actor SilverTomahawkBoss : MegaBuster
{
Weapon.AmmoUse 0
Weapon.AmmoGive 28
Weapon.SlotNumber 1
Obituary "%o was tomahawk'd by %k's Silver Tomahawk."
Inventory.Pickupmessage "Lay off cheats, man."
weapon.ammotype "TomahawkClassAmmo"
inventory.pickupsound "weapon/weaponup"
Scale 2.0
States
{
Spawn:
TNT1 A 0
stop
Ready:
TOMB A 0 ACS_ExecuteAlways(998,0,32)
/*TOMB A 0 A_JumpIfInventory("TomahawkClassAmmo",4,"Ready2")
TOMB A 2 A_WeaponReady(WRF_NOFIRE|WRF_NOSWITCH)
TOMB A 0 A_GiveInventory("TomahawkClassAmmo",1)
Goto Ready+1
Ready2:
TOMB A 0 A_JumpIfInventory("TomahawkClassAmmo",6,"Ready3")
TOMB A 2 A_WeaponReady(WRF_NOSECONDARY|WRF_NOSWITCH)
TOMB A 0 A_GiveInventory("TomahawkClassAmmo",1)
loop*/
TOMB A 1 A_WeaponReady(WRF_NOSWITCH)
Goto Ready+1
/*Ready3:
TOMB A 2 A_WeaponReady(WRF_NOSWITCH)
TOMB A 0 A_GiveInventory("TomahawkClassAmmo",1)
loop*/
Deselect:
TNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Lower
TOMB A 1 A_Lower
Loop
Select:
TNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Raise
TOMB A 1 A_Raise
Loop
Fire:
/*TOMB A 0 A_JumpIfInventory("TomahawkClassAmmo",4,"Tomahawk")
goto ready+1
Tomahawk:*/
TOMB B 5
TOMB D 3
TOMB A 0 A_PlaySoundEx("weapon/mbuster","Weapon")
TOMB C 0 A_FireCustomMissile("BrownTomahawkC",0,0,8,0)
//TOMB A 0 A_TakeInventory("TomahawkClassAmmo",4)
TOMB E 4
TOMB B 5
TOMB A 0 A_Refire
Goto Ready+1
AltFire:
/*TOMB A 0 A_JumpIfInventory("TomahawkClassAmmo",6,"Feather")
goto noammo
Feather:*/
TOMB B 3
TOMB A 0 A_PlaySoundEx("weapon/mbuster","Weapon")
TOMB C 0 A_FireCustomMissile("TomahawkFeather",40,0,8,0)
TOMB C 0 A_FireCustomMissile("TomahawkFeather",20,0,8,0)
TOMB C 0 A_FireCustomMissile("TomahawkFeather",0,0,8,0)
TOMB C 0 A_FireCustomMissile("TomahawkFeather",-20,0,8,0)
TOMB C 0 A_FireCustomMissile("TomahawkFeather",-40,0,8,0)
//TOMB A 0 A_TakeInventory("TomahawkClassAmmo",6)
TOMB CBA 6
TOMB AAAAA 1 A_Refire
Goto Ready+1
NoAmmo:
TOMB A 0
//TOMB A 1 ACS_Execute(979,0)
Goto Ready+1
}
}

actor TomahawkClassAmmo : Ammo
{
inventory.amount 1
inventory.maxamount 28
}


actor BrownTomahawkC : SilverTomahawkC
{
//translation "51:51=4:4", "218:218=198:198"
damage (24)
speed 60
States
{
Spawn:
TOMB FG 1 ThrustThingZ(0, 4, 0, 1)
loop
}
}

actor TomahawkFeather
{
PROJECTILE
+RIPPER
damagetype "Tomahawk"
Obituary "%o got feathered by %k."
Radius 7
Height 7
scale 2.5
damage (6)
speed 40
States
{
Spawn:
TOMF A 1
loop
}
}