object SentryGun
{
    frame SENTB { light ZOMBIEATK }
}

OBJECT HellFireLord
{
Frame HLODA { Light PyroDemonExplosion1 }
Frame HLODB { Light PyroDemonExplosion1 }
Frame HLODC { Light PyroDemonExplosion1 }
Frame HLODD { Light PyroDemonExplosion1 }
Frame HLODE { Light PyroDemonExplosion1 }
Frame HLODF { Light PyroDemonExplosion1 }
Frame HLODG { Light PyroDemonExplosion1 }
Frame HLODH { Light PyroDemonExplosion1 }
Frame HLODI { Light PyroDemonExplosion1 }
Frame HLODJ { Light PyroDemonExplosion1 }
Frame HLODK { Light PyroDemonExplosion1 }
Frame HOLDL { Light PyroDemonExplosion1 }
Frame HOLDM { Light PyroDemonExplosion1 }
Frame HOLDN { Light PyroDemonExplosion1 }
Frame HOLDO { Light PyroDemonExplosion1 }
Frame HOLDP { Light PyroDemonExplosion1 }
Frame HOLDQ { Light PyroDemonExplosion1 }
Frame HOLDR { Light PyroDemonExplosion1 }
Frame HOLDS { Light PyroDemonExplosion1 }
Frame HOLDT { Light PyroDemonExplosion1 }
Frame HOLDU { Light PyroDemonExplosion1 }
}