("HeadshotTarget4", 0, 40,0)
		 CPBK C 8 A_Pain
TNT1 A 0 A_SpawnItem ("HeadshotTarget4", 0, 40,0)
		 CPBK D 8
TNT1 A 0 A_SpawnItem ("HeadshotTarget4", 0, 40,0)
		 CPBK C 8 A_Pain
TNT1 A 0 A_SpawnItem ("HeadshotTarget4", 0, 40,0)
		 CPBK D 8
TNT1 A 0 A_SpawnItem ("HeadshotTarget4", 0, 40,0)
		 CPBK C 8 A_Pain
TNT1 A 0 A_SpawnItem ("HeadshotTarget4", 0, 40,0)
		 CPBK D 8
TNT1 A 0 A_SpawnItem ("HeadshotTarget4", 0, 40,0)
		 CPBK BA 4
TNT1 A 0 A_SpawnItem ("HeadshotTarget4", 0, 40,0)
		 MUTA A 4
GOTO Missile

	Death:
		TNT1 A 0 A_Jump(90,"Death.Arm","Death.LEG")
                MUTA J 5
		MUTA K 5 A_Scream
		MUTA I 5 A_NoBlocking
		TNT1 A 0 A_SpawnItem("LUGER")
		MUTA M 5 A_GiveToTarget("ScoreItem", 500)
		TNT1 A 0 A_SpawnItem ("MediumBloodSpot")
		TNT1 A 0 A_SpawnItem ("DEATHMUTANT")
		Stop
Death.LaserRifle:
		TNT1 A 0 A_Jump(50, "DEATH")
		TNT1 A 0 A_GiveToTarget("ScoreItem", 1000)
                    TNT1 A 0 A_NoBlocking
TNT1 A 0 A_PLAYSOUND("HORRIBLE/DEATH")
tnt1 a 0 a_SpawnItem("LUGER")
             TNT1 A 0 A_SpawnItem("Fallout3Disintigration")
		Stop


  Death.cutless:
        TNT1 A 0
        TNT1 A 0 A_Jump(100, "Death.Arm", "Death.Leg","Death.ExplosiveImpact")
        TNT1 A 0 A_CustomMissile ("MuchBlood", 50, 0, random (0, 360), 2, random (0, 160))
        TNT1 A 0 A_CustomMissile ("XDeathArm2", 35, 0, random (0, 360), 2, random (0, 160))
        TNT1 A 0 A_CustomMissile ("RIPMUTANT", 35, 0, random (0, 360), 2, random (0, 160))
                CUMU A 5 A_GiveToTarget("ScoreItem", 1000)
		CUMU B 5 A_Scream
		CUMU C 5 A_NoBlocking
		TNT1 A 0 A_SpawnItem("LUGER")
		CUMU D 5 A_GiveToTarget("ScoreItem", 800)
		TNT1 A 0 A_SpawnItem ("MediumBloodSpot")
                CUMU D -1
		Stop

    Death.Arm:
TNT1 A 0 A_NoBlocking
TNT1 A 0 A_CustomMissile ("XDeathArm2", 35, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("ADESOINCAZZATO", 0, 0, 0)
STOP

    Death.Leg:
TNT1 A 0 A_NoBlocking
TNT1 A 0 A_CustomMissile ("XDeathflamesoldierLeg1", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("ADESOINCAZZATO_2", 0, 0, 0)
        Stop

	Death.head:
        TNT1 A 0 A_PlaySound("misc/xdeath4")
TNT1 AAAAAAAAAAA 0 A_CustomMissile ("BrainBlood", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 AAAA 0 A_CustomMissile ("Brains1", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains2", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains3", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains4", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains5", 50, 0, random (0, 360), 2, random (0, 160))
				TNT1 AAAA 0 A_CustomMissile ("SmallBrainPiece", random (45, 55), random (5, -5), random (170, 190), 2, random (0, 40))
		TNT1 AAAA 0 A_CustomMissile ("SmallBrainPiece", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 AA 0 A_CustomMissile ("SuperWallRedBlood", 46, 0, random (170, 190), 2, random (0, 40))
		TNT1 A 0 A_XScream
		TNT1 A 0 A_NoBlocking
		TNT1 A 0 A_SpawnItem("LUGER")
        MUTH ABCDE 10 
tnt1 a 0 A_GiveToTarget("ScoreItem", 1000)
		TNT1 A 0 A_SpawnItem ("MediumBloodSpot")
        MUTH E -1
		Stop


Death.GreenFire:
        TNT1 A 0
        TNT1 A 0 A_XScream
        TNT1 A 0 A_NoBlocking
		TNT1 A 0 A_SpawnItem("LUGER")
        TNT1 AAAA 0 A_CustomMissile ("Nashgore_Blood", 30, 0, random (0, 360), 2, random (0, 160))
		
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedArm", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedLeg", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedSkull", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat2", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat3", 32, 0, random (0, 360), 2, random (0, 160))
		
		EXPL AAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile ("GreenFlameTrails", 50, 0, random (0, 360), 2, random (0, 360))
		XBRN AAAA 2 BRIGHT A_SpawnItem("GreenFlare",0,43)
        Stop


	
    Death.Plasma: Death.Plasma2:
	PBR1 A 6 A_Scream
	TNT1 AAAAAAAAAAAAAAAAAA 0 A_CustomMissile ("Ashes1", 32, 0, random (0, 360), 2, random (0, 180))
	TNT1 AAAAAAAAAAAAAAAAAA 0 A_CustomMissile ("Ashes2", 32, 0, random (0, 360), 2, random (0, 180))
	TNT1 AAAA 0 A_CustomMissile ("BluePlasmaFireNonStatic", 32, 0, random (0, 360), 2, random (0, 180))
	PBR1 B 6 A_NoBlocking
	PBR1 CDEFGH 6 A_CustomMissile ("Blood", 10, 0, random (0, 360), 2, random (0, 160))
	PBR1 HHHHHHHHHHHHHHHHHHHHHH 8 A_CustomMissile ("PlasmaSmoke", 10, 0, random (0, 360), 2, random (0, 160))
	PBR1 H -1
	Stop
	
	XDeath.Plasma:
        TNT1 A 0
        TNT1 A 0 A_XScream
        TNT1 A 0 A_NoBlocking
		TNT1 A 0 A_SpawnItem("LUGER")
		XBRN AA 2 BRIGHT A_SpawnItem("BlueFlare",0,43)
        TNT1 AAAA 0 A_CustomMissile ("Nashgore_Blood", 30, 0, random (0, 360), 2, random (0, 160))
		
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedArm", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedLeg", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedSkull", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat2", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat3", 32, 0, random (0, 360), 2, random (0, 160))

		XBRN BB 2 BRIGHT A_SpawnItem("BlueFlare",0,43)
        TNT1 A 0 A_CustomMissile ("Nashgore_Blood", 30, 0, random (0, 360), 2, random (0, 160))
		XBRN CC 2 BRIGHT A_SpawnItem("BlueFlare",0,43)
		TNT1 AAAAA 0 A_CustomMissile ("PlasmaParticleX", 48, 0, random (0, 360), 2, random (0, 360))
		TNT1 AAA 0 A_CustomMissile ("BigPlasmaParticleX", 42, 0, random (0, 360), 2, random (0, 360))
        TNT1 A 0
        Stop

Death.Desintegrate:
	Death.ExplosiveImpact:
	TNT1 A 0
	TNT1 A 0 A_NoBlocking
TNT1 A 0 A_SpawnItem("LUGER")
		TNT1 AAAA 0 A_CustomMissile ("Brains1", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains2", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains3", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains4", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains5", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 AAAA 0 A_CustomMissile ("SmallBrainPiece", random (45, 55), random (5, -5), random (170, 190), 2, random (0, 40))
		TNT1 AAAA 0 A_CustomMissile ("SmallBrainPiece", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 AA 0 A_CustomMissile ("SuperWallRedBlood", 46, 0, random (170, 190), 2, random (0, 40))
        TNT1 AAAAAAAAAAA 0 A_CustomMissile ("BrainBlood", 50, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("XDeathArm2", 35, 0, random (0, 360), 2, random (0, 160))
	TNT1 A 0 A_CustomMissile ("XDeath3", 40, 0, random (0, 360), 2, random (0, 160))
	TNT1 A 0 A_CustomMissile ("XDeathflamesoldierLeg1", 32, 0, random (0, 360), 2, random (0, 160))
    TNT1 AAAA 0 A_CustomMissile ("XDeath1", 40, 0, random (0, 360), 2, random (0, 160))
	TNT1 A 0 ThrustThingZ(0,30,0,1)
	    MUEX AB 5
		MUEX CDEF 5 A_CheckFloor ("Dead.ExplosiveImpact")
		MUEX FFFFFF 5 A_CheckFloor ("Dead.ExplosiveImpact")
		TNT1 A 0 A_SpawnItem ("POORMUTANT")
		Stop
		
		Dead.ExplosiveImpact:
		TNT1 A 0 A_SpawnItem ("POORMUTANT")
		TNT1 A 0 A_SpawnItem ("MuchBlood")
		Stop

XDEATH:
TNT1 A 0 A_SpawnItem("LUGER")
TNT1 A 0 A_SPAWNITEM ("DesintegratedMutant")
Stop

 Pain.Taunt:
        TNT1 A 0
        Goto Missile
    Death.KillMe:
    Death.Taunt:
	    TNT1 A 0 A_ChangeFlag("SOLID", 0)
        TNT1 A 0 A_SpawnItem("Mutant")
        Stop

	 Death.Fire:
	Death.Flames:
        TNT1 A 0 A_Scream
        TNT1 A 0 A_NoBlocking
    TNT1 A 0 A_SpawnItem("LUGER")
        TNT1 A 0 A_SpawnItem("BurningZombie")
      Stop
}
}
//OH MY GOD!MUTANT IS STILL ALIVE!!!!!!

ACTOR ADESOINCAZZATO : MUTANT 
{
	Game Doom
	Health 75
	Radius 20
	Height 40
	Mass 100
	Speed 5
	PainChance 170
	Monster
	+FLOORCLIP
	+MISSILEMORE
 +NOINFIGHTING
  +DONTHARMSPECIES
	-FASTER
	-DONTHURTSPECIES
    BloodType "NashGore_Blood"
	AttackSound "LUGER"
	PainSound "Zombie/pain"
	DeathSound "Zombie/death"
	Obituary "%o encounter a Schabbs's Infernal Mutant without an arm."
	DamageFactor "Melee", 2.0
	DamageFactor "KillMe", 0.0
	DamageFactor "SSG", 10.0
	PainChance "Melee", 255
        PainChance "ExplosiveImpact", 255
	MaxStepHeight 24
	MaxDropOffHeight 32
damagefactor "Blood", 0.0 damagefactor "BlueBlood", 0.0 damagefactor "GreenBlood", 0.0
	States
{
Spawn:
		MUNA A 10 A_Look
                TNT1 B 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		Loop

    See:
		MUNA AA 1 A_Chase
		TNT1 A 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		MUNA AA 2 A_Chase
		TNT1 A 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		MUNA BB 2 A_Chase
		TNT1 B 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		MUNA BB 2 A_Chase
		TNT1 B 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		MUNA CC 2 A_Chase
		TNT1 C 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		MUNA CC 2 A_Chase
		TNT1 C 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		MUNA BB 2 A_Chase
		TNT1 B 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		MUNA BB 2 A_Chase
		TNT1 B 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		Goto See

	Missile:
                WMU1 G 0 A_FaceTarget
                WMU1 G 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		WMU1 G 10 
                TNT1 AA 0 A_CustomMissile("OrangeLensFlareAlt", 34, 10, 15, 0)
                TNT1 A 0 A_CustomMissile("SmokeSpawner", 34, 10, 15, 0)
                TNT1 A 0 A_PlaySound("weapons/luger")	
 TNT1 A 0 A_SpawnItem ("RifleCaseSpawn", 0, 30,0)		
                WMU1 H 5 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		WMU1 I 0 A_FaceTarget
		WMU1 I 10 BRIGHT A_CustomMissile("ZombieManTracer", 32, 0, random(-8, 8), 0)
    TNT1 AA 0 A_CustomMissile("OrangeLensFlareAlt", 34, 10, 15, 0)
                TNT1 A 0 A_CustomMissile("SmokeSpawner", 34, 10, 15, 0)
		TNT1 A 0 A_PlaySound("weapons/luger")
 TNT1 A 0 A_SpawnItem ("RifleCaseSpawn", 0, 30,0)
                WMU1 H 5 A_SpawnItem("HeadshotTarget4", 0, 40,0)
		MUNA AAAAAABBBBBB 1 A_Chase
		GOTO See

 Pain.Taunt:
PAIN.KICK:
        TNT1 A 0
        Goto Missile
    Death.KillMe:
    Death.Taunt:
	    TNT1 A 0 A_ChangeFlag("SOLID", 0)
        TNT1 A 0 A_SpawnItem("ADESOINCAZZATO")
        Stop

Death.cutless:
Death:
                MUT2 A 5
		MUT2 B 5 A_Scream
		MUT2 C 5 A_NoBlocking
		TNT1 A 0 A_SpawnItem("LUGER")
		MUT2 D 5 A_GiveToTarget("ScoreItem", 500)
		TNT1 A 0 A_SpawnItem ("MediumBloodSpot")
		TNT1 A 0 A_SpawnItem ("DEATHMUTANTNOARM")
		Stop

	Death.head:
        TNT1 A 0 A_PlaySound("misc/xdeath4")
TNT1 AAAAAAAAAAA 0 A_CustomMissile ("BrainBlood", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 AAAA 0 A_CustomMissile ("Brains1", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains2", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains3", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains4", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains5", 50, 0, random (0, 360), 2, random (0, 160))
				TNT1 AAAA 0 A_CustomMissile ("SmallBrainPiece", random (45, 55), random (5, -5), random (170, 190), 2, random (0, 40))
		TNT1 AAAA 0 A_CustomMissile ("SmallBrainPiece", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 AA 0 A_CustomMissile ("SuperWallRedBlood", 46, 0, random (170, 190), 2, random (0, 40))
		TNT1 A 0 A_XScream
		TNT1 A 0 A_NoBlocking
		TNT1 A 0 A_SpawnItem("LUGER")
        MUT3 ABCDE 10 
tnt1 a 0 A_GiveToTarget("ScoreItem", 1000)
		TNT1 A 0 A_SpawnItem ("MediumBloodSpot")
        MUT3 E -1
		Stop

}}


Actor DEATHMUTANT
{
    Radius 12
    Height 12
    +SHOOTABLE
    -SOLID
    +NOTELEPORT
    +MOVEWITHSECTOR
    +CORPSE
	+FLOORCLIP
    Mass 1000
    Health 100
    damagefactor "Blood", 0.0
    PainChance "Melee", 255
    damagefactor "Melee", 20.0
    damagefactor "Kick", 20.0
    damagefactor "Fatality", 20.0
    damagefactor "Trample", 0.0
	damagefactor "ExplosiveImpact", 10.0
States
    {

    Spawn:
        MUTA N -1
        Stop
    Death:
  	    TNT1 A 0 A_SpawnItem("GibsZ")
		 TNT1 AAA 0 A_CustomMissile ("XDeath1", 50, 0, random (0, 360), 2, random (0, 160))
		 TNT1 A 0 A_CustomMissile ("XDeath2", 50, 0, random (0, 360), 2, random (0, 160))
		 TNT1 A 0 A_CustomMissile ("XDeath3", 50, 0, random (0, 360), 2, random (0, 160))
		 TNT1 A 0 A_CustomMissile ("XDeath4", 50, 0, random (0, 360), 2, random (0, 160))
		Stop

    Death.Plasma: Death.Plasma2:
        TNT1 A 0
        TNT1 A 0 A_XScream
        TNT1 A 0 A_NoBlocking
        TNT1 AAA 0 A_CustomMissile ("Nashgore_FlyingBlood", 50, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat2", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat3", 32, 0, random (0, 360), 2, random (0, 160))
		EXPL AAA 0 A_CustomMissile ("ExplosionSmoke", 32, 0, random (0, 360), 2, random (0, 360))
        TNT1 A 0
        Stop

    }
}

Actor POORMUTANT
{
    Radius 12
    Height 12
    +SHOOTABLE
    -SOLID
    +NOTELEPORT
    +MOVEWITHSECTOR
    +CORPSE
	+FLOORCLIP
    Mass 1000
    Health 100
    damagefactor "Blood", 0.0
    PainChance "Melee", 255
    damagefactor "Melee", 20.0
    damagefactor "Kick", 20.0
    damagefactor "Fatality", 20.0
    damagefactor "Trample", 0.0
	damagefactor "ExplosiveImpact", 10.0
States
    {

    Spawn:
        MUEX G -1
        Stop
    Death:
  	    TNT1 A 0 A_SpawnItem("GibsZ")
		 TNT1 AAA 0 A_CustomMissile ("XDeath1", 50, 0, random (0, 360), 2, random (0, 160))
		 TNT1 A 0 A_CustomMissile ("XDeath2", 50, 0, random (0, 360), 2, random (0, 160))
		 TNT1 A 0 A_CustomMissile ("XDeath3", 50, 0, random (0, 360), 2, random (0, 160))
		 TNT1 A 0 A_CustomMissile ("XDeath4", 50, 0, random (0, 360), 2, random (0, 160))
		Stop

    Death.Plasma: Death.Plasma2:
        TNT1 A 0
        TNT1 A 0 A_XScream
        TNT1 A 0 A_NoBlocking
        TNT1 AAA 0 A_CustomMissile ("Nashgore_FlyingBlood", 50, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat2", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat3", 32, 0, random (0, 360), 2, random (0, 160))
		EXPL AAA 0 A_CustomMissile ("ExplosionSmoke", 32, 0, random (0, 360), 2, random (0, 360))
        TNT1 A 0
        Stop

    }
}

Actor DEATHMUTANTNOARM
{
    Radius 12
    Height 12
    +SHOOTABLE
    -SOLID
    +NOTELEPORT
    +MOVEWITHSECTOR
    +CORPSE
	+FLOORCLIP
    Mass 1000
    Health 100
    damagefactor "Blood", 0.0
    PainChance "Melee", 255
    damagefactor "Melee", 20.0
    damagefactor "Kick", 20.0
    damagefactor "Fatality", 20.0
    damagefactor "Trample", 0.0
	damagefactor "ExplosiveImpact", 10.0
States
    {

    Spawn:
        MUT2 E -1
        Stop
    Death:
  	    TNT1 A 0 A_SpawnItem("GibsZ")
		 TNT1 AAA 0 A_CustomMissile ("XDeath1", 50, 0, random (0, 360), 2, random (0, 160))
		 TNT1 A 0 A_CustomMissile ("XDeath2", 50, 0, random (0, 360), 2, random (0, 160))
		 TNT1 A 0 A_CustomMissile ("XDeath3", 50, 0, random (0, 360), 2, random (0, 160))
		 TNT1 A 0 A_CustomMissile ("XDeath4", 50, 0, random (0, 360), 2, random (0, 160))
		Stop

    Death.Plasma: Death.Plasma2:
        TNT1 A 0
        TNT1 A 0 A_XScream
        TNT1 A 0 A_NoBlocking
        TNT1 AAA 0 A_CustomMissile ("Nashgore_FlyingBlood", 50, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat2", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat3", 32, 0, random (0, 360), 2, random (0, 160))
		EXPL AAA 0 A_CustomMissile ("ExplosionSmoke", 32, 0, random (0, 360), 2, random (0, 360))
        TNT1 A 0
        Stop

    }
}


Actor DEATHMUTANTNOLEG
{
    Radius 12
    Height 12
    +SHOOTABLE
    -SOLID
    +NOTELEPORT
    +MOVEWITHSECTOR
    +CORPSE
	+FLOORCLIP
    Mass 1000
    Health 100
    damagefactor "Blood", 0.0
    PainChance "Melee", 255
    damagefactor "Melee", 20.0
    damagefactor "Kick", 20.0
    damagefactor "Fatality", 20.0
    damagefactor "Trample", 0.0
	damagefactor "ExplosiveImpact", 10.0
States
    {

    Spawn:
        MLDT A -1
        Stop
    Death:
  	    TNT1 A 0 A_SpawnItem("GibsZ")
		 TNT1 AAA 0 A_CustomMissile ("XDeath1", 50, 0, random (0, 360), 2, random (0, 160))
		 TNT1 A 0 A_CustomMissile ("XDeath2", 50, 0, random (0, 360), 2, random (0, 160))
		 TNT1 A 0 A_CustomMissile ("XDeath3", 50, 0, random (0, 360), 2, random (0, 160))
		 TNT1 A 0 A_CustomMissile ("XDeath4", 50, 0, random (0, 360), 2, random (0, 160))
		Stop

    Death.Plasma: Death.Plasma2:
        TNT1 A 0
        TNT1 A 0 A_XScream
        TNT1 A 0 A_NoBlocking
        TNT1 AAA 0 A_CustomMissile ("Nashgore_FlyingBlood", 50, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat2", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat3", 32, 0, random (0, 360), 2, random (0, 160))
		EXPL AAA 0 A_CustomMissile ("ExplosionSmoke", 32, 0, random (0, 360), 2, random (0, 360))
        TNT1 A 0
        Stop

    }
}

Actor RIPMUTANT
{
    Radius 12
    Height 12
    +SHOOTABLE
    -SOLID
    +NOTELEPORT
    +MOVEWITHSECTOR
    +CORPSE
	+FLOORCLIP
    Mass 1000
    Health 100
    damagefactor "Blood", 0.0
    PainChance "Melee", 255
    damagefactor "Melee", 20.0
    damagefactor "Kick", 20.0
    damagefactor "Fatality", 20.0
    damagefactor "Trample", 0.0
	damagefactor "ExplosiveImpact", 10.0
States
    {

    Spawn:
        MCCA A -1
        Stop
    Death:
  	    TNT1 A 0 A_SpawnItem("GibsZ")
		 TNT1 AAA 0 A_CustomMissile ("XDeath1", 50, 0, random (0, 360), 2, random (0, 160))
		 TNT1 A 0 A_CustomMissile ("XDeath2", 50, 0, random (0, 360), 2, random (0, 160))
		 TNT1 A 0 A_CustomMissile ("XDeath3", 50, 0, random (0, 360), 2, random (0, 160))
		 TNT1 A 0 A_CustomMissile ("XDeath4", 50, 0, random (0, 360), 2, random (0, 160))
		Stop

    Death.Plasma: Death.Plasma2:
        TNT1 A 0
        TNT1 A 0 A_XScream
        TNT1 A 0 A_NoBlocking
        TNT1 AAA 0 A_CustomMissile ("Nashgore_FlyingBlood", 50, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat2", 32, 0, random (0, 360), 2, random (0, 160))
	    TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat3", 32, 0, random (0, 360), 2, random (0, 160))
		EXPL AAA 0 A_CustomMissile ("ExplosionSmoke", 32, 0, random (0, 360), 2, random (0, 360))
        TNT1 A 0
        Stop

    }
}


//MUTANTS ARE FUCKING STRONG!!!!!

ACTOR ADESOINCAZZATO_2 : MUTANT 
{
	Game Doom
	Health 50
	Radius 20
	Height 28
	Mass 100
	Speed 0
	PainChance 170
	Monster
	+FLOORCLIP
	+MISSILEMORE
 +NOINFIGHTING
  +DONTHARMSPECIES
	-FASTER
	-DONTHURTSPECIES
    BloodType "NashGore_Blood"
	AttackSound "LUGER"
	PainSound "Zombie/pain"
	DeathSound "Zombie/death"
	Obituary "%o encounter a Schabbs's Infernal Mutant without a leg."
	DamageFactor "Melee", 2.0
	DamageFactor "KillMe", 0.0
	DamageFactor "SSG", 10.0
	PainChance "Melee", 255
        PainChance "ExplosiveImpact", 255
	MaxStepHeight 24
	MaxDropOffHeight 32
damagefactor "Blood", 0.0 damagefactor "BlueBlood", 0.0 damagefactor "GreenBlood", 0.0
	States
{
Spawn:
		MUNL A 10 A_Look
                TNT1 B 0 A_SpawnItem("HeadshotTarget4", 0, 28,0)
		Loop

    See:
		MUNL AA 1 A_Chase
		TNT1 A 0 A_SpawnItem("HeadshotTarget4", 0, 28,0)
		Goto See

	Missile:
                MUNL A 0 A_FaceTarget
                MUNL A 0 A_SpawnItem("HeadshotTarget4", 0, 40,0)
       TNT1 AA 0 A_CustomMissile("OrangeLensFlareAlt", 34, 10, 15, 0)
                TNT1 A 0 A_CustomMissile("SmokeSpawner", 34, 10, 15, 0)
		MUN1 A 10 BRIGHT A_CustomMissile("ZombieManTracer", 32, 0, random(-8, 8), 0)
                TNT1 A 0 A_PlaySound("weapons/luger")	
                TNT1 A 0 A_SpawnItem ("RifleCaseSpawn", 0, 30,0)		
                MUNL A 5 A_SpawnItem("HeadshotTarget4", 0, 28,0)
		MUNL A 0 A_FaceTarget
		GOTO See

 Pain.Taunt:
PAIN.KICK:
        TNT1 A 0
        Goto Missile
    Death.KillMe:
    Death.Taunt:
	    TNT1 A 0 A_ChangeFlag("SOLID", 0)
        TNT1 A 0 A_SpawnItem("ADESOINCAZZATO_2")
        Stop

Death.cutless:
Death:
		TNT1 A 0 A_SpawnItem("LUGER")
		TNT1 A 0 A_GiveToTarget("ScoreItem", 500)
		TNT1 A 0 A_SpawnItem ("MediumBloodSpot")
		TNT1 A 0 A_SpawnItem ("DEATHMUTANTNOLEG")
		Stop

	Death.head:
        TNT1 A 0 A_PlaySound("misc/xdeath4")
TNT1 AAAAAAAAAAA 0 A_CustomMissile ("BrainBlood", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 AAAA 0 A_CustomMissile ("Brains1", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains2", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains3", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains4", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("Brains5", 50, 0, random (0, 360), 2, random (0, 160))
				TNT1 AAAA 0 A_CustomMissile ("SmallBrainPiece", random (45, 55), random (5, -5), random (170, 190), 2, random (0, 40))
		TNT1 AAAA 0 A_CustomMissile ("SmallBrainPiece", 50, 0, random (0, 360), 2, random (0, 160))
		TNT1 AA 0 A_CustomMissile ("SuperWallRedBlood", 46, 0, random (170, 190), 2, random (0, 40))
		TNT1 A 0 A_XScream
		TNT1 A 0 A_NoBlocking
		TNT1 A 0 A_SpawnItem("LUGER")
        MLDT B 10 
tnt1 a 0 A_GiveToTarget("ScoreItem", 1000)
		TNT1 A 0 A_SpawnItem ("MediumBloodSpot")
        MLDT B -1 
Stop

}}