actor Topman : LightClassBase
{
player.startitem "LightHealthBar"
player.displayname "topman"
player.soundclass "topmanc"
player.startitem "TopSpinBoss"
player.startitem "BusterAmmo", 3
player.forwardmove 1.2, 1.2
player.sidemove 1.18, 1.18
damagefactor "Hard", 1.8
damagefactor "Punch", 1.7
States
{
Spawn:
TOPM A 0
TOPM B 1 ACS_ExecuteAlways(137)
TOPM A 1 ACS_ExecuteAlways(137)
Goto Spawn+2
See:
TOPM BCDE 5 ACS_ExecuteAlways(137)
Goto Spawn
Missile:
TOPM F 5 ACS_ExecuteAlways(137)
TOPM G 4 ACS_ExecuteAlways(137)
goto Spawn
ClassPain:
TOPM H 0
goto PainContinue
ClassDeath:
TOPM H 0 A_TakeInventory("TopSpinBoss")
goto DeathContinue
DropWeapon:
TOPM H 0 A_TakeInventory("TopSpinBoss")
TOPM Z 0 A_SpawnItemEx("TopSpinWepCDropped")
TOPM Z -1
stop
Pain.Hard:
PLAY H 0 A_GiveInventory("SuperEffective", 3)
goto "ClassBase::Pain.Hard"
Pain.Punch:
PLAY H 0 A_GiveInventory("SuperEffective", 3)
goto "ClassBase::Pain.Punch"
}
}