actor breakman : protoman
{
player.displayname "breakman"
States
{
Spawn:
BREK A 0 ACS_ExecuteAlways(140)
BREK A 0 ACS_ExecuteAlways(144)
BREK B 1 ACS_ExecuteAlways(140)
BREK A 0 ACS_ExecuteAlways(144)
BREK A 1 ACS_ExecuteAlways(140)
Goto Spawn+3
See:
BREK BCDE 5 ACS_ExecuteAlways(140)
BREK A 0 ACS_ExecuteAlways(144)
Goto Spawn
Missile:
BREK F 1 ACS_ExecuteAlways(140)
BREK A 0 ACS_ExecuteAlways(144)
BREK F 0 A_JumpIfInventory("ProtoSlide",1,"Slide")
BREK F 4 ACS_ExecuteAlways(140)
BREK A 0 ACS_ExecuteAlways(144)
BREK G 4 ACS_ExecuteAlways(140)
BREK A 0 ACS_ExecuteAlways(144)
goto Spawn
Slide:
BREK I 20
BREK A 0
goto Spawn
ClassPain:
BREK H 0
goto PainContinue
ClassDeath:
BREK H 0
goto DeathContinue
DropWeapon:
BREK H 0
BREK Z 0
BREK Z -1
stop
}
}