#include "zcommon.acs"
#library "undrwtr"

Script 250 (void) 
{

If(
GetLevelInfo(LEVELINFO_LEVELNUM)==9
|| GetLevelInfo(LEVELINFO_LEVELNUM)==29
|| GetActorProperty(0,APROP_Gravity)==0.25)
	{SetResultValue(1);terminate;}
else
	{SetResultValue(0);}
}

/* How to make your map underwater:

Script 250 (void) 
{
	SetResultValue(1);
}

*/