actor DocRobot : LightClassBase
{
player.displayname "DocRobot"
player.soundclass "DocRobotc"
player.startitem "DocBusterC"
player.startitem "BusterAmmo", 3
player.startitem "CanCopyWeapons"
States
{
Spawn:
DOCB A 0
DOCB B 1 ACS_ExecuteAlways(137)
DOCB A 1 ACS_ExecuteAlways(137)
Goto Spawn+2
See:
DOCB BCDE 5 ACS_ExecuteAlways(137)
Goto Spawn
Missile:
DOCB F 0 ACS_ExecuteAlways(648,0,8)
DOCB F 5 ACS_ExecuteAlways(137)
DOCB G 4 ACS_ExecuteAlways(137)
goto Spawn
ClassPain:
DOCB H 0
goto PainContinue
ClassDeath:
DOCB H 0 A_TakeInventory("DocBusterC")
goto DeathContinue
DropWeapon:
DOCB H 0 A_TakeInventory("DocBusterC")
DOCB Z 0 //A_SpawnItemEx("RollingCutterWep")
DOCB Z -1
stop
}
}