Actor TechLamp1 Replaces Candelabra 35
{
Game Doom
Radius 16
Height 54
    DAMAGEFACTOR "Blood", 0.0 DAMAGEFACTOR "BlueBlood", 0.0 DAMAGEFACTOR "GreenBlood", 0.0
+LOOKALLAROUND
mass 99999
+SHOOTABLE
+NOBLOOD
+SOLID
health 15
deathheight 38
+FORCEYBILLBOARD
Mass 900000
states
	{
	Spawn:
		DLMP ABCD 2 bright A_SpawnItem("lensflarealt",0,38)
		Loop
	Death:
		DLMP E 1
		TNT1 A 0 A_SpawnItem("Spark_UpOnce",0,38)
		TNT1 A 0 A_PlaySound ("DSBOTTLE")
		TNT1 AAAAAAAAAA 0 A_CustomMissile("GlassPart",16,random(-3,3),random(0,360),2,random(40,70))
	        TNT1 A 0 A_SpawnItem("DeathLamp")
		stop
	}
}

Actor DeathLamp
{
	Game Doom
	Radius 16
	Height 48
	ProjectilePassHeight -16
	+SOLID
	States
	{
	Spawn:
		DLMP E -1 
		Stop
	}
}


Actor TechLamp2BW Replaces BlueTorch 44
{
Game Doom
Radius 16
Height 54
    DAMAGEFACTOR "Blood", 0.0 DAMAGEFACTOR "BlueBlood", 0.0 DAMAGEFACTOR "GreenBlood", 0.0
+LOOKALLAROUND
mass 99999
+SHOOTABLE
+NOBLOOD
+SOLID
health 15
deathheight 38
+FORCEYBILLBOARD
Mass 900000
states
	{
	Spawn:
		DLMP ABCD 2 bright A_SpawnItem("lensflarealt",0,38)
		Loop
	Death:
		DLMP E 1
		TNT1 A 0 A_SpawnItem("Spark_UpOnce",0,38)
		TNT1 A 0 A_PlaySound ("DSBOTTLE")
		TNT1 AAAAAAAAAA 0 A_CustomMissile("GlassPart",16,random(-3,3),random(0,360),2,random(40,70))
	        TNT1 A 0 A_SpawnItem("DeathLamp")
		stop
	}
}