actor Snakeman : LightClassBase
{
player.startitem "LightHealthBar"
player.displayname "snakeman"
player.soundclass "snakemanc"
player.startitem "SearchSnakeBoss"
player.startitem "SnakeManAmmo", 28
player.startitem "Stamina", 500
//player.startitem "SnakeClimb"
player.forwardmove 1.0, 1.0
player.sidemove 0.98, 0.98
damagefactor "Needle", 1.7
damagefactor "Quick", 1.4
damagefactor "Yamato", 1.4
States
{
Spawn:
SNAM A 0
SNAM B 1 ACS_ExecuteAlways(137)
SNAM A 1 ACS_ExecuteAlways(137)
Goto Spawn+2
See:
SNAM BCDE 5 ACS_ExecuteAlways(137)
Goto Spawn
Missile:
SNAM F 5 ACS_ExecuteAlways(137)
SNAM G 4 ACS_ExecuteAlways(137)
goto Spawn
ClassPain:
SNAM H 0
goto PainContinue
ClassDeath:
SNAM H 0 A_TakeInventory("SearchSnakeBoss")
goto DeathContinue
DropWeapon:
SNAM H 0 A_TakeInventory("SearchSnakeBoss")
SNAM Z 0 A_SpawnItemEx("SearchSnakeWepCDropped")
SNAM Z -1
stop
Pain.Needle:
PLAY H 0 A_GiveInventory("SuperEffective", 3)
goto "ClassBase::Pain.Needle"
Pain.Quick:
PLAY H 0 A_GiveInventory("SuperEffective", 3)
goto "ClassBase::Pain.Quick"
Pain.Yamato:
PLAY H 0 A_GiveInventory("SuperEffective", 3)
goto "ClassBase::Pain.Yamato"
}
}