actor Timeman : ClassBase
{
player.displayname "timeman"
player.soundclass "timemanc"
player.startitem "TimeSlowBoss"
player.startitem "TimeSlowerBoss"
//player.startitem "TimeToggleA"
player.startitem "TimeClassAmmo", 21
damagefactor "Thunder", 1.5
damagefactor "Shock", 1.2
damagefactor "Bolt", 1.2
States
{
Spawn:
TMFC A 0
TMFC B 1 ACS_ExecuteAlways(137)
TMFC A 1 ACS_ExecuteAlways(137)
Goto Spawn+2
See:
TMFC BCDE 5 ACS_ExecuteAlways(137)
Goto Spawn
Missile:
TMFC F 5 ACS_ExecuteAlways(137)
TMFC G 4 ACS_ExecuteAlways(137)
goto Spawn
TimeStopped:
goto pain+2
pain.slow:
goto pain+2
ClassPain:
TMFC H 0
goto PainContinue
ClassDeath:
TMFC H 0 A_TakeInventory("TimeSlowBoss")
TMFC H 0 A_TakeInventory("TimeSlowerBoss")
goto DeathContinue
DropWeapon:
TMFC H 0 A_TakeInventory("TimeSlowBoss")
TMFC H 0 A_TakeInventory("TimeSlowerBoss")
TMFC Z 0 A_SpawnItemEx("TimeSlowWepCDropped")
TMFC Z -1
stop
Pain.Thunder:
PLAY H 0 A_GiveInventory("SuperEffective", 3)
goto "ClassBase::Pain.Thunder"
Pain.Shock:
PLAY H 0 A_GiveInventory("SuperEffective", 3)
goto "ClassBase::Pain.Shock"
Pain.Bolt:
PLAY H 0 A_GiveInventory("SuperEffective", 3)
goto "ClassBase::Pain.Bolt"
}
}