#library "WSpawnACS"
#include "zcommon.acs"

Script "WeaponRandomizerOption" (void)
{
    SetResultValue(GetCVar("CL_WeaponSpawner"));
}
		
Script "WeaponRandomizerBasic" (void)
{
	SetResultValue(GetCVar("CL_WeaponRandomizer"));
}

Script "PlasmaNerf" Open
{    
    SetCVar("CL_PlasmaNerf", GetCVar("CL_PlasmaNerf"));
	If(GetCVar("CL_PlasmaNerf")== 0) {
		GiveInventory("PlasmaHandgunMK3", 1);
		TakeInventory("PlasmaHandSKS", 1);
		TakeInventory("Plasma Handgun ", 1);}	
	If(GetCvar("CL_PlasmaNerf")== 1) {
		GiveInventory("PlasmaHandSKS", 1);
		TakeInventory("PlasmaHandgunMK3", 1);
		TakeInventory("Plasma Handgun ", 1);}
	If(GetCVar("CL_PlasmaNerf")== 2) {
		GiveInventory("Plasma Handgun ", 1);
		TakeInventory("PlasmaHandgunMK3", 1);
		TakeInventory("PlasmaHandSKS", 1);
		}	
}
