actor ProtoManHair : protoman
{
player.displayname "Protoman-Hair"
States
{
Spawn:
HPRO A 0 ACS_ExecuteAlways(140)
HPRO A 0 ACS_ExecuteAlways(144)
HPRO B 1 ACS_ExecuteAlways(140)
HPRO A 0 ACS_ExecuteAlways(144)
HPRO A 1 ACS_ExecuteAlways(140)
Goto Spawn+3
See:
HPRO BCDE 5 ACS_ExecuteAlways(140)
HPRO A 0 ACS_ExecuteAlways(144)
Goto Spawn
Missile:
HPRO F 1 ACS_ExecuteAlways(140)
HPRO A 0 ACS_ExecuteAlways(144)
HPRO F 0 A_JumpIfInventory("ProtoSlide",1,"Slide")
HPRO F 4 ACS_ExecuteAlways(140)
HPRO A 0 ACS_ExecuteAlways(144)
HPRO G 4 ACS_ExecuteAlways(140)
HPRO A 0 ACS_ExecuteAlways(144)
goto Spawn
Slide:
HPRO I 20
HPRO H 0
goto Spawn
ClassPain:
HPRO H 0
goto PainContinue
ClassDeath:
HPRO H 0
goto DeathContinue
DropWeapon:
HPRO H 0
HPRO Z 0
HPRO Z -1
stop
}
}