actor Ballade-Alt : Ballade
{
player.displayname "Ballade-Alt"
States
{
Spawn:
BAL2 A 0 A_TakeInventory("BalladeJumping",999)
BAL2 B 1 ACS_ExecuteAlways(137)
BAL2 A 0 ACS_ExecuteAlways(137)
BAL2 A 1 A_JumpIf(z-floorz>0, "BalladeJumping")
Goto Spawn+2
See:
BAL2 BBBBB 1 A_JumpIf(z-floorz>0, "BalladeJumping")
BAL2 A 0 ACS_ExecuteAlways(137)
BAL2 CCCCC 1 A_JumpIf(z-floorz>0, "BalladeJumping")
BAL2 A 0 ACS_ExecuteAlways(137)
BAL2 DDDDD 1 A_JumpIf(z-floorz>0, "BalladeJumping")
BAL2 A 0 ACS_ExecuteAlways(137)
BAL2 EEEEE 1 A_JumpIf(z-floorz>0, "BalladeJumping")
Goto Spawn
Missile:
BAL2 F 1
BAL2 F 0 A_JumpIfInventory("BalladeJumping",1,"BalladeJumping")
BAL2 F 4
BAL2 G 4
goto Spawn
BalladeJumping:
BAL2 Y 1 A_JumpIf(z-floorz<=0, "Spawn")
wait
ClassPain:
BAL2 H 0
goto PainContinue
ClassDeath:
BAL2 H 0 A_TakeInventory("BalladeCrackerBoss")
goto DeathContinue
DropWeapon:
BAL2 H 0 A_TakeInventory("BalladeCrackerBoss")
BAL2 Z 0 //A_SpawnItemEx("BalladeCrackerWep")
BAL2 Z -1
stop
}
}