Chaos Lite v1.0.1 For Complex Doom: ClusterFuck

Included:
CCH (Colorful Complex Hell) by Zordanis
Chaos Lite by SyfeKS
Chaos Lite Options by SyfeKS

Place at the end of the load order or after complex-cf patch at least. 
replaces multiple spawners,Status Bar, Keyconf and Player 

report Bugs/Issues on Youtube on the most recent Update of the mod's video:
Youtube/SyfeKS

Please do not use anything from this package without asking permission first

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Credits:
The CF Discord   - For helping with the clean up / Attack Suggestions on the Shadow Annihilator Imp
DoomJoshuaBoy    - For the Plasma Handgun Base Code
Dusted           - Spawner stuff / Touhou base
Tormentor667     - Avatar Base
Virtue           - Dark Gargoyle Base
Blue Shadow      - Dual Axe Base
YuraoftheHairFan - PyroSuccubus Base

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Music Credits:
Lost Soul From Stalingrad (LEGM111) "mikedm92 - Get Psyched (OC Remix)"
Fallen Archangel (LEGM112)          "Beartooth - I Have a Problem (Instrumental cover by Andrew Baena)"	
Shadow Orin (LEGM113)               "SHO - Corpse Voyage ~ Be of Good Cheer! (Rock Version)"
Legendary Avatar (LEGM114)          "Quincas Moreira - Chtulthu"
Legendary Succubus (LEGM115)		"Density & Time - Stealer"
Legendary Shadow Succubus (LEGM116) "Gunnar Olsen - Operator Error"

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Added Options:

Weapon Spawner Selection - Changes the map spawned weapon spawners to a set value for more of a challenge or for a complete randomizer

Default - Basic randomized weapon spawner in CF (this is the default)
No Legendary - Does not spawn Legendary and Up weapons (will still drop from enemies that drop it)
No Nemesis - Does not spawn Nemesis Weapons (will still drop from enemies)
No Random - Drops the default weapons where they are supposed to be
Super Shuffle - Mixes most weapons around for a completely random set (does not drop D-BFG for example)

Plasma Pistol Operation - Changes the Plasma Handgun / Pistol operation, meant for the DJB 4.3.13 plasma handgun.

Standard - uses the default 4.3.13 plasma pistol, each shot takes one cell to fire and charge mode takes 5 cells (default)
Recharge - like the old versions of the plasma pistol. uses an internal battery for standard shots (takes 6 to fire) with quicker recharge then the old standard although can burn out and will require a full charge if used too much. burns 10 cells on charge shots, requires reload after each shot.
Infinite - The 4.3.12 Plasma Pistol. 

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Changelog: 

v1.0.1 changes:
-Lava Revenant missing sprites replaced
-Made quick changes to the Lava Revenant
-Lava Revenant now referred to as Ancient Revenant
-Made sure the Phase CyberNoble exists
-Phase CyberNoble missing sprites replaced
-Frozen HellKnight's attacks odds changed to prevent icespike spam
-Frozen HellKnight's Death changed slightly

Changes from Chaos Lite: (from CB.5)
-Satyr and Shadow Satyr are now slightly faster
-Satyr and Shadow Satyr now lunge with both arms (chance of a lunge with either arm)
-Shadow Satyr's Sprites slightly re-colored
-Shadow Satyr's Attacks & Odds have been cleaned up
-Shadow Satyr fires 4 projectiles instead of 3
-Shadow Satyr's spread attack no longer fires in the wrong order
-Undead Hunter's attack animation is slightly slower
-Undead Hunter's drops fixed to not conflict with the random spawner (or super shuffles)
-Shadow Annihilator Imp Sprites slightly re-colored
-Shadow Annihilator fires Phase D-tech as well as normal D-tech instead of the Shadow Ball
-Withered Knight Sprites re-colored
-Withered Knight is now faster (speed increased from 10 to 15)
-Withered Knight's Axes are faster and deal more damage
-Spirit Imp no longer over-drops so drop tables are slightly increased
-HK Succubus Sprites slightly re-colored
-Pyro Succubus' attacks reworked
-Shadow Succubus Sprites slightly re-colored
-Shadow Succubus' summoning are limited to 3 spawn tokens
-Shadow Succubus' summoning portal time reduced to 2-3 seconds (from 6)
-Dark Gargoyle returns a spawn token to the Shadow Succubus that spawned upon any type of death
-Dark Gargoyle now has sprites for throwing a shadow ball
-Dark Gargoyle will fire more shadow projectiles instead of just one
-ThunderWing Succubus Sprites re-colored to be darker in tone
-PoisonIvy Succubus Sprites slightly re-colored, including the leaves (more purple tones)
-PoisonIvy Succubus' leaf attacks overall damage increased to make it more threating 
-Ice Succubus Sprites re-colored
-Ice Succubus projectiles changed still as fast
-Legendary Avatar Sprites slightly touched up. (might have to do some more coloring work)
-Legendary Avatar now uses LEGM114 instead of LEGM29
-Legendary Avatar now only uses his Red Lightning if you are 325 units away and now uses the Fire Blasts as the main attack
-Legendary Avatar other attack odds adjusted
-Legendary Succubus Sprites re-colored
-Legendary Succubus now uses LEGM115 instead of LEGM28
-Legendary Succubus attacking odds slightly adjusted
-Shadow Legendary Succubus Sprites re-colored
-Shadow Legendary Succubus now uses LEGM116 instead of LEGM54
-Shadow Legendary Succubus attack odds slightly adjusted
-Shadow Legendary Succubus gets slightly more aggressive at lower health
-Shadow Legendary Succubus more likely to revive dead monsters at lower health
-Shadow Legendary Succubus no longer has a chance to change into the Shadow Legendary Avatar
-Removed Shadow Legendary Avatar to make more changes
-Added Shadow Orin (an unfinished CCH monster)

Todo:
-Clean up Succubus Sprites and make unique ones for every class
-Tidy up the Leg Avatar more if needed
-Find better sounds for the Shadow Bullet

Changes From CCH: (from 1.15.5 or 1.155)
-Cleaned up things
-No longer tries to load a ACS library that doesnt exist
-Phase Rifle no longer reloads itself on pickup
-Phase Rifle no longer uses base demon magazine (might need a reload on pick-up if using other weapon mods)
-Phase Rifle only now puts you in a invisible state if you reload an empty magazine
-Phase Rifle's Magazine reduced to 50 (was 60) 
-Phase Rifle Projectile damage lowered to 10 (was 20, although it will still be 20 for monsters that use it)
-Void Phase Imp's health reduced to 250 (was 1000)
-Void Phase Imp now has altered sprites to make it different from the normal Phase Imp (from R667)
-Void Phase Imp's ghosting effects removed (except on teleport)
-Void Phase Imp attack odds were adjusted and one was removed due to it not working properly 
-Void Phase Imp renamed to Shadow Phase Imp (actor name changed)
-Blue Shadow's ghosting effects removed
-Blue Shadow's health increased to 600 (was 165)
-Blue Shadow's Death effects changed to favor more to the Doom Shadow's Death Effects
-Blue Shadow attacks & attack odds were adjusted
-Blue Shadow renamed to Frozen Shadow (actor name also changed)
-Blue Catharsi no longer blows up your speakers on death (still loud though)
-Blue Catharsi drops less D-BFG ammo
-Removed "Enraged" things from the Red Imp and replaced the effects on the laser attack 
-Red Dark Imp no longer goes Invul for its Laser Attack, but gains Pain Immunity
-Infected Hunter changed sounds to avoid confusion against the Legendary Stealth Trooper (or Nemesis, like my experience)
-Infected Hunter's HP Increased to 250 (was 125)
-Infected Hunter's Damage Factor was removed (from 0.5) 
-Infected Hunter's drop table adjusted to make a few things drop a little less
-Infected Hunter now fires burst rounds (up to 3)
-Infected Hunter's Railgun now has a charge up with sound
-Infected Hunter gains pain immunity during Railgun attack 
-Infected Hunter's XDeath no longer causes issues with mines
-Infection Fiend is now slightly faster
-Infection Fiend's Drops slightly reduced (no longer drops 2 clips worth of d-tech as one drop)
-Phase Tormentor's Drops Changed (less likely to drop life rune, more likely to drop ammo)
-Phase Tormentor no longer drops items not in "dropitem" upon its death
-Phase Tormentor's Attack odds adjusted
-Phase Tormentor no longer makes a pistol sound when casting Dark Matter
-Phase Tormentor now only spawns one Phase Elemental at a time (instead of 4) and is limited to 2 spawn tokens
-Phase Elementals spawned by the Phase Tormentor returns a spawn token to the one who spawned them by any type of death
-HellFire Lord drops slightly adjusted
-HellFire Lord no longer refers to anything "Enraged"
-Phase Cyber-Noble drops reduced (was over-dropping before like a demon tech box that gave 200 rounds)
-Poes now spawn ontop of each other in order for them to spawn together (maybe and if they cant spawn in the area given another caco variant spawns instead)
-Fallen Archangel's Song changed to "I Have a Problem (Instrumental cover by Andrew Baena)"
-Fallen Archangel HP increased to 4500 (was 3000)
-Fallen Archangel DamageFactor changed to 0.6 (from 0.1) 
-Fallen Archangel no longer directly refers to anything "Enraged"
-Fallen Archangel no longer spawns colored smoke (except on color change) so you can tell what color you are fighting against
-Fallen Archangel no longer uses the wrong sounds to fire BFGs
-Fallen Archangel has drops limited to what color it dies as
-Lost Soul from Stalingrad's song changed to "Get Psyched"
-Lost Soul from Stalingrad HP increased to 4000 (was 3000)
-Lost Soul from Stalingrad DamageFactor changed to 0.6 (from 0.1)
-Lost Soul from Stalingrad Drops limited based upon colored death
-Lost Soul from Stalingrad no longer spawns all of the colored smokes, only Vexed Nemesis smoke (not a Vexed monster just works)
-Frozen Knight no longer shares the same Doomednum as the Hell Duke
-Frozen Knight no longer drops a box of demon tech ammo worth 200 shots
-Frozen Knight no longer goes Invul while spamming comets
-Red Cacodemon was downgraded to a minion
-Red Cacodemon returns spawn tokens upon death to Shadow Orin
-Red Cacodemon is refered to as a Red Soul

Changes from CLOptions: (from v0.3.5SA)
Added RawAnger's weapons to the Keyconf
Added RawAnger's weapons to the spawners (Super Shuffle only)
Added The Phase Rifle to the Spawners (Plasma Spawn and Super Shuffle)

Todo:
Clean up Plasma Handgun codes without breaking anything.
add options for unlimited summoning for the 3 who summon minions