actor Quickman : GlassClassBase
{
player.startitem "GlassHealthBar"
player.displayname "quickman"
player.soundclass "quickmanc"
player.startitem "QuickBoomerangBoss"
player.startitem "BusterAmmo", 3
player.startitem "CanWallJump"
player.startitem "Stamina", 500
//player.startitem "QuickManTrail"
player.startitem "QuickTrailItem"
player.forwardmove 1.5, 1.5
player.sidemove 1.48, 1.48
damagefactor "TimeStop", 2.0
damagefactor "Centaur", 1.7
damagefactor "Slow", 1.7
damagefactor "NeutralShock", 1.6
States
{
Spawn:
QUIM A 0
QUIM B 1 ACS_ExecuteAlways(137)
QUIM A 1 ACS_ExecuteAlways(137)
Goto Spawn+2
See:
QUIM B 5 ACS_ExecuteAlways(137)
//QUIM A 0 A_SpawnItemEx("QuickCloneB",-20,0,0,0,0,0,0)
QUIM C 5 ACS_ExecuteAlways(137)
//QUIM A 0 A_SpawnItemEx("QuickCloneC",-20,0,0,0,0,0,0)
QUIM D 5 ACS_ExecuteAlways(137)
//QUIM A 0 A_SpawnItemEx("QuickCloneD",-20,0,0,0,0,0,0)
QUIM E 5 ACS_ExecuteAlways(137)
//QUIM A 0 A_SpawnItemEx("QuickCloneE",-20,0,0,0,0,0,0)
Goto Spawn
Missile:
QUIM F 5 ACS_ExecuteAlways(137)
QUIM G 4 ACS_ExecuteAlways(137)
goto Spawn
ClassPain:
QUIM H 0
goto PainContinue
ClassDeath:
QUIM H 0 A_TakeInventory("QuickBoomerangBoss")
goto DeathContinue
DropWeapon:
QUIM H 0 A_TakeInventory("QuickBoomerangBoss")
QUIM Z 0 A_SpawnItemEx("QuickBoomerangWepCDropped")
QUIM Z -1
stop
Pain.Centaur:
PLAY H 0 A_GiveInventory("SuperEffective", 3)
goto "ClassBase::Pain.Centaur"
Pain.Slow:
PLAY H 0 A_GiveInventory("SuperEffective", 3)
goto "ClassBase::Pain.Slow"
Pain.NeutralShock:
PLAY H 0 A_GiveInventory("SuperEffective", 3)
goto "ClassBase::Pain.NeutralShock"
}
}

actor QuickCloneB
{
scale 2.5
Radius 9
Height 9
Translation "0:2=200:200, 3:8=200:200, 243:247=200:200"
+NOGRAVITY
-SOLID
+NOINTERACTION
States
{
Spawn:
QUIM A 0 A_SetTranslucent(0.4,0)
QUIM B 5
stop
}
}

actor QuickCloneE : QuickCloneB
{
Translation "0:2=200:200, 3:8=200:200, 243:247=200:200"
States
{
Spawn:
QUIM A 0 A_SetTranslucent(0.4,0)
QUIM E 5
stop
}
}

actor QuickCloneC : QuickCloneB
{
Translation "0:2=200:200, 3:8=200:200, 243:247=200:200"
States
{
Spawn:
QUIM A 0 A_SetTranslucent(0.4,0)
QUIM C 5
stop
}
}

actor QuickCloneD : QuickCloneB
{
Translation "0:2=200:200, 3:8=200:200, 243:247=200:200"
States
{
Spawn:
QUIM A 0 A_SetTranslucent(0.4,0)
QUIM D 5
stop
}
}

actor QuickManTrail : PowerSpeed
{
Speed 2.0
Powerup.Duration 75
}