Actor tavolo_1 Replaces TallGreenColumn 
{
Game Doom
Radius 16
Height 30
DAMAGEFACTOR "ExplosiveImpact", 0.6    
DAMAGEFACTOR "Blood", 0.0 DAMAGEFACTOR "BlueBlood", 0.0 DAMAGEFACTOR "GreenBlood", 0.0
+LOOKALLAROUND
mass 99999
+SHOOTABLE
+NOBLOOD
+SOLID
health 75
deathheight 38
+FORCEYBILLBOARD
Mass 900000
states
	{
	Spawn:
		TAVV A 2 
		Loop
         Death:
	 TNT1 A 0 A_PlaySound("Wood/death")
                TAVO AABBCCDDEEFFGG 1
                                TNT1 AAAAAAAAAAAAAAAAAAA 0 A_CustomMissile ("WoodParticle", 35, 0, random (0, 360), 2, random (0, 160))
                TNT1 A 0 A_SpawnItem("tavolostrutto")
		stop
	Death.ExplosiveImpact:
          TNT1 A 0 A_CustomMissile("ICANFLY",10,10,10,10)
          Stop

	}
}
Actor tavolostrutto
{
	Game Doom
	Radius 16
	Height 56
	ProjectilePassHeight -16
        -SOLID
	States
	{
	Spawn:
                TAVO G -1
		stop
	}
}
ACTOR ICANFLY
{
	Radius 4
	Height 4
	Projectile
	Speed 40
    Damage 10
    Gravity 0.7
    -NOGRAVITY
    -BLOODSPLATTER
	-EXTREMEDEATH
	+DOOMBOUNCE
	BounceFACTOR 0.5
	//+BOUNCEONACTORS
    Health 5
    SeeSound "none"
	DeathSound "none"
	Obituary "%o ate %k grenade."
	States
	{
	Spawn:
	    VOLA ABCDE 2
		Loop
		
	Death:
	  TNT1 A 0 A_SpawnItemEx("Landedtable", 0, 0, 0, 0, 0, 0, 0,SXF_NOCHECKPOSITION,0)
	  Stop
	}
}
Actor Landedtable 
{
	Game Doom
	Radius 16
	Height 56
	ProjectilePassHeight -16
        -SOLID
	States
	{
	Spawn:
                VOLA F -1
		stop
	}
}

//SIGNOR TAVOLO.PERCHE' E' SCRITTO IN ITALIANO?FORSE PERCHE' SONO ITALIANO?
//ALMENO NEL DECORATE FAMMI PARLARE LA LINGUA CHE MI PARE
//TERMINUS EST13,CAZZO GUARDI? ;)

Actor SIGNORtavolo Replaces HeartColumn 36
{
Game Doom
Radius 16
Height 30
DAMAGEFACTOR "ExplosiveImpact", 0.6    
DAMAGEFACTOR "Blood", 0.0 DAMAGEFACTOR "BlueBlood", 0.0 DAMAGEFACTOR "GreenBlood", 0.0
+LOOKALLAROUND
mass 99999
+SHOOTABLE
+NOBLOOD
+SOLID
health 75
deathheight 38
+FORCEYBILLBOARD
Mass 900000
states
	{
	Spawn:
		DIAN A 2 
		Loop
         Death:
                TNT1 A 0 A_SpawnItem("sedia",-20,0)
                TNT1 A 0 A_SpawnItem("sedia",20,0)
	 TNT1 A 0 A_PlaySound("Wood/death")
                TAV1 AABBCCDDEEFFGG 1
                                TNT1 AAAAAAAAAAAAAAAAAAA 0 A_CustomMissile ("WoodParticle", 35, 0, random (0, 360), 2, random (0, 160))
                TNT1 A 0 A_SpawnItem("SIGNORTAVOLOMORTO")
		stop
	Death.ExplosiveImpact:
          TNT1 A 0 A_CustomMissile("ICANFLY_2",10,10,10,10)
  TNT1 A 0 A_CustomMissile("ICANFLY_3",10,10,10,10)
TNT1 A 0 A_CustomMissile("ICANFLY_3",10,10,10,10)
  
          Stop

	}
}
Actor SIGNORTAVOLOMORTO
{
	Game Doom
	Radius 16
	Height 56
	ProjectilePassHeight -16
        -SOLID
	States
	{
	Spawn:
                TAV1 G -1
		stop
	}
}
ACTOR ICANFLY_2
{
	Radius 4
	Height 4
	Projectile
	Speed 15
    Damage 10
    Gravity 0.7
    -NOGRAVITY
    -BLOODSPLATTER
	-EXTREMEDEATH
	+DOOMBOUNCE
	BounceFACTOR 0.5
	//+BOUNCEONACTORS
    Health 5
    SeeSound "none"
	DeathSound "none"
	Obituary "%o ate %k grenade."
	States
	{
	Spawn:
	    VOL1 AAA 4
            VOL1 AAA 4
            VOL1 BBB 4
            VOL1 BBB 4
            VOL1 CCC 4
            VOL1 CCC 4
            VOL1 DDD 4 
            VOL1 DDD 4
            VOL1 EEE 4
            VOL1 EEE 4
		Loop
		
	Death:
	  TNT1 A 0 A_SpawnItemEx("LandedtableSIR", 0, 0, 0, 0, 0, 0, 0,SXF_NOCHECKPOSITION,0)
	  Stop
	}
}
Actor LandedtableSIR
{
	Game Doom
	Radius 16
	Height 56
	ProjectilePassHeight -16
        -SOLID
	States
	{
	Spawn:
                VOL1 F -1
		stop
	}
}
Actor sedia
{
Game Doom
Radius 16
Height 54
DAMAGEFACTOR "Kick", 0.6    
DAMAGEFACTOR "Blood", 0.0 DAMAGEFACTOR "BlueBlood", 0.0 DAMAGEFACTOR "GreenBlood", 0.0
+LOOKALLAROUND
mass 99999
+SHOOTABLE
+NOBLOOD
+SOLID
health 75
deathheight 38
+FORCEYBILLBOARD
Mass 900000
states
	{
	Spawn:
		SEDI A 2 
		Loop
         Death:
	 TNT1 A 0 A_PlaySound("Wood/death")
                SEDI AABBCCDD 1
                                TNT1 AAAAAAAAAAAAAAAAAAA 0 A_CustomMissile ("WoodParticle", 35, 0, random (0, 360), 2, random (0, 160))
                TNT1 A 0 A_SpawnItem("SEDIAMORTA")
		stop

	}
}
ACTOR ICANFLY_3
{
	Radius 4
	Height 4
	Projectile
	Speed 15
    Damage 10
    Gravity 0.7
    -NOGRAVITY
    -BLOODSPLATTER
	-EXTREMEDEATH
	+DOOMBOUNCE
	BounceFACTOR 0.5
	//+BOUNCEONACTORS
    Health 5
    SeeSound "none"
	DeathSound "none"
	Obituary "%o ate %k grenade."
	States
	{
	Spawn:
	    VOL3 ABCD 80
		Loop
		
	Death:
	  TNT1 A 0 A_SpawnItemEx("sedia", 0, 0, 0, 0, 0, 0, 0,SXF_NOCHECKPOSITION,0)
	  Stop
	}
}
Actor SEDIAMORTA
{
	Game Doom
	Radius 16
	Height 56
	ProjectilePassHeight -16
        -SOLID
	States
	{
	Spawn:
                SEDI D -1
		stop
	}
}