actor Geminiman : ClassBase
{
player.displayname "geminiman"
player.soundclass "geminimanc"
player.startitem "GeminiLaserBoss"
player.startitem "CloneAmmo", 100
player.startitem "GemSpawner", 1
damagefactor "Snake", 1.6
States
{
Spawn:
GEMM A 0
GEMM B 1 ACS_ExecuteAlways(137)
GEMM A 1 ACS_ExecuteAlways(137)
Goto Spawn+2
See:
GEMM BCDE 5 ACS_ExecuteAlways(137)
Goto Spawn
Missile:
GEMM F 5 ACS_ExecuteAlways(137)
GEMM G 4 ACS_ExecuteAlways(137)
goto Spawn
ClassPain:
GEMM H 0
goto PainContinue
ClassDeath:
GEMM H 0 A_TakeInventory("GeminiLaserBoss")
goto DeathContinue
DropWeapon:
GEMM H 0 A_TakeInventory("GeminiLaserBoss")
GEMM Z 0 A_SpawnItemEx("GeminiLaserWepCDropped")
GEMM Z -1
stop
Pain.Snake:
PLAY H 0 A_GiveInventory("SuperEffective", 3)
goto "ClassBase::Pain.Snake"
}
}