actor Metalman : GlassClassBase
{
player.startitem "GlassHealthBar"
player.displayname "metalman"
player.soundclass "metalmanc"
player.startitem "MetalBladeBoss"
player.startitem "MootalAmmo", 28
player.startitem "Stamina", 500
player.jumpz 14
//damagefactor "Metal", 1337.5
damagefactor "Metal", 1.8
damagefactor "Quick", 2.0
States
{
Spawn:
METM A 0
METM B 1 ACS_ExecuteAlways(137)
METM A 1 ACS_ExecuteAlways(137)
Goto Spawn+2
See:
METM BCDE 5 ACS_ExecuteAlways(137)
Goto Spawn
Missile:
METM F 5 ACS_ExecuteAlways(137)
METM G 4 ACS_ExecuteAlways(137)
goto Spawn
ClassPain:
METM H 0
goto PainContinue
ClassDeath:
METM H 0 A_TakeInventory("MetalBladeBoss")
goto DeathContinue
DropWeapon:
METM H 0 A_TakeInventory("MetalBladeBoss")
METM Z 0 A_SpawnItemEx("MetalBladeWepCDropped")
METM Z -1
stop
Pain.Metal:
PLAY H 0 A_GiveInventory("SuperEffective", 3)
goto "ClassBase::Pain.Metal"
Pain.Quick:
PLAY H 0 A_GiveInventory("SuperEffective", 3)
goto "ClassBase::Pain.Quick"
}
}