actor Fireman : LightClassBase
{
player.startitem "LightHealthBar"
player.displayname "fireman"
player.soundclass "firemanc"
player.startitem "FireStormBoss"
//player.startitem "FireyAmmo", 42
damagefactor "Ice2", 1.7
damagefactor "Blizzard", 1.4
damagefactor "FCrack", 1.4
damagefactor "Fcrack2", 1.4
States
{
Spawn:
FIRM A 0
FIRM B 1 ACS_ExecuteAlways(137)
FIRM A 1 ACS_ExecuteAlways(137)
Goto Spawn+2
See:
FIRM BCDE 5 ACS_ExecuteAlways(137)
Goto Spawn
Missile:
FIRM F 5 ACS_ExecuteAlways(137)
FIRM G 4 ACS_ExecuteAlways(137)
goto Spawn
ClassPain:
FIRM H 0
goto PainContinue
ClassDeath:
FIRM H 0 A_TakeInventory("FireStormBoss")
goto DeathContinue
DropWeapon:
FIRM H 0 A_TakeInventory("FireStormBoss")
FIRM Z 0 A_SpawnItemEx("FireStormWepCDropped")
FIRM Z -1
stop
Pain.Ice2:
PLAY H 0 A_GiveInventory("SuperEffective", 3)
goto "ClassBase::Pain.Ice2"
Pain.Blizzard:
PLAY H 0 A_GiveInventory("SuperEffective", 3)
goto "ClassBase::Pain.Blizzard"
Pain.FCrack:
PLAY H 0 A_GiveInventory("SuperEffective", 3)
goto "ClassBase::Pain.FCrack"
Pain.FCrack2:
PLAY H 0 A_GiveInventory("SuperEffective", 3)
goto "ClassBase::Pain.Fcrack2"
}
}